Other names | World Campaigns IV, World Campaigns V |
---|---|
Publishers | World Campaigns, Epping, NH |
Years active | 1980 to unknown |
Genres | Role-playing, |
Languages | English |
Playing time | Fixed |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail |
World Campaigns is a closed-end, hand moderated, play-by-mail game. It was published by World Campaigns of Epping, New Hampshire. Pfodd Enterprises later offered a computer-moderated version of the game. Initially launched in 1980 as World Campaigns IV, the publisher modified the game over time, and changed to World Campaigns V by 1988. The game's purpose was world domination in a post-World War III setting. 35 players per game were assigned countries randomly and fought with World War II equipment and technology. With the loss of the world's superpowers, countries remaining for play ranged from India to Ecuador. The game was reviewed in various gamer magazines of the 1980s receiving mixed to positive reviews.
World Campaigns is a play-by-mail wargame. [1] It was hand moderated. [2] The game was published by the company World Campaigns which also published Aegyptus. [2] Tim Jones was the gamemaster. [2] Playtesting of World Campaigns IV began in 1977 and the game launched in 1980. [3] The publisher modified the game over time and by 1988 was on a "generic" version. [4]
In the 1980s, Frank Wakefield produced a publication called Campaigners Notes, after which he published The Postal Warrior—a PBM magazine which featured a section dedicated to World Campaigns. [5] In the Summer 1988 issue of The Postal Warrior, Alex Edelstein stated that the publisher changed the game between World Campaigns versions IV and V. [6] One major change was longer game length, which could be less than a dozen turns in the former. [6] In 1989, Pfodd Enterprises was also offering the game in a computer moderated version which initially did not retain all of the detailed game elements of the hand-moderated version. [5]
The game's purpose was world domination. [7] Its setting was post-World War III. 35 players per game were assigned countries randomly and fought with World War II equipment and technology. [7] With the loss of the world's superpowers, countries remaining for play ranged from India to Ecuador. [8]
World Campaigns focused on interplayer conflict versus the aftermath of the nuclear war. [8] More than 200 unit types were av available to players. [7] Investing to obtain advanced technology was an option. [7] Diplomacy is a key element of gameplay [8]
Bob McLain reviewed the game in the November–December 1983 issue of PBM Universal. He stated that "For battlefield realism ... World Campaigns is light years ahead of most other PBM wargames. WC is slow moving and tedious at times, but playable to a point". [1] Toll Travis reviewed the game in the January–February 1984 issue of Paper Mayhem . He stated that, of all the PBM games in existence to date, I honestly believe that this game is the best value going, the most complex, and best run in the industry. ... some of the best gamers in the country are in at least one version, having been disenchanted with such giants as StarWeb, StarMaster, [ Tribes of Crane ], Universe II , and the like. I heartily recommend this game to the serious PBMer." [7]
A play-by-mail game is a game played through postal mail, email or other digital media. Correspondence chess and Go were among the first PBM games. Diplomacy has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including The Nuts & Bolts of PBM, Gaming Universal, Paper Mayhem and Flagship. These magazines eventually went out of print, replaced in the 21st century by the online PBM journal Suspense and Decision.
Starweb is a closed-end, space-based, play-by-mail (PBM) game. First published by Flying Buffalo Inc. in 1976, it was the company's second PBM game after Nuclear Destruction, the game that started the PBM industry in 1970. Players today can choose a postal mail or email format. Fifteen players per game assume one of six available roles and explore and conquer planets within a universe comprising 225 worlds. The object of the game is to attain a predetermined number of points which are generated by various actions during gameplay. Multiple game variants are available. Starweb is still available for play as of 2021 through the company Rick Loomis PBM Games.
Legends is a turn-based, role-playing game with a medieval setting. It is currently published in English by Harlequin Games. Jim Landes—owner of Midnight Games, the game's first publisher—began developing the game in 1984, eventually publishing it in December 1989 as a play-by-mail (PBM) game after over a year of playtesting. The initial game comprised a module and game system built on the publisher's existing game, Epic, and was run briefly as Swords of Pelarn before publication as Legends. The first of multiple game modules was Crown of Avalon, which allowed up to 200 players per game. Demand by 1991 was "incredible" according to Bruce R. Daniel in White Wolf. Games could be lengthy, initially between three and ten years of play, settling into an average of three years by 2002.
Heroic Fantasy is a computer-moderated, dungeon crawl play-by-mail game. It has been active since 1982 when it was published by Flying Buffalo. The initial edition involved nine dungeon levels. Flying Buffalo published subsequent editions due to challenging gameplay initially, eventually limiting the game to four dungeon levels with a fifth outdoors level where players can assemble an army and capture one or more castles. The game is open-ended; gameplay continues until players decide to stop.
Gaming Universal was a magazine dedicated to play-by-mail games. The magazine was published between 1983 and 1988, in two separate print runs with Bob McLain as editor of both editions. Its first print run was published by Imagascape Industries between November 1983 and 1985. The first issue was called PBM Universal, with a name change by the second issue. The second edition ran between 1987 and 1988, published by Aftershock Publishing. The magazine received average to positive reviews from other magazine editors and reviewers.
Paper Mayhem is an out-of-print play-by-mail (PBM) game magazine that was published in Ottawa, Illinois. The staff published the initial issue in July 1983 and the magazine ran until mid-1998. Its format was 40 pages published six times per year. The magazine was the most well-known of the play-by-mail periodicals of the period, providing articles and reviews of play-by-mail games, as well as reader-informed ratings of play-by-mail companies, game masters (GMs) and games, both intermittently and on an annual basis. The magazine, along with its long-time editor-in-chief, David Webber, was influential in the play-by-mail community, even echoing into 21st century play-by-mail activities. The publication ceased suddenly in mid-1998 following the unexpected death of Webber.
CTF 2187 is a closed-end, computer-moderated, play-by-mail (PBM) game that was published by Advanced Gaming Enterprises in the 1980s. It involved teams of robots, of varying size and capabilities, battling on a hex-grid arena with the purpose of defeating the opposing team or their command post. Players assumed the role of a battle robot pilot. The game was tactically-focused, with combat action beginning on the first turn. Games lasted 5–10 turns, or about six months. Players began at the rank of cadet but could spend experience points earned from a completed game to increase in rank for future games, up to the rank of General.
Lords of the Earth (LOTE) is a play-by-email game, first published by Thomas Harlan in 1983 during a growing era of PBM games. Initially played by postal mail, the game featured mixed moderation—computer moderated with some human assistance. By 2002, the publisher processed turns by email (PBeM). Lords of the Earth comprises multiple campaigns, each one a separate game. Campaign 1 is the oldest, set in the mid-1800s in the "Age of Air and Steam". Other campaigns begin from 2000 BCE to 1400 CE. Settings were global in scale, with one campaign featuring an outer space setting.
Battle Plan is a closed-end, military strategy, play-by-mail (PBM) wargame. It was first published by Flying Buffalo Inc. in 1972, as one of the company's game offerings after Nuclear Destruction, the game that started the PBM industry in 1970. In August 2021, Rick Loomis PBM Games began publishing the game.
Galac-Tac is a closed-end, science fiction, play-by-mail (PBM) wargame. It was first published by Phoenix Publications in 1982. By 1990, the publisher had changed its name to Delta Games, and then later to Talisman Games. In 2010, Talisman Games changed ownership and transitioned Galac-Tac to a web-based game. It is still available for play by postal mail or email for those with web access challenges. The game has been updated as well as reviewed multiple times in its 40 years of active play. Various reviews in the 1980s and 1990s provided both positive and negative comments as well as potential areas for the game to improve. The game has been featured numerous times in the modern PBM magazine, Suspense & Decision.
Victory! The Battle for Europe is a closed-end, military strategy, play-by-mail (PBM) wargame. The game was first published by Rolling Thunder Games, Inc. in 1991 after a period of initial growth in the PBM industry. The game centers on Europe while including parts of North Africa, the Middle East, the United States, and Canada. Forty players start each game with equal resources among countries, although geography causes differences between starting positions. Games last for about three years each. The game received positive reviews and rankings in the PBM magazine Paper Mayhem in the 1990s, including tying for second place in its Best PBM Game of 1995 list.
Feudal Lords is a closed-end, computer moderated, play-by-mail game set in medieval England. Starting as a game run through a magazine in 1977, it was first published by Graaf Simulations, later run by Flying Buffalo, Inc, and is today published by Rick Loomis PBM Games.
The Weapon is a closed-ended, science fiction, play-by-mail (PBM) game.
Aegyptus is a computer moderated play-by-mail (PBM) game. Announced in 1984, it was published by World Campaigns
Terra II is a open-ended, play-by-mail (PBM) wargame published by Clemens & Associates.
Epic is a computer-moderated, fantasy play-by-mail (PBM) game.
Earthwood is a closed-ended, computer moderated, play-by-mail (PBM) fantasy wargame.
Conquest of Insula II is a closed-ended, computer moderated, play-by-mail (PBM) fantasy wargame.
Warlord is a closed-ended, computer moderated, play-by-mail (PBM) wargame.