Zorphwar

Last updated
Zorphwar
Designers Mike Shefler
PublishersZorph Enterprises
Years active1980 to 1985
Genres science fiction, play-by-mail, wargame
LanguagesEnglish
Systemscomputer
Players8
Playing timeFixed
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media type Play-by-mail or email

Zorphwar is a closed-end play-by-mail game that was published in 1980. The game was designed by Mike Shefler and published under Zorph Enterprises. Shefler coded the game beginning in 1974 and drew from multiple sources in game design including magazine articles and other games. In the game, eight players constructed space fleets and battled on a 256 × 256 grid map. Players scored points per enemy ship destroyed, with the highest total winning the game. Zorphwar received fair reviews in various gaming magazines in the early 1980s, with reviewers noting it as a challenging game.

Contents

History and development

A NorthStar Horizon computer of the type used by the game's publisher. NorthStar Horizon.jpg
A NorthStar Horizon computer of the type used by the game's publisher.

Mike Shefler, the game designer, drew inspiration for Zorphwar from an early Star Trek computer game. He became an avid player of this challenging game after observing gameplay on a nearby terminal at the University of Pittsburgh in 1974. Deciding to improve on it, he coded a computer game over the next couple of years. [1] The game's title came from an article of the same name in a 1979 issue of The Magazine of Fantasy & Science Fiction , which also inspired Shefler to publish Zorphwar as an original space wargame. [1] [lower-alpha 1]

The game drew from multiple sources. [1] These include the Doomsday Torpedo which came from the article providing the title. Movement was intended as an improvement on Flying Buffalo's game Raumkrieg . The boardgame Alien Space inspired various weapons. [1]

Shefler ran the game on a "North Star Horizon computer with 64K of memory, 2 mini-floppy disk drives (single density), an LA36 Decwriter Printer", and a cathode-ray tube projector. [1] Due to the lack of a playtest, the first game involved various growing pains with associated adjustments to the rules and program. [1] In the September–October 1985 issue of Paper Mayhem , Zorph Enterprises announced the closure of the game due to lack of players. 18 full games had been played. The publisher stated that Zorphwar II was under development. [2]

Gameplay

Zorphwar was a game in which players had a base ship-factory allowing them to construct ships of varying sizes. [3] This computer-moderated tactical space game comprised eight players leading customizable fleets of ships on a 256 × 256 grid map to destroy opposing ships. [4] Players scored points per enemy ship destroyed, with the highest total winning the game. [4]

Ship types included: Scouts, Escorts, Cutters, Lasers, Harriers, Kamikazes, Repulsors, Juggernauts, and Base Ships, which varied in Cost, Energy, Acceleration, Phasors, Tubes, and special weapons available. [4]

Reception

Sam Moorer reviewed Zorphwar in The Space Gamer No. 45. [3] Moorer commented that "Despite its flaws and imbalances the fast pace and brisk combat gives the biggest bang for the buck in PBM today. But it's not for the role-players or those who prefer complex games with diplomatic maneuvers." [3]

A.D. Young reviewed the game in the Summer 1984 issue of Flagship . He found the game challenging to win, noting "a combination of mobility and exotic weaponry. [Zorphwar] has a highly maneuverable and dynamically realistic movement system which is played on the surface of a toroid (donut)". [5]

A reviewer in the November–December 1983 issue of PBM Universal described the game as challenging and "the most tactically demanding design on the market, requiring much analytical skill and hours at the calculator". [6]

See also

Notes

  1. Shefler noted that he obtained permission to use the name from the article's author.

Related Research Articles

<span class="mw-page-title-main">Play-by-mail game</span> Games played through postal mail, email or other digital media

A play-by-mail game is a game played through postal mail, email, or other digital media. Correspondence chess and Go were among the first PBM games. Diplomacy has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including The Nuts & Bolts of PBM, Gaming Universal, Paper Mayhem and Flagship. These magazines eventually went out of print, replaced in the 21st century by the online PBM journal Suspense and Decision.

Starweb is a closed-end, space-based, play-by-mail (PBM) game. First published by Flying Buffalo Inc. in 1975, it was the company's second PBM game after Nuclear Destruction, the game that started the PBM industry in 1970. Players today can choose a postal mail or email format. Fifteen players per game assume one of six available roles and explore and conquer planets within a universe comprising 225 worlds. The object of the game is to attain a predetermined number of points which are generated by various actions during gameplay. Multiple game variants are available. Starweb is still available for play as of 2021 through the company Rick Loomis PBM Games.

Universe II is a computer-moderated, science fiction, play-by-mail game designed by Jon Clemens and published by Clemens and Associates, Inc. in 1979.

<i>The Nuts & Bolts of PBM</i> American play-by-mail magazine

The Nuts & Bolts of PBM was a magazine dedicated to play-by-mail games, first published in June 1980 as Nuts and Bolts of Starweb, and edited by Richard J. Buda. The magazine incorporated in 1983 to Bolt Publications. Rick Loomis of Flying Buffalo Games stated in 1985 that the Nuts & Bolts of PBM was the first PBM magazine not published by a PBM company. He stated that "It was a fun magazine, but somewhat ahead of its time, and it had no financial backing." Afterward, the name changed to Nuts & Bolts of Gaming.

Starlord is an open-ended, computer moderated, space-based play-by-mail game. Designed and moderated by Mike Singleton, gameplay began initially in the United Kingdom, with Flying Buffalo launching a version in the United States in 1983. Gameplay was limited to 50 players roleplaying as Starlords with the goal of becoming emperor by conquering the Throne Star. Starlord was reviewed multiple times in magazines such as Dragon and The Space Gamer in the early 1980s, receiving generally positive reviews, with one reviewer noting the possibility of the game lasting for years.

Space Battle is a play-by-mail game that was published by Flying Buffalo beginning in 1980.

Star Trek: The Correspondence Game is a play-by-mail game that was published by Entertainment Concepts, Inc.

Warp Force Empires is a play-by-mail game that was published by Emprise Game Systems. The game was previously called Warp Force One, but renamed in 1984 by its publisher.

Schubel & Son was a hobby and gaming company that published play-by-mail (PBM) games. The company began in 1974 and expanded to large-scale PBM games in August 1978. It also published the game The Tribes of Crane in 1978, followed by StarMaster in 1980 and Global Supremacy in 1982.

Beyond the Quadra Zone is an open-ended, computer-moderated science fiction, play-by-mail (PBM) game. It was published by Quest Games, Inc.

Fleet Maneuvers is a closed-end, space-based play-by-mail (PBM) wargame.

The Weapon is a closed-ended, science fiction, play-by-mail (PBM) game.

Terra II is a open-ended, play-by-mail (PBM) wargame published by Clemens & Associates.

Conquest of Insula II is a closed-ended, computer moderated, play-by-mail (PBM) fantasy wargame.

Galactic Empires is a space-based open-end, play-by-mail (PBM) wargame.

Moneylender is a closed-end, computer moderated, play-by-mail game set in renaissance Italy. The game was published by Rick Barr around 1981 and averaged about 8–12, sometimes taking less than six months to finish. Up to ten players role-played families with a focus on economics and resources, versus solely combat. The game received generally positive reviews in various gaming magazines in the 1980s.

Arena Combat is a closed-end, computer-moderated play-by-mail (PBM) gladiatorial combat game.

Logan's Run is a closed-end, computer moderated, play-by-mail role-playing game. It was published by Sanctuary Games and based on the 1967 book Logan's Run.

Loot the Castle is a closed-end, hand moderated, play-by-mail role-playing wargame. It was published by Tom Webster.

References

Bibliography

Further reading