EverMoor (game)

Last updated
EverMoor
PublishersGames Adventure
Years active~1990 to unknown
Genres Role-playing, medieval fantasy
LanguagesEnglish
Players12
Playing timeFixed
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media type Play-by-mail or email

EverMoor is a closed-end, computer-moderated, play-by-mail (PBM) game. [lower-alpha 1] It was published by Games Adventure.

Contents

History and development

EverMoor was a close-ended, computer-moderated fantasy PBM game. [1] It was published by Games Adventure. [1] John Brush was the designer. [2] Patrice Moriarity provided the artwork. [2] J.W. Akers-Sassaman compared it to Adventurer Kings , Hyborian War , and Legends. [3] Richard L. Smith considered it similar to Alamaze , Earthwood, Epic, and Dark Blades. [4]

Gameplay

The game was set in a medieval fantasy world played on 30×35 hex map. [1] 12 players die for domination. Conquest is central, with economics also a key factor. [3] Players could choose from five races: elf, dwarf, gnome, and human. [5] Victory required "a player ... to convert all enemies to allies or destroy all his enemies", according to Richard L. Smith. [4]

Reception

J.W. Akers-Sassaman reviewed the game in the November 1991 issue of Flagship , stating, "Despite a few flaws, the game is reasonably easy to play, challenging but not too complex, mostly due excellent balance between economic development and military adventurism." [1] Stephen Cummings reviewed the game in a May–June issue of Paper Mayhem , calling it "an incredible game". [6]

See also

Notes

  1. In a letter in the May–June 1990 issue of Paper Mayhem, Denise Brush from Games Adventure clarified that the first E and M in the name were capitalized.

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