Designers | Rick Loomis |
---|---|
Publishers | Flying Buffalo Inc., Rick Loomis PBM Games |
Years active | 1982–present |
Genres | Heroic fantasy, Role-playing, play-by-mail |
Languages | English |
Players | varies |
Playing time | Months |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail or email |
Website | http://rickloomispbm.com/ |
Heroic Fantasy is a computer-moderated, dungeon crawl play-by-mail game. It has been active since 1982 when it was published by Flying Buffalo. The initial edition involved nine dungeon levels. Flying Buffalo published subsequent editions due to challenging gameplay initially, eventually limiting the game to four dungeon levels with a fifth outdoors level where players can assemble an army and capture one or more castles. The game is open-ended; gameplay continues until players decide to stop.
In the game, players can create a party of up to fifteen characters within certain limits. Various races are available for characters which can be fighters or magic users, the latter having various spells at their disposal. Players can encounter non-player characters (NPCs), fight monsters for experience points, and collect treasure while their party progresses through the dungeon levels.
The game received various reviews in the 1980s, ranging from generally to very positive. In 2011, Heroic Fantasy won the Origins Award for Best Play by Mail or Correspondence Game. As of August 2021, it has been published by Rick Loomis PBM Games and is available for play by postal mail or email.
Play-by-mail (PBM) games feature a number of differences from tabletop games. The typical PBM game involves many more players than an average tabletop game can support. [1] [lower-alpha 1] PBM game lengths are usually longer, depending on a number of factors. Turnaround time is how long a player has to prepare and submit "orders" (moves and changes to make in the game) and the company has to process them and send back turn results. [3] The average turnaround time in the 1980s was two weeks, but some modern PBM games are play-by-email (PBEM) with shorter turnaround times of twice per week or faster. [4] [lower-alpha 2] Open ended games allow players to strengthen their positions without end, with players continually entering and leaving the game. Examples include Heroic Fantasy and Monster Island. [5] Conversely, closed end games typically have all players starting on equal terms, with rapid, intense, player vs. player gameplay that ends when a player or group achieves some victory condition or is unopposed. [6] Examples include Hyborian War and It's a Crime . [7] The complexity of PBM games can range from the relatively simple to the PBM game Empyrean Challenge , once described as "the most complex game system on Earth". [8] [lower-alpha 3]
Once a player has chosen a game and receives an initial game setup, gameplay begins. This generally involves players filling out order sheets for a game (see example image) and sending them to the gaming company. [3] The company processes the turns and returns the results to the player, who completes a subsequent order sheet. [3] Diplomacy is also frequently an important—sometimes indispensable—part of gameplay. [10] The initial choice of a PBM game requires consideration as there is a wide array of possible roles to play, from pirates to space characters to "previously unknown creatures". [11] Close identification with a role typically increases a player's game satisfaction. [6] [lower-alpha 4]
The earliest play-by-mail games developed as a way for geographically separated gamers to compete with each other using postal mail. Chess and Go are among the oldest examples of this. [12] In these two-player games, players sent moves directly to each other. Multi-player games emerged later: Diplomacy is an early example of this type, emerging in 1963, in which a central game master manages the game, receiving moves and publishing adjudications. [13] According to Shannon Appelcline, there was some PBM play in the 1960s, but not much. [14] For example, some wargamers began playing Stalingrad by mail in this period. [14]
"Rick Loomis is generally recognized as the founder of the PBM industry."
— The Editors of Space Gamer Magazine, 1985. [15]
In the early 1970s, in the United States, Rick Loomis, of Flying Buffalo Inc., began a number of multi-player play-by-mail games; [16] these included games such as Nuclear Destruction , which launched in 1970. [17] This began the professional PBM industry in the United States. [18] Professional game moderation started in 1971 at Flying Buffalo which later added games such as Battleplan , Starweb , and others, which by the late 1980s were all computer moderated. [9] [lower-alpha 5]
For approximately five years, Flying Buffalo was the single dominant company in the US PBM industry until Schubel & Son entered the field in roughly 1976 with the human-moderated Tribes of Crane . [9] [lower-alpha 6] Schubel & Son introduced fee structure innovations which allowed players to pay for additional options or special actions outside of the rules. For players with larger bankrolls, this provided advantages and the ability to game the system. [9] [lower-alpha 7] The next big entrant was Superior Simulations with its game Empyrean Challenge in 1978. [9] Reviewer Jim Townsend asserted that it was "the most complex game system on Earth" with some large position turn results 1,000 pages in length. [9]
In the early 1980s, the field of PBM players was growing. [22] Individual PBM game moderators were plentiful in 1980. [23] [lower-alpha 8] However, the PBM industry in 1980 was still nascent: there were still only two sizable commercial PBM companies, and only a few small ones. [24] The most popular games of 1980 were Starweb and Tribes of Crane. [24] It was in this environment that Flying Buffalo launched Heroic Fantasy.
The game became available for play in March 1982. [25] By November 1982, it had over 400 players. [26] By the late 1980s, it was computer moderated. [9] Heroic Fantasy was the third PBM game from Flying Buffalo, which the company also soon converted into a turn-based computer game available on a commercial network known as "TheSource". [27]
"Chuck Gaydos is the first person to have a character killed. Two of his party members (Stilts and Stinky, both male fairy fighters) were killed while on scouting missions in the first turn of the game!"
— Rick Loomis, The Space Gamer magazine, June 1982. [28]
In the 1980s, players negotiated a nine-story maze. [29] In the 1990s, Flying Buffalo Inc. programmed two subsequent editions with the following rationale:
In the first two versions, we told the players there was going to be nine levels to the game, and the object was to go through all nine levels and exit. Players exiting from the ninth level would be given wall plaques as a prize. We never actually finished programming the lower levels, because only a couple people ever got as far as the 6th level, and after eight years only a half dozen are playing in the 5th level. We decided that maybe nine levels was too much. [30]
The company reduced the number of dungeon levels to four, with players then exiting the dungeon to adventure in an outside environment, "recruiting an army, until you find a castle to invade". [30] Rick Loomis described some of the changes from the first version of Heroic Fantasy in a 1990 edition of Flying Buffalo Quarterly, for example, stating that bows and crossbows had been introduced allowing players to shoot across rooms. Another addition was the "store" where players could purchase items and revive deceased characters (for a hefty price). [31] By 1991, the first two dungeon levels of the new version were active and Flying Buffalo was playtesting Level 3 and programming Level 4. [32]
After the August 4, 2021 sale of Flying Buffalo Inc. to Webbed Sphere, [33] the PBM games—which were not included in the sale—continued under a new company: Rick Loomis PBM Games. [34] The company, run by Loomis' sisters and their PBM computer expert, continues to offer Heroic Fantasy by postal mail and email as of August 2021 with one, two, and four week turn rates and a "solo" variant where one player can explore the dungeon without other player characters. [34] [35]
Heroic Fantasy is a game in which the players lead a team of fantasy characters. [29] At the outset, players choose a party of up to fifteen characters using one hundred points, which can be used to maximize the size of the party or choose a smaller party of stronger characters. [37] Various options are available when choosing characters including races such as dwarves, giants, fairies, leprechauns, and gremlins; and types such as magic users or fighters. [37] There is no final object of the game or way to win; the purpose of the game is to advance by negotiating challenging mazes, defeating monsters, and collecting treasure and experience points. [37] According to Michael A. Stackpole in 1985, the second level was very challenging while the setting for level three was outdoors with "new wanderers" and new spells. [38] [lower-alpha 9] He noted that level four was rife with undead creatures. [38] Of level five, Stackpole stated it was "very interesting" with new features and maps that "force characters to face danger whether they want to or not". [38] After capturing a castle on the fifth, outside level, players can retire, defend their castle, or look for more to capture. [30]
While negotiating mazes, players have various spells available for use, including "blast", "sleep", and "fireball". [37] Players can find different types of treasure in the mazes, to include four types of potions: healing, strength, poison, and Stygean, the latter which adds "ten to the character's Constitution regardless of its current value". [39] [lower-alpha 10] According to Jim Townsend there is also a fifth—a cloning potion—which replicates a character that is "VERY rare". [37] Players can also find magical items such as elf cloaks, fairy rings, amulets, and Thundereggs, which have various properties and effects, as well as basic treasure such as gold rings, coins, and jewels, which provide only experience points. [37]
While exploring mazes, players can encounter other player characters as well as monsters run by the computer, or non player characters (NPCs), with the latter being more prevalent. [37] According to Jim Townsend, NPCs belong to clans, and actions taken against one are viewed similarly by other NPCs in the same clan (e.g., an attack against one clan NPC will cause other clan NPCs to attack a player's party on sight later). [41]
W. G. Armintrout reviewed Heroic Fantasy in the November 1982 issue of The Space Gamer . [29] Armintrout commented that "Heroic Fantasy is a fun game of dungeon delving, and I can recommend it to anyone who enjoys the insides of underground mazes. There are a lot of options, and a lot of player-vs.-player interaction. The speech orders add a distinct role-playing dimension." [29] In the April 1983 issue of Dragon , Michael Gray stated "This is Flying Buffalo’s science fiction play-by-mail game of conquest, trade, exploration and diplomacy. And it's nothing short of a masterpiece!" [42]
A D Young reviewed the game in the October 1983 issue of White Dwarf , stating that "Heroic Fantasy is an excellent game for beginners. It does not involve very much diplomacy (although it can, if one runs into groups of other players), and the rescue-party rule makes it a game you can enjoy for a longtime." [43] Graham Masters Jr. also noted the latter theme in the Sep–Oct 1982 issue of Computer Gaming World , stating that "HF allows a player whose group has been severely weakened through the death of several characters to send in a "rescue" party." [44]
Heroic Fantasy won the Origins Award for Best Play by Mail or Correspondence Game of 2011. [45]
A play-by-mail game is a game played through postal mail, email, or other digital media. Correspondence chess and Go were among the first PBM games. Diplomacy has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including The Nuts & Bolts of PBM, Gaming Universal, Paper Mayhem and Flagship. These magazines eventually went out of print, replaced in the 21st century by the online PBM journal Suspense and Decision.
Flying Buffalo Inc. (FBI) is a game company with a line of role playing games, card games, and other gaming materials. The company's founder, Rick Loomis, began game publishing with Nuclear Destruction, a play-by-mail game which started the professional PBM industry in the United States. Loomis added games and players while introducing computer moderation and soon incorporated into the company Flying Buffalo Inc. The company published games in other genres, including card games such as Nuclear War and a role playing game called Tunnels & Trolls, a game similar to Dungeons & Dragons. Flying Buffalo acquired its 10,000th customer account number in 1980 and reached its largest size of 21 employees in 1983.
Starweb is a closed-end, space-based, play-by-mail (PBM) game. First published by Flying Buffalo Inc. in 1975, it was the company's second PBM game after Nuclear Destruction, the game that started the PBM industry in 1970. Players today can choose a postal mail or email format. Fifteen players per game assume one of six available roles and explore and conquer planets within a universe comprising 225 worlds. The object of the game is to attain a predetermined number of points which are generated by various actions during gameplay. Multiple game variants are available. Starweb is still available for play as of 2021 through the company Rick Loomis PBM Games.
Legends is a turn-based, role-playing game with a medieval setting. It is currently published in English by Harlequin Games. Jim Landes—owner of Midnight Games, the game's first publisher—began developing the game in 1984, eventually publishing it in December 1989 as a play-by-mail (PBM) game after over a year of playtesting. The initial game comprised a module and game system built on the publisher's existing game, Epic, and was run briefly as Swords of Pelarn before publication as Legends. The first of multiple game modules was Crown of Avalon, which allowed up to 200 players per game. Demand by 1991 was "incredible" according to Bruce R. Daniel in White Wolf. Games could be lengthy, initially between three and ten years of play, settling into an average of three years by 2002.
Rick Loomis was an American game designer, most notable as the founder of game publisher Flying Buffalo, which he managed until his death.
Empyrean Challenge is a strategic science fiction play-by-mail (PBM) game. Published by Superior Simulations in 1978, its introduction was important to the nascent PBM industry. 150 players per game strove to dominate a cluster of star systems. Diplomacy, combat, economics, technological development, colonization, and other factors were important aspects of gameplay. Detailed work was required in all aspects of the game, requiring a significant investment in time for players. Reviewer Jim Townsend stated in 1988 that Empyrean Challenge was "the most complex game system on Earth".
Trajan's Treacherous Trap is a play-by-mail game that was published by Flying Buffalo in 1979.
Catacombs of Chaos is a play-by-mail game that was published by Schubel & Son.
Galactic Conflict is a space-based, computer-moderated, play-by-mail game originally published by Flying Buffalo in 1982. As August 2021, Rick Loomis PBM Games took over as game publisher. During gameplay, six to fifteen players expand across the galaxy, building industrial capacity and pursuing Civilian Projects through various means. Some player diplomacy is typical. The game received multiple reviews in the early 1980s, receiving generally positive comments.
Gaming Universal was a magazine dedicated to play-by-mail games. The magazine was published between 1983 and 1988, in two separate print runs with Bob McLain as editor of both editions. Its first print run was published by Imagascape Industries between November 1983 and 1985. The first issue was called PBM Universal, with a name change by the second issue. The second edition ran between 1987 and 1988, published by Aftershock Publishing. The magazine received average to positive reviews from other magazine editors and reviewers.
Hyborian War is a play-by-mail game published by Reality Simulations, Inc. It takes place during the Hyborian Age in the world of Conan the Barbarian created by Robert E. Howard. The game has been continuously available for worldwide play since its inception in 1985 and has changed little in its overall format. It uses a computer program to adjudicate player orders. Although it relies on postal mail or email and has turnaround times which are relatively long for the digital age of video games, Hyborian War has remained active into the 21st century.
Midgard is an open-end, medieval fantasy play-by-mail game. It was published in 1984 by Time Space Simulations. Through 1996, the game passed through more than four different publishers, including Midgard USA. As of 2022, Talisman Games is the publisher. At initial publication, Midgard was computer moderated with partial human moderation.
CTF 2187 is a closed-end, computer-moderated, play-by-mail (PBM) game that was published by Advanced Gaming Enterprises in the 1980s. It involved teams of robots, of varying size and capabilities, battling on a hex-grid arena with the purpose of defeating the opposing team or their command post. Players assumed the role of a battle robot pilot. The game was tactically-focused, with combat action beginning on the first turn. Games lasted 5–10 turns, or about six months. Players began at the rank of cadet but could spend experience points earned from a completed game to increase in rank for future games, up to the rank of General.
Lords of the Earth (LOTE) is a play-by-email game, first published by Thomas Harlan in 1983 during a growing era of PBM games. Initially played by postal mail, the game featured mixed moderation—computer moderated with some human assistance. By 2002, the publisher processed turns by email (PBeM). Lords of the Earth comprises multiple campaigns, each one a separate game. Campaign 1 is the oldest, set in the mid-1800s in the "Age of Air and Steam". Other campaigns begin from 2000 BCE to 1400 CE. Settings were global in scale, with one campaign featuring an outer space setting.
Battle Plan is a closed-end, military strategy, play-by-mail (PBM) wargame. It was first published by Flying Buffalo Inc. in 1972, as one of the company's game offerings after Nuclear Destruction, the game that started the PBM industry in 1970. In August 2021, Rick Loomis PBM Games began publishing the game.
Galac-Tac is a closed-end, science fiction, play-by-mail (PBM) wargame. It was first published by Phoenix Publications in 1982. By 1990, the publisher had changed its name to Delta Games, and then later to Talisman Games. In 2010, Talisman Games changed ownership and transitioned Galac-Tac to a web-based game. It is still available for play by postal mail or email for those with web access challenges. The game has been updated as well as reviewed multiple times in its 40 years of active play. Various reviews in the 1980s and 1990s provided both positive and negative comments as well as potential areas for the game to improve. The game has been featured numerous times in the modern PBM magazine, Suspense & Decision.
Victory! The Battle for Europe is a closed-end, military strategy, play-by-mail (PBM) wargame. The game was first published by Rolling Thunder Games, Inc. in 1991 after a period of initial growth in the PBM industry. The game centers on Europe while including parts of North Africa, the Middle East, the United States, and Canada. Forty players start each game with equal resources among countries, although geography causes differences between starting positions. Games last for about three years each. The game received positive reviews and rankings in the PBM magazine Paper Mayhem in the 1990s, including tying for second place in its Best PBM Game of 1995 list.
Feudal Lords is a closed-end, computer moderated, play-by-mail game set in medieval England. Starting as a game run through a magazine in 1977, it was first published by Graaf Simulations, later run by Flying Buffalo, Inc, and is today published by Rick Loomis PBM Games.
Quest is an open-end, fantasy, play-by-mail (PBM) role-playing game. Initially released in the United Kingdom in 1991, by Adventures by Mail, it later became available for play in the United States, Australia, and other countries in Europe. The game has a First and Second Age, initially comprising about twenty worlds of up to 1,000 parties controlled by players. After the year 2000, the worlds consolidated into four. The current publisher is KJC Games.