Belter (play-by-mail game)

Last updated

Belter
Belter game title image.jpg
Publisher Title
PublishersClassified Information
Years active~1990 to unknown
Genresscience fiction, space opera, role-playing
LanguagesEnglish
Players100
Playing timefixed
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media type Play-by-mail or email

Belter is a closed-end, play-by-mail science fiction, space opera. 100 players led space corporations attempting to profit from minerals in the asteroid belt in 2050. Three players who achieved victory conditions won each game. The game received positive reviews in gaming magazines in the early 1990s.

Contents

History and development

Belter was a closed-ended space-based PBM game of corporate warfare. [1] It was published by Classified Information. [1] Reviewer Stewart Wieck compared it favorably to It's a Crime. [2]

Gameplay

The game was set in outer space in the year 2050. [2] 100 players per game vied for domination with three winners who achieve victory conditions. [1] Each player led a corporation attempting to profit from minerals in the asteroid belt. [2] Corporations employed Scientists, Soldiers, and Workers. [1] Game lasted 25–35 turns. [1]

Reception

Bob Bost reviewed the game in the April issue of Flagship. He stated, "My final judgment is favorable. This is a low-medium complexity game that is great for a filler if you have some very complex games: it will not take much time but will provide a lot of enjoyment." [3] Stewart Wieck reviewed the game in the June–July 1991 issue of White Wolf, stating, "Overall, Belter is a top-notch PBM game. It's good for beginners and the challenge of watching so many different factors will keep even veterans enthralled for a while." [2] He rated it 3 of 5 points for Diplomacy and Materials, a 4 for Strategy, 5 for Moderation, and an overall rating of 4. [4]

See also

Related Research Articles

<span class="mw-page-title-main">Play-by-mail game</span> Games played through postal mail, email or other digital media

A play-by-mail game is a game played through postal mail, email, or other digital media. Correspondence chess and Go were among the first PBM games. Diplomacy has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including The Nuts & Bolts of PBM, Gaming Universal, Paper Mayhem and Flagship. These magazines eventually went out of print, replaced in the 21st century by the online PBM journal Suspense and Decision.

Starweb is a closed-end, space-based, play-by-mail (PBM) game. First published by Flying Buffalo Inc. in 1975, it was the company's second PBM game after Nuclear Destruction, the game that started the PBM industry in 1970. Players today can choose a postal mail or email format. Fifteen players per game assume one of six available roles and explore and conquer planets within a universe comprising 225 worlds. The object of the game is to attain a predetermined number of points which are generated by various actions during gameplay. Multiple game variants are available. Starweb is still available for play as of 2021 through the company Rick Loomis PBM Games.

<i>Legends</i> (play-by-mail game) Role-playing game with a medieval setting

Legends is a turn-based, role-playing game with a medieval setting. It is currently published in English by Harlequin Games. Jim Landes—owner of Midnight Games, the game's first publisher—began developing the game in 1984, eventually publishing it in December 1989 as a play-by-mail (PBM) game after over a year of playtesting. The initial game comprised a module and game system built on the publisher's existing game, Epic, and was run briefly as Swords of Pelarn before publication as Legends. The first of multiple game modules was Crown of Avalon, which allowed up to 200 players per game. Demand by 1991 was "incredible" according to Bruce R. Daniel in White Wolf. Games could be lengthy, initially between three and ten years of play, settling into an average of three years by 2002.

Alamaze is a computer-moderated, fantasy, turn-based game. It was published in 1986 by Pegasus Productions as a play-by-mail game. Reality Simulations later took over game moderation. The game itself has been played with multiple versions. The initial design, released in 1986, was replaced by the "Second Cycle" in 1991, offering changes to the kingdoms and game's history. The 3rd Cycle—"The Choosing"—emerged in 2015, doubling the available kingdoms while providing modifications to them. The publisher made additional changes to the player–game interface by 2017. In February 2019, Alamaze.co published the 4th Cycle, the world of Maelstrom, after two years of development. The game is currently run by Alamaze.co as a closed-end, play-by-email (PBEM) game in a turn-based format.

Warp Force Empires is a play-by-mail game that was published by Emprise Game Systems. The game was previously called Warp Force One, but renamed in 1984 by its publisher.

Space Combat is a play-by-mail game that was published by Twin Engine Gaming. It was computer moderated.

It's a Crime is a play-by-mail (PBM) game initially published by Adventures By Mail in September 1985. On publication, it was an introductory PBM game that took place in New York City in the 1990s where players attempted to raise a gang leader to the position of Godfather. During its initial decade, gameplay was technically simple at the outset, but added additional possible turn orders if players progressed to higher levels such as "mob boss". The coordination and diplomacy among players added additional complexity to the game. The game won the Origins Award in 1986 for the Best New Play-By-Mail Game of 1986 and a second Origins Award for Best Play-by-Mail Game of 1989.

The Final Campaign is a play-by-mail space-based wargame that was published by Blue Panther Enterprises beginning in 1989.

Adventurer Kings is a closed-end, computer-moderated, play-by-mail game. It was originally published by Ark Royal Games. Today it is published by Roland Danard.

Family Wars is a closed-end, play-by-mail (PBM) game. It was published by Andon Games.

The Next Empire is a closed-end, computer moderated, space-based play-by-mail (PBM) wargame.

Earthwood is a closed-ended, computer moderated, play-by-mail (PBM) fantasy wargame.

State of War is a closed-end, computer-moderated, play-by-mail (PBM) wargame. It was published by Game Systems, Inc.

Venom is a closed-end, computer-moderated, play-by-mail (PBM) wargame. It was published by Game Systems, Inc. in 1989. Twenty players role-played demigods battling for supremacyby developing their position and winning a final battle. Demigod characters were highly customizable in the manner of spaceships for space-based PBM games. The game received generally poor reviews before the publisher revised the game in 1990 which improved the game according to one reviewer.

Empires for Rent is a closed-end, play-by-mail strategic wargame based in space. It was published by Blue Panther Enterprises.

Galactic Power is a closed-end, play-by-mail game. It was published by Vigard Simulations.

Battle Cry is a closed-ended, hand moderated, play-by-mail (PBM) fantasy wargame. It was published by Post Age Games. Players vied for control of a fantasy kingdom with victory depending on controlling a sufficiently large area for two turns. The game received mixed reviews in various gaming magazines in the late 1980s and 1990s.

Destiny is a play-by-mail game published by Blue Panther Enterprises.

Outer Reaches is a play-by-mail game published by Earnshaw Enterprises.

References

Bibliography

Further reading