Arena Combat

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Arena Combat
PublishersSchubel & Son
Years active1980s to unknown
Genres Play-by-mail, gladiatorial combat
LanguagesEnglish
Playing timefixed
Materials requiredInstructions, order sheets, turn results, paper, pencil

Arena Combat is a closed-end, computer-moderated play-by-mail (PBM) gladiatorial combat game.

Contents

History and development

Arena Combat was a closed-end, computer-moderated PBM game of gladiatorial combat run by Schubel & Son of San Jose, California. [1]

Gameplay

According to the publisher, Arena Combat was set in the world of The Tribes of Crane . [2] Combat was in a "Roman-style" gladiatorial arena. Players customized fighters for personal combat by allocating limited points to character attributes such as strength, and precision. [1] [a] Players could also select weapons and equipment. [1] Four helmets, nine armors and 23 different weapons were available. [3]

Combat took place over five rounds. Players recorded tactics choices on a computerized orders sheet. [1]

Reception and legacy

W.G. Armintrout reviewed Arena Combat for Fantasy Gamer magazine and stated that "Arena Combat makes a great little beer-and-pretzels game. Try it — I think you'll be surprised by how much fun it is." [4]

Bob McLain reviewed the game in the November–December 1983 issue of Paper Mayhem . He stated that, given its focus, it would be "good for combat buffs, but probably won't hold anyone's attention for long". [5] Richard Derham provided a review in the Summer–Fall 1984 issue of Gaming Universal . He thought it had potential but needed various revisions to reach full potential. [1]

See also

Notes

  1. The ten characteristics were: "strength, endurance, intelligence, will power, coordination, agility, reflexes, precision, balance, and speed". [2]

References

  1. 1 2 3 4 5 Derham 1984. p. 46.
  2. 1 2 Kelly 1987. p. 10.
  3. Muir 1983. p. 13.
  4. Armintrout, W.G. (August–September 1983). "Capsule Reviews". Fantasy Gamer (1): 38–39.
  5. McLain 1983. p. 27.

Bibliography