Sirius Command

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Sirius Command
Text of the title of Sirius Command, a play-by-mail game.jpg
Game title
PublishersInner Dimension Games
Years activeEarly 1990s
Genres play-by-mail
LanguagesEnglish
Playing timeMonths
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media type Play-by-mail or email

Sirius Command is a play-by-mail (PBM) game published by Inner Dimension Games.

Contents

History and development

Sirius Command was a roleplaying, play-by-mail game. It was published by Inner Dimension Games of New Paltz, NY. [1]

Gameplay

Set in 2084, the game's purpose is to be the first three players to score 15,000 victory points, achieved by economic, political, and military advancements. [2] Players led one of twenty nations, with an additional 100 non-player nations in each game. [2] Country variables included: "Aggression, Climate, Economy, Information, Morale, Nationalism, and Piety". [3]

There were no maps required, as movement was simple. [4] Combat was a game element, with military factors comprising ballistic missiles, missile defenses, and military forces. [3] Intrigue could also play a significant part in the game. [4] Game duration was 15–20 turns. [3]

Reception

The editor of the U.S. edition of Flagship reviewed the game. He thought the lack of a map was a drawback, but said, "I'd give it 8 out of 10 for providing varied pleasures and challenges at a reasonable ... price". [5] Gerri Macagnone reviewed the game in a 1992 issue of Paper Mayhem , stating that "the game is great". [1] Reviewer Vickie Lloyd commented in 1992 that "This is without a doubt, one of the best PBM games I've ever played ... [it] has everything you're looking for in a close-ended PBM; politics, strategy, diplomacy, economics, military force, and espionage all balled up in one game that goes fast and has you hanging around the mailbox waiting for turns". [4]

See also

References

Bibliography

Further reading