Other names | Land of Karrus |
---|---|
Designers | Jean Brown |
Publishers | Paper Tigers, Fallen Angel PBM |
Genres | play-by-mail, science fiction, fantasy |
Languages | English |
Playing time | Fixed |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail or email |
The Land of Karrus (or Land of Karrus) is a closed-end, computer moderated play-by-mail (PBM) game. It was published by Paper Tigers of Glendora, CA.
Jean Brown designed Land of Karrus, with Wesley J. Peters as the programmer. [1] Play began in 1990. [1] The game was a computer-moderated, closed end, role-playing PBM game. [2] It had both science fiction and fantasy elements. [1] The publisher, Paper Tigers, also produced a game newsletter called Karrutian Kapsule. [1] By 1996, the publisher was Fallen Angel PBM. [3]
The Land of Karrus is played on the planet of Karrus. [2] Exploration, economics, and combat were elements of gameplay. [1] Players roleplayed groups from three available races, the Utarians, Karrutians, and the Heqi. [1]
The game's goal was to become Wise, and the game featured Quests for Wisdom. [4] Wisdom levels range from one to seven. [5]
Stewart Wieck reviewed the game in the December 1990 – January 1991 issue of White Wolf magazine. Out of a possible 5, he rated it a 2 for Strategy, 3 for game Materials, and 4 for Moderation and Diplomacy. Hi overall rating was a 3 of 5. [6]
A play-by-mail game is a game played through postal mail, email or other digital media. Correspondence chess and Go were among the first PBM games. Diplomacy has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including The Nuts & Bolts of PBM, Gaming Universal, Paper Mayhem and Flagship. These magazines eventually went out of print, replaced in the 21st century by the online PBM journal Suspense and Decision.
Starweb is a closed-end, space-based, play-by-mail (PBM) game. First published by Flying Buffalo Inc. in 1976, it was the company's second PBM game after Nuclear Destruction, the game that started the PBM industry in 1970. Players today can choose a postal mail or email format. Fifteen players per game assume one of six available roles and explore and conquer planets within a universe comprising 225 worlds. The object of the game is to attain a predetermined number of points which are generated by various actions during gameplay. Multiple game variants are available. Starweb is still available for play as of 2021 through the company Rick Loomis PBM Games.
Legends is a turn-based, role-playing game with a medieval setting. It is currently published in English by Harlequin Games. Jim Landes—owner of Midnight Games, the game's first publisher—began developing the game in 1984, eventually publishing it in December 1989 as a play-by-mail (PBM) game after over a year of playtesting. The initial game comprised a module and game system built on the publisher's existing game, Epic, and was run briefly as Swords of Pelarn before publication as Legends. The first of multiple game modules was Crown of Avalon, which allowed up to 200 players per game. Demand by 1991 was "incredible" according to Bruce R. Daniel in White Wolf. Games could be lengthy, initially between three and ten years of play, settling into an average of three years by 2002.
Alamaze is a computer-moderated, fantasy, turn-based game. It was published in 1986 by Pegasus Productions as a play-by-mail game. Reality Simulations later took over game moderation. The game itself has been played with multiple versions. The initial design, released in 1986, was replaced by the "Second Cycle" in 1991, offering changes to the kingdoms and game's history. The 3rd Cycle—"The Choosing"—emerged in 2015, doubling the available kingdoms while providing modifications to them. The publisher made additional changes to the player–game interface by 2017. In February 2019, Alamaze.co published the 4th Cycle, the world of Maelstrom, after two years of development. The game is currently run by Alamaze.co as a closed-end, play-by-email (PBEM) game in a turn-based format.
Warp Force Empires is a play-by-mail game that was published by Emprise Game Systems. The game was previously called Warp Force One, but renamed in 1984 by its publisher.
Space Combat is a play-by-mail game that was published by Twin Engine Gaming. It was computer moderated.
Midgard is an open-end, medieval fantasy play-by-mail game. It was published in 1984 by Time Space Simulations. Through 1996, the game passed through more than four different publishers, including Midgard USA. As of 2022, Talisman Games is the publisher. At initial publication, Midgard was computer moderated with partial human moderation.
Kings & Things was a computer moderated fantasy play-by-mail game published by Andon Games that was active in the 1980s and early 1990s. In the game, up to twenty players took the role of leader of a kingdom and recruited "things" or creatures to assist them in becoming the next emperor. Combat, diplomacy, and magic played significant roles in this fantasy role-playing game. Reception was generally positive, although there were comments about cumbersome turn results during the late 1980s. The game enjoyed peak reviews and ratings in the late 1980s and early 1990s, winning the Origins Award for best play-by-mail game in 1988.
CTF 2187 is a closed-end, computer-moderated, play-by-mail (PBM) game that was published by Advanced Gaming Enterprises in the 1980s. It involved teams of robots, of varying size and capabilities, battling on a hex-grid arena with the purpose of defeating the opposing team or their command post. Players assumed the role of a battle robot pilot. The game was tactically-focused, with combat action beginning on the first turn. Games lasted 5–10 turns, or about six months. Players began at the rank of cadet but could spend experience points earned from a completed game to increase in rank for future games, up to the rank of General.
Monster Island is a play-by-mail (PBM) role-playing game. It was initially published by Adventures By Mail in Cohoes, New York. Jack Everitt, the game designer, came up with the idea for the game in 1985. The game, which was open-ended and computer moderated, was active by 1989, expanded rapidly in North America, and within a few years had spread to Great Britain and Germany. By 1997 it was one of the longest-running PBM games. The game is currently moderated by the UK-based KJC Games.
Conquest is a play-by-mail game that was published by Earnshaw Enterprises.
The Final Campaign is a play-by-mail space-based wargame that was published by Blue Panther Enterprises beginning in 1989.
Victory! The Battle for Europe is a closed-end, military strategy, play-by-mail (PBM) wargame. The game was first published by Rolling Thunder Games, Inc. in 1991 after a period of initial growth in the PBM industry. The game centers on Europe while including parts of North Africa, the Middle East, the United States, and Canada. Forty players start each game with equal resources among countries, although geography causes differences between starting positions. Games last for about three years each. The game received positive reviews and rankings in the PBM magazine Paper Mayhem in the 1990s, including tying for second place in its Best PBM Game of 1995 list.
Adventurer Kings is a closed-end, computer-moderated, play-by-mail game. It was originally was published by Ark Royal Games. Today it is published by Roland Danard.
Family Wars is a closed-end, play-by-mail (PBM) game. It was published by Andon Games.
Out Time Days is an open-ended, computer moderated, science fiction, play-by-mail (PBM) wargame. It was published by Twin Engine Gaming in September 1985. Players role-played a time-traveller stranded on a planet called Kolob. Exploration, time travel, economics, and combat were part of gameplay. The game received generally positive reviews in various gaming magazines in the 1980s and 1990s, tying for 1st place in Paper Mayhem's Best PBM Game of 1997 list.
Epic is a computer-moderated, fantasy play-by-mail (PBM) game.
The Next Empire is a closed-end, computer moderated, space-based play-by-mail (PBM) wargame.
Earthwood is a closed-ended, computer moderated, play-by-mail (PBM) fantasy wargame.