Publishers | Adventures by Mail, KJC Games |
---|---|
Years active | 1982 |
Genres | Space fantasy |
Languages | English |
Systems | Computer moderated with human assistance |
Players | Unlimited |
Playing time | Open-ended |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail, play-by-email, web-based |
Beyond the Stellar Empire (or BSE) is a play-by-email (PBM) game. Originally published by Adventures By Mail, BSE was an open-ended "space opera" with a single available game that began in playtesting in 1981. [1] According to Stephen Marte, during the mid-1980s, like " Tribes of Crane and Midgard , BSE [was] the stomping ground of many of PBM's best power gamers". [2] The game had two variants, one monitored by Game Masters who imposed artificial constraints, and another without constraints. Gameplay took place on a vast space stage where mega-corporations formed the dominant organizing framework, alongside various other groups that players could join to pursue tasks to advance, collaborate with other players, and progress to more senior positions such as space colony governors. Beyond the Stellar Empire placed #5 and #11 for Best PBM Game of the Year in 1987 and 1988, respectively, in Paper Mayhem , a magazine for play-by-mail games. In subsequent years, the game did not score well in Paper Mayhem reader ratings for playability, use, and product understanding. Beyond the Stellar Empire: The New System won the Origins Award for Best New Play-By-Mail Game of 1989.
The original game as run by Adventures by Mail in the United States was discontinued in the late 1990s. In the United Kingdom, a separate PBM game of Beyond the Stellar Empire ran until 2002 when the entire game was upgraded to a 21st-century version, Phoenix: Beyond the Stellar Empire (see KJC Games below). While still a PBM game, Phoenix enables players to input orders via web browser while receiving email turn results. [3]
In the Spring 1985 issue of Flagship , John Muir stated that the game had been operating for three years, putting its initial publication at 1982. [4] In the January 1983 issue of The Space Gamer , Adventures By Mail stated that they had processed more than 20,000 turns of BSE. [5] Muir stated that, in 1985, BSE was human moderated with computer assistance. [4] This continued to 1990. [6]
Reviewer Stephen Marte stated in 1987 that he had contact information for 150 PBM players but speculated that as many as 450 actually played the game. [7]
In the January/February 1990 issue of Paper Mayhem , a magazine for play-by-mail games, Mike Popolizio, Liz Leblanc, and Marti Popolizio described a redesign conducted on BSE. [8] The overhaul included faster turnaround times for turns, additional options for diplomacy, increased ability to implement player suggestions, introduction of black-markets, and other changes. [8]
In a 1992 issue of Paper Mayhem, Wayne Alexander identified two variants of Beyond the Stellar Empire: the Capellan Periphery and the Draconian Variant. [9] Alexander noted that the Capellan Periphery was the initial variant and was open-ended in the sense that it had no victory conditions–players could continue to progress through work and expenditures, requesting and completing assignments, acquiring larger ships and colonies, etc. [9] However, he lamented that the Capellan Periphery was not truly open-ended in that the Game Masters (GMs) eventually would impose an artificial constraint on play that he called "The Wall". [9] This didn't prevent the players from having an enjoyable playing experience, but it limited "power players". [9] In other words, according to Alexander, "The Capellan Periphery has a lot of sizzle, but the steak is just dog meat." [9] The Draconian Variant, while nascent in 1992, and saddled with some minor gameplay challenges, put players on the "ground floor" of a truly open-ended game, causing Alexander to describe it as one "with very little sizzle at this point, but the steak is filet mignon in potential". [9]
Diplomacy played a part in gameplay. A player in 1987 stated that he received an average of 47 letters weekly while playing. [10]
The game took place on a vast space stage. Stephen Marte stated the following about the field of play in 1987:
The playing field consists of 80 systems. Each system is 30X30 hexes and each hex is 46,000 square miles. Five hundred planets, moons, and gas giants have been found in the 52 systems of the Capellan Periphery and it is estimated there are another 500 worlds in the 38 systems of the less explored Transhole Region. Planets and moons may be mapped, scanned, and geologically proved down to a 10 square mile sector. For all intents and purposes the scope of the playing field is as large as your imagination. [1]
The central element of the game was its thirteen mega-corporations. [1] Most of these were directed by a Game Master employed by Adventures by Mail, but run by a board of coordinators made up of players which managed a large hierarchy of players. [1] These corporations provided frameworks that enabled players to choose, pursue, and accomplish tasks, but also generated interesting competition dynamics between corporations as well as internal competition struggles that sometimes caused cleavages serious enough to cause banishments or voluntary departures. [1] Players did not have to join a mega-corporation: other possible groups included "seven alien races, a religious sect, and a small piratical band know[n] as the Raiders of the Imperial Periphery (RIP)". [1]
Players were limited to two starcaptains at the outset, but had significant variety among the 16 ship types and great room for game progression. [1] For example, by 1987, there were 250 players acting as space colony governors of varying sizes. [1] Powerful players in mature roles could shift to a research focus to keep gameplay from getting stale. [1]
Adventures by Mail stated in 1984 that BSE was the only PBM game selected by Games Magazine in its list of top 100 games of 1983. [11] Reviewer Stephen Marte observed in 1987 that Beyond the Stellar Empire was in some ways "the "ultimate PBM game". [1] In the November/December 1987 issue of Paper Mayhem, Beyond the Stellar Empire tied for the #5 spot on the list of Best PBM Games of 1987 with Beyond the Quadra Zone. [12] In 1988, the game tied for 11th place in the list of Best PBM Games of 1988 along with Rimworlds. [13] However, the game did not perform well in reader ratings in Paper Mayhem during the following years. In the May/June 1989 issue, the game scored 43 of 44 rated games. [14] In the July/August 1990 issue, it placed #63 of #68. [15] In July/August 1993 it was #81 of #81. [16] And in Nov/Dec 1994 it again placed last at #72 of #72. [17]
Beyond the Stellar Empire: The New System was awarded the Origins Award for "Best New Play-by-Mail Game of 1989". [18]
The original Beyond the Stellar Empire by Adventures by Mail was discontinued at some point around the year 2000.
Phoenix is still active today.
A play-by-mail game is a game played through postal mail, email or other digital media. Correspondence chess and Go were among the first PBM games. Diplomacy has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including The Nuts & Bolts of PBM, Gaming Universal, Paper Mayhem and Flagship. These magazines eventually went out of print, replaced in the 21st century by the online PBM journal Suspense and Decision.
Starweb is a closed-end, space-based, play-by-mail (PBM) game. First published by Flying Buffalo Inc. in 1976, it was the company's second PBM game after Nuclear Destruction, the game that started the PBM industry in 1970. Players today can choose a postal mail or email format. Fifteen players per game assume one of six available roles and explore and conquer planets within a universe comprising 225 worlds. The object of the game is to attain a predetermined number of points which are generated by various actions during gameplay. Multiple game variants are available. Starweb is still available for play as of 2021 through the company Rick Loomis PBM Games.
Legends is a turn-based, role-playing game with a medieval setting. It is currently published in English by Harlequin Games. Jim Landes—owner of Midnight Games, the game's first publisher—began developing the game in 1984, eventually publishing it in December 1989 as a play-by-mail (PBM) game after over a year of playtesting. The initial game comprised a module and game system built on the publisher's existing game, Epic, and was run briefly as Swords of Pelarn before publication as Legends. The first of multiple game modules was Crown of Avalon, which allowed up to 200 players per game. Demand by 1991 was "incredible" according to Bruce R. Daniel in White Wolf. Games could be lengthy, initially between three and ten years of play, settling into an average of three years by 2002.
Heroic Fantasy is a computer-moderated, dungeon crawl play-by-mail game. It has been active since 1982 when it was published by Flying Buffalo. The initial edition involved nine dungeon levels. Flying Buffalo published subsequent editions due to challenging gameplay initially, eventually limiting the game to four dungeon levels with a fifth outdoors level where players can assemble an army and capture one or more castles. The game is open-ended; gameplay continues until players decide to stop.
Hyborian War is a play-by-mail game published by Reality Simulations, Inc. It takes place during the Hyborian Age in the world of Conan the Barbarian created by Robert E. Howard. The game has been continuously available for worldwide play since its inception in 1985 and has changed little in its overall format. It uses a computer program to adjudicate player orders. Although it relies on postal mail or email and has turnaround times which are relatively long for the digital age of video games, Hyborian War has remained active into the 21st century.
Midgard is an open-end, medieval fantasy play-by-mail game. It was published in 1984 by Time Space Simulations. Through 1996, the game passed through more than four different publishers, including Midgard USA. As of 2022, Talisman Games is the publisher. At initial publication, Midgard was computer moderated with partial human moderation.
Paper Mayhem is an out-of-print play-by-mail (PBM) game magazine that was published in Ottawa, Illinois. The staff published the initial issue in July 1983 and the magazine ran until mid-1998. Its format was 40 pages published six times per year. The magazine was the most well-known of the play-by-mail periodicals of the period, providing articles and reviews of play-by-mail games, as well as reader-informed ratings of play-by-mail companies, game masters (GMs) and games, both intermittently and on an annual basis. The magazine, along with its long-time editor-in-chief, David Webber, was influential in the play-by-mail community, even echoing into 21st century play-by-mail activities. The publication ceased suddenly in mid-1998 following the unexpected death of Webber.
CTF 2187 is a closed-end, computer-moderated, play-by-mail (PBM) game that was published by Advanced Gaming Enterprises in the 1980s. It involved teams of robots, of varying size and capabilities, battling on a hex-grid arena with the purpose of defeating the opposing team or their command post. Players assumed the role of a battle robot pilot. The game was tactically-focused, with combat action beginning on the first turn. Games lasted 5–10 turns, or about six months. Players began at the rank of cadet but could spend experience points earned from a completed game to increase in rank for future games, up to the rank of General.
It's a Crime is a play-by-mail (PBM) game initially published by Adventures By Mail in September 1985. On publication, it was an introductory PBM game that took place in New York City in the 1990s where players attempted to raise a gang leader to the position of Godfather. During its initial decade, gameplay was technically simple at the outset, but added additional possible turn orders if players progressed to higher levels such as "mob boss". The coordination and diplomacy among players added additional complexity to the game. The game won the Origins Award in 1986 for the Best New Play-By-Mail Game of 1986 and a second Origins Award for Best Play-by-Mail Game of 1989.
Lords of the Earth (LOTE) is a play-by-email game, first published by Thomas Harlan in 1983 during a growing era of PBM games. Initially played by postal mail, the game featured mixed moderation—computer moderated with some human assistance. By 2002, the publisher processed turns by email (PBeM). Lords of the Earth comprises multiple campaigns, each one a separate game. Campaign 1 is the oldest, set in the mid-1800s in the "Age of Air and Steam". Other campaigns begin from 2000 BCE to 1400 CE. Settings were global in scale, with one campaign featuring an outer space setting.
Battle Plan is a closed-end, military strategy, play-by-mail (PBM) wargame. It was first published by Flying Buffalo Inc. in 1972, as one of the company's game offerings after Nuclear Destruction, the game that started the PBM industry in 1970. In August 2021, Rick Loomis PBM Games began publishing the game.
Adventures by Mail is a company that published play-by-mail (PBM) games. The company was founded in 1981. It published various PBM games including Beyond the Stellar Empire, It's a Crime, and Monster Island.
Galac-Tac is a closed-end, science fiction, play-by-mail (PBM) wargame. It was first published by Phoenix Publications in 1982. By 1990, the publisher had changed its name to Delta Games, and then later to Talisman Games. In 2010, Talisman Games changed ownership and transitioned Galac-Tac to a web-based game. It is still available for play by postal mail or email for those with web access challenges. The game has been updated as well as reviewed multiple times in its 40 years of active play. Various reviews in the 1980s and 1990s provided both positive and negative comments as well as potential areas for the game to improve. The game has been featured numerous times in the modern PBM magazine, Suspense & Decision.
Victory! The Battle for Europe is a closed-end, military strategy, play-by-mail (PBM) wargame. The game was first published by Rolling Thunder Games, Inc. in 1991 after a period of initial growth in the PBM industry. The game centers on Europe while including parts of North Africa, the Middle East, the United States, and Canada. Forty players start each game with equal resources among countries, although geography causes differences between starting positions. Games last for about three years each. The game received positive reviews and rankings in the PBM magazine Paper Mayhem in the 1990s, including tying for second place in its Best PBM Game of 1995 list.
Quest is an open-end, fantasy, play-by-mail (PBM) role-playing game. Initially released in the United Kingdom in 1991, by Adventures by Mail, it later became available for play in the United States, Australia, and other countries in Europe. The game has a First and Second Age, initially comprising about twenty worlds of up to 1,000 parties controlled by players. After the year 2000, the worlds consolidated into four. The current publisher is KJC Games.
Rimworlds is an open-ended, science fiction, play-by-mail (PBM) game.
Supernova II is a computer moderated, play-by-mail (PBM) game of space conflict.
The Next Empire is a closed-end, computer moderated, space-based play-by-mail (PBM) wargame.
The Orion Nebula is an open-end, mixed-moderated, play-by-mail (PBM) space opera. It was published by the Orpheus Publishing Corporation in January 1990 after playtesting. The game was playable by postal mail, email, and CompuServe. The game was a space opera on a massive intergalactic scale. Exploration, economics and combat were elements of gameplay. Players could roleplay various positions including: Starships, Cities, Starbases, Ground Parties, and Black Markets. The game tied for 8th place in Paper Mayhem's Best PBM Game of 1989.