Cosmic Crusaders

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Cosmic Crusaders
Title image of PBM game Cosmic Crusaders.jpg
Publisher title
Designers Trent Carson
PublishersGenesis Games Design (US)
Years active~1993 to unknown
GenresSpace tactical combat
LanguagesEnglish
Systemscomputer-moderated
Players15–20
Playing timeFixed
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media type Play-by-mail

Cosmic Crusaders is a play-by-mail (PBM) game of tactical space combat that was published by Genesis Games Design beginning in 1993. The game was closed-end and computer-moderated. One reviewer described it as a science fiction analogue to Heroic Fantasy . By 1996, Madhouse was publishing the game in the United Kingdom. The game was set in a space station where players explored with customizable squads of six fighters. There were 15–20 players per game. The purpose was to find three station control keys or defeat all other squads. Various items were available to pick up during exploration and station interfaces allowed additional actions such as teleporting or healing. The game was reviewed in various gaming magazines in the 1990s, receiving generally positive reviews that noted it was simple and fun.

Contents

History and development

Cosmic Crusaders was a closed-end, space-based, science fiction play-by-mail game, published by Genesis Games Design of Kenosha, Wisconsin. [1] The game was computer-moderated. [2] It was newly available for play in 1993. [1] Reviewer Trey Stone thought it "a more detailed science fiction version of Heroic Fantasy ". [1] By 1996, Madhouse was publishing the game in the United Kingdom. [3]

Gameplay

Cosmic Crusaders was a game of tactical combat set in a space station using customizable squads of five personnel. [1] 15 to 20 players per game vied for victory. [2] The game's purpose was to "locate the three keys required to gain control of this space station". [1] Eliminating all other teams also led to victory. [4] Diplomacy played a minor part in gameplay. [1]

Players could choose from four races when customizing their squads. These were Human, Paktite, Trentarian, and Urdak. [5] They differed in speed, armor, range, and hand-to-hand combat abilities. [6]

While moving about the space station, players could pick up various items of equipment. There were also functional medical terminals (to recharge health), teleporters, security robots, and terminals that answered questions. [6] Characters had a scanner that allowed view of nearby rooms. Movement enabled creation of a station map. [6]

Reception

Phil Chenevert reviewed Cosmic Crusaders in the July–August 1992 issue of Paper Mayhem. He gave it a generally positive review, noting that it was inexpensive, simple, and "fun to play". [7] He added that at the time it was not completely polished in that the publisher had made game adjustments during his gameplay. [7]

Trey Stone reviewed the game in the March 1993 issue of Flagship. He stated that "Cosmic Crusaders is a nifty little science fiction tactical game. It isn't a deep game but an engaging little tactical challenge to play if you are looking for a fun shoot-em-up that doesn't take much time." [1]

See also

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References

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Further reading