The Final Campaign

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The Final Campaign is a play-by-mail space-based wargame that was published by Blue Panther Enterprises beginning in 1989.

Contents

Publication history

The Final Campaign was a closed end, computer moderated play-by-mail game. [1] [2] Blue Panther Enterprises officially released the game on July 1, 1989. [1] The publisher provided players with a rulebook of over eighty pages. [1]

Gameplay

The Final Campaign juxtaposed the large scale of many play-by-mail games by pitting two players against each other. [2] A reviewer in 1991 described the game as "down-and-dirty, planetary warfare between two warring races" where diplomacy was not a factor. [3] Gameplay occurred on a 15 × 15 grid. [3] Each player designed alien armies with associated equipment, weapons, and troops. [2] Players were limited to 30 units and designed their armies with their role or victory condition in mind (e.g., defender). [2] Players assigned rankings for units in the following areas: "attack, defense, mettle, weaponry, status, equipment, experience and leadership". [2] The publisher provided a disk to assist IBM users in the "rather lengthy calculations" associated with army creation. [2] This disk was called the "Army Construction Toolkit". [1]

Once created, players employed their armies in player-vs-player warfare. [2] According to the publisher, "Once in the battle, [players] must contend with firing modes, movement modes, all types of terrain, line-of-sight, morale, weather and an enemy that never stays still." [1]

Players received detailed turn reports which included intelligence on the adversary's army. [1] Players then returned a one-page order sheet to the game moderator providing simple moving and firing instructions without the use of codes. [1] The gaming computer kept track of gameplay on an 11 x 17 hex map. [1]

Reception

Stephan and Stewart Wieck reviewed The Final Campaign in the February–March 1990 issue of White Wolf Magazine . [2] They provided the game low marks for materials and diplomacy and high marks for game moderation and strategy, rating the game overall a four out of a possible five. [2] The reviewers noted that little to no diplomacy was required for the game and the strategy aspect primarily derived from army creation. [2] Chris Arnold reviewed the game in a 1991 issue of Flagship, stating that it was "a fine example of a wargame for the PBM market". [4]

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