Loot the Castle

Last updated
Loot the Castle
Other namesLTC
PublishersTom Webster
Years active1981 to unknown
Genresrole-playing
LanguagesEnglish
Players5 to 9
Playing timeFixed
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media type Play-by-mail

Loot the Castle (or LTC) is a closed-end, hand moderated, play-by-mail role-playing wargame. It was published by Tom Webster.

Contents

History and development

Loot the Castle (LTC) was a hand-moderated PBM game. [1] It was published in 1981 by Tom Webster, who also ran other PBM games such as Empires of the Gonzo Galaxy (EGG). [1]

Gameplay

At two pages in length, its rules were simple. [2] Games comprised 5, 7, or 9 players each. [1] The game was closed-end. [3] Each player role-played the leader of a dwarf or orc army. [2] [lower-alpha 1]

The game map comprised 550 hexagons of varying terrain. [3] It also included structures which could be looted. [3] Combat and intrigue (spying) were elements of gameplay. [3] Players were assigned victory points when "all of the castles, temples, and towers have been looted". [3] Victory points came from the order of final standings as well as a player ranking highest in various areas such as wealth. [3]

Reviews

Mike Drew reviewed the game in a 1983 issue of Nuts & Bolts of PBM . He praised its simple gameplay but found aspects of the rules lacking. In general, he "found Loot the Castle to be an enjoyable game". [3] Bob McLain reviewed the game in a 1983 issue of PBM Universal . He stated that "Although simple, Loot the Castle succeeds in its small way and deserves more publicity and players than it's gotten." [2]

See also

Notes

  1. Mike Drew stated in a 1983 Nuts & Bolts of PBM review that the armies available were elven and orcish. [3]

Related Research Articles

<span class="mw-page-title-main">Play-by-mail game</span> Games played through postal mail, email or other digital media

A play-by-mail game is a game played through postal mail, email, or other digital media. Correspondence chess and Go were among the first PBM games. Diplomacy has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including The Nuts & Bolts of PBM, Gaming Universal, Paper Mayhem and Flagship. These magazines eventually went out of print, replaced in the 21st century by the online PBM journal Suspense and Decision.

Starweb is a closed-end, space-based, play-by-mail (PBM) game. First published by Flying Buffalo Inc. in 1975, it was the company's second PBM game after Nuclear Destruction, the game that started the PBM industry in 1970. Players today can choose a postal mail or email format. Fifteen players per game assume one of six available roles and explore and conquer planets within a universe comprising 225 worlds. The object of the game is to attain a predetermined number of points which are generated by various actions during gameplay. Multiple game variants are available. Starweb is still available for play as of 2021 through the company Rick Loomis PBM Games.

Zorphwar is a closed-end play-by-mail game that was published in 1980. The game was designed by Mike Shefler and published under Zorph Enterprises. Shefler coded the game beginning in 1974 and drew from multiple sources in game design including magazine articles and other games. In the game, eight players constructed space fleets and battled on a 256 × 256 grid map. Players scored points per enemy ship destroyed, with the highest total winning the game. Zorphwar received fair reviews in various gaming magazines in the early 1980s, with reviewers noting it as a challenging game.

<i>The Nuts & Bolts of PBM</i> American play-by-mail magazine

The Nuts & Bolts of PBM was a magazine dedicated to play-by-mail games, first published in June 1980 as Nuts and Bolts of Starweb, and edited by Richard J. Buda. The magazine incorporated in 1983 to Bolt Publications. Rick Loomis of Flying Buffalo Games stated in 1985 that the Nuts & Bolts of PBM was the first PBM magazine not published by a PBM company. He stated that "It was a fun magazine, but somewhat ahead of its time, and it had no financial backing." Afterward, the name changed to Nuts & Bolts of Gaming.

Starlord is an open-ended, computer moderated, space-based play-by-mail game. Designed and moderated by Mike Singleton, gameplay began initially in the United Kingdom, with Flying Buffalo launching a version in the United States in 1983. Gameplay was limited to 50 players roleplaying as Starlords with the goal of becoming emperor by conquering the Throne Star. Starlord was reviewed multiple times in magazines such as Dragon and The Space Gamer in the early 1980s, receiving generally positive reviews, with one reviewer noting the possibility of the game lasting for years.

Catacombs of Chaos is a play-by-mail game that was published by Schubel & Son.

Star Trek: The Correspondence Game is a play-by-mail game that was published by Entertainment Concepts, Inc.

<i>Gaming Universal</i> Play-by-mail game magazine

Gaming Universal was a magazine dedicated to play-by-mail games. The magazine was published between 1983 and 1988, in two separate print runs with Bob McLain as editor of both editions. Its first print run was published by Imagascape Industries between November 1983 and 1985. The first issue was called PBM Universal, with a name change by the second issue. The second edition ran between 1987 and 1988, published by Aftershock Publishing. The magazine received average to positive reviews from other magazine editors and reviewers.

<i>Warboid World</i> Science fiction play-by-mail game

Warboid World is a play-by-mail game originally published and moderated by Adventures by Mail in 1983 in which players build up armies of robots and send them to destroy other players' robot factories.

<i>Victory! The Battle for Europe</i> Play-by-mail wargame

Victory! The Battle for Europe is a closed-end, military strategy, play-by-mail (PBM) wargame. The game was first published by Rolling Thunder Games, Inc. in 1991 after a period of initial growth in the PBM industry. The game centers on Europe while including parts of North Africa, the Middle East, the United States, and Canada. Forty players start each game with equal resources among countries, although geography causes differences between starting positions. Games last for about three years each. The game received positive reviews and rankings in the PBM magazine Paper Mayhem in the 1990s, including tying for second place in its Best PBM Game of 1995 list.

<i>Feudal Lords</i> (play-by-mail game) Play-by-mail role-playing game

Feudal Lords is a closed-end, computer moderated, play-by-mail game set in medieval England. Starting as a game run through a magazine in 1977, it was first published by Graaf Simulations, later run by Flying Buffalo, Inc, and is today published by Rick Loomis PBM Games.

Darkworld is a roleplaying play-by-mail (PBM) game.

Terra II is a open-ended, play-by-mail (PBM) wargame published by Clemens & Associates.

<i>Takamo</i> Space-based play-by-mail game

Takamo is a open-ended, computer moderated, space-based play-by-email (PBeM) game. Advent Games launched it as a play-by-mail game in 1982 with a subsequent game, Takamo II, in 1990. Takamo saw a break in play in 1996–1997, after which it restarted as a PBEM game in 1998. By 2001, Aleator Games was publishing the game for play online. The game remains available for play online for free as of May 2024.

Galactic Empires is a space-based open-end, play-by-mail (PBM) wargame.

Moneylender is a closed-end, computer moderated, play-by-mail game set in renaissance Italy. The game was published by Rick Barr around 1981 and averaged about 8–12, sometimes taking less than six months to finish. Up to ten players role-played families with a focus on economics and resources, versus solely combat. The game received generally positive reviews in various gaming magazines in the 1980s.

Arena Combat is a closed-end, computer-moderated play-by-mail (PBM) gladiatorial combat game.

Logan's Run is a closed-end, computer moderated, play-by-mail role-playing game. It was published by Sanctuary Games and based on the 1967 book Logan's Run.

Crisis is a closed-end, computer moderated, play-by-mail wargame. It was developed and published in the United States by 1981 by Rick Barr. Additional companies later licensed the game in the United Kingdom, including Mystery and Adventure Games and Timepatterns, the latter having sole UK publication rights by 2000. Multiple reviewers found the game similar to the boardgame Risk, while others compared it to the PBM game Nuclear Destruction. About nine players were in each game which last around 8–12 turns. The game setting was 21st century earth with 42 countries, some notional or supranational. Combat, including nuclear missile exchanges, diplomacy, and intrigue were elements of gameplay. It received mixed reviews in various gaming magazines in the 1980s.

References

Bibliography