Other names | 3D Fleet Maneuvers |
---|---|
Publishers | Fantastic Simulations |
Years active | 1983–1993 |
Genres | wargame, science fiction, play-by-mail |
Languages | English |
Players | 16 |
Playing time | Fixed |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail or email |
Fleet Maneuvers (or 3D Fleet Maneuvers) is a closed-end, space-based play-by-mail (PBM) wargame.
Fleet Maneuvers was a computer-moderated, closed end, space-based play-by-mail game published by Fantastic Simulations. [1]
The game's purpose was to score the most points from ship-to-ship combat. [1] Games could end at 700 or 900 points, which took 10–20 turns. [2] Players could choose from four races or factions: the Alliance, the Confederacy, the diminutive Donnz, and the warlike Krell. [1]
Fantastic Simulations also introduced a 3D variant called The Next Dimension. [3]
Reviewer Keith Mercer, in the July–August 1987 issue of Paper Mayhem magazine stated that the game was challenging. [4]
A play-by-mail game is a game played through postal mail, email or other digital media. Correspondence chess and Go were among the first PBM games. Diplomacy has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including The Nuts & Bolts of PBM, Gaming Universal, Paper Mayhem and Flagship. These magazines eventually went out of print, replaced in the 21st century by the online PBM journal Suspense and Decision.
Legends is a turn-based, role-playing game with a medieval setting. It is currently published in English by Harlequin Games. Jim Landes—owner of Midnight Games, the game's first publisher—began developing the game in 1984, eventually publishing it in December 1989 as a play-by-mail (PBM) game after over a year of playtesting. The initial game comprised a module and game system built on the publisher's existing game, Epic, and was run briefly as Swords of Pelarn before publication as Legends. The first of multiple game modules was Crown of Avalon, which allowed up to 200 players per game. Demand by 1991 was "incredible" according to Bruce R. Daniel in White Wolf. Games could be lengthy, initially between three and ten years of play, settling into an average of three years by 2002.
Hyborian War is a play-by-mail game published by Reality Simulations, Inc. It takes place during the Hyborian Age in the world of Conan the Barbarian created by Robert E. Howard. The game has been continuously available for worldwide play since its inception in 1985 and has changed little in its overall format. It uses a computer program to adjudicate player orders. Although it relies on postal mail or email and has turnaround times which are relatively long for the digital age of video games, Hyborian War has remained active into the 21st century.
Midgard is an open-end, medieval fantasy play-by-mail game. It was published in 1984 by Time Space Simulations. Through 1996, the game passed through more than four different publishers, including Midgard USA. As of 2022, Talisman Games is the publisher. At initial publication, Midgard was computer moderated with partial human moderation.
World conquest was a play by mail wargame published for play in 1988 by Prime Time Simulations. It was an "operational level game of land, sea and air warfare".
Beyond the Stellar Empire is a play-by-email (PBM) game. Originally published by Adventures By Mail, BSE was an open-ended "space opera" with a single available game that began in playtesting in 1981. According to Stephen Marte, during the mid-1980s, like "Tribes of Crane and Midgard, BSE [was] the stomping ground of many of PBM's best power gamers". The game had two variants, one monitored by Game Masters who imposed artificial constraints, and another without constraints. Gameplay took place on a vast space stage where mega-corporations formed the dominant organizing framework, alongside various other groups that players could join to pursue tasks to advance, collaborate with other players, and progress to more senior positions such as space colony governors. Beyond the Stellar Empire placed #5 and #11 for Best PBM Game of the Year in 1987 and 1988, respectively, in Paper Mayhem, a magazine for play-by-mail games. In subsequent years, the game did not score well in Paper Mayhem reader ratings for playability, use, and product understanding. Beyond the Stellar Empire: The New System won the Origins Award for Best New Play-By-Mail Game of 1989.
Infinite Conflict is a play-by-mail game that was published by Gemini Systems.
Quest is an open-end, fantasy, play-by-mail (PBM) role-playing game. Initially released in the United Kingdom in 1991, by Adventures by Mail, it later became available for play in the United States, Australia, and other countries in Europe. The game has a First and Second Age, initially comprising about twenty worlds of up to 1,000 parties controlled by players. After the year 2000, the worlds consolidated into four. The current publisher is KJC Games.
Renaissance is a historical, roleplaying play-by-mail (PBM) game.
The Weapon is a closed-ended, science fiction, play-by-mail (PBM) game.
Galactic Prisoners is a closed-end, play-by-mail (PBM) wargame.
Aegyptus is a computer moderated play-by-mail (PBM) game. Announced in 1984, it was published by World Campaigns
Darkworld is a roleplaying play-by-mail (PBM) game.
Rimworlds is an open-ended, science fiction, play-by-mail (PBM) game.
Terra II is a open-ended, play-by-mail (PBM) wargame published by Clemens & Associates.
Epic is a computer-moderated, fantasy play-by-mail (PBM) game.
Supernova II is a computer moderated, play-by-mail (PBM) game of space conflict.
Crack of Doom is an open-ended, mixed-moderated, play-by-mail game. It was designed and first published as Crack of Doom by Duane Wilcoxson and Debbie Leonard of Advanced Gaming Enterprises in 1986. They published Crack of Doom II in 1997 which ran alongside the first version. By 1997, Crack of Doom II was running under license in the United Kingdom, first under Phildee Enterprises and later under Harlequin Games. These were fantasy role-playing games, comparable in gameplay to Advanced Dungeons & Dragons. The games were reviewed in various gaming magazines in the 1980s, 1990s, and 2000s, receiving generally positive reviews.
New Order is a space-based, science fiction play-by-mail (PBM) game run by C2 Simulations. The game was closed-end and computer-moderated. Playtest began in 1987. 30 players vied for control of a galaxy comprising 210 star systems in a game of space exploration centering on colonies. Games lasted about 35 turns, ending when a player achieved about 2,000 victory points. The game received generally positive reviews in gamer magazines in the late 1980s and early 1990s.