Publishers | Cyborg Games, Reality Simulations, Inc. |
---|---|
Years active | 1988–unknown |
Genres | wargame, science fiction, play-by-mail |
Languages | English |
Playing time | Fixed |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail or email |
The Next Empire (or TNE) is a closed-end, computer moderated, space-based play-by-mail (PBM) wargame.
The Next Empire, or TNE, was a closed-ended, computer-moderated, space-based play-by-mail wargame published by Cyborg Games. [1] It was introduced at the 1988 Origins Awards. [1] By 1998, the publisher had changed to Reality Simulations, Inc., which was using the original ruleset but planning a revision. [2] Turn costs were relatively high at $11.75. [2]
The game's purpose is to control all starbases. [1] Each game comprised 21 players. [3] Gameplay occurs on a 40 × 33 hex map, with each hex comprising multiple parsecs—a total of 25,080. [3]
Beginning with a single starbase, players chose from 21 available races and created fleets of custom-made or captured ships. [1] Games lasted about a year. [1] Ships were customizable in size and equipped systems with sizes from 8 to 24 and 20 available lethal and non-lethal systems. [3]
Darren Anderson reviewed the game in a 1989 issue of Paper Mayhem , praising its value for money and saying, "I highly recommend TNE for both novice and veteran garners alike". [4] Also in 1989, Stewart Wieck reviewed The Next Empire in White Wolf. He rated the game 3 points out of 5 for Diplomacy, a 4 for Moderation and Strategy, and a 5 in Materials. Overall, he rated it 4 out of 5 points. [5]
Stephen B. Marte reviewed the game in a 1990 issue of American Gamer. He stated that it was a "fun, quick paced, well thought out tactical simulation". [6] The Next Empire took 2nd place in Paper Mayhem's Best PBM Game of 1990 list behind Legends in 1st place. [7] Stacey Maust reviewed the game in 1998, rating it a 3 out of 5 for the company (RSI) and Value, a 3.5 for Politics, a 4 for Playability, a 4/5 for Frustration/Excitement, and a 5 for the Map. [8]
A play-by-mail game is a game played through postal mail, email or other digital media. Correspondence chess and Go were among the first PBM games. Diplomacy has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including The Nuts & Bolts of PBM, Gaming Universal, Paper Mayhem and Flagship. These magazines eventually went out of print, replaced in the 21st century by the online PBM journal Suspense and Decision.
Legends is a turn-based, role-playing game with a medieval setting. It is currently published in English by Harlequin Games. Jim Landes—owner of Midnight Games, the game's first publisher—began developing the game in 1984, eventually publishing it in December 1989 as a play-by-mail (PBM) game after over a year of playtesting. The initial game comprised a module and game system built on the publisher's existing game, Epic, and was run briefly as Swords of Pelarn before publication as Legends. The first of multiple game modules was Crown of Avalon, which allowed up to 200 players per game. Demand by 1991 was "incredible" according to Bruce R. Daniel in White Wolf. Games could be lengthy, initially between three and ten years of play, settling into an average of three years by 2002.
Alamaze is a computer-moderated, fantasy, turn-based game. It was published in 1986 by Pegasus Productions as a play-by-mail game. Reality Simulations later took over game moderation. The game itself has been played with multiple versions. The initial design, released in 1986, was replaced by the "Second Cycle" in 1991, offering changes to the kingdoms and game's history. The 3rd Cycle—"The Choosing"—emerged in 2015, doubling the available kingdoms while providing modifications to them. The publisher made additional changes to the player–game interface by 2017. In February 2019, Alamaze.co published the 4th Cycle, the world of Maelstrom, after two years of development. The game is currently run by Alamaze.co as a closed-end, play-by-email (PBEM) game in a turn-based format.
Warp Force Empires is a play-by-mail game that was published by Emprise Game Systems. The game was previously called Warp Force One, but renamed in 1984 by its publisher.
Space Combat is a play-by-mail game that was published by Twin Engine Gaming. It was computer moderated.
Midgard is an open-end, medieval fantasy play-by-mail game. It was published in 1984 by Time Space Simulations. Through 1996, the game passed through more than four different publishers, including Midgard USA. As of 2022, Talisman Games is the publisher. At initial publication, Midgard was computer moderated with partial human moderation.
Paper Mayhem is an out-of-print play-by-mail (PBM) game magazine that was published in Ottawa, Illinois. The staff published the initial issue in July 1983 and the magazine ran until mid-1998. Its format was 40 pages published six times per year. The magazine was the most well-known of the play-by-mail periodicals of the period, providing articles and reviews of play-by-mail games, as well as reader-informed ratings of play-by-mail companies, game masters (GMs) and games, both intermittently and on an annual basis. The magazine, along with its long-time editor-in-chief, David Webber, was influential in the play-by-mail community, even echoing into 21st century play-by-mail activities. The publication ceased suddenly in mid-1998 following the unexpected death of Webber.
Kings & Things was a computer moderated fantasy play-by-mail game published by Andon Games that was active in the 1980s and early 1990s. In the game, up to twenty players took the role of leader of a kingdom and recruited "things" or creatures to assist them in becoming the next emperor. Combat, diplomacy, and magic played significant roles in this fantasy role-playing game. Reception was generally positive, although there were comments about cumbersome turn results during the late 1980s. The game enjoyed peak reviews and ratings in the late 1980s and early 1990s, winning the Origins Award for best play-by-mail game in 1988.
CTF 2187 is a closed-end, computer-moderated, play-by-mail (PBM) game that was published by Advanced Gaming Enterprises in the 1980s. It involved teams of robots, of varying size and capabilities, battling on a hex-grid arena with the purpose of defeating the opposing team or their command post. Players assumed the role of a battle robot pilot. The game was tactically-focused, with combat action beginning on the first turn. Games lasted 5–10 turns, or about six months. Players began at the rank of cadet but could spend experience points earned from a completed game to increase in rank for future games, up to the rank of General.
Beyond the Stellar Empire is a play-by-email (PBM) game. Originally published by Adventures By Mail, BSE was an open-ended "space opera" with a single available game that began in playtesting in 1981. According to Stephen Marte, during the mid-1980s, like "Tribes of Crane and Midgard, BSE [was] the stomping ground of many of PBM's best power gamers". The game had two variants, one monitored by Game Masters who imposed artificial constraints, and another without constraints. Gameplay took place on a vast space stage where mega-corporations formed the dominant organizing framework, alongside various other groups that players could join to pursue tasks to advance, collaborate with other players, and progress to more senior positions such as space colony governors. Beyond the Stellar Empire placed #5 and #11 for Best PBM Game of the Year in 1987 and 1988, respectively, in Paper Mayhem, a magazine for play-by-mail games. In subsequent years, the game did not score well in Paper Mayhem reader ratings for playability, use, and product understanding. Beyond the Stellar Empire: The New System won the Origins Award for Best New Play-By-Mail Game of 1989.
The Final Campaign is a play-by-mail space-based wargame that was published by Blue Panther Enterprises beginning in 1989.
Victory! The Battle for Europe is a closed-end, military strategy, play-by-mail (PBM) wargame. The game was first published by Rolling Thunder Games, Inc. in 1991 after a period of initial growth in the PBM industry. The game centers on Europe while including parts of North Africa, the Middle East, the United States, and Canada. Forty players start each game with equal resources among countries, although geography causes differences between starting positions. Games last for about three years each. The game received positive reviews and rankings in the PBM magazine Paper Mayhem in the 1990s, including tying for second place in its Best PBM Game of 1995 list.
Epic is a computer-moderated, fantasy play-by-mail (PBM) game.
Dawn of the Ancients is a closed-ended, computer moderated, play-by-mail (PBM) wargame. It was published by Game Systems Inc., in August 1984 as its second offering after Earthwood. In 1988, KJC Games began offering the game in the United Kingdom.
Earthwood is a closed-ended, computer moderated, play-by-mail (PBM) fantasy wargame.
State of War is a closed-end, computer-moderated, play-by-mail (PBM) wargame. It was published by Game Systems, Inc.
The Orion Nebula is an closed-end, mixed-moderated, play-by-mail (PBM) space opera. It was published by the Orpheus Publishing Corporation in January 1990 after playtesting. The game was playable by postal mail, email, and CompuServe. The game was a space opera on a massive intergalactic scale. Exploration, economics and combat were elements of gameplay. Players could roleplay various positions including: Starships, Cities, Starbases, Ground Parties, and Black Markets. The game tied for 8th place in Paper Mayhem's Best PBM Game of 1989.
Empires for Rent is a closed-end, play-by-mail strategic wargame based in space. It was published by Blue Panther Enterprises.
Galactic Power is a closed-end, play-by-mail game. It was published by Vigard Simulations.