Supernova II

Last updated
Supernova II
Other namesSuperNova II
Designers Peter Donnan and Russel Norris
PublishersRolling Thunder Games
Years active1989 to unknown
Genres science fiction, play-by-mail
LanguagesEnglish
Playing timeFixed
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media type Play-by-mail or email

Supernova II (or SuperNova II) is a computer moderated, play-by-mail (PBM) game of space conflict.

Contents

History and development

Supernova II was a play-by-mail game of space conflict designed by Peter Donnan and Russel Norris and published by Rolling Thunder Games. [1] Flagship editor Tim Sullivan called it a "sophisticated space opera". [2] It was released in the U.S. and UK in February and August 1989, respectively. [3] It improved on their initial offering of Supernova. [4] Supernova II was computer moderated, an update from Supernova's hand-moderation. [3] By 2004, Rolling Thunder Games released Supernova III. [5]

Gameplay

Players custom designed ships for assignment in fleets which could take offensive or defensive actions. [4] Twelve ship types were available. [4] These included: Colonial Transports, Destroyers, Escort Carriers, Explorers, Fast Freighters, Fleet Scouts, Frigates, Heavy Freighters, Heavy Troop Transports, Light Cruisers, Star Destroyers, and Troop Transports. [4] Players selected a race to play as well, a consequential choice for gameplay. [3]

According to Wayne Mohan, "SuperNova is the Commando unit, a small, elite band of your finest" which can explore or accomplish other tasks. [6] Intrigue and diplomacy were elements of gameplay. [6] Both combat between ships and ground combat were possible. [4]

Gameplay in Supernova II was challenging and careful play in the first eight months was critical to success. [7] The editors of Flagship stated that it was "one of the hardest games to play well from turn 1". [3] Rick McFarland put its complexity just below games like Empyrean Challenge . [8]

Reception

A reviewer in the September–October 1987 issue of Paper Mayhem highly recommended Supernova II, stating it was "an improvement over the original in almost every area". [6] He noted that combat played a greater role and gameplay was challenging. [6] As of November 1989, Supernova II was the highest rated game of 53 listed PBM games in Paper Mayhem. [9] [a] In the November–December 1989 issue of Paper Mayhem, Supernova II took 1st place in the Best PBM Game of 1989 list. [10] The game also took 1st place in the magazine's Best PBM Game of 1989 list. [11]

See also

Notes

  1. ↑ Games were rated on "playability, design, ease of understanding the rules, and ease of understanding game printouts" with Supernova II scoring 7.732 out of 9 points from 60 registered votes.

References

  1. ↑ Mohan 1987. pp. 10, 13.
  2. ↑ Sullivan 1988. p. 30.
  3. 1 2 3 4 McFarland 1989. p. 16.
  4. 1 2 3 4 5 Mohan 1987. p. 10.
  5. ↑ Burlingame 2004. p. 10.
  6. 1 2 3 4 Mohan 1987. p. 13.
  7. ↑ Bunker 1988. p. 24.
  8. ↑ McFarland 1989. p. 12.
  9. ↑ Editors 1990. p. 2.
  10. ↑ Editors 1989. p. 2.
  11. ↑ Editors 1990. p. 2.

Bibliography

Further reading