Paper Mayhem

Last updated
Paper Mayhem
Paper Mayhem Magazine cover logo.jpg
EditorChris Derbacher, Jr. / David Webber
Assistant editorElaine Webber
Staff editorBud Link
CategoriesPlay-by-mail game magazine
FrequencyBi-monthly (every two months)
PublisherThe Paper Mayhem Association
FounderChris Derbacher, Paul Gehrke, David Webber
First issueJuly/August 1983 [1]
Final issue
Number
May/June 1998 [2]
90
CountryUnited States
LanguageEnglish

Paper Mayhem is an out-of-print play-by-mail (PBM) game magazine that was published in Ottawa, Illinois. The staff published the initial issue in July 1983 and the magazine ran until mid-1998. Its format was 40 pages published six times per year. [3] The magazine was the most well-known of the play-by-mail periodicals of the period, providing articles and reviews of play-by-mail games, as well as reader-informed ratings of play-by-mail companies, game masters (GMs) and games, both intermittently and on an annual basis. The magazine, along with its long-time editor-in-chief, David Webber, was influential in the play-by-mail community, even echoing into 21st century play-by-mail activities. The publication ceased suddenly in mid-1998 following the unexpected death of Webber.

Contents

History

Rick Loomis of the game company Flying Buffalo, Inc. stated that, after the early 1970s, the play-by-mail community had sufficient interest to support only two magazines: Paper Mayhem, and Flagship (UK-based). [4] [lower-alpha 1] In 1985—the second year of publication for Paper Mayhem—Loomis observed that the first run of Gaming Universal magazine had ceased publication, leaving Paper Mayhem as the single US PBM publication, which had started small but was improving every issue. [5] By 1998, Dragon magazine editor, Roger E. Moore, stated that Paper Mayhem was the "best established and ... most informative" of the various play-by-mail magazines available at the time, providing "game reviews, playtesting notes, announcements, new releases, playing hints, and more" in every issue. [3] Also in 1988, Frank Green, of the Copley News Service noted that journals like Paper Mayhem and Flagship were the only way during the period that potential gamers could hear about play-by-mail games besides word of mouth. [6] In 1993 in the New York Times, Sally Paduch called Paper Mayhem one "of the [PBM] gaming industry's two preeminent magazines" along with Flagship. [7] Mark Wardell, in the modern play-by-mail journal, Suspense & Decision, pointed to Paper Mayhem along with Flagship and The PBM Report as "publications who blazed the trail" before Suspense & Decision, providing their editorial staff inspiration. [8]

Cover of Paper Mayhem Issue #83, March/April 1997. Cover of Paper Mayhem Magazine No. 83.jpg
Cover of Paper Mayhem Issue #83, March/April 1997.

The magazine was formed by Christopher L. Derbacher, David Webber, and Paul Gehrke. [9] Derbacher was the chief editor of the initial issues with Webber as assistant editor. [10] The first issue was a newsletter with a print run of 100. [9] It is extremely rare in the 21st century. [11] In the November/December 1984 issue, Webber announced that he was assuming the editor-in-chief role as Derbacher had left to run his own PBM company. [12] Paul Gehrke also later left for the same reason. [9] As editor, Webber wrote an editorial on the future of play-by-mail gaming in each issue. [13] Charles Mosteller, the founding editor of the modern, web-based PBM magazine Suspense & Decision argued that Webber was one of the most influential people in the play-by-mail industry during his time as editor of Paper Mayhem, and stated in 2014 that he consistently thought about Webber while editing. [14]

Paper Mayhem ceased publication unexpectedly in 1998 after Webber's death. [15] The final issue was the May/June 1998 issue No. 90. [2] According to Bob McLain, Elaine Webber tried once to keep the magazine going but "got burned" and became "very leery of doing business with anyone else", which ended Paper Mayhem's run under the Webbers. McLain stated that Kerry Harrison announced his purchase of the magazine in 2001 and owned the Internet domain papermayhem.com until March 13, 2001, after which it expired from lack of renewal. [16]

Coverage

Paper Mayhem solely covered play-by-mail games. [17] Sally Paduch noted in The New York Times in 1993 that the magazine provided descriptions of PBM games as well as game reviews, ratings, costs, and rules; gaming convention dates; and addresses for most of the PBM gaming companies of the period. [7] Game ratings included periodic publication of best play-by-mail games and play-by-mail companies using averaged reader scores from 1 to 10 which also provided a canvass for the play-by-mail community of existing play-by-mail companies and games. [18] The magazine also published recurring "best of" lists for the play-by-mail community, including annual "Best Play-By-Mail Game", "Best Game Master", and "Best Play-By-Mail Company", based on reader votes. [19] According to the owner of Jolly Goblin Games of Canada in 1989, "most regular Canadian PBMer's read Paper Mayhem". [20]

The magazine provided additional coverage of the play-by-mail community as well. For example, issues featured a "Gameline" section for play-by-mail companies to inform the community on updates to their games. [21] Issues also contained a section called "PBM Activity Corner" which provided a short summary of key events in ongoing games for companies that wished to publish them for the gaming community. [22] PBM Bulletin Boards were available in each issue for readers or companies to list notices to solicit playtesters, form clubs, etc. [23] The Nov/Dec 1986 issue introduced a feature called the PBM Capsule for "mini-reviews" to provide additional coverage for the many PBM games on the market. [24] These reviews were limited to 200–400 words with the intent to relate if a game was "computer or hand-moderated, close or open ended", identify its turn-around time, the cost, and high and low points. [24] PBM Capsules also featured commentary on the state of various aspects of play-by-mail gaming, for example the current status of other play-by-mail gaming magazines like Flagship and Gaming Universal , as well as Questbusters which was a gaming newsletter but had PBM articles. [25] Advertising by play-by-mail companies was significant. [26] The May/June 1993 issue contained 44 advertisements for PBM games, as well as other PBM magazines and gaming conferences. [27]

In culture

A portion of an advertisement for a play-by-mail (PBM) game from Paper Mayhem Issue #61, July/August 1993. Portion of advertisement for The North Island Campaign play-by-mail game in Paper Mayhem magazine Issue 61, July-August 1993, page 25.jpg
A portion of an advertisement for a play-by-mail (PBM) game from Paper Mayhem Issue #61, July/August 1993.

An article in the contemporary online journal for play-by-mail gamers, Suspense & Decision, noted that the "imaginative and colorful advertisements" in magazines in the 1970–1990s—including Paper Mayhem—served as "engines of war that helped PBM gaming to carve out its own place on the [broader] gaming scene". [28]

Paper Mayhem issues can be found in gaming collections. For example, a number of issues are stored in the "Muir family collection on play-by-mail games" at the University of California. [29] [lower-alpha 2]

Reviews

Rick Swan reviewed the magazine in a 1994 issue of Dragon. [30] He stated that the magazine's "enthusiasm is contagious" and is "an invaluable resource for separating the cream from the crud. In addition to its comprehensive reviews, the magazine also features strategy articles, designer profiles, and a game chart that rates more than 70 games based on player satisfaction". [30]

See also

Notes and references

Notes

  1. As distinguished from bulletins or periodicals published by individual PBM companies with limited game coverage for their specific customer base.
  2. Shannon Muir and her father John both authored multiple articles on play-by-mail games, and Shannon Muir wrote for Paper Mayhem magazine. [15]

Related Research Articles

<span class="mw-page-title-main">Play-by-mail game</span> Games played through postal mail, email or other digital media

A play-by-mail game is a game played through postal mail, email or other digital media. Correspondence chess and Go were among the first PBM games. Diplomacy has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including The Nuts & Bolts of PBM, Gaming Universal, Paper Mayhem and Flagship. These magazines eventually went out of print, replaced in the 21st century by the online PBM journal Suspense and Decision.

<span class="mw-page-title-main">Flying Buffalo</span> Role-playing game publisher

Flying Buffalo Inc. (FBI) is a game company with a line of role playing games, card games, and other gaming materials. The company's founder, Rick Loomis, began game publishing with Nuclear Destruction, a play-by-mail game which started the professional PBM industry in the United States. Loomis added games and players while introducing computer moderation and soon incorporated into the company Flying Buffalo Inc. The company published games in other genres, including card games such as Nuclear War and a role playing game called Tunnels & Trolls, a game similar to Dungeons & Dragons. Flying Buffalo acquired its 10,000th customer account number in 1980 and reached its largest size of 21 employees in 1983.

Starweb is a closed-end, space-based, play-by-mail (PBM) game. First published by Flying Buffalo Inc. in 1976, it was the company's second PBM game after Nuclear Destruction, the game that started the PBM industry in 1970. Players today can choose a postal mail or email format. Fifteen players per game assume one of six available roles and explore and conquer planets within a universe comprising 225 worlds. The object of the game is to attain a predetermined number of points which are generated by various actions during gameplay. Multiple game variants are available. Starweb is still available for play as of 2021 through the company Rick Loomis PBM Games.

<i>Legends</i> (play-by-mail game) Role-playing game with a medieval setting

Legends is a turn-based, role-playing game with a medieval setting. It is currently published in English by Harlequin Games. Jim Landes—owner of Midnight Games, the game's first publisher—began developing the game in 1984, eventually publishing it in December 1989 as a play-by-mail (PBM) game after over a year of playtesting. The initial game comprised a module and game system built on the publisher's existing game, Epic, and was run briefly as Swords of Pelarn before publication as Legends. The first of multiple game modules was Crown of Avalon, which allowed up to 200 players per game. Demand by 1991 was "incredible" according to Bruce R. Daniel in White Wolf. Games could be lengthy, initially between three and ten years of play, settling into an average of three years by 2002.

Alamaze is a computer-moderated, fantasy, turn-based game. It was published in 1986 by Pegasus Productions as a play-by-mail game. Reality Simulations later took over game moderation. The game itself has been played with multiple versions. The initial design, released in 1986, was replaced by the "Second Cycle" in 1991, offering changes to the kingdoms and game's history. The 3rd Cycle—"The Choosing"—emerged in 2015, doubling the available kingdoms while providing modifications to them. The publisher made additional changes to the player–game interface by 2017. In February 2019, Alamaze.co published the 4th Cycle, the world of Maelstrom, after two years of development. The game is currently run by Alamaze.co as a closed-end, play-by-email (PBEM) game in a turn-based format.

Universe II is a computer-moderated, science fiction, play-by-mail game designed by Jon Clemens and published by Clemens and Associates, Inc. in 1979.

<i>The Nuts & Bolts of PBM</i> American play-by-mail magazine

The Nuts & Bolts of PBM was a magazine dedicated to play-by-mail games, first published in June 1980 as Nuts and Bolts of Starweb, and edited by Richard J. Buda. The magazine incorporated in 1983 to Bolt Publications. Rick Loomis of Flying Buffalo Games stated in 1985 that the Nuts & Bolts of PBM was the first PBM magazine not published by a PBM company. He stated that "It was a fun magazine, but somewhat ahead of its time, and it had no financial backing." Afterward, the name changed to Nuts & Bolts of Gaming.

<i>Heroic Fantasy</i> Play-by-mail fantasy game

Heroic Fantasy is a computer-moderated, dungeon crawl play-by-mail game. It has been active since 1982 when it was published by Flying Buffalo. The initial edition involved nine dungeon levels. Flying Buffalo published subsequent editions due to challenging gameplay initially, eventually limiting the game to four dungeon levels with a fifth outdoors level where players can assemble an army and capture one or more castles. The game is open-ended; gameplay continues until players decide to stop.

<i>Gaming Universal</i> Play-by-mail game magazine

Gaming Universal was a magazine dedicated to play-by-mail games. The magazine was published between 1983 and 1988, in two separate print runs with Bob McLain as editor of both editions. Its first print run was published by Imagascape Industries between November 1983 and 1985. The first issue was called PBM Universal, with a name change by the second issue. The second edition ran between 1987 and 1988, published by Aftershock Publishing. The magazine received average to positive reviews from other magazine editors and reviewers.

<i>Hyborian War</i> Fantasy role-playing game

Hyborian War is a play-by-mail game published by Reality Simulations, Inc. It takes place during the Hyborian Age in the world of Conan the Barbarian created by Robert E. Howard. The game has been continuously available for worldwide play since its inception in 1985 and has changed little in its overall format. It uses a computer program to adjudicate player orders. Although it relies on postal mail or email and has turnaround times which are relatively long for the digital age of video games, Hyborian War has remained active into the 21st century.

Midgard is an open-end, medieval fantasy play-by-mail game. It was published in 1984 by Time Space Simulations. Through 1996, the game passed through more than four different publishers, including Midgard USA. As of 2022, Talisman Games is the publisher. At initial publication, Midgard was computer moderated with partial human moderation.

CTF 2187 is a closed-end, computer-moderated, play-by-mail (PBM) game that was published by Advanced Gaming Enterprises in the 1980s. It involved teams of robots, of varying size and capabilities, battling on a hex-grid arena with the purpose of defeating the opposing team or their command post. Players assumed the role of a battle robot pilot. The game was tactically-focused, with combat action beginning on the first turn. Games lasted 5–10 turns, or about six months. Players began at the rank of cadet but could spend experience points earned from a completed game to increase in rank for future games, up to the rank of General.

<i>Nuclear Destruction</i> Play-by-mail nuclear war game

Nuclear Destruction is a play-by-mail (PBM) game. It was published by Rick Loomis of Flying Buffalo Inc. in 1970. As the first professional PBM game, it started the commercial PBM industry. Offered by postal mail initially, the game is available by email as well in the 21st century. Active for 53 years, as of October 2021, Rick Loomis PBM Games publishes the game. Players use strategic missiles, factories, money, and other elements of gameplay with a focus on diplomacy to win by becoming the sole survivor.

Lords of the Earth (LOTE) is a play-by-email game, first published by Thomas Harlan in 1983 during a growing era of PBM games. Initially played by postal mail, the game featured mixed moderation—computer moderated with some human assistance. By 2002, the publisher processed turns by email (PBeM). Lords of the Earth comprises multiple campaigns, each one a separate game. Campaign 1 is the oldest, set in the mid-1800s in the "Age of Air and Steam". Other campaigns begin from 2000 BCE to 1400 CE. Settings were global in scale, with one campaign featuring an outer space setting.

<i>Battle Plan</i> Play-by-mail wargame

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<i>Galac-Tac</i> Play-by-mail space exploration game

Galac-Tac is a closed-end, science fiction, play-by-mail (PBM) wargame. It was first published by Phoenix Publications in 1982. By 1990, the publisher had changed its name to Delta Games, and then later to Talisman Games. In 2010, Talisman Games changed ownership and transitioned Galac-Tac to a web-based game. It is still available for play by postal mail or email for those with web access challenges. The game has been updated as well as reviewed multiple times in its 40 years of active play. Various reviews in the 1980s and 1990s provided both positive and negative comments as well as potential areas for the game to improve. The game has been featured numerous times in the modern PBM magazine, Suspense & Decision.

<i>Victory! The Battle for Europe</i> Play-by-mail wargame

Victory! The Battle for Europe is a closed-end, military strategy, play-by-mail (PBM) wargame. The game was first published by Rolling Thunder Games, Inc. in 1991 after a period of initial growth in the PBM industry. The game centers on Europe while including parts of North Africa, the Middle East, the United States, and Canada. Forty players start each game with equal resources among countries, although geography causes differences between starting positions. Games last for about three years each. The game received positive reviews and rankings in the PBM magazine Paper Mayhem in the 1990s, including tying for second place in its Best PBM Game of 1995 list.

<i>Feudal Lords</i> (play-by-mail game) Play-by-mail role-playing game

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References

Bibliography