Star Venture

Last updated
Star Venture
Designers George V. Schubel
Publishers Schubel & Son
Years active1982 to Unknown
GenresSpace fantasy, Grand diplomacy
LanguagesEnglish
SystemsComputer moderated
Playing timeOpen-ended
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media type Play-by-mail

Star Venture is a play-by-mail game begun by Schubel & Son in 1982. The game was open-ended and computer moderated.

Contents

Gameplay

"Many players have come into the game from Schubel & Son's Tribes of Crane, and a more competitive and cunning collection of players would be hard to find."

—W.G. Armintrout, 1983. [1]

Star Venture was a play-by-mail computer-moderated game set in a 125-star galaxy, in which each player has one or more starships at their disposal to use in whatever way they need. [2] The game is open-ended and players have no victory conditions to achieve to win the game. [1]

Within certain limits, players begin at their starport (called Imperia) by purchasing from a menu of available starships. [1] Ships are differentiated by space available to carry items (cargo, weapons, personnel, etc.), and their damage rating. [1] Players use ground parties and colonies to explore worlds in the game; according to reviewer W.G. Armintrout, "Colonies are what people fight over", for economic reasons. [1] Combat is part of the game to include combat between ships and between ships and colonies. [1] According to Armintrout, competition in the game was fierce because many players came from Schubel & Son's game The Tribes of Crane . [1] He also noted the importance of alliances in the game. [2]

Reception

In the April 1983 edition of Dragon (Issue 72), Michael Gray stated "This game is thematically quite like Star Master , though it seems to be more closely structured." [3]

W.G. Armintrout reviewed Star Venture in The Space Gamer No. 63. [4] Armintrout commented that "Star Venture is a fascinating game. I recommend it, with a few warnings: (1) This is not a game for novices, and (2) it requires some mathematical ability and a blazing competitive will. I also commend Schubel & Son for their lightning speed in publishing errata and in implementing player suggestions (already adding convoy and special message rules)." [4]

See also

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Further reading