Rogue Legacy

Last updated

Rogue Legacy
Rogue Legacy cover art.jpg
Developer(s) Cellar Door Games
Publisher(s) Cellar Door Games
Designer(s) Teddy Lee
Programmer(s) Kenny Lee
Artist(s) Glauber Kotaki
Writer(s) Teddy Lee
Benny Lee
Composer(s) Gordon McGladdery
Judson Cowan
Engine
Platform(s)
ReleaseMicrosoft Windows
June 27, 2013
Linux & OS X
October 15, 2013
PS3, PS4, PS Vita
  • NA: July 29, 2014
  • PAL: July 30, 2014
  • JP: April 8, 2015
Xbox One
May 27, 2015 [1]
Nintendo Switch
November 6, 2018
iOS
August 8, 2019
Genre(s) Platformer, roguelike, metroidvania [2]
Mode(s) Single-player

Rogue Legacy is a 2013 platform game with roguelike elements developed and published by Cellar Door Games. The game was released for Microsoft Windows, Linux, OS X, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox One, Nintendo Switch, and iOS. [3] [4] [5] A sequel, Rogue Legacy 2 , was released on April 28, 2022 for Microsoft Windows, Xbox Series X/S and Xbox One.

Contents

Gameplay

The goal of Rogue Legacy is to explore a randomly generated dungeon, defeat four bosses in each of the four unique environments of the dungeon, and then defeat the final boss. Characters have the default ability to jump and slash with their sword, along with secondary abilities, such as magic attacks, which use mana. Players can also use their sword to slash platforms to make them extend. [6]

Whenever a character dies as a result of losing all of their Hit Points (HP), control will transfer over to one of three randomly generated heirs which the player may choose between, though this number may be increased to six with a later upgrade. Each descendant carries their unique characteristics and abilities, [7] including such genetic peculiarities as color-blindness (in which the game is presented in black and white), ADHD (in which the player moves faster) and dwarfism (in which the character is short and can fit into small gaps).

Gold found while exploring the castle can be used to improve the character's equipment and abilities, which are passed on to that character's heirs. Gold can be found by smashing pieces of furniture, opening chests, or defeating enemies. There are also various fairy chests hidden in special rooms throughout the castle, most of which require the player to complete an objective, such as taking no damage in the room, in order to be opened.

Spending gold on the manor, which appears after a new heir is chosen, can increase stats, such as health and mana, and unlock and upgrade new classes that may be carried by one of the heirs. These include mages, which can use more advanced spells, warriors, who have higher strength, and assassins, who can use various stealth techniques and have an increased likelihood of having a critical hit.

Gold can unlock the blacksmith, the enchantress and the architect, who each provide their own services. The blacksmith can use blueprints found in the castle to create new armor and equipment for the player, improving their stats. Similarly, the enchantress can use runes found in fairy chests to give the player enhancements, unlocking additional abilities such as double jumping and dashing. Finally, the architect can lock down the design of a previously encountered castle (so that a new one isn't randomly generated) in exchange for a percentage of any gold found.

Any unspent gold must be paid to Charon in order to enter the castle, though upgrades can reduce the amount required to pay.

Additional content

The game features a progressing "New Game +" feature, in which every completion of the game along a specific line of descendants increases the difficulty while also increasing the rewards offered by enemies and chests. After the second completion, the format for the name is "New Game +n" where n is the number of playthroughs since the first (begins at +2, then +3, etc.). Notably, while enemies increase in difficulty theoretically forever, bosses do not get any harder across playthroughs. Furthermore, the player cannot normally increase in power beyond a certain point, though small increases to various stats beyond this soft-cap are possible through the "Fairy Chests" system.

A number of secret bosses exist, all of which are remixed versions of each of the ordinary bosses. [8] Upon defeating all of the secret ordinary bosses, one may challenge the secret version of the final boss in order to unlock the secret "Traitor" class, based on the first form of the final boss.

Development

The game was developed by Cellar Door Games, a Toronto-based developer consisting of brothers Kenny and Teddy Lee. This was the brothers' biggest project to date and took 18 months to develop. The game was inspired by such titles as Demon's Souls and Dark Souls . Teddy compares the design to games like Spelunky and The Binding of Isaac, noting that their goal was to make the game relatively forgiving and accessible, while also allowing permanent progression. [8] Due to the need to streamline the game, several prominent features were cut during development, including an experience system. Kenny added that the revenue from the game will allow them to focus on larger future projects. [9]

The game cost the team about $15,000 of their own money to develop, all of which was earned back within an hour of release. Rogue Legacy went on to sell more than 100,000 copies within the first week. [10]

Most versions of the game were done in-house, but the Xbox One version was ported by Abstraction Games.

Release

In December 2014, Cellar Door Games teamed up with IndieBox, a monthly subscription box service, to produce an exclusive physical release of Rogue Legacy. This limited, individually-numbered collector's edition included a flash-drive with a DRM-free game file, the official soundtrack, an instruction manual and Steam key, as well as several custom-designed collectible items. [11] [12]

The Nintendo Switch version of Rogue Legacy was released on November 6, 2018. [13]

Reception and legacy

Metacritic gives the game a "generally favorable" score of 85/100 based on 43 reviews. [14]

Mitchell Saltzman of GameFront describes the game as "insanely hard for the unprepared". [28] Philip Kollar of Polygon and Mike Splechta of GameZone mentioned the short life spans of their characters, [29] [30] and Scott Nichols of Digital Spy expressed frustration when first starting out. [31] Other reviewers remarked that the game actually encourages these short runs while rewarding the player via the broader progression system. [29] [31] [32] [33] Ryan Stevens of GameTrailers described the game as "[riding] the line of frustration and fun". [34] Saltzman concludes that "difficulty may be a turnoff to those who get frustrated easily". [28]

Sequel

A sequel, Rogue Legacy 2 , [35] [36] [37] was released on April 28, 2022 for Xbox Series X/S, Xbox One and Microsoft Windows.

Related Research Articles

<i>Spelunky</i> 2008 video game

Spelunky is a 2008 source-available 2D platform game created by independent developer Derek Yu and released as freeware for Microsoft Windows. It was remade for the Xbox 360 in 2012, with ports of the new version following for various platforms, including back to Microsoft Windows. The player controls a spelunker who explores a series of caves while collecting treasure, saving damsels, fighting enemies, and dodging traps. The caves are procedurally generated, making each run-through of the game unique.

<i>Terraria</i> 2011 video game

Terraria is an action-adventure sandbox game developed by Re-Logic. The game was first released for Windows on May 16, 2011, and has since been ported to several other platforms. The game features exploration, crafting, building, painting, and combat with a variety of creatures in a procedurally generated 2D world. Terraria received generally positive reviews and sold over 44 million copies by 2022, making it one of the best-selling video games.

<i>Rayman Legends</i> 2013 video game

Rayman Legends is a platform video game developed by Ubisoft Montpellier and published by Ubisoft. It is the fifth main title in the Rayman series and the direct sequel to the 2011 game Rayman Origins. The game was released for Microsoft Windows, PlayStation 3, Xbox 360, Wii U, and PlayStation Vita platforms in August and September 2013. PlayStation 4 and Xbox One versions were released in February 2014, with a Stadia version released in November 2021. A Nintendo Switch port, titled Rayman Legends Definitive Edition, was released in North America, Europe and Australia on September 12, 2017.

<i>The Wolf Among Us</i> 2013 video game

The Wolf Among Us is an episodic graphic neo-noir mystery-drama adventure game developed by Telltale Games, based on Bill Willingham's Fables comic book series, to which it serves as a prequel. The game consists of five episodes that were released throughout 2013 and 2014. Retail versions for the PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, and Xbox One consoles were made available in November 2014. In the game, players control Bigby Wolf, the sheriff of Fabletown – a clandestine community within 1980s New York City consisting of various fantastical characters from fairy tales and folklore – and must investigate a series of mysterious murders; the first ones to occur in Fabletown in a long time.

<i>Guacamelee!</i> 2013 platforming video game

Guacamelee! is a Metroidvania action platforming video game developed and published by DrinkBox Studios, initially launched in April 2013 for platforms PlayStation 3 and PlayStation Vita and was later ported to Windows in August and to OS X and Linux in February 2014. The enhanced Super Turbo Championship Edition was released for Wii U, Windows, PlayStation 4, Xbox One, and Xbox 360 in July 2014 and later on the Nintendo Switch in October 2018. The game is inspired by traditional Mexican culture and folklore, like alebrijes and Day of the Dead.

<i>Batman: Arkham Origins Blackgate</i> 2013 video game

Batman: Arkham Origins Blackgate is a 2013 side-scrolling video game developed by Armature Studio and published by Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman, it is a companion game and sequel to Batman: Arkham Origins, and part of the Batman: Arkham series. Set three months after Arkham Origins, the game follows Batman as he attempts to stop a prison riot at the Blackgate Penitentiary, which has been taken over by three of Gotham City's most notorious crime bosses: the Joker, the Penguin, and Black Mask. The story also depicts Batman's first encounter with Catwoman, who aids Batman throughout the game with ulterior motives.

<i>The Binding of Isaac: Rebirth</i> 2014 indie video game

The Binding of Isaac: Rebirth is an indie roguelike video game designed by Edmund McMillen and developed and published by Nicalis. Rebirth was released for Linux, Microsoft Windows, OS X, PlayStation 4 and PlayStation Vita in November 2014, for Xbox One, New Nintendo 3DS and Wii U in July 2015, for iOS in January 2017 and for Nintendo Switch in March 2017. The PlayStation 5 and Xbox Series X/S versions were released in November 2021.

<i>TowerFall</i> 2013 action video game

TowerFall is an action indie video game created by Maddy Thorson through her company Maddy Makes Games. In the game, players control up to four archers in a multiplayer platform fighter. It was released on the Ouya microconsole in June 2013 and was later ported to PlayStation 4, Xbox One, Linux, OS X, and Windows as TowerFall Ascension and to the Nintendo Switch under its original title of TowerFall.

<i>The Bridge</i> (video game) 2013 video game

The Bridge is a 2013 video game designed by American developer Ty Taylor for Microsoft Windows, Linux, OS X, Amazon Fire TV, Android, Xbox 360, Xbox One, Ouya, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, and Nintendo Switch. It was developed by The Quantum Astrophysicists Guild. The player controls an Escher-like character and the rotation of the 2D environment, which affects gravity based on the changing orientation of the landscape.

<i>Hyper Light Drifter</i> 2016 video game

Hyper Light Drifter is a 2D action role-playing game developed by Heart Machine. The game pays homage to 8-bit and 16-bit games, and is considered by its lead developer Alx Preston as a combination of The Legend of Zelda: A Link to the Past and Diablo. Preston originally launched Kickstarter funding for the title for approximately US$27,000 to develop the title for Microsoft Windows, OS X, and Linux computers, but ended up with more than US$600,000, allowing him to hire more programmers and artists, and expanding the title for console and portable platforms through stretch goals. Though originally scoped for release in 2014, various improvements in the game and issues with Preston's health set the release back. The Microsoft Windows, Linux and OS X versions were released in March 2016, and the PlayStation 4 and Xbox One versions in July 2016. A Special Edition port of the game, featuring additional content, was released by Abylight Studios for the Nintendo Switch in September 2018 and for iOS devices in July 2019.

<i>Tales from the Borderlands</i> Episodic video game

Tales from the Borderlands is an episodic interactive comedy graphic adventure sci-fi video game based on the Borderlands series. It was developed by Telltale Games under license from Gearbox Software, the developer of the Borderlands series, and 2K, its publisher. The game was released in November 2014 for Android, iOS, Microsoft Windows, OS X, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and in 2021 for Nintendo Switch.

<i>SteamWorld Dig</i> 2013 video game

SteamWorld Dig is a platform action-adventure game created by Swedish video game developer Image & Form. The second installment in the SteamWorld series and the sequel to SteamWorld Tower Defense, SteamWorld Dig has the player control Rusty, a steam-powered robot who arrives at a small Western mining town called Tumbleton after having received a deed for a mine from his long-forgotten uncle, Joe. The objective of the game is to dig through Tumbleton's mine, which also involves solving puzzles and platforming to avoid traps and enemies.

<i>Crypt of the NecroDancer</i> 2015 video game

Crypt of the NecroDancer is a roguelike rhythm video game developed and published by Canadian independent game studio Brace Yourself Games. The game takes fundamental elements of a roguelike dungeon exploration game and adds a beat-matching rhythm game set to an original soundtrack written by Danny Baranowsky. The player's actions are most effective when moving the character set to the beat of the current song and are impaired when they miss a beat, so it is necessary to learn the rhythmic patterns that the various creatures follow. The mixed-genre game includes the ability to import custom music, and the option to use a dance pad instead of traditional controllers or the keyboard. The game was released for Linux, OS X, and Windows in April 2015, being co-published by Klei Entertainment, for the PlayStation 4 and Vita in February 2016, for the Xbox One in February 2017, and for Nintendo Switch in February 2018. Crypt of the NecroDancer Pocket Edition, developed for iOS, was released in June 2016.

<i>Geometry Wars 3: Dimensions</i> 2014 video game

Geometry Wars 3: Dimensions is a 2014 multidirectional shooter video game developed by Lucid Games and published by Activision under the Sierra Entertainment brand name. The game was released on November 25, 2014 for Microsoft Windows, OS X, Linux, PlayStation 3 and PlayStation 4, day later for Xbox 360 and Xbox One and in the middle of 2015 for iOS and Android. As the sequel to Geometry Wars: Retro Evolved 2, Geometry Wars 3: Dimensions is the first Sierra Entertainment video game not to be owned by their former owner Vivendi and the first game in the series to be released on Sony platforms. It is the sixth installment in the Geometry Wars series and the first one developed after the creator of the series Bizarre Creations was shut down by Activision.

<i>Minecraft: Story Mode</i> 2015 video game

Minecraft: Story Mode is an episodic point-and-click video game developed and published by Telltale Games, based on Mojang Studios' sandbox video game Minecraft. The first five episodes were released between October 2015 through March 2016 and an additional three episodes were released as downloadable content (DLC) in mid-2016. A second season consisting of five episodes was released in 2017.

<i>Salt and Sanctuary</i> 2016 video game

Salt and Sanctuary is a 2D action role-playing video game developed and published by Ska Studios. The game was released on March 15, 2016, for the PlayStation 4, with later releases for Microsoft Windows, macOS, Linux, PlayStation Vita, Xbox One and Nintendo Switch. It is heavily inspired by the Dark Souls series by FromSoftware.

Re-Logic is an American independent game developer and publisher based in Indiana in the USA. It was founded by Andrew Spinks in 2011. The company is best known for developing and publishing Terraria, a 2D action-adventure sandbox video game. Re-Logic published Pixel Piracy and Pixel Privateers, both being developed by Quadro Delta.

<i>Full Metal Furies</i> 2018 video game

Full Metal Furies is an action adventure video game developed and published by Cellar Door Games. Announced in February 2017, it was released on January 17, 2018 for Microsoft Windows and Xbox One.

<i>Bayonetta</i> Video game series

Bayonetta is a series of action-adventure games created by Hideki Kamiya, developed by PlatinumGames, and owned by Sega. The franchise was introduced in 2009 with Bayonetta. Two sequels were released, Bayonetta 2 (2014) and Bayonetta 3 (2022), as well as a spinoff, Bayonetta Origins: Cereza and the Lost Demon (2023). In the games, players control a witch nicknamed Bayonetta as she wields dual pistols, shooters in her high heels, and long, magically transforming hair which becomes a deadly weapon.

<i>Rogue Legacy 2</i> 2022 video game

Rogue Legacy 2 is a platform video game developed and published by Cellar Door Games. It is the sequel to 2013's Rogue Legacy, and the game was released for Windows via early access in August 2020. The full version was released in April 2022, for Windows, Xbox One, and Xbox Series X/S, followed by a Nintendo Switch port in November. The game was released for PlayStation 4 and PlayStation 5 in June 2023.

References

  1. Philips, Tom (January 8, 2015). "Indie platformer Rogue Legacy confirmed for Xbox One". Eurogamer . Archived from the original on January 10, 2015. Retrieved January 8, 2015.
  2. Stanton, Rich (July 11, 2013). "Rogue Legacy: turning Game Over into a fresh start". The Guardian . Archived from the original on August 26, 2016. Retrieved July 16, 2016. The dominant influence on Rogue Legacy is a genre of platformer long ago christened Metroidvania.
  3. Tach, Dave (August 20, 2013). "Rogue Legacy headed to PS4 and PS Vita in 2014, along with several other exclusives". Polygon. Archived from the original on January 5, 2015. Retrieved August 8, 2014.
  4. Lee, Teddy (August 22, 2013). "Rogue Legacy Coming to PS Vita, PS3, PS4". PlayStation. Archived from the original on November 5, 2013. Retrieved September 15, 2013.
  5. Tach, Dave (July 9, 2014). "Rogue Legacy reborn with cross-platform features on PS3, PS4 and Vita July 29". Polygon. Archived from the original on July 26, 2014. Retrieved August 8, 2014.
  6. 1 2 Hancock, Patrick (June 27, 2013). "Review: Rogue Legacy". Destructoid. Archived from the original on March 5, 2016. Retrieved July 5, 2013.
  7. Savage, Phil (June 28, 2013). "Rogue Legacy out now: a 2D roguelike about heroism and genealogy". PC Gamer. Archived from the original on July 2, 2013. Retrieved July 5, 2013. Traits include dyslexia, tourette's and irritable bowel syndrome, among others.
  8. 1 2 Podgorski, Daniel (January 20, 2016). "Turned Up to 11: Rogue Legacy's Remix Bosses and the Virtues of Nonlinear Difficulty Scaling". The Gemsbok. Archived from the original on April 7, 2016. Retrieved April 18, 2016.
  9. Stanton, Rich (July 29, 2013). "The making of Rogue Legacy". Eurogamer . Gamer Network. Archived from the original on December 24, 2015. Retrieved July 29, 2013.
  10. Irving, Mike (March 17, 2014). "Rogue Legacy turned a profit within an hour on sale". VG247. Archived from the original on October 6, 2014. Retrieved March 17, 2014.
  11. "Cellar Door Games". cellardoorgames.com. Archived from the original on December 6, 2021. Retrieved June 3, 2017.
  12. "REVIEW / Indiebox (Rogue Legacy)". That VideoGame Blog. January 8, 2015. Archived from the original on September 14, 2018. Retrieved June 3, 2017.
  13. Wales, Matt (October 23, 2018). "Brilliant genealogical platformer Rogue Legacy launches on Switch next month". Eurogamer . Archived from the original on October 23, 2018. Retrieved October 23, 2018.
  14. 1 2 "Rogue Legacy for PC Reviews". Metacritic . CBS Interactive. Archived from the original on December 22, 2014. Retrieved July 22, 2014.
  15. "Rogue Legacy for PlayStation 4 Reviews". Metacritic . CBS Interactive. Archived from the original on February 9, 2015. Retrieved August 10, 2019.
  16. "Rogue Legacy for PlayStation Vita Reviews". Metacritic . CBS Interactive. Archived from the original on January 30, 2015. Retrieved August 10, 2019.
  17. "Rogue Legacy for Xbox One Reviews". Metacritic . CBS Interactive. Archived from the original on May 22, 2015. Retrieved August 10, 2019.
  18. "Rogue Legacy for Switch Reviews". Metacritic . CBS Interactive. Archived from the original on November 25, 2019. Retrieved August 10, 2019.
  19. Staff (July 25, 2013). "Rogue Legacy Review". Edge . Future plc. Archived from the original on October 6, 2014. Retrieved July 22, 2014.
  20. Donlan, Christian (July 18, 2013). "Rogue Legacy review". Eurogamer . Gamer Network. Archived from the original on October 6, 2014. Retrieved July 22, 2014.
  21. "Famitsu Review Scores: Issue 1375". Gematsu. April 7, 2015. Archived from the original on May 11, 2015. Retrieved May 6, 2015.
  22. Biessener, Adam (July 16, 2013). "Rogue Legacy Review – Making Death And Grinding Fun". Game Informer. Archived from the original on July 20, 2013. Retrieved August 2, 2013.
  23. Peele, Britton (July 8, 2013). "Rogue Legacy Review". GameSpot . CBS Interactive. Archived from the original on July 15, 2014. Retrieved July 22, 2014.
  24. Shea, Cam (July 25, 2013). "Rogue Legacy Review". IGN . IGN Entertainment. Archived from the original on July 30, 2014. Retrieved July 22, 2014.
  25. Kollar, Philip (July 3, 2013). "Rogue Legacy Review: Family Matters". Polygon . Vox Media. Archived from the original on August 6, 2014. Retrieved July 22, 2014.
  26. Wyndcliffe, James (August 21, 2019). "'Rogue Legacy' — Grab Your Sword and Shield, Castle Hamson's Open for Business!". TouchArcade . Archived from the original on August 23, 2019. Retrieved August 23, 2019.
  27. Kohler, Chris (July 19, 2013). "Why Games Like Rogue Legacy Should Terrify Big Publishers". Wired. Archived from the original on August 11, 2013. Retrieved August 2, 2013.
  28. 1 2 Saltzman, Mitchell (June 25, 2013). "Rogue Legacy Review: A Stellar Cellar Door Game". GameFront. Archived from the original on October 6, 2014. Retrieved July 5, 2013.
  29. 1 2 Kollar, Philip (July 3, 2013). "Rogue Legacy review: family matters". Polygon. Archived from the original on October 5, 2014. Retrieved July 5, 2013.
  30. Splechta, Mike (July 6, 2013). "Review: Lead your heirs through the devilishly hard Rogue Legacy". GameZone. Archived from the original on October 6, 2014. Retrieved July 8, 2013.
  31. 1 2 Nichols, Scott (July 3, 2013). "'Rogue Legacy' review (PC): Carefully-crafted randomness". Digital Spy. Archived from the original on July 6, 2013. Retrieved July 5, 2013.
  32. Smith, Adam (June 27, 2013). "Wot I Think: Rogue Legacy". Rock, Paper, Shotgun. Archived from the original on July 1, 2013. Retrieved July 5, 2013.
  33. Garland, Jordan (July 4, 2013). "Rogue Legacy Review". NowGamer. Archived from the original on August 24, 2013. Retrieved July 5, 2013.
  34. Stevens, Ryan (July 5, 2013). "Rogue Legacy Review". GameTrailers. Archived from the original on October 6, 2014. Retrieved July 7, 2013.
  35. Wales, Matt (April 2, 2020). "Acclaimed Castlevania-esque rogue-like platformer Rogue Legacy is getting a sequel". Eurogamer . Archived from the original on April 3, 2020. Retrieved April 2, 2020.
  36. "Early Access Review: Rogue Legacy 2". Destructoid. August 23, 2020. Archived from the original on September 22, 2020. Retrieved September 10, 2020.
  37. Frushtick, Russ (August 18, 2020). "Rogue Legacy 2 heroes have it rough, but at least they get disability benefits". Polygon. Archived from the original on August 19, 2020. Retrieved September 10, 2020.