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Company type | Private |
---|---|
Industry | Video games |
Founded | 2011[1] |
Founder | Finn Brice [1] |
Headquarters | , England [1] |
Key people | |
Number of employees | 18 [1] (2020) |
Website | chucklefish |
Chucklefish Limited is a British video game developer and publisher based in London. Founded in 2011 by Finn Brice, the company specialises in retro-styled games. Chucklefish is best known for developing Starbound and Wargroove , as well being the former publishers of Risk of Rain and Stardew Valley .
Year | Title | Platform(s) |
---|---|---|
2016 | Starbound | Linux, macOS, Windows, Xbox One |
2019 | Wargroove | Windows, Nintendo Switch, PlayStation 4, Xbox One |
2023 | Wargroove 2 | Windows, Nintendo Switch |
TBA | Witchbrook [2] | Windows |
Year | Title | Developer | Platform(s) |
---|---|---|---|
2011 | Wanderlust: Rebirth | Yeti Trunk | Windows |
2013 | Risk of Rain | Hopoo Games | Linux, macOS, Windows, PlayStation Vita, Nintendo Switch |
2014 | Halfway [3] | Robotality | Linux, macOS, Windows |
2015 | Interstellaria | Coldrice Games | Linux, macOS, Windows |
Wanderlust Adventures | Yeti Trunk | Windows | |
2016 | Stardew Valley [a] | ConcernedApe | Android, iOS, Linux, macOS, Windows, Nintendo Switch, PlayStation 4, PlayStation Vita, Xbox One |
Pocket Rumble [b] | Cardboard Robot Games | Windows, Nintendo Switch | |
2018 | Treasure Adventure World | Robit Studios | Windows |
Timespinner [8] | Lunar Ray Games | Linux, macOS, Windows, PlayStation 4, PlayStation Vita, Nintendo Switch, Xbox One | |
2019 | Pathway [9] | Robotality | Linux, macOS, Windows, Nintendo Switch, Xbox One |
Inmost [10] | Hidden Layer Games | iOS, macOS, Windows, Nintendo Switch | |
2021 | Starmancer | Ominux Games | Linux, macOS, Windows |
Eastward [11] | Pixpil | macOS, Windows, Nintendo Switch, Xbox One | |
2023 | Wildfrost [12] | Deadpan Games | Windows, Nintendo Switch, Android, iOS, Xbox One, Xbox Series X/S |
2024 | Loco Motive [13] | Robust Games | Windows, Nintendo Switch |
In 2019, Chucklefish were accused of exploiting around a dozen voluntary contributors during the development of Starbound , sometimes logging hundreds of hours with no compensation. Many of them were teenagers at the time and stated that they felt their inexperience was exploited by company director Finn Brice. Chucklefish stated that contributors were under no obligation to create content or put in any particular number of hours. [14] [15]
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