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SpeedTree | |
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Developer(s) | Unity Technologies; Interactive Data Visualization, Inc. (IDV) |
Stable release | SpeedTree for Games v9.0.1 (February 2, 2022) SpeedTree Cinema v9.1.3 (SpeedTree Studio v7 and SpeedTree Architect 7 were launched November 13, 2013, and discontinued upon the release of SpeedTree Cinema 8) SpeedTree 8.4.2 for Unreal Engine 4 (November 10, 2019) SpeedTree 8.4.2 for Unity (November 10, 2019) SpeedTree 8.4.2 for Amazon Lumberyard (November 10, 2019) |
Operating system | Windows, Xbox One, Xbox 360, PlayStation 4, PlayStation 3, PlayStation Vita, Mac OS X, Linux |
Type | Game Middleware and Animation |
Website | SpeedTree Official Website SpeedTree YouTube |
SpeedTree is a group of vegetation programming and modeling software products developed and sold by Unity Technologies, [1] and originally by Interactive Data Visualization, Inc. (IDV), that generates virtual foliage for animations, architecture and in real time for video games and demanding real time simulations.
SpeedTree has been licensed to developers of a range of video games for Microsoft Windows, and the Xbox and PlayStation console series since 2002.
SpeedTree Cinema has been used in more than 40 major films since its release in 2009, [2] [3] including Iron Man 3 , Star Trek Into Darkness , Life of Pi and Birdman , and was used to generate the lush vegetation of Pandora, in Avatar . [4] [5]
SpeedTree was awarded a Scientific and Technical Academy Award in 2015, [6] presented to IDV founders Michael Sechrest and Chris King, and Senior Engineer Greg Croft. [7] [8]
SpeedTree was conceptualized at IDV in circa 2000, and originated due to the firm's lack of satisfaction with 3rd-party tree-generation software on the market. [9]
The initial version of SpeedTreeCAD (CAD standing for "computer-aided design") was developed by IDV for a real-time golf simulation. Although backers pulled out of the golf project, IDV refined the CAD software as a 3D Studio Max plug-in for an animated architectural rendering, dubbing it SpeedTreeMAX. [9]
SpeedTreeMAX was released in February 2002, and toward the end of 2002, IDV released SpeedTreeRT, a real-time foliage/tree middleware SDK, which allowed automatic levels of foliage detail, real-time wind effects, and multiple lighting options. [9] IDV eventually released plug-ins for Maya as well, appropriately named SpeedTreeMAYA. In early 2009, IDV discontinued the SpeedTreeMAX and SpeedTreeMAYA plugins, replacing them with SpeedTree Modeler and Compiler products.
IDV released SpeedTree 5 in July 2009, a version representing a "complete re-engineering" of the software and the first versions of SpeedTree enabling hand modeling and editing of vegetation models: SpeedTree Modeler (replacing SpeedTreeCAD), SpeedTreeSDK (replacing SpeedTreeRT) and SpeedTree Compiler, which prepares SpeedTree files for real-time rendering.
SpeedTree Cinema was first released by IDV in 2009, based on version 5 technology. SpeedTree for Games (version 6) was released on November 7, 2011, and was essentially a re-branded version of SpeedTree 6 (Modeler + Compiler). The product was identified as SpeedTree for Games to distinguish it from other products not meant for gaming/real-time use.
SpeedTree Architect was released on October 15, 2012, and is designed for architectural 3D CAD use and 3D fly-throughs. IDV released updated versions of SpeedTree Cinema, SpeedTree Studio and SpeedTree Architect in November 2013. IDV released SpeedTree v7 for Unreal Engine 4 in July 2014. IDV released SpeedTree v7 for Unity 5 on the new engine version's launch date, in March 2015. IDV released SpeedTree for Games v7 on April 16, 2015.
IDV and three of its engineers received a Scientific and Technical Academy Award in 2015, [10] for their SpeedTree Cinema product suite.
IDV was acquired by Unity Technologies in July 2021. [11] [12]
SpeedTree 9 was released on January 10, 2022. This version added new features such as freehand editing for branch bending. New branch features, zig-zag, jink, texture map skew correction can be found on the branch generator. Mesh Converter to help turn 3d trunk and branch scans into full tree models. Atlas control, HDRI lighting, USD export, material for backside of the leaf geometry [13]
IDV is a licensed middleware partner with PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.[ citation needed ]
IDV has partnered with Epic Games in order to integrate the software with Epic's Unreal Engine 4 and Unreal Engine 3 and the free UDK engine released in November 2009. Partnerships have also been formed between IDV and BigWorld Tech, the Vision Engine by Havok, Multiverse Network, the Gamebryo engine by Emergent Game Technologies and the OGRE open-source rendering engine by Torus Knot.[ citation needed ]
SpeedTree for Games was licensed for its first video games, including The Elder Scrolls IV: Oblivion , in December 2002. SpeedTree has been licensed for PC and next-generation console titles in a wide variety of genres. Studios that have used SpeedTree, or published games featuring the technology, include:
Selected recent, upcoming and/or popular titles featuring SpeedTree for Games:
Title | Year | Developer |
---|---|---|
Battlefield 4 [33] | 2013 | EA Digital Illusions CE |
Destiny [30] [32] | 2014 | Bungie |
Digital Combat Simulator [34] | 2017 | Eagle Dynamics |
Hawken [35] | 2012 | Adhesive Games |
Warriors Orochi 3 [36] | 2011 | Tecmo Koei |
SpeedTree is being used in the following real-time projects and offerings: