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Type | Private |
---|---|
Industry | Online Games |
Founded | July 2004 |
Headquarters | Mountain View, California, USA |
Key people | Bill Turpin, Co-founder & CEO Rafhael Cedeno, Co-founder & CTO ContentsRobin McCollum, Co-founder & Principal Engineer, Client Technology |
Website | www.multiversemmo.com |
The Multiverse Network, Inc. was an American startup company creating a network and platform for massively multiplayer online games (MMOGs) and 3D virtual worlds. Multiverse's stated aim was to lower the barrier of entry for development teams by providing a low-cost software platform for online game and virtual world development.
In 2009, the company extended its development platform to support Flash [1] and built a series of real-time multiplayer games to demo the technology. As part of the worldwide marketing effort behind James Cameron's film Avatar, Multiverse built two Flash-based games, [2] one with McDonald's and another with Coca-Cola Zero. Both games allow players to explore Pandora, where much of the film takes place.
In late 2011, Multiverse closed from lack of profits, releasing the source code to the Multiverse Foundation, a nonprofit group of volunteers who are presently updating the platform. [3]
Multiverse provided technology known as MMOG middleware (Multiverse used the term platform). It included the client software Multiverse World Browser (for Microsoft Windows only), a server suite, development tools, sample assets, documentation, and a developer community. The goal was to provide consumers/users with a single client program that let them visit all of the virtual worlds built on the Multiverse Platform. From the consumer point of view, this enabled a de facto network of virtual worlds.
Like RealmForge, the Multiverse World Browser was written in C#, and based on the Axiom Engine. The Multiverse server suite was written in Java and used a publish/subscribe messaging system to provide reliability and scalability. The server also provided a plug-in API. The Windows-based tools used the COLLADA data interchange format, to enable artists to import 3D assets from popular tools such as Maya, 3D Studio Max, and Google SketchUp.
Multiverse provided its technology platform cost-free for development and deployment. Income came through revenue-sharing; Multiverse took a share of any payments made by consumers/users to the world developer. If a developer provided a world for free (or free for a period of time), Multiverse did not charge anything. When a developer started charging consumers/users, Multiverse took a share (10 percent), and also handled the financial transaction processing. Development teams hosted their own servers and retained 100 percent of their world's IP.
James Cameron joined the company's board of advisors, and Red Herring magazine selected it as one of the "Red Herring 100" privately held companies that play a leading role in innovating the technology business.
In December, 2006, Multiverse announced that it had optioned the rights to develop an MMOG based on Firefly , the science fiction television series. In 2008, Buffy and Titanic games were announced. None of them ever came to fruition.
After closing shop, the Multiverse Network released its code as open source under the MIT License. It is now[ as of? ] managed through the Multiverse Foundation.
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.
A massively multiplayer online game is an online video game with a large number of players on the same server. MMOs usually feature a huge, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.
Forterra Systems, Inc. was a 3D graphics software company headquartered in San Mateo, California that produced private and secure massively multiplayer online game (MMOG) virtual worlds for corporate, government, defense, medical and educational clients. Forterra Systems also shared a close history with the MMOG There. On February 1, 2010, Science Applications International Corporation (SAIC) announced its acquisition of the company's simulation & collaboration product line, including all names, trademarks and licenses.
In computing, an avatar is a graphical representation of a user or the user's character or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons. Alternatively, an avatar can take the form of a three-dimensional model, as used in online worlds and video games, or an imaginary character with no graphical appearance, as in text-based games or worlds such as MUDs.
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com.
In science fiction, the metaverse is a hypothetical iteration of the Internet as a single, universal, and immersive virtual world that is facilitated by the use of virtual reality (VR) and augmented reality (AR) headsets. In colloquial usage, a metaverse is a network of 3D virtual worlds focused on social and economic connection. In scientific research, it is defined as 'a three-dimensional online environment in which users represented by avatars interact with each other in virtual spaces decoupled from the real physical world'.
Three Rings Design, Inc. was an online game developer that was founded on March 30, 2001, by Daniel James and Michael Bayne. The company was named in honor of the Three Rings of the Elven-kings in Tolkien mythology.
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In the context of video games, a multiverse can refer to: