Below (video game)

Last updated
Below
Below (video game) poster.jpg
Developer(s) Capybara Games
Publisher(s) Capybara Games
Director(s) Kris Piotrowski
Producer(s) Nathan Vella
Designer(s) Kris Piotrowski
Anthony Chan
Programmer(s) Bryan McConkey
Artist(s) Anthony Chan
Sylvain Coutouly
Composer(s) Jim Guthrie
Engine PhyreEngine
Platform(s) Windows, Xbox One, PlayStation 4
ReleaseWindows, Xbox One
December 14, 2018
PS4
April 7, 2020 [1]
Genre(s) Action-adventure
Mode(s) Single-player

Below is an action-adventure game developed by Capybara Games. The game was announced during Microsoft's E3 2013 press event, and was indefinitely delayed in 2016. It initially released on Microsoft Windows and Xbox One on December 14, 2018, with a PS4 port released in 2020. The game received mixed reviews upon release.

Contents

Gameplay

The player can sleep, cook food, or create a fast travel point at bonfires. Below gameplay screenshot.jpg
The player can sleep, cook food, or create a fast travel point at bonfires.

Below is an action-adventure game viewed from a top-down perspective with roguelike elements. [2] The player-character is a "tiny warrior exploring the depths of a remote island". [3] The game is about exploration, though that goal is contingent upon the character's survival. [3] Microsoft's Phil Spencer described the game at E3 2013 as a "creative take on roguelike gameplay" in a "mysterious world". [2] The environments are randomly generated. [3] The game is designed to be difficult, with "brutal but fair combat" and permanent death. [3]

Development

Colin Weick of Capybara presents on the game's development at the 2017 Game Developers Conference The Rendering of 'Below', Colin Weick (Capybara Games) at GDC 2017 (33007527332) (cropped).jpg
Colin Weick of Capybara presents on the game's development at the 2017 Game Developers Conference

Below was announced at Microsoft's E3 2013 event. [2] [3] The project had been in development for years. [3] The company had discussed ideas for the game, particularly the difficulty element with Capybara's Kris Piotrowski. [3]

Capybara compared the game to "roguelikes of yore", as a "roguelike-like" with design choices like permanent death and high difficulty. [3] The game punishes recklessness and is designed for fair, but rigorous combat. [3] Capybara president and co-founder Nathan Vella called the game the company's largest by number of features, artwork, and development time and difficulty. [4] He described the game as a "super video game-y video game" for its aesthetics, soundtrack, and game mechanics. [3] While the game is mostly single-player, the multiplayer aspects are important in some of the world's areas. [4] In March 2014, Vella said that the game's development progress was hard to gauge, but its foundation was laid. [4] Its first playable demo was scheduled for the April PAX East 2014. [5]

To create and emphasize scale, Capybara chose to make the player-character small and use a dramatic tilt-shift photography effect. [3]

Below was expected to release simultaneously on Microsoft Windows and Xbox One, [2] [3] and would be a timed exclusive on Xbox One for a limited time. [6] The project was indefinitely delayed in mid-2016 while Capybara turned to finish OK K.O.! Let's Play Heroes for Cartoon Network. [7] Below was released on Xbox One and Microsoft Windows on December 14, 2018. [8] A PlayStation 4 version and an easier difficulty setting was released on April 7. [1]

Soundtrack

Singer-songwriter Jim Guthrie composed the score. [2] His compositional work on a previous Capybara's release, Superbrothers: Sword & Sworcery EP , led to their Below collaboration. [3] Capybara has described Sword & Sworcery as a game built upon Guthrie's music, and Below as Guthrie's music built upon Capybara's game. [3] The soundtrack for the game was released over three albums: Below (Original Soundtrack), Below OST - Volume II, and Below OST - Volume III. [9]

Reception

The game received mixed reviews according to review aggregator Metacritic with an overall score of 71. [10] [11] It was nominated for "Game, Original Action" at the National Academy of Video Game Trade Reviewers Awards, [18] and for "Best Sound Design for an Indie Game" at the 2019 G.A.N.G. Awards. [19]

Rock, Paper, Shotgun's Alice Bell criticized the game's insta-death traps and slow progression, but praised the game's world and atmosphere. [20] Colin Campbell, writing for Polygon praised the mystery and visuals of the game, but disliked the repetition of the levels. [21] Destructoid's Jordan Devore praised the ambience of the game but criticized the pacing, saying "Below puts its best foot forward in its early hours and then never stops losing steam". [22]

Related Research Articles

<span class="mw-page-title-main">Xbox Game Studios</span> American video game company

Xbox Game Studios is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, other desktop operating systems, Windows Mobile and other mobile platforms, and web-based portals.

<i>Spelunky</i> 2008 video game

Spelunky is a 2008 source-available 2D platform game created by independent developer Derek Yu and released as freeware for Microsoft Windows. It was remade for the Xbox 360 in 2012, with ports of the new version following for various platforms, including back to Microsoft Windows. The player controls a spelunker who explores a series of caves while collecting treasure, saving damsels, fighting enemies, and dodging traps. The caves are procedurally generated, making each run-through of the game unique.

<span class="mw-page-title-main">Kinect</span> Motion-sensing input device for the Xbox 360 and Xbox One

Kinect is a line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities. They also contain microphones that can be used for speech recognition and voice control.

<span class="mw-page-title-main">343 Industries</span> American video game developer

343 Industries is an American video game developer located in Redmond, Washington, part of Xbox Game Studios. Headed by Pierre Hintze, the studio is responsible for the Halo series of military science fiction games, originally created and produced by Bungie, and is the developer of the Slipspace Engine. Named after the Halo character 343 Guilty Spark, the studio was established in 2007 after the departure of Bungie.

<span class="mw-page-title-main">4A Games</span> Ukrainian-Maltese video game developer

4A Games Limited is a Ukrainian-Maltese video game developer based in Sliema, Malta. The company was founded in Kyiv, Ukraine, in 2006 by three developers who departed from GSC Game World. In 2014, 4A Games moved its headquarters to Sliema, wherein the Kyiv office was retained as a sub-studio. The company is best known for developing the Metro video game series.

<i>World of Tanks</i> Massively multiplayer online game

World of Tanks (WoT) is an armoured warfare-themed multiplayer online game developed by Wargaming, featuring 20th century (1910s–1970s) era combat vehicles. It is built upon a freemium business model where the game is free-to-play, but participants also have the option of paying a fee for use of "premium" features. The focus is on player vs. player gameplay with each player controlling an armored vehicle, from the time of Pre-World War 2 to the Cold War-era.

<span class="mw-page-title-main">Xbox (app)</span> Software

The Xbox app is an app for Windows 8, Windows 10, Windows 11, Android, iOS and Tizen. It acts as a companion app for Xbox video game consoles, providing access to Xbox network community features, remote control, as well as second screen functionality with selected games, applications, and content.

<i>Gears of War 4</i> 2016 video game

Gears of War 4 is a 2016 third-person shooter video game developed by The Coalition and published by Microsoft Studios for Windows and Xbox One. It is the fourth main installment in the Gears of War series, and the first mainline entry not to be developed by Epic Games. The game was released worldwide on October 11, 2016. The sequel, Gears 5, was released on September 10, 2019.

<span class="mw-page-title-main">Xbox One</span> Video game console developed by Microsoft

The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox series. It was first released in North America, parts of Europe, Australia, and South America in November 2013 and in Japan, China, and other European countries in September 2014. It is the first Xbox game console to be released in China, specifically in the Shanghai Free-Trade Zone. Microsoft marketed the device as an "all-in-one entertainment system", hence the name "Xbox One". An eighth-generation console, it mainly competed against Sony's PlayStation 4 and Nintendo's Wii U and later the Switch.

<i>Kinect Sports Rivals</i> 2014 video game

Kinect Sports Rivals is a sports video game developed by Rare and published by Microsoft Studios for the Xbox One. It is the third game in the Kinect Sports series and utilizes the console's Kinect motion-sensing camera. The game was announced during Microsoft's E3 2013 press event and was released in 2014.

<i>Killer Instinct</i> (2013 video game) 2013 video game

Killer Instinct is a fighting game, the third in the Killer Instinct series, originally developed by Double Helix Games, followed by Iron Galaxy, under supervision of Ken Lobb and Rare, and published by Microsoft Studios, released as a free-to-play launch game for the Xbox One in 2013. The game is a reboot of the series, though some plot elements from Killer Instinct and Killer Instinct 2 have been retained. Development of the game involves individuals with histories in fighting games on both the developmental and competitive sides. It received positive reviews for its mechanics and engine, but was criticized for its initial lack of content. A second season of characters was released between 2014 and 2015. A third season, along with a port of the game for Windows 10, was released in 2016.

Galak-Z: The Dimensional is a shooter video game developed and published by 17-Bit. It was released in August 2015 for the PlayStation 4 and October 2015 for Microsoft Windows, macOS and Linux. A Nintendo Switch port, subtitled Deluxe Edition, was released in March 2019 by Golem Entertainment. It was announced during Sony's pre-E3 2013 press conference in June 2013. 17-Bit CEO Jake Kazdal describes it as "modern Halo and Far Cry 3 combat in a 2-dimensional shell." Reflecting its inspiration in part by Japanese anime, the game is also known officially by the Japanese title of Uchuu Senshi Galak-Z.

<i>Super Time Force</i> 2014 video game

Super Time Force is a side-scrolling action and shooter video game by Capybara Games. The game was released for the Xbox One and the Xbox 360 on May 14, 2014. The game was known for its ability for players to rewind themselves, using the "Time Out" game mechanic, back to an area where they started from when a character dies, and then resume their action alongside a ghost version of the original character. Its game mechanics and gameplay were inspired by other side-scrolling titles like Contra and Metal Slug with the abilities of time-travel.

The Xbox system software is the operating system developed exclusively for Microsoft's Xbox home video game consoles. Across the four generations of Xbox consoles, the software has been based on a version of Microsoft Windows and incorporating DirectX features optimized for the home consoles. The user interface, the Xbox Dashboard, provides access to games, media players, and applications, and integrates with the Xbox network for online functionality.

<i>Halo: The Master Chief Collection</i> Video game compilation

Halo: The Master Chief Collection is a compilation of first-person shooter video games in the Halo series. The collection was released in November 2014 for the Xbox One, and later ported to Microsoft Windows and Xbox Series X/S. The collection was developed by 343 Industries in partnership with other studios and was published by Xbox Game Studios. The collection includes Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, Halo 3: ODST, Halo: Reach, and Halo 4.

<i>OK K.O.! Lets Play Heroes</i> 2018 video game

OK K.O.! Let's Play Heroes is an action-adventure beat 'em up video game developed by Capybara Games and published by Cartoon Network Games. It is based on the show OK K.O.! Let's Be Heroes and was released digitally on January 23, 2018 for PlayStation 4, Windows, and Xbox One, with a port to the Nintendo Switch launching physically in 2019. A physical release of the game bundled with Grumpyface Studios' Steven Universe: Save the Light for PlayStation 4, Xbox One, and Switch was released in May 2019.

<i>Forza Horizon 4</i> 2018 video game

Forza Horizon 4 is a 2018 racing video game developed by Playground Games and published by Microsoft Studios. It was released on 2 October 2018 for Windows and Xbox One after being announced at Xbox's E3 2018 conference. An enhanced version of the game was released on Xbox Series X/S on 10 November 2020. The game is set in a fictionalised representation of areas of Great Britain. It is the fourth Forza Horizon title and eleventh instalment in the Forza series. The game is noted for its introduction of changing seasons to the series, as well as featuring several content-expanding updates which have included new game modes. A sequel, Forza Horizon 5, was released on 9 November 2021.

A roguelike deck-building game is a hybrid genre of video games that combines the nature of deck-building card games with procedural-generated randomness from roguelike games.

Titanfall is a media franchise that mainly features first-person shooter games. The series was created by Respawn Entertainment and debuted on Xbox and Microsoft Windows; it has expanded to other consoles and platforms.

References

  1. 1 2 "'Below' arrives on PS4 on April 7th with an easier exploration mode". Engadget. 25 March 2020. Archived from the original on 2020-03-28. Retrieved 2020-12-05.
  2. 1 2 3 4 5 Corriea, Alexa Ray (June 10, 2013). "Below by Capybara Games coming to Xbox One". Polygon . Vox Media. Archived from the original on April 3, 2019. Retrieved June 10, 2013.
  3. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 McWhertor, Michael (June 11, 2013). "Below from Capy Games is an ode to roguelikes, with 'brutal but fair' combat". Polygon . Vox Media. Archived from the original on June 15, 2013. Retrieved June 15, 2013.
  4. 1 2 3 Farokhmanesh, Megan (March 19, 2014). "Super Time Force shooting for summer release, Below 'hopefully' playable before E3". Polygon . Vox Media. Archived from the original on March 22, 2014. Retrieved March 19, 2014.
  5. Tach, Dave (April 3, 2014). "Capy's Below will be playable at PAX East 2014". Polygon . Vox Media. Archived from the original on April 4, 2014. Retrieved April 3, 2014.
  6. McWhertor, Michael (August 8, 2013). "Capy's Xbox One roguelike Below will come to other platforms". Polygon . Vox Media. Archived from the original on August 26, 2013. Retrieved August 25, 2013.
  7. Frank, Allegra (March 9, 2017). "Capy Games returns for project with Cartoon Network (update)". Polygon . Archived from the original on March 10, 2017. Retrieved March 9, 2017.
  8. Batchelor, James (December 5, 2018). "Capy's Nathan Vella "not afraid of how Below will perform" when it arrives next week". GamesIndustry.biz . Archived from the original on December 6, 2018. Retrieved December 5, 2018.
  9. "Below (Original Soundtrack), by Jim Guthrie". Jim Guthrie. Archived from the original on 2020-12-15. Retrieved 2020-12-05.
  10. 1 2 "Below for PC Reviews". Metacritic . CBS Interactive . Retrieved January 19, 2019.
  11. 1 2 "Below for Xbox One Reviews". Metacritic . CBS Interactive . Retrieved January 19, 2019.
  12. "Below for PlayStation 4 Reviews". Metacritic . CBS Interactive . Retrieved April 10, 2020.
  13. "Review: Below". Destructoid . Archived from the original on 2019-10-02. Retrieved 2021-01-15.
  14. "Below". Game Informer . Archived from the original on 2020-09-22. Retrieved 2021-01-15.
  15. "Below Review - Deep Down". GameSpot . Archived from the original on 2020-08-03. Retrieved 2021-01-15.
  16. "Below Review". IGN . 20 December 2018. Archived from the original on 2018-12-21. Retrieved 2021-01-15.
  17. "Below review". PC Gamer . 17 December 2018. Archived from the original on 2021-02-27. Retrieved 2021-01-15.
  18. "Nominee List for 2018". National Academy of Video Game Trade Reviewers. February 11, 2019. Archived from the original on February 13, 2019. Retrieved February 19, 2019.
  19. Lagumbay, Emmanuel (February 14, 2019). "2019 G.A.N.G. Awards Finalists". Game Audio Network Guild. Archived from the original on February 16, 2019. Retrieved February 17, 2019.
  20. Bell, Alice (2019-01-03). "Wot I Think: Below". Rock Paper Shotgun . Archived from the original on 2021-01-13. Retrieved 2021-01-14.
  21. Campbell, Colin (2018-12-18). "Below is beautiful, subversive and frequently maddening". Polygon. Archived from the original on 2021-01-29. Retrieved 2021-01-14.
  22. "Review: Below". Destructoid. Archived from the original on 2020-10-30. Retrieved 2021-01-14.

Further reading