Hades II | |
---|---|
Developer(s) | Supergiant Games |
Publisher(s) | Supergiant Games |
Director(s) | Greg Kasavin |
Artist(s) | Jen Zee |
Composer(s) | Darren Korb Austin Wintory |
Platform(s) | Windows macOS |
Release | May 6, 2024 (early access, Windows) October 16, 2024 (early access, macOS) |
Genre(s) | Roguelike, action role-playing |
Mode(s) | Single-player |
Hades II is an upcomingroguelike action role-playing game video game developed and published by Supergiant Games, serving as a sequel to Hades (2020). It was announced in December 2022 and was released in early access in May 2024 for Windows and in October 2024 for macOS, with plans to bring the game to consoles after the early access period. The game follows Melinoë, Princess of the Underworld and sister to Zagreus, the protagonist of the first game. Melinoë aims to defeat Chronos, the Titan of Time, with the aid of other Olympian Gods.
Like the first game, Hades II is a roguelike dungeon crawler game. [1] [2] Set "sometime" after the events of Hades in the same universe, [3] [4] the sequel stars Melinoë, Princess of the Underworld and sister to the protagonist of the first game, Zagreus. [5] Alongside her mentor Hecate, [6] she aims to defeat Chronos, the titan of time, who returned to enact revenge on all gods and mortals who opposed him in the past and took her family prisoner. [3] Returning from Hades is "God Mode", which allows the player to gain more power after each run. [7] New to the game is the "Magick Bar," a combat resource used for moves that recharges by attacking enemies. [8] Unlike the original game which had a single path from Tartarus to the surface across four different biomes, the sequel introduces two different paths, one from Erebus to Tartarus and another from Ephyra to Mount Olympus.
Hades, which was first released in early access in 2018 and had its full release in 2020, was Supergiant's most successful game by that point, [9] but lead writer Greg Kasavin said the team was undecided as to if the game would receive a sequel. [10] Typical of Supergiant's process, after completing a game, the team determines what project next created the most excitement for the team, and it was realized that many on the team felt there were still more stories and mythological characters they could explore that were not included in Hades that made a prospect of a sequel the preferred option. [9] However, as this would also be the studio's first sequel, they were aware they wanted to expand on Hades in meaningful ways without losing the core of the original game. Studio head Amir Rao cited examples of Portal 2 and Diablo II as successful sequels they wanted to follow. [9] Work on the sequel began near the start of 2021. [11]
Kasavin said that they knew early on that they did not want to return to Zagreus as the main character. He began researching more into Greek mythology, coming across the Orphic Hymns , one which described Melinoë as the daughter of Hades and Persephone but otherwise little else written about her. Besides the family connection to Zagreus, Supergiant has not mentioned her at all within Hades, allowing them to write a fresh story. Melinoë was also tied to the occult side of Greek mythology, allowing them to introduce magic as a gameplay mechanic as well as the figure of Hecate, Melinoë's mentor. [9]
Jen Zee remained as art director for Hades II, following her work on Hades. [12] Among the voice cast includes Asa Butterfield as Icarus and Amelia Tyler as Hecate. [13] Logan Cunningham, a staple of Supergiant's games, returned to voice Hades as well as Chronos and several other mythological figures. [14]
Hades II was revealed during The Game Awards 2022 on December 8, 2022. [15] A technical test began in April 2024 before its release to early access on May 5, 2024. [16] [17] [18] Like its predecessor, Hades II features music by Darren Korb. [5] The soundtrack was made available via Supergiant's YouTube account the same day as the early access launch. [19]
On October 16, 2024, an expansion titled The Olympic Update, was released. [20] It contained an entirely new region, weapons, and characters. [21] The game also released on macOS with the release of this expansion. [22]
When comparing technical test to the first game, Elijah Gonzalez of Paste commented that Hades' "blend of convincing characterization, witty dialogue, and excellent performances is alive and well here. I loved what I saw of Hades II's gameplay upgrades, but what excites me most is how it builds on this world and its characters". [23] Gonzalez opined that while Melinoë has more initial "clarity of purpose" than Zagreus, she's also "dragged down by self-doubt and the pressures of being a savior, making her a similarly complicated and engrossing protagonist". [23] During the technical test, Kotaku praised the sex appeal of the game's character designs, writing that "sexiness is woven into their personalities." [24] Ana Diaz of Polygon highlighted the traditional expression of gender in Greek mythology and how "Hades 2 expands on this ancient Greek idea by giving us witches who are both clever and strong and who defy the stereotypical expectations of them. Melinoë herself isn't exactly a witch, but she was raised by one and she's stronger for it. [...] Melinoë's background shapes who she is as a fighter, and in turn brings a fresh experience to the game". [25] Patricia Hernandez, for The Guardian , noted that like Hades, the sequel's protagonist is an obscure character in Greek mythology and compared the Hades series to Emily Wilson's modern translations of the Iliad and the Odyssey – "where Wilson's work helps recontextualise Greek myth for modern audiences, the Hades series has the audacious aim of expanding those myths". Hernandez opined that "interpersonal (or interdeity) drama" elevated Hades II from a "compelling game" to an "irresistible" one. [26]
On the early access, Hernandez wrote, "even in its current unfinished state, it's evident I will be spending dozens of hours in Hades II" and that "many players will be drawn primarily to the frenetic combat: Supergiant Games fills the dungeons with mobs of creatures so imposing that Melinoë has to slow down time to survive them. [...] Others, meanwhile, will be smitten with the sequel's expanded cast of alluring characters". [26] Mitchell Saltzman of IGN rated the early access game a 9/10 despite it being "a work in progress" with missing or placeholder assets. [27] Saltzman wrote that "Hades 2 feels impossibly huge and unbelievably polished by any standard, much less an early access game. Mel is awesome, the new tweaks to the combat and progression are excellent, and it's just unbelievably feature packed with twice the content of the first. [...] But even with all that it's currently missing, what's here right out of the gate is astounding, and the thought of more coming on the way is a tantalizing treat". [27] Tyler Colp, for PC Gamer , also recommended the early access game and viewed the "current state as like playing part 1 of the full game; all the characters are fully voiced, the combat is already well-balanced, and several features are up and running. A few of the character portraits and environmental art look a little work-in-progress, but otherwise Hades 2 plays like a polished demo". [28] In contrast, in a separate review for Polygon, Diaz commented that players "super invested in the story and characters might want to wait" as many characters and story interactions haven't been added yet – "when Hades was in early access, the story changed a lot throughout the development timeline. If you want a fully realized story, and don't want to be around for the process of the team figuring it out, then early access might not be for you". [29]
As a result of Hades II's surprise early access release, Evil Empire pushed back their planned release of The Rogue Prince of Persia from May 14 to later that month to avoid competition with Hades II. [30]
Year | Ceremony | Category | Result | Ref. |
---|---|---|---|---|
2023 | The Game Awards 2023 | Most Anticipated Game | Nominated | [31] |
2024 | Golden Joystick Awards | Best Early Access Game | Nominated | [32] |
The Steam Awards | Outstanding Visual Style | Nominated | [33] | |
Best Game on Steam Deck | Nominated |
Melinoë is a chthonic goddess invoked in one of the Orphic Hymns, and represented as a bringer of nightmares and madness. In the hymn, Melinoë has characteristics that seem similar to Hecate and the Erinyes, and Melinoë's name is sometimes thought to be an epithet of Hecate. The name "Melinoë" also appears on a metal tablet in association with Persephone.
DRL, short for Doom, the Roguelike, is a roguelike video game developed by ChaosForge based on the first-person shooters Doom and Doom II. It has been in development since 2002, and was released for Microsoft Windows, Linux and OS X. Following a cease and desist notice from "Doom" trademark owner ZeniMax Media, the game's name was changed to DRL in 2016.
Supergiant Games, LLC is an American independent video game developer and publisher based in San Francisco. It was founded in 2009 by Amir Rao and Gavin Simon, and is known for the games Bastion, Transistor, Pyre, and Hades.
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Zagreus is the protagonist of the 2020 video game Hades. He is based on the mythological figure of the same name, used due to Greg Kasavin viewing him as a good fit for the repetitive nature of a roguelike game due to his story of attempting to leave the Underworld and his father Hades. His design was intentionally made to be attractive, with artist Jen Zee wanting to stay true to classical tradition, such as the ideas of heroic nudity in Ancient Greece culture.
Melinoë is a character in the upcoming video game Hades II. She is the game's protagonist, being the sister of Hades protagonist Zagreus and daughter of its antagonist, Hades. She is a witch, and is able to use magic techniques as well as weapons in combat, tasked with saving her father by killing the Titan Chronos. She is based on the mythological figure of the same name. She has received generally positive reception, with her relationships with Hecate and Nemesis being notable ones in the game's story.
Megaera is a character in the 2020 video game Hades. She is the first major opponent of the protagonist, Zagreus, being tasked with preventing him from leaving the Underworld by Hades. She was created by Greg Kasavin and designed by Jen Zee, with her design made attractive due to Vee's desire to appreciate classical tradition and the mindset that gods are beautiful because they are gods. She is voiced by Avalon Penrose. She is fought most times Zagreus travels through the first area of the game, Tartarus, and can be found at the House of Hades. Zagreus is able to pursue a relationship with her alone or together with the character Thanatos, with Megaera consenting to a polyamorous relationship with the three. Her polyamorous relationship, as well as her relationship with Zagreus, was the subject of commentary, with one critic suggesting that she and Zagreus have a dominant-submissive relationship respectively. She has also been well received, praised for the attractiveness of her voice.
Dusa is a character in the 2020 video game Hades. She is a maid who serves Hades, and who periodically interacts with the protagonist. Zagreus, in addition to the character Megaera. She was created by Greg Kasavin and designed by Jen Zee, with her design made attractive due to Vee's desire to appreciate classical tradition and the mindset that gods are beautiful because they are gods. She is voiced by Courtney Vineys. During the game, the player may have Zagreus pursue her romantically, only for Dusa to turn out to not share these feelings and possibly not having romantic feelings at all, instead forming a platonic love for one another. This has been well-received, with critics noting how her being asexual and aromantic was a rarity. She has also been praised for her design and voice.
Thanatos is a character in the 2020 video game Hades. He is based on the Greek mythological figure of the same name, who is described as a "peaceful death." He is dispatched by the game's antagonist, Hades, to prevent Zagreus from leaving, and challenges him to see who could defeat the most enemies. This competition was inspired by the competition between Gimli and Legolas in The Lord of the Rings: The Two Towers. He was created by Greg Kasavin and designed by Jen Zee. To match the "peaceful death" concept, actor Chris Saphire was cast. He was one of the first characters added to the game, and served as the model for multiple characters' 3D models. He has received generally positive reception, praised for his relationship with Zagreus as well as the polyamorous relationship between him, Zagreus, and Megaera.