Darren Korb | |
---|---|
Background information | |
Born | San Jose, California, US | November 5, 1983
Occupation(s) | Songwriter, composer, voice actor |
Instrument(s) | Bass, keys, drums, guitar, harp, accordion, mandolin |
Years active | 2011–present |
Darren Korb (born November 5, 1983) is an American songwriter, composer, and voice actor. Korb is best known for writing the music featured in Bastion , Transistor , Pyre, Hades and Hades II , all of which were developed by indie developer Supergiant Games. [1] Korb also voice-acted in the latter two games, providing the voice for protagonist Zagreus in Hades.
Korb participated in musical theater from the age of five and continued into and through high school. [2] While attending high school at Bellarmine College Preparatory in San Jose, California, Korb met his longtime friend and collaborator Logan Cunningham. [3] [4] During his childhood, Korb also befriended Ashley Barrett, who would become a frequent collaborator of his on the soundtracks for Supergiant's releases. [2] [5]
Korb went to New York University for music production and music business. [6] Prior to his work with Supergiant Games, he worked on minor television and film projects. [6] He has played bass and keyboard for the New York-based power pop and punk band Audio Fiction. [7] Later, Korb co-founded the indie band Control Group; when not working on Supergiant-related works, Korb plays with them. [8]
Korb serves as the audio director and composer of Supergiant Games, an indie video game developer. [9] A childhood friend of the studio's co-founder Amir Rao, Korb was selected to write the music for Bastion , the developer's first game. [10] As audio director, Korb records the voice talent, sometimes while accompanied by Greg Kasavin, the creative director of Supergiant's games. [11]
Korb's scoring on the soundtracks for Supergiant's games have received critical acclaim, with many writers having called his soundtracks some of the best, particularly among indie games. [12] Korb's compositions have appeared on various all-time and annual listings of best soundtrack albums. [note 1] Kotaku's Ari Notis wrote that "the music is always a character" in Supergiant's games. [5]
After signing on to work on Bastion, Korb was tasked with all of the game's audio, including its music, sound effects, and voiceover recordings. [4] In regards to the latter, Korb asked Cunningham, at this point his roommate, if he would be interested in the lead voice role. [21] Accepting the role, Korb would set up a microphone in a closet, where Cunningham would record his lines. [21] Korb stated that his work on Bastion's sound design was a "trial by fire", as it was the area of the game's audio production he had the least experience with. [4]
Korb described the music on Bastion as "acoustic frontier trip-hop", combining "heavily sampled beats in layers, along with acoustic elements". [6] [10] On Bastion, a long-time friend of Korb's, Ashley Barrett, provided the voice of Zia, as well as the vocals on the soundtrack. [22] Budget and expertise played a role in Korb's approach to the game's music. [4] These constraints helped originate the acoustic nature of Bastion's soundtrack; he explained in an interview with Spin that "all of the music that I made had to be stuff that I could make in my apartment. I couldn't really have other musicians, I couldn't record acoustic drums, so I had an acoustic guitar and these samples that I could use." [23] Korb has stated that Supergiant conceived Bastion as a "frontier-sy fantasy thing, like what if Cormac McCarthy made a fantasy video game?" [4] With this concept in mind, Korb went for a "sort of down-tuned open guitar — a bluesy guitar" sound. [4]
The music of Bastion was well received; Matt Cox of Rock Paper Shotgun called Korb a "wizard", writing "the way Bastion marries its music to its story is spellbinding." [24] Tom Phillips of Eurogamer stated, "the game's musical score and innovative narration are stand-out elements." [25] In a retrospective discussing Bastion as one of the best games of the 2010s, Malindy Hetfeld of Eurogamer praised Korb's soundtrack as "fantastic". [26]
Additionally, Bastion won the Spike Video Game Awards for Best Original Score and Best Song in a Game for "Build That Wall (Zia's Theme)". [27] [28] A physical CD version of the soundtrack was released on September 2, 2011. [25] The soundtrack would go on to sell 30,000 copies by November 2011. [29] Rapper Ab-Soul sampled "The Bottom Feeders" off of the Bastion soundtrack on his song "Terrorist Threats". [30]
After the success of Bastion, Korb composed for Supergiant's second game Transistor . [31] Korb stated that he struggled trying to replicate his approach to aim for a specific genre as he did with Bastion. [2] However, Korb ultimately described the genre of Transistor's soundtrack as "Old-world electronic post-rock". [32] Korb stated that he and his team, "spent a lot of time prototyping the art and audio to make sure that they were 'of a piece' this time. That was one of our goals. Bastion, I thought, turned out really nicely, but a goal on this project was to more seamlessly integrate the look and feel of the art with the feel of the audio." [31] Some of the music on soundtrack was composed to create feelings of tension; Korb stated "one thing I like to do for building tension is to have rhythmic elements that fight a bit. In 'Gateless', for example, the piece is in five but the bass line for the B section is in three, so it ends up feeling really tense. I also tend to use a lot of chords with close intervals for tension building as well." [33] GameSpot noted that Korb used "dissonant chords in the upper range to create unease". [33]
On the instruments used in Transistor, Korb stated that "there is a lot of heavily delayed electric guitar and sampled drums, but I also tried to include a number of 'old-world' instruments: accordion, harp, mandolin, etc.". [33] Korb worked with Barrett once again on Transistor, as she voiced Red, the game's protagonist. [34] On their collaboration, Korb stated, "after working with Ashley on a couple projects now, I feel like I've gotten a better sense of how to write for her voice. For me, that's the main consideration that affects my writing process. Our sessions are pretty laid back. If a melody line doesn't feel quite right in her voice we will change it on the fly." [33]
Like Bastion, Transistor's music received positive reception; [31] Tasos Lazarides of TouchArcade wrote "Darren Korb's music is astounding, rich and evocative as it echoes across the game and perfectly complements the bright yet mysterious world of Transistor". [35] Additionally, the music in Transistor earned several industry awards nominations. [36] [37] The soundtrack album was released simultaneously with the game, on May 20, 2014, selling 48,000 copies in its first 10 days of release. [38]
Korb served as the composer for the 2017 Supergiant release Pyre . [9] [39] [40] Video game critics praised Korb's composition on Pyre, calling it "gorgeous". [9] [40] Kirk Hamilton of Kotaku wrote that Pyre "feels organically built around [Korb's] playful, tonally varied soundscapes," and added that the game's visual novel storytelling approach "allows for a much more clear-cut use of the interlocking segments of Korb's music, which gives the listener a better appreciation for all the clever ways he layers additional voices and instruments onto each tune's foundation." [18]
Korb also ventured into voice acting on Pyre, providing the voice for some side characters. [11] Korb set out to "give the soundtrack the feel of a band of troubadours accompanying [the player] on [their] journey." [39] The soundtrack saw Korb use autoharp. [4]
Korb served as the composer for Supergiant's Hades, heavily inspired by Greek mythology. [41] Officially released in 2020, the game was made available in early access on PC in 2018. [5] That year, Korb released "Out of Tartarus", a song from the game's soundtrack, as a single. [5] Korb described the genre of the Hades soundtrack as "Mediterranean prog rock Halloween". [4] [42] As the game leaned heavily into a Mediterranean sound, the soundtrack of Hades included traditional instruments such as Greek bouzouki, as well as the Turkish lavta and baglama. [4] [41] Hades also featured metal guitar, wind, and percussion instrumentation. [41] [12] Notis wrote on the Hades soundtrack, calling it a natural progression for Korb's musical career, writing " It's all there: the industrial electric drums, the string instrument harmonies, the delectable crunchy tone that's so baked-in you can practically taste it." [5]
Austin Wintory, a contemporary of Korb's, collaborated on the Hades soundtrack, helping with the orchestral arrangements for "On the Coast" and "In the Blood". [4] Some tracks on Hades were recorded at Abbey Road shortly prior to the COVID-19 pandemic. [23] Korb once again worked with Barrett on Hades, with her vocals featuring throughout its soundtrack. [5] Tracks featured in the game were released as singles, once the game was released, as Korb and Supergiant "wanted to have the music available outside of the game right away." [4]
The soundtrack received praise from critics, with many mentioning it as a positive in their reviews of the game. [43] [44] Including the soundtrack on their list of best video game soundtracks and scores of 2020, IGN wrote that "Korb's masterful movements are finely tuned to meet every moment – from the rocking, frenetic energy of battle scores to the more calm, meditative, and wistful pieces that underscore some of the story's most emotional moments." [15] The game won various industry awards and Korb's work on its audio and music received wins and nominations from The Game Awards, the D.I.C.E. Awards, the BAFTA Games Awards, and the Game Audio Network Guild Awards. [45] [46] [47] [48] [49]
On Hades, Korb delved further into voice acting, providing the voice for the game's main character, Zagreus. [11] When Supergiant first began developing Hades, Korb recorded placeholder dialogue for Zagreus, but received the role as the development team preferred Korb's take on the character when reviewing audition tapes. [11] [50] Inspired by the Greek mythological figure of the same name, Korb's interpretation of Zagreus features a "crisp, understated British accent." [11] Elizabeth Ballou of Vice commented that "hints of both sarcasm and warmth keep the protagonist relatable," and added that many fans of the game found the character's voice attractive. [11] Korb additionally voiced Skelly, a minor character, [51] and also provided the singing voice for Orpheus, Hades' court musician. [52]
While recording for Hades at Abbey Road, Korb also recorded Songs of Supergiant Games, an orchestral album commemorating the developer's ten-year anniversary. [4] Present at the Abbey Road recording session for Hades, Wintory also helped contribute to the anniversary album. [4] In December 2022, Supergiant announced Hades II, a sequel to Hades, which Korb is composing for. [53]
Korb is a multi-instrumentalist, [5] while describing guitar as his main instrument. [2] He has also used bass, drums, ukulele, banjo, and mandolin. [4] Korb has also used "weird circuit bent synthesisers", modified "toy synthesisers from the '80s", as well as the Casio SK-1 keyboard and the theremin on Casio SA-2. [4] Korb has stated that his instrument usage depends on the sonic palette for a game and that he enjoys writing on instruments he's "not great at," saying it helps him ignore "the sort of muscle memory of chords" he likes to play and instead forces him to use his ears to guide his process. [2] Korb's style has been noted by video game and music writers as distinct from project to project. [14] Natalie Clayton of Rock Paper Shotgun wrote that Korb "has an extremely playful, unique approach to genre, from Bastion's acoustic trip-hop to Hades' Ancient Greek metal riffs." [54]
When beginning work on a game's composition, Korb mainly focuses on the "vibe" of its sound, stating "if I start with a particular feel in mind, this dictates a lot of things about the piece right away, such as tempo, production aesthetic, tonal palate (happy, sad, major, minor, and so on), and gives me some useful constraints for how to proceed." [32] Representative of Korb's work on video game soundtracks is the usage of song lyrics to let the player "into character's emotions and motivations." [55]
Korb has cited Weezer, They Might Be Giants, Radiohead, Björk, Ozma, Spiraling, and Led Zeppelin as artists and bands he listened to frequently during his adolescence. [4] Korb has also cited Lena Raine, Vulfpeck, and Louis Cole of Knower as artists he is a fan of. [4] [56]
Year | Ceremony | Category | Work | Result | Ref. |
---|---|---|---|---|---|
2011 | Spike Video Game Awards | Best Original Score | Bastion | Won | [28] |
Best Song in a Game | "Build That Wall" | Won | |||
"Setting Sail, Coming Home (End Theme)" | Nominated | [57] | |||
2012 | Game Audio Network Guild Awards | Best Audio in a Casual/Indie/Social Game | Bastion | Won | [58] |
Rookie of the Year | — | Won | |||
2014 | National Association of Video Game Trade Reviewers Awards | Original Light Score Mix, New IP | Transistor | Nominated | [37] |
Song Collection | Nominated | ||||
Song, Original or Adapted | "We All Become" | Nominated | |||
The Game Awards | Best Score/Soundtrack | Transistor | Nominated | [59] | |
2015 | Game Audio Network Guild Awards | Best Audio in an Indie Game | Won | [60] | |
Best Original Song: Pop | "We All Become" | Finalist | [61] | ||
2018 | Game Audio Network Guild Awards | Best Interactive Score | Pyre | Nominated | [62] |
2020 | The Game Awards | Best Score and Music | Hades | Nominated | [45] |
2021 | D.I.C.E. Awards | Game of the Year | Won | [63] [64] | |
Action Game of the Year | Won | ||||
Outstanding Achievement for an Independent Game | Won | ||||
Outstanding Achievement in Game Direction | Won | ||||
Outstanding Achievement in Character (Zagreus) | Nominated | ||||
BAFTA Games Awards | Audio Achievement | Nominated | [65] | ||
Music | Nominated | ||||
Game Audio Network Guild Awards | Music of the Year | Nominated | [47] | ||
Best Music for an Indie Game | Nominated | ||||
Best Original Soundtrack Album | Nominated | ||||
Best Original Song | "In The Blood" | Nominated | |||
National Association of Video Game Trade Reviewers Awards | Original Light Score Mix, New IP | Hades | Won | [66] | |
Song Collection | Nominated | ||||
Song, Original or Adapted | "Good Riddance" | Nominated |
Grant Kirkhope is a Scottish composer and voice actor for video games and film. Some of his notable works include GoldenEye 007, Banjo-Kazooie, Donkey Kong 64, and Perfect Dark, among many others. He has won an Ivor Novello Award for Mario + Rabbids Sparks of Hope and a World Soundtrack Award for The King's Daughter as well as being nominated for various BAFTA, ASCAP, and IFMCA awards.
Gregory A. Kasavin is an American video game writer and designer at Supergiant Games. Before entering game development, Kasavin was the site director and executive editor at the gaming news website GameSpot for over ten years.
Bastion is an action role-playing video game developed by independent developer Supergiant Games and originally published in 2011 by Warner Bros. Interactive Entertainment. In the game, the player controls "the Kid" as he moves through floating, fantasy-themed environments and fights enemies of various types. It features a dynamic voiceover from a narrator, and is presented as a two-dimensional game with an isometric camera and a hand-painted, colorful art style. Bastion's story follows the Kid as he collects special shards of rock to power a structure, the Bastion, in the wake of an apocalyptic Calamity.
Supergiant Games, LLC is an American independent video game developer and publisher based in San Francisco. It was founded in 2009 by Amir Rao and Gavin Simon, and is known for the games Bastion, Transistor, Pyre, and Hades.
Transistor is an action role-playing video game developed and published by Supergiant Games. The game was released in May 2014 for Microsoft Windows and PlayStation 4, for OS X and Linux in October 2014, and iOS devices in June 2015. Transistor sold over one million copies across all platforms by December 2015.
Kenneth Young, also known as Kenneth C. M. Young or Kenny Young, is a Scottish freelance audio director, composer, sound designer and writer. He is best known for his award-winning work on the audio experiences in Media Molecule's LittleBigPlanet and Tearaway video game franchises, and the music of Sony Japan Studio's Astro Bot games.
Pyre is an action role-playing video game developed and published by Supergiant Games. It was released in July 2017 for Microsoft Windows, Linux, and PlayStation 4, and in August 2017 for macOS. Elements from sports games were incorporated into the title's gameplay. It was the third game developed by Supergiant following Transistor (2014) and it received generally positive reviews upon release.
Hades is a 2020 roguelike action role-playing game developed and published by Supergiant Games. It was released for macOS, Nintendo Switch, and Windows following an early access release in December 2018. It was later released for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S in August 2021, and was released for iOS in March 2024 through Netflix Games.
Rickety Stitchand the Gelatinous Goo is a young adult and middle grade fantasy, graphic novel series. The series includes Rickety Stitch Book 1: The Road to Epoli, Rickety Stitch Book 2: The Middle-Route Run and Rickety Stitch Book 3: Battle Of The Bards.
Daniel "Dan" Golding is an Australian writer, composer, broadcaster, and academic.
The Game Audio Network Guild Awards is an award show that celebrates excellence in video game audio. The awards, which started in 2004, are arranged by the Game Audio Network Guild and held annually during the Game Developers Conference in San Francisco. The first four shows were held at the Fairmont San Jose, before moving to the Moscone Center from the fifth; due to the COVID-19 pandemic, the 18th, 19th, and 20th ceremonies were held virtually.
Hades II is an upcoming roguelike action role-playing game video game developed and published by Supergiant Games, serving as a sequel to Hades (2020). It was announced in December 2022 and was released in early access in May 2024 for Windows and in October 2024 for macOS, with plans to bring the game to consoles after the early access period. The game follows Melinoë, Princess of the Underworld and sister to Zagreus, the protagonist of the first game. Melinoë aims to defeat Chronos, the Titan of Time, with the aid of other Olympian Gods.
Logan Cunningham is an American actor. He is best known for his voice roles in video games developed and published by American independent video game development studio Supergiant Games. Cunningham's voice over work in video game titles has received recognition from the video game industry. He was conferred the Performer in a Supporting Role BAFTA Award in 2021 for his work as multiple characters in the roguelike video game Hades.
Jen Zee is an American artist and the art director for Supergiant Games. She joined Supergiant Games in March 2010 as a contractor on Bastion and was quickly brought on as the full time art director for the company. Her art has received positive accolades from critics, and for her work on Hades, she received numerous awards, including the 2021 BAFTA Games Award for Artistic Achievement.
Zagreus is the protagonist of the 2020 video game Hades. He is based on the mythological figure of the same name, used due to Greg Kasavin viewing him as a good fit for the repetitive nature of a roguelike game due to his story of attempting to leave the Underworld and his father Hades. His design was intentionally made to be attractive, with artist Jen Zee wanting to stay true to classical tradition, such as the ideas of heroic nudity in Ancient Greece culture.
"Snake Eater" is the theme song for the 2004 video game Metal Gear Solid 3: Snake Eater, written by Norihiko Hibino and performed by Cynthia Harrell. The song is used within the game's opening sequence, as well as a sequence in which the player climbs a long ladder near the end of the game. Originally composed before the game's development as a substitute track, the song was praised by director Hideo Kojima and the final version was performed by a live orchestra.
Melinoë is a character in the upcoming video game Hades II. She is the game's protagonist, being the sister of Hades protagonist Zagreus and daughter of its antagonist, Hades. She is a witch, and is able to use magic techniques as well as weapons in combat, tasked with saving her father by killing the Titan Chronos. She is based on the mythological figure of the same name. She has received generally positive reception, with her relationships with Hecate and Nemesis being notable ones in the game's story.
Megaera is a character in the 2020 video game Hades. She is the first major opponent of the protagonist, Zagreus, being tasked with preventing him from leaving the Underworld by Hades. She was created by Greg Kasavin and designed by Jen Zee, with her design made attractive due to Vee's desire to appreciate classical tradition and the mindset that gods are beautiful because they are gods. She is voiced by Avalon Penrose. She is fought most times Zagreus travels through the first area of the game, Tartarus, and can be found at the House of Hades. Zagreus is able to pursue a relationship with her alone or together with the character Thanatos, with Megaera consenting to a polyamorous relationship with the three. Her polyamorous relationship, as well as her relationship with Zagreus, was the subject of commentary, with one critic suggesting that she and Zagreus have a dominant-submissive relationship respectively. She has also been well received, praised for the attractiveness of her voice.
Dusa is a character in the 2020 video game Hades. She is a maid who serves Hades, and who periodically interacts with the protagonist. Zagreus, in addition to the character Megaera. She was created by Greg Kasavin and designed by Jen Zee, with her design made attractive due to Vee's desire to appreciate classical tradition and the mindset that gods are beautiful because they are gods. She is voiced by Courtney Vineys. During the game, the player may have Zagreus pursue her romantically, only for Dusa to turn out to not share these feelings and possibly not having romantic feelings at all, instead forming a platonic love for one another. This has been well-received, with critics noting how her being asexual and aromantic was a rarity. She has also been praised for her design and voice.
Thanatos is a character in the 2020 video game Hades. He is based on the Greek mythological figure of the same name, who is described as a "peaceful death." He is dispatched by the game's antagonist, Hades, to prevent Zagreus from leaving, and challenges him to see who could defeat the most enemies. This competition was inspired by the competition between Gimli and Legolas in The Lord of the Rings: The Two Towers. He was created by Greg Kasavin and designed by Jen Zee. To match the "peaceful death" concept, actor Chris Saphire was cast. He was one of the first characters added to the game, and served as the model for multiple characters' 3D models. He has received generally positive reception, praised for his relationship with Zagreus as well as the polyamorous relationship between him, Zagreus, and Megaera.