D.I.C.E. Award for Outstanding Achievement in Original Music Composition

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D.I.C.E. Award for Outstanding Achievement in Original Music Composition
CountryUnited States
Presented by Academy of Interactive Arts & Sciences
First awarded 1998
Currently held by Marvel's Spider-Man 2
Website www.interactive.org

The D.I.C.E. Award for Outstanding Achievement in Original Music Composition is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in original musical composition for an interactive title. Both the quality of the score and the integration of the score into the title will be considered when determining the recipient of the award". [1] Creative/technical Academy members with expertise as an audio designer or musician are qualified to vote for this award. [2]

Contents

The award's most recent winner is Marvel's Spider-Man 2 , developed by Insomniac Games and published by Sony Interactive Entertainment.

History

The award was initially presented as the Outstanding Achievement in Sound and Music for "the integration and use of sound and/or original music in an interactive title". [3] [4] The first winner was PaRappa the Rapper , which was developed by NanaOn-Sha and published by Sony Computer Entertainment. [5] Sound and Music would be separated into their own categories for Outstanding Achievement in Original Music Composition and Outstanding Achievement in Sound Design during the 3rd Annual Interactive Achievement Awards. [6] The award for the Outstanding Achievement in Soundtrack was introduced for the 7th Annual Interactive Achievement Awards. [7] This award recognized "the highest level achievement in soundtrack composition for an interactive title". Both the soundtrack's quality and the soundtrack's integration "into the interactive title will be considered in determining the recipient". [8] The Outstanding Achievement in Soundtrack award was not offered for the 15th Annual Interactive Achievement Awards, and had not been offered since. [9]

Winners and nominees

1990s

Table key
Indicates the winner
YearGameDeveloper(s)Publisher(s)Ref.
1997/1998 [a]
(1st)
PaRappa the Rapper NanaOn-Sha Sony Computer Entertainment [10] [11]
Fallout Interplay Productions Interplay Productions
Interstate '76 Activision Activision
Oddworld: Abe's Oddysee Oddworld Inhabitants GT Interactive
Outlaws LucasArts LucasArts
Star Trek: Starfleet Academy Interplay Productions Interplay Productions
1998/1999 [a]
(2nd)
Road Rash 3D Electronic Arts Electronic Arts [12] [13]
Grim Fandango LucasArts LucasArts
Heart of Darkness Amazing Studio Interplay Productions
Wild 9 Shiny Entertainment
1999/2000
(3rd)
Um Jammer Lammy NanaOn-Sha Sony Computer Entertainment [14]
Outcast Appeal Infogrames
Silver Spiral House

2000s

YearGameDeveloper(s)Publisher(s)Ref.
2000
(4th)
Medal of Honor: Underground DreamWorks Interactive Electronic Arts [15] [16]
Final Fantasy IX SquareSoft Square Electronic Arts
Jet Grind Radio Smilebit Sega
Escape from Monkey Island LucasArts LucasArts
SSX EA Canada Electronic Arts
2001
(5th)
Tropico PopTop Software Gathering of Developers [17] [18]
[19] [20]
Batman: Vengeance Ubisoft Montreal Ubisoft
Harry Potter and the Sorcerer's Stone Argonaut Games Electronic Arts
Myst III: Exile Presto Studios Ubisoft
2002
(6th)
Medal of Honor: Frontline EA Los Angeles Electronic Arts [21] [22]
Metroid Prime Retro Studios Nintendo
Rygar: The Legendary Adventure Tecmo Tecmo
The Elder Scrolls III: Morrowind Bethesda Game Studios Bethesda Softworks
Warcraft III: Reign of Chaos Blizzard Entertainment Blizzard Entertainment
2003
(7th)
Outstanding Achievement in Original Music Composition [23] [24]
[25] [26]
Medal of Honor: Rising Sun EA Los Angeles Electronic Arts
Beyond Good & Evil Ubi Pictures, Ubisoft Milan Ubisoft
Call of Duty Infinity Ward Activision
Grabbed by the Ghoulies Rare Microsoft Game Studios
XIII Ubisoft Paris Ubisoft
Outstanding Achievement in Licensed Soundtrack
SSX 3 EA Canada Electronic Arts
Madden NFL 2004 EA Tiburon Electronic Arts
NBA Live 2004 EA Canada
Tony Hawk's Underground Neversoft Activision
True Crime: Streets of LA Luxoflux
2004
(8th)
Outstanding Achievement in Original Music Composition [27] [28]
Fable Lionhead Studios Microsoft Game Studios
Katamari Damacy Namco Namco
Killzone Guerrilla Games Sony Computer Entertainment
NBA Ballers Midway Games Midway Games
Rome: Total War Creative Assembly Activision
Outstanding Achievement in Soundtrack
Grand Theft Auto: San Andreas Rockstar North Rockstar Games
Donkey Konga Namco Nintendo
Need for Speed: Underground 2 EA Black Box Electronic Arts
Tony Hawk's Underground 2 Neversoft Activision
2005
(9th)
Outstanding Achievement in Original Music Composition [29] [30]
[31] [32]
God of War Santa Monica Studio Sony Computer Entertainment
Gun Neversoft Activision
Jade Empire BioWare Microsoft Game Studios
Kameo: Elements of Power Rare
Rise of the Kasai BottleRocket Entertainment Sony Computer Entertainment
Outstanding Achievement in Soundtrack
Guitar Hero Harmonix RedOctane
Burnout Revenge Criterion Games Electronic Arts
SSX on Tour EA Canada
The Warriors Rockstar Toronto Rockstar Games
Wipeout Pure Studio Liverpool Sony Computer Entertainment
2006
(10th)
Outstanding Achievement in Original Music Composition [33] [34] [35]
LocoRoco Japan Studio Sony Computer Entertainment
Black Criterion Games Electronic Arts
Call of Duty 3 Treyarch Activision
The Elder Scrolls IV: Oblivion Bethesda Game Studios 2K Games, Bethesda Softworks
Tom Clancy's Splinter Cell: Double Agent Ubisoft Shanghai, Ubisoft Milan Ubisoft
Outstanding Achievement in Soundtrack
Guitar Hero II Harmonix RedOctane
FIFA 07 EA Canada Electronic Arts
Marc Ecko's Getting Up: Contents Under Pressure The Collective Atari
Scarface: The World Is Yours Radical Entertainment Sierra Entertainment
SingStar Rocks! London Studio Sony Computer Entertainment
2007
(11th)
Outstanding Achievement in Original Music Composition [36] [37]
BioShock 2K Boston , 2K Australia 2K Games
God of War II Santa Monica Studio Sony Computer Entertainment
Heavenly Sword Ninja Theory
Lair Factor 5
Uncharted: Drake's Fortune Naughty Dog
Outstanding Achievement in Soundtrack
Rock Band Harmonix MTV Games
BioShock 2K Boston, 2K Australia 2K Games
Guitar Hero III: Legends of Rock Neversoft Activision
SingStar Pop London Studio Sony Computer Entertainment
skate. EA Black Box Electronic Arts
2008
(12th)
Outstanding Achievement in Original Music Composition [38]
Metal Gear Solid 4: Guns of the Patriots Kojima Productions Konami
De Blob Blue Tongue Entertainment THQ
Dead Space EA Redwood Shores Electronic Arts
Fable II Lionhead Studios Microsoft Game Studios
World of Warcraft: Wrath of the Lich King Blizzard Entertainment Blizzard Entertainment
Outstanding Achievement in Soundtrack
Rock Band 2 Harmonix MTV Games
Guitar Hero World Tour Neversoft Activision
LittleBigPlanet Media Molecule Sony Computer Entertainment
MotorStorm: Pacific Rift Evolution Studios
SingStar PS3 Vol. 1 London Studio
2009
(13th)
Outstanding Achievement in Original Music Composition [39] [40]
Uncharted 2: Among Thieves Naughty Dog Sony Computer Entertainment
Assassin's Creed II Ubisoft Montreal Ubisoft
Batman: Arkham Asylum Rocksteady Studios Warner Bros. Interactive Entertainment
Call of Duty: Modern Warfare 2 Infinity Ward Activision
Flower Thatgamecompany Sony Computer Entertainment
Outstanding Achievement in Soundtrack
Brütal Legend Double Fine Productions Electronic Arts
DJ Hero Neversoft Activision
Skate 2 EA Black Box Electronic Arts
The Beatles: Rock Band Harmonix MTV Games

2010s

YearGameDeveloper(s)Publisher(s)Ref.
2010
(14th)
Outstanding Achievement in Original Music Composition [41] [42]
Heavy Rain Quantic Dream Sony Computer Entertainment
Assassin's Creed: Brotherhood Ubisoft Montreal Ubisoft
Fable III Lionhead Studios Microsoft Game Studios
StarCraft II: Wings of Liberty Blizzard Entertainment Blizzard Entertainment
World of Warcraft: Cataclysm
Outstanding Achievement in Soundtrack
Rock Band 3 Harmonix MTV Games
Dance Central Harmonix MTV Games
DJ Hero 2 FreeStyleGames Activision
Gran Turismo 5 Polyphony Digital Sony Computer Entertainment
2011
(15th)
Portal 2 Valve Valve [43] [44] [45]
Infamous 2 Sucker Punch Productions Sony Computer Entertainment
L.A. Noire Team Bondi Rockstar Games
LittleBigPlanet 2 Media Molecule Sony Computer Entertainment
Uncharted 3: Drake's Deception Naughty Dog
2012
(16th)
Journey Thatgamecompany Sony Computer Entertainment [46] [47]
Diablo III Blizzard Entertainment Blizzard Entertainment
Far Cry 3 Ubisoft Montreal Ubisoft
Mass Effect 3 BioWare Electronic Arts
World of Warcraft: Mists of Pandaria Blizzard Entertainment Blizzard Entertainment
2013
(17th)
BioShock Infinite Irrational Games 2K Games [48] [49]
Beyond: Two Souls Quantic Dream Sony Computer Entertainment
Puppeteer Japan Studio
Rain Acquire, Japan Studio
Rayman Legends Ubisoft Montpellier Ubisoft
2014
(18th)
Destiny Bungie Activision [50] [51]
Far Cry 4 Ubisoft Montreal Ubisoft
Lara Croft and the Temple of Osiris Crystal Dynamics Square Enix Europe
The Vanishing of Ethan Carter The Astronauts The Astronauts
Transistor Supergiant Games Supergiant Games
2015
(19th)
Ori and the Blind Forest Moon Studios Microsoft Studios [52] [53]
Batman: Arkham Knight Rocksteady Studios Warner Bros. Interactive Entertainment
Everybody's Gone to the Rapture The Chinese Room, Santa Monica Studio Sony Computer Entertainment
StarCraft II: Legacy of the Void Blizzard Entertainment Blizzard Entertainment
The Witcher 3: Wild Hunt CD Projekt Red CD Projekt
2016
(20th)
Doom id Software Bethesda Softworks [54] [55]
Abzû Giant Squid 505 Games
Battlefield 1 DICE Electronic Arts
The Last Guardian Japan Studio, GenDesign Sony Interactive Entertainment
Titanfall 2 Respawn Entertainment Electronic Arts
2017
(21st)
Cuphead Studio MDHRStudio MDHR [56] [57]
Call of Duty: WWII Sledgehammer Games Activision
Horizon Zero Dawn Guerrilla Games Sony Interactive Entertainment
Rime Tequila Works Grey Box
Wolfenstein II: The New Colossus MachineGames Bethesda Softworks
2018
(22nd)
God of War Santa Monica Studio Sony Interactive Entertainment [58] [59]
Detroit: Become Human Quantic Dream Sony Interactive Entertainment
Forgotton Anne ThroughLine Games Square Enix Collective
Marvel's Spider-Man Insomniac Games Sony Interactive Entertainment
Tetris Effect Monstars, ResonairEnhance Games
2019
(23rd)
Control Remedy Entertainment 505 Games [60] [61]
Arise: A Simple Story Piccolo Studio Techland
Erica Flavourworks Sony Interactive Entertainment
Golem Highwire Games Highwire Games
Mortal Kombat 11 NetherRealm Studios Warner Bros. Interactive Entertainment

2020s

YearGameDeveloper(s)Publisher(s)Ref.
2020
(24th)
Ghost of Tsushima Sucker Punch Productions Sony Interactive Entertainment [62] [63]
Carrion Phobia Game Studio Devolver Digital
Little Orpheus The Chinese Room Sumo Digital
Ori and the Will of the Wisps Moon Studios Xbox Game Studios
The Pathless Giant Squid Annapurna Interactive
2021
(25th)
Returnal Housemarque Sony Interactive Entertainment [64] [65]
Deathloop Arkane Studios Bethesda Softworks
It Takes Two Hazelight Studios Electronic Arts
Kena: Bridge of Spirits Ember LabEmber Lab
Psychonauts 2 Double Fine Productions Xbox Game Studios
2022
(26th)
God of War Ragnarök Santa Monica Studio Sony Interactive Entertainment [66] [67] [68]
A Plague Tale: Requiem Asobo Studio Focus Entertainment
Horizon Forbidden West Guerrilla Games Sony Interactive Entertainment
Metal: Hellsinger The Outsiders Funcom
Moss: Book II Polyarc Polyarc
2023
(27th)
Marvel's Spider-Man 2 Insomniac Games Sony Interactive Entertainment [69] [70]
[71] [72]
Alan Wake 2 Remedy Entertainment Epic Games
Diablo IV Blizzard Entertainment Blizzard Entertainment
Planet of Lana Wishfully Studios Thunderful Publishing
Star Wars Jedi: Survivor Respawn Entertainment Electronic Arts

Multiple nominations and wins

Developers and publishers

Sony has published the most finalists and winners. It also published the most finalists for Original Music Composition in a single year, with four in 2008. Sony and Electronic Arts are the only publishers to have published back-to-back winners for Original Music Composition. Sony has currently published the last four winners. RedOctane and MTV Games have both published back-to-back winners for Soundtrack. Harmonix has developed the most winners for Soundtrack, and has a four-year winning streak for the award. Electronic Art's former subsidiary EA Los Angeles [b] and Sony's Santa Monica Studio have developed the most winning titles for Original Music Composition. EA Los Angeles is the only developer that developed back-to-back winners for Original Music Composition. Blizzard Entertainment has developed the most finalists without having a single winner. Ubisoft has published the most finalists without a winner.

Franchises

Call of Duty , God of War , and Warcraft have the most nominations for Original Music Composition. Guitar Hero and Rock Band have the most nominations for Soundtrack, and have back-to-back wins for the category. Rock Band has garnered the most wins in the Soundtrack category. God of War and Medal of Honor have garnered the most wins for Original Music Composition with three each; the only other franchises with multiple wins for Original Music Composition are BioShock and PaRappa the Rapper [c] with two each. Medal of Honor is the only franchise with back-to-back wins for Original Music Composition. BioShock is the only game that is nominated for both Original Music Composition and Soundtrack, winning for the former. SSX is a finalist for Original Music Composition before the award for Soundtrack has been offered. LittleBigPlanet 2 is a finalist for Original Music Composition after the award for Soundtrack has no longer been offered. Despite their record-tying nomination counts, Call of Duty and Warcraft have never won the award for Original Music Composition.

Franchises
FranchisesNominationsWins
God of War 43
Rock Band 43
Medal of Honor 33
Guitar Hero [d] 62
BioShock 32
PaRappa the Rapper [c] 22
Fable 31
SSX 31
Uncharted 31
Marvel's Spider-Man 21
Ori21
Call of Duty 40
Warcraft 40
Batman 30
SingStar 30
Assassin's Creed 20
Diablo 20
The Elder Scrolls 20
Horizon 20
LittleBigPlanet 20
Skate 20
StarCraft 20
Tony Hawk's 20

Notes

  1. 1 2 Presented as Outstanding Achievement in Sound and Music.
  2. EA Los Angeles's first win was when they were called "DreamWorks Interactive".
  3. 1 2 Um Jammer Lammy is a follow-up, spin-off of PaRappa the Rapper .
  4. DJ Hero and DJ Hero 2 are spin-offs of Guitar Hero.

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<span class="mw-page-title-main">D.I.C.E. Awards</span> Annual video game award show

The D.I.C.E. Awards is an annual awards show in the video game industry, and commonly referred to as the video game equivalent of the Academy Awards. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and held during the AIAS' annual D.I.C.E. Summit in Las Vegas. "D.I.C.E." is a backronym for "Design Innovate Communicate Entertain". The D.I.C.E. Awards recognizes games, individuals, and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry.

The D.I.C.E. Award for Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. It is given in honor of "the single game, without regard to system or delivery mechanism, voted by the membership of the Academy of Interactive Arts & Sciences that best utilizes the chosen medium to entertain users". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Action Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles that "follow the gameplay from the prospective of the character that the player is controlling. These games feature heavy weapons use and/or involve characters engaged in combat while moving through a linear or open environment. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being GoldenEye 007 for console and Quake II for computer. There have been numerous mergers and additions of action-related games throughout the awards ceremony's history. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Call of Duty 4: Modern Warfare.

The D.I.C.E. Award for Adventure Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles in which "players are challenged with real-time action activities where timing, skill, and accuracy are necessary to succeed. Puzzle-solving, resource management and exploration often drive the quest oriented narrative rather than primarily combat mechanics". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console action games and computer games at the 1st Annual Interactive Achievement Awards in 1998 with the first winners being Final Fantasy VII for console and Blade Runner for computer. There have been numerous mergers and additions of adventure-related games throughout the history of the awards ceremony. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Super Mario Galaxy.

The D.I.C.E. Award for Sports Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games that "offer the user the opportunity to virtually reproduce a sporting experience: either a realistic portrayal of an actual sport or games that reproduce for the user experience of participating in an existing competitive sport". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being International Superstar Soccer 64 for console and FIFA: Road to World Cup 98 for computer. There have been numerous mergers and additions of sports-related games during the early years of the annual awards ceremony. The current version was established in 2006, with its winner being SSX on Tour.

The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally, there were separate awards for strategy games and simulation games, which simulate aspects of the real world.

The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.

The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally presented as Console Racing Game of the Year, with its first winner being Diddy Kong Racing, which was developed by Rare and published by Nintendo.

The D.I.C.E. Award for Fighting Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "titles that offer the use the virtual experience of controlling a character engaging in individual combat with another character usually from a fixed camera perspective. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally titled Console Fighting Game of the Year, before it was simplified to just Fighting Game of the Year. It is one of two categories, the other being Online Game of the Year, that is not limited to release within the calendar year but must be supported by significant new content.

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The D.I.C.E. Award for Outstanding Achievement in Audio Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in creating a unified audio experience. The quality of the individual sound effects, voice over, music, technology, and other audio elements will be considered in addition to the overall audio mix of the title". Creative/technical Academy members with expertise as a game designer, producer, audio designer, or musician are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Game Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the title that most effectively combines interactive and non-interactive elements to create a cohesive gameplay experience. Outstanding design is exemplified by balanced system design, cohesive mechanics that relate to overall aesthetic direction, level layout, challenge flow, progression elements, interface design, and social game mechanics. This award recognizes the Lead Designer or Design Director in architecting all elements into a unified design". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Story is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a game world — whether an original creation, one adapted from existing material, or an extension of an existing property which best exemplifies the coalescence of setting, character, and plot". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award. It was first offered at the 2nd Annual Interactive Achievement Awards, with its first winner being Pokémon Red and Blue.

The D.I.C.E. Award for Outstanding Achievement in Animation is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in bringing a character or characters to life. This award will consider the fluidity of movement, and interaction with the environment in addition to contextual realism ". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Character is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a memorable character within an interactive title. Outstanding character takes into consideration the marriage of voice acting and performance, character design and execution, and writing". All creative/technical members of the Academy are qualified to vote in this category, regardless of their field of expertise. There were originally separate awards for female and male characters, but eventually merged into one category at the 11th Annual Interactive Achievement Awards in 2008.

The D.I.C.E. Award for Mobile Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes a game "for a mobile device platform such as a mobile phone or tablet. These games demonstrate a skilled usage of the device's software and hardware features to offer a unique and addictive play experience. All game genres are eligible. Mobile platforms include, but are not limited to iOS or Android". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Outstanding Achievement in Game Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "the individual or small group of individuals who are responsible for directing and driving an interactive game and its team through a combination of skills that include vision, management execution, and game design to create a cohesive experience. This award recognizes the role of the creative director and game director - in guiding all elements of a title and shaping the final outcome of a game". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Outstanding Technical Achievement is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. The award "celebrates the highest level of technical achievement through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to artificial intelligence, physics, engine mechanics, and visual rendering". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

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