12th Annual Interactive Achievement Awards | |
---|---|
Date | February 19, 2009 |
Venue | Red Rock Casino, Resort & Spa |
Country | Las Vegas, Nevada, USA |
Hosted by | Jay Mohr |
Highlights | |
Most awards | LittleBigPlanet (8) |
Most nominations | Gears of War 2 LittleBigPlanet (10) |
Overall Game of the Year | LittleBigPlanet |
Hall of Fame | Bruce Shelley |
The 12th Annual Interactive Achievement Awards was the 12th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2008. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held at the Red Rock Casino, Resort & Spa in Las Vegas, Nevada on February 20, 2009 . It was also held as part of the Academy's 2009 D.I.C.E. Summit, and was hosted by stand-up comedian Jay Mohr. [1]
The award for "Outstanding Achievement in Game Direction" was introduced this year. Even though the award for "Outstanding Achievement in Game Design" was not listed in the rules & procedures for the 12th annual awards, there were still finalists named for the category. Separate awards for "Outstanding Achievement in Story" were offered for original material and adapted material. "Downloadable Game of the Year" was not offered this year. Finalists were named for "Fighting Game of the Year" and "Casual Game of the Year" this year. [2] [3]
Gears of War 2 and LittleBigPlanet were tied for the most nominations, with the latter winning the most awards, including "Overall Game of the Year". Sony Computer Entertainment was the most award-winning publisher. Electronic Arts had the most nominated and award-winning games. Spore won "Outstanding Achievement in Gameplay Engineering", while the mobile spin-off Spore Origins won "Cellular Game of the Year".
Bruce Shelley, creator of Age of Empires , was inducted into the Academy of Interactive Arts & Sciences Hall of Fame. [4]
Winners are listed first, highlighted in boldface, and indicated with a double dagger (‡). [5] [3] [6]
Console Game of the Year | Computer Game of the Year |
Outstanding Innovation in Gaming |
| |
Nominations | Games | Company |
---|---|---|
21 | 9 | Sony Computer Entertainment |
20 | 5 | Microsoft Game Studios |
18 | 11 | Electronic Arts |
12 | 7 | Nintendo |
11 | 6 | Ubisoft |
10 | 1 | Epic Games |
Media Molecule | ||
9 | 2 | Konami |
8 | 1 | Bethesda Game Studios |
Valve South | ||
7 | Kojima Productions | |
6 | Lionhead Studios | |
4 | 3 | Activision |
1 | Rockstar North | |
3 | 2 | Treyarch |
1 | Blizzard Entertainment | |
Harmonix | ||
Maxis | ||
MTV Games | ||
Level-5 | ||
2 | 2 | 2K Games |
Namco Bandai Games | ||
THQ | ||
1 | 2D Boy | |
Crystal Dynamics | ||
DICE | ||
Eidos Interactive | ||
Evolution Studios | ||
Intelligent Systems | ||
Midway Games | ||
Number None | ||
Ready at Dawn |
Awards | Game |
---|---|
8 | LittleBigPlanet |
2 | Dead Space |
Fallout 3 | |
Left 4 Dead |
Awards | Games | Company |
---|---|---|
9 | 2 | Sony Computer Entertainment |
8 | 7 | Electronic Arts |
1 | Media Molecule | |
2 | 2 | Nintendo |
1 | Bethesda Game Studios | |
Valve South |
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The D.I.C.E. Award for Outstanding Achievement in Art Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Audio Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in creating a unified audio experience. The quality of the individual sound effects, voice over, music, technology, and other audio elements will be considered in addition to the overall audio mix of the title". Creative/technical Academy members with expertise as a game designer, producer, audio designer, or musician are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Game Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the title that most effectively combines interactive and non-interactive elements to create a cohesive gameplay experience. Outstanding design is exemplified by balanced system design, cohesive mechanics that relate to overall aesthetic direction, level layout, challenge flow, progression elements, interface design, and social game mechanics. This award recognizes the Lead Designer or Design Director in architecting all elements into a unified design". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.
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