12th Annual Interactive Achievement Awards

Last updated
12th Annual Interactive Achievement Awards
DateFebruary 19, 2009 (2009-02-19)
Venue Red Rock Casino, Resort & Spa
Country Las Vegas, Nevada, USA
Hosted by Jay Mohr
Highlights
Most awards LittleBigPlanet (8)
Most nominations Gears of War 2
LittleBigPlanet (10)
Overall Game of the Year LittleBigPlanet
Hall of Fame Bruce Shelley
  11th  · D.I.C.E. Awards ·  13th  

The 12th Annual Interactive Achievement Awards is the 12th edition of the Interactive Achievement Awards, an annual awards event that honors the best games in the video game industry. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held at the Red Rock Casino, Resort & Spa in Las Vegas, Nevada on February 20, 2009. It was also held as part of the Academy's 2009 D.I.C.E. Summit, and was hosted by Jay Mohr. [1]

Contents

The award for "Outstanding Achievement in Game Direction" was introduced this year. Even though the award for "Outstanding Achievement in Game Design" was not listed in the rules & procedures for the 12th annual awards, there were still finalists named for the category. Separate awards for "Outstanding Achievement in Story" were offered for original material and adapted material. "Downloadable Game of the Year" was not offered this year. Finalists were named for "Fighting Game of the Year" and "Casual Game of the Year" this year. [2] [3]

Gears of War 2 and LittleBigPlanet were tied for the most nominations, with the latter winning the most awards, including "Overall Game of the Year". Sony Computer Entertainment was the most award-winning publisher. Electronic Arts had the most nominated and award-winning games. Spore won the "Outstanding Achievement in Gameplay Engineering", while the mobile spin-off, Spore Origins won "Cellular Game of the Year".

Bruce Shelley, creator of Age of Empires , was inducted into the Academy of Interactive Arts & Sciences Hall of Fame. [4]

Winners and Nominees

Winners are listed first, highlighted in boldface, and indicated with a double dagger (). [5] [3] [6]

Game of the Year Awards

Console Game of the Year
Computer Game of the Year
Outstanding Innovation in Gaming

Craft Awards

Genre Awards

Special Awards

Hall of Fame

Multiple nominations and awards

Multiple Nominations

Multiple awards

Games that received multiple awards
AwardsGame
8 LittleBigPlanet
2 Dead Space
Fallout 3
Left 4 Dead

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The D.I.C.E. Award for Outstanding Achievement in Art Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Audio Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in creating a unified audio experience. The quality of the individual sound effects, voice over, music, technology, and other audio elements will be considered in addition to the overall audio mix of the title". Creative/technical Academy members with expertise as a game designer, producer, audio designer, or musician are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Game Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the title that most effectively combines interactive and non-interactive elements to create a cohesive gameplay experience. Outstanding design is exemplified by balanced system design, cohesive mechanics that relate to overall aesthetic direction, level layout, challenge flow, progression elements, interface design, and social game mechanics. This award recognizes the Lead Designer or Design Director in architecting all elements into a unified design". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Story is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a game world — whether an original creation, one adapted from existing material, or an extension of an existing property which best exemplifies the coalescence of setting, character, and plot". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award. It was first offered at the 2nd Annual Interactive Achievement Awards, with its first winner being Pokémon Red and Blue.

The D.I.C.E. Award for Outstanding Achievement in Animation is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in bringing a character or characters to life. This award will consider the fluidity of movement, and interaction with the environment in addition to contextual realism ". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Original Music Composition is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in original musical composition for an interactive title. Both the quality of the score and the integration of the score into the title will be considered when determining the recipient of the award". Creative/technical Academy members with expertise as an audio designer or musician are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Character is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a memorable character within an interactive title. Outstanding character takes into consideration the marriage of voice acting and performance, character design and execution, and writing". All creative/technical members of the Academy are qualified to vote in this category, regardless of their field of expertise. There were originally separate awards for female and male characters, but eventually merged into one category at the 11th Annual Interactive Achievement Awards in 2008.

The D.I.C.E. Award for Outstanding Achievement in Game Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "the individual or small group of individuals who are responsible for directing and driving an interactive game and its team through a combination of skills that include vision, management execution, and game design to create a cohesive experience. This award recognizes the role of the creative director and game director - in guiding all elements of a title and shaping the final outcome of a game". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Outstanding Technical Achievement is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. The award "celebrates the highest level of technical achievement through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to artificial intelligence, physics, engine mechanics, and visual rendering". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

References

  1. "2009 D.I.C.E. Summit". GamesIndustry.biz. Game Network Limited. February 5, 2009. Retrieved 26 December 2022.
  2. "12th ANNUAL INTERACTIVE ACHIEVEMENT AWARDS RULES AND PROCEDURES" (PDF). Academy of Interactive Arts & Sciences. Archived from the original (PDF) on December 3, 2008. Retrieved 19 December 2023.
  3. 1 2 "Little Big Planet wins big at D.I.C.E." GameSpot. Retrieved 19 December 2023.
  4. "Academy of Interactive Arts & Sciences Special Awards". Academy of Interactive Arts & Sciences. Academy of Interactive Arts & Sciences. Retrieved 11 June 2022.
  5. Bramwell, Tom (February 23, 2009). "LittleBigPlanet cleans up at the AIAS awards". Eurogamer. Gamer Network Limited. Retrieved 16 October 2022.
  6. Totilo, Stephen. "Winners List For 12th Annual Interactive Achievement Awards". MTV. Viacom International. Retrieved 2 February 2024.