[[macOS]] (via [[TransGaming#Cider|Cider]])
[[Linux]] (via [[Wine (software)|Wine]])"}},"i":0}}]}" id="mwBA">2003 video game
Eve Online | |
---|---|
Developer(s) | CCP Games |
Publisher(s) | CCP Games |
Platform(s) | Microsoft Windows macOS (via Cider) Linux (via Wine) |
Release | |
Genre(s) | Space simulation Massively multiplayer online role-playing game |
Mode(s) | Multiplayer |
Eve Online is a player-driven persistent-world massively multiplayer online role-playing game set in a science fiction space setting. Since its release on May 6, 2003, the developer CCP Games has added a total of twenty-one expansions to the game. CCP provides expansions free of charge to its subscribers. [1] This article highlights the expansions and changes introduced to the game.
|
Release date: May, 2003
Release date: December 18, 2003, Castor was the first named content release, with one of the key features being the addition of the first special Tech 2 components and ships through research agents, and improvements and tweaks to the mission system launched in earlier patches. [2] During the pre- and post- Castor patch cycle Eve players saw the introduction of conquerable stations in 0.0 security (lawless space) systems, the introduction of the agent mission running system, and the introduction of various NPC agents to help players gain in-game currency and faction standing through missions, the EVE equivalent of quests in other MMO's.
Release date: November 17, 2004
Main features of Exodus were the introduction of alliances between corporations and the ability for said alliances to claim ownership of a lawless (0.0) solar systems via "player owned starbases.", which were also a major new feature in the patch. Deadspace complexes - areas in space guarded by hostile NPC's, with a chance of getting special loot - were also introduced in Exodus. [3]
Release date: June 29, 2005
Cold War Edition contained an extensive new tutorial sequence and a storyline background introduction. Introduced in Cold War were "COSMOS" constellations where in-space agents began giving out story-driven missions and unique rewards. The freighter and dreadnought capital ships, full-fledged player-owned "outposts," and improved NPC pirate factions improved alliance-based gameplay. [4] This expansion also added Unicode chat support, allowing communication in Asian, Cyrillic, and Greek languages.
Release date: December 16, 2005
Red Moon Rising was split off from the Revelations -expansions to maintain a more regular expansion schedule. In addition to various performance optimizations and tweaks, key features associated with the RMR expansion were the introduction of 39 new ships - most notably the introduction of the carrier, mothership, and Titans-class capital ships, the expansion of the COSMOS feature from the Cold War, and the addition of four new Asian-inspired bloodlines for players to choose from: The Achura for the Caldari State, Jin-Mei for the Gallente Federation, Khanid for the Amarr Empire and the Vherokior for the Minmatar Republic. [5]
Release date: November 29, 2006
Revelations were scheduled to be released in three parts under the codename "Kali". Major features of this expansion included an exploration system for scanning down various sites - combat, mining areas normally not visible, a proper contract system for trading or auctioning items, the replacement of the previous "Tech 2 research lottery" with the invention mechanic, ship customization with rigs, temporary combat boosters, and eight new regions of space to conquer. [6] [7] [8] [9]
Eve Voice was integrated as part of Revelations content patch 1.4, initially planned for release with Revelations II. Eve Voice is a voice over IP tool integrated into the Eve Online client, with software licensed by CCP from Vivox. [10]
Release date: June 19, 2007
Revelations II was the second of three expansions, designed to show the increased tensions between the empires within the game universe. Several new features were introduced; including a mechanism for overloading modules and area of effect bombs. several existing features have been extended including Level 5 agents, changes to sovereignty, starbases, outposts, and balancing changes to the Amarr race. Revelations II also changed the way new players start the game, in addition to new optional tutorials the existing tutorial has been shortened and refined, and players now start in a private dungeon to allow new players to get used to the controls in a protective environment. [11]
Release date: December 5, 2007 [12]
Trinity was the third of the "Kali" expansions. Its biggest changes were the update of the game's graphics engine and the addition of 5 new ship classes: Heavy Interdictors, Electronic Attack Ships, Black Ops, Marauders and Jump Freighters, capable of using the jump drive to travel through low security space without using stargates. [13] "Factional Warfare," a major addition to game mechanics, had been planned for this patch but was later announced that it would be included in a future patch, [14] along with Ambulation (walking in stations and Full Human Representation, announced on the Eve Online Fanfest 2007). From the release of Trinity until the Apocrypha expansion CCP offered two editions of the game client; Classic for users who could not run the new graphics content on their computer, and Premium for those with a Shader Model 3-capable graphics card. [15]
The initial launch version of the Trinity patch would under certain circumstances delete Windows XP's boot.ini file, thus rendering the operating system unbootable. [16] Six hours after the release of this faulty patch CCP fixed the issue. While the number of affected players is unknown, 215 had specifically asked CCP for assistance. [17]
Release date: June 10, 2008
Empyrean Age, previously named Kali 4, was the ninth expansion of Eve Online and the last one in the Kali tetralogy. [18] [19] [20] CCP included the Factional Warfare in this release. [18] [20] In this expansion, the in-game story played a key role and the situation in the game reflects events depicted in the novel of the same title by Tony Gonzales. [18] The expansion allowed both individual players and whole corporations to fight for the four major NPC Empires of New Eden and battle for control of regions of space. [18] [21]
Release date: November 11, 2008
The Quantum Rise expansion included features such as a new certificate system that allows verification of a player's proficiency in certain defined groups of skills by other players [22] and a medal system for awards by corporations. Industrial ships were rebalanced and optimized, with addition of the Orca-class ship, "a sub-capital logistical ship with a mining command focus." [23] The staged delivery of the expansion began with the recent implementation of new technology such as StacklessIO [24] and EVE64 [25] which upgraded the server hardware and streamlined communication between server and client to reduce lag. These improvements provide performance allowing for player vs. player battles with thousands of participants. Further hardware and software improvements are planned. [26] Other features of the expansion include further graphics updates as started in the Trinity expansion; the ability for players to group their vessels' weapons for easier interaction; [27] changes to autopilot routes and avoidance of player-defined solar systems. This patch also brought a controversial overhaul of the speed system. [28]
Release date: March 10, 2009
At Fanfest 2008 it was announced that instead of a six-month gap between expansions the subsequent expansion to Quantum Rise, Apocrypha, would be released on March 10, 2009. This expansion included a training queue, Tech 3 vessels, and exploration of uncharted space through unstable wormholes. [29] [30] Apocrypha has improved NPCs' artificial intelligence and has added a new NPC faction to the game, the Sleepers. [31]
Apocrypha 1.5 was released on August 20, 2009, and considered by CCP to be a mini-expansion. CCP felt that Apocrypha was released very early for a Summer expansion, and that they had enough content ready to go for it to be classified as more than a patch. [32] The new mini-expansion brought to EVE four more epic mission arcs, new rig sizes, specialized cargo bays for specific ships, and performance enhancements for their Factional Warfare.
Apocrypha ended official support for Linux operating systems.[ citation needed ]
Release date: December 1, 2009 [33]
The focus of Dominion, the 12th expansion, is an overhaul in the alliance warfare sovereignty mechanics. It also includes the introduction of pirate epic arcs, an artistic redesign of planets, and a social networking platform called COSMOS [33] (previously called New Eden). Dominion updates the In Game Browser (IGB) with Awesomium (a browser toolkit based on Chromium), allowing the IGB to behave more like a true browser and properly render HTML, javascript, and stylesheets. [34]
Release date: May 26, 2010
Tyrannis is the 13th expansion to EVE Online, and focuses heavily on planetary interaction. Players can take advantage of deposits of minerals and other raw materials found on the planets of EVE. To that end, they are given the ability to build infrastructure for harvesting, storage and processing of these materials.
The previously revealed out of game community site allowing players to interact, organize and communicate with each other through a regular web browser has been renamed EVE Gate. EVE Gate features EVE Mail, in and out of game calendars and contacts and updates for players, corporations and alliances. [35]
CCP added hundreds of new landmarks throughout New Eden. These are points in space connected to past storyline or player events. The landmarks show up in the overview, making them more apparent and accessible than before.
The Scorpion-class battleships received a graphical overhaul featuring improved quality textures, unique detailing for each model setting them apart from the other variations. The expansion also focuses on other optimizations and improvements throughout the game, such as reducing fleet lag and load handling.
Release Date: November 30, 2010
Incursion was announced on September 21, 2010. [36] The expansion featured the "escalating attacks of the deadly Sansha's Nation". Players can join public fleets and co-operate to repel the Sansha incursions, receiving bounties and earning loyalty rewards. Incursion also includes many improvements as suggested by the CSM, as well as hardware upgrades, software improvements, and new cluster components aimed at increasing game performance.
Additionally, the character creator was updated with CCP's Carbon character technology for new pilot portraits. Finally, CCP added a Sansha Mothership, the Revenant, Fighter-bombers, the Noctis salvaging vessel, improvements to NPCs and their AI, new loot and rewards, storyline events and a more dynamic and simplified system for Planetary Interaction. The web-based social networking platform, EVE Gate, and the official forums received updates in the Incursion expansion as well.
CCP released the Incursion expansion in three phases: a first-step patch with a collection of player-requested improvements on November 30, a second-step patch with hidden features before December 25, and a third-step patch that included key features of the expansion (Incarna Character Creator, Sansha Incursions) on January 18, 2011. CCP has stated that this method of implementation prevents numerous bugs from infiltrating the code, and the key features "will benefit greatly from an additional level of polish." [37]
During the second-step patch the learning skills were removed. Players were reimbursed in two ways, they got their invested skill points back which they then could redistribute to their liking or, when they hadn't already inserted the skill book, they got the NPC price back.
Release Date: June 21, 2011
Previously known as 'Ambulation' and 'Walking In Stations', the overall Incarna feature revolves around allowing players to leave their pods and walk around in their station HQ. Currently 'face-to-face' interactions with other pilots is not possible. This feature has been in development for the majority of the life of Eve. The first phase of Incarna was released on June 21. 2011. [38]
In the initial Incarna release all Captains Quarters were of Minmatar design. The captain's quarters are a private single player environment to introduce players to Incarna. As with the previous expansion (Incursion), this expansion will follow a segmented roll out. This allows for the testing of each major feature under the stress of the live server separately.
Incarna also included a major visual revamp of all turrets, mining lasers, tractor beams, and salvager's design and animation (including the firing animation). [38]
One of Incarna's changes, the introduction of the "Noble Exchange" (NeX) as an in-game market allowing players to buy vanity items, received a negative reaction from players and prompted in-game riots. [39] [40]
Release date: November 29, 2011
The Crucible expansion was introduced to refine the existing game aspects. New nebulae graphics, an improved UI, time dilation, and gameplay balancing were included in the expansion. CCP also added a line of third-tier battlecruisers, which can fit battleship weapons, and the remaining Captain's Quarters for the Amarr, Gallente, and Caldari races. In addition to this, the engine trail effect was reintroduced.
Release date: April 24, 2012 (Pre-Release background enhancements), May 22, 2012 (Full release)
The 2012 summer expansion was announced with the name "Inferno" on February 22. [41] Inferno brought a complete overhaul of the war declaration and factional warfare systems, the addition of 17 new modules and 3D models for missile launchers and missiles along with a mercenary marketplace, unified inventory, and graphical updates.
Release date: December 4, 2012
Retribution brought a revamped bounty system, a new "Crimewatch" system, added 4 new destroyer ships and a new mining frigate, re-balanced the frigate, cruiser, and destroyer ship roles, and improved enemy AI. The expansion also added a more fine tuned bounty hunting system for new Eden, featuring new wanted icons that overlaid on Character portraits, fleets could get paid for bounties and took off the restrictions of the Bounty office making them accessible any time. [42]
Release date: June 4, 2013
Odyssey revamped the exploration mechanics, added a new radial navigation tool for the UI, added new Navy Battlecruisers, rebalanced all Navy-issue class ships, moved ice belts into scannable anomalies, tweaked null sec manufacturing stations, added a security tag trade in a system where players can exchange security tags for security status, added a dual character training mechanic, added a jump-gate animation, along various visual and performance related improvements.
Release date: November 19, 2013
Rubicon brought major updates and changes to core game elements, the certificates system was overhauled along with the player login screen. New features included the addition of player owned high-sec customs offices, ghost sites, new hacking mechanics, warp acceleration changes, a new character selection screen, and Twitch streaming. The update is also the first step towards colonisation, as stated in CCP Seagull's vision. [43]
Release date: 30 September 2014 [44]
Release date: 27 April 2016 [45]
Citadel introduced Upwell structures (new player owned stations referred to as citadels [46] ), Force Auxiliaries (a new line of logistics themed capital ships), a rebalance of existing capital ships, new super-weapons for citadels and Titans, a unique citadel named the 'Palatine Keepstar', of which only one may exist in the game at any given time, and 'Recurring Opportunities' (a daily quest for bonus skill points feature, which has since been removed.). [47]
Citadel was the first major expansion to Eve Online since CCP made changes to its release cadence. [48]
Release date: 15 November 2016 [49]
Ascension introduced the Clone States, giving the game a freemium model. Two clone states (Alpha and Omega) were created with Alpha clones being able to play for free while Omega clones would use the same subscription model as before. Ascension also saw the addition of more Upwell structures with an industrial focus called 'Engineering Complexes. Ascension saw a multitude of other changes such as an improved new player experience (NPE), a new fleet system involving Command Bursts, the Fitting Simulator, balances to the Rorqual and Tactical Destroyers as well as a few graphics and UI changes. [50]
Release date: 24 October 2017 [51]
Lifeblood introduced new player-owned structures known as refineries, designed to replace current methods of moon mining and reaction processing as well as to form the new base of operations for resource processing activities. It also introduced massive changes to moon mining, the individual and corporate mining ledger system, and resource wars, a new mode of cooperative player versus environment gameplay.
Other minor additions included new types of NPC sites, several new pirate capital ships, and changes to alpha clone ships and equipment.
Release date: 29 May 2018 [52]
Into The Abyss added a new type of encounter in Eve Online called 'Abyssal Deadspace' along with new ships, weapons, and technologies. The update also featured improvements to the previously outdated UI and UX of Planetary Interaction. [53]
Release date: 13 November 2018 [54]
Onslaught introduced new Upwell anchorable structures for Cynosural Beacon, Cynosural jammer, and Jump Gates, replacing the previous POS-based structures. The update added new Triglavian destroyer and battlecruiser ships, and both cooperative and PvP Abyssal encounters were introduced.
Release date: 28 May 2019 [55]
Also known as The Triglavian Invasion, The Invasion would blur the lines between known space and Abyssal Deadspace showing that the systems that were affected by the invasion would exhibit strange environmental effects. The update added new Triglavian Tech II ships, New Mutaplasmids that would directly affect damage control units and assault damage, and Ancillary shield boosters and armor repairers. The update also featured a redesign to the Agency, put the EVE 64-Bit client to open beta, and added a balance to the War Declaration system.″ [56]
Release date: 26 November 2019 [57]
Invasion Chapter 2 continued the story arc revolving around the Triglavians which began in chapter 1. Players were allowed to choose sides during engagements between the Empires and the Triglavian Collective. The update added the Zirnitra Triglavian dreadnought class ship. This ship brought new skills that needed to be trained before it could be piloted by players. This chapter of the Invasion expansion also brought with it other new features too, including Shareable Bookmarks. This new addition allowed players to share specific locations in New Eden with alliance members and anyone else they choose, with control over access and duration. The Mimesis Implant set was also added to the Loyalty Points store.
Release date: 16 January 2020 [58]
This was the debut quadrant release for EVE Online, themed around PvP. The components of the quadrant were tied together, for example, only the ships affected by the heavy missile balance changes were allowed to enter sites that were part of the in-game Dragonaur Blitz event. The event was also used to introduce the Nirvana Faction Implants. Other in-game events during the quadrant, such as the Skilling Spree and Skilling is Just A Means, encouraged players to engage in PvP and PvE rewarding efforts with skill points. The Needlejack Filaments, capable of transporting a group of players into a random solar system, were reintroduced after their initial introduction as RDLF-09 Filaments during the 'Naughty or Nice' event. [59] The quadrant rounded out with the Loyalty to Low Sec update which included the frigate escape bay mechanic, allowing players whose battleship was destroyed to continue fighting via a frigate that was stored within the battleship. PvP was encouraged in low security space through increased loot drops and faster warp speeds, this event bridged into the second quadrant.
Release date: 26 May 2020 [60]
Release date: September 29, 2020 [61]
Release date: August 11, 2022 [62]
Frontlines feature in Factional Warfare concentrates battles on the borders of empires. These warzones have different operational states with varying rewards for participation in Faction Warfare. [63]
Release date: June 13, 2023 [64]
Release date: November 14, 2023 [65]
On May 6, 2014, at their yearly Fanfest convention, CCP announced the move from the current development cycle of two expansions per year, to ten expansions per year on a rapid release cycle of six weeks per expansion. [66] In September 2015, CCP announced that while the five-week release cycle would be maintained for content such as quality of life changes, ship balance changes, visual upgrades, new ship skins, and storyline developments, they would also be bringing back expansions:
An expansion will be a set of big, connected features that both make impactful change on EVE, and make a statement about what kind of game EVE is. Second, there won't be a fixed number of them per year, but rather we will announce when we have one in the making and what the main features are. [48]
In early 2020 CCP Games announced they would be splitting the EVE Online year into four quadrants. [67] Each quadrant would have an overarching theme associated with it that allowed for releases, events, offers, and more to exist within a given theme for that period of time. Each Quadrant would contain seasonal events, balance changes and game health improvements, permanent meta changes, challenges, and rewards that could be themed, for example, around a particular style of gameplay, or any aspect of EVE. The name of the first quadrant for 2020 was 'Fight or Flight' and was themed around PvP.
Ultima Online (UO) is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems.
World of Warcraft (WoW) is a 2004 massively multiplayer online role-playing (MMORPG) video game produced by Blizzard Entertainment. Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne. The game was announced in 2001, and was released for the 10th anniversary of the Warcraft franchise on November 23, 2004. Since launch, World of Warcraft has had ten major expansion packs: The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), Mists of Pandaria (2012), Warlords of Draenor (2014), Legion (2016), Battle for Azeroth (2018), Shadowlands (2020), Dragonflight (2022), and The War Within (2024). Two further expansions, Midnight and The Last Titan, were announced in 2023.
Eve Online is a space-based, persistent-world massively-multiplayer online role-playing game (MMORPG) developed and published by CCP Games. Players of Eve Online can participate in a number of in-game professions and activities, including mining, piracy, manufacturing, trading, exploration, and combat. The game contains a total of 7,800 star systems that can be visited by players.
Elite Dangerous is an online space flight simulation game developed and published by Frontier Developments. The player commands a spaceship and explores a realistic 1:1 scale, open-world representation of the Milky Way galaxy, with the gameplay being open-ended. The game is the first in the series to attempt massively multiplayer gameplay, with players' actions affecting the narrative story of the game's persistent universe, while also retaining a single-player mode. Elite Dangerous is the fourth game in the Elite video game series. It is the sequel to Frontier: First Encounters, released in 1995, becoming the top selling game for Christmas of that Year.
X3: Reunion is a single-player space trading and combat video game developed by Egosoft and published by Deep Silver. It is the third installment in the X series and the sequel to X2: The Threat (2003), which in turn followed X: Beyond the Frontier (1999). X3: Reunion was released originally for Windows in 2005. The game was later ported to Mac OS X and Linux.
CCP ehf., doing business as CCP Games, is an Icelandic video game developer based in Reykjavík. Novator Partners and General Catalyst had previously collectively owned a majority stake in the company, and in September 2018, CCP was acquired by South Korean video game publisher Pearl Abyss for US$425 million. CCP Games is best known for developing Eve Online, which was released in 2003 and has since been maintained.
Galactic Civilizations II: Dread Lords is a 4X turn-based strategy by Stardock for Microsoft Windows. It is the sequel to the 2003 game, Galactic Civilizations, and was released at retail and on Stardock's online subscription service, TotalGaming.net, on February 21, 2006. An expansion, Dark Avatar, was released in February 2007. A second expansion, Twilight of the Arnor, was released in April 2008.
Sins of a Solar Empire is a 2008 science fiction real-time strategy video game developed by Ironclad Games and published by Stardock Entertainment for Microsoft Windows operating systems. It is a real-time strategy (RTS) game that incorporates some elements from 4X games; its makers describe it as "RT4X". Players are given control of a spacefaring empire in the distant future, and are tasked with conquering star systems using military, economic and diplomatic means.
X3: Terran Conflict is a space trading and combat simulator by German developer Egosoft, part of their X series of games. Described as a stand-alone game, based on X3: Reunion, it boasts new plot lines, features and assets. It was first released in October 2008 for the European market and Steam.
World of Warcraft (WoW), is set in a fictional universe, with its primary setting being the planet of Azeroth. The first expansion, The Burning Crusade, introduced a second planet, Outland. Wrath of the Lich King expanded upon Azeroth and added Northrend, the frigid northern continent of Azeroth, while the next expansion, and Cataclysm, drastically changed various other continents by destroying some and unveiling new ones. The next expansion, Mists of Pandaria, added Pandaria, the southern continent previously hidden behind a perennial mist cover. Warlords of Draenor introduced the planet of Draenor, a version of Outland in a different timeline before its partial destruction. The Legion expansion took adventurers to the Broken Isles, an island chain near the Maelstrom in the middle of the Great Sea, and the damaged planet Argus, the headquarters of the Burning Legion. The seventh expansion, Battle for Azeroth, added two new island continents to the center of Azeroth: Kul Tiras and Zandalar. The latest expansion, Shadowlands, introduced the eponymous Shadowlands, a realm composed of five major zones: Bastion, Maldraxxus, Ardenweald, Revendreth, and the Maw.
Anno 1404, known as Dawn of Discovery in North America, is a city-building and economic simulation game with real-time strategy elements, part of the Anno series. Released in 2009, it was developed by Related Designs, produced by Blue Byte, and published by Ubisoft. Anno 1404 is the sequel to Anno 1701 and is followed by the futuristic sequel Anno 2070. Though the game centers on a series of fictional events, the overall concept of the storyline is based upon real life aspects of medieval and renaissance history such as the Crusades, advancements in gothic architecture, construction of cathedrals, and hanseatic trade involving the rise of patrician merchants and early forms of capitalism.
Star Wars: The Old Republic is a massively multiplayer online role-playing game (MMORPG) based in the Star Wars universe. Developed by BioWare Austin and a supplemental team at BioWare Edmonton, the game was announced on October 21, 2008. The video game was released for the Microsoft Windows platform on December 20, 2011 in North America and part of Europe. It was released in Oceania and Asia on March 1, 2012.
Eon was a full-color print magazine devoted to CCP Games' massively-multiplayer online sci-fi game Eve Online. The magazine was launched in October 2005 and discontinued in 2013 after 30 issues. Eon was produced by MMM Publishing under license from CCP Games and sold via the Eve Online website. The magazine was distributed to more than 80 countries worldwide. Eon was the first magazine worldwide that could only be bought on the internet.
Darkfall was a massively multiplayer online role-playing game (MMORPG) developed by Aventurine SA that combined real-time action and strategy in a fantasy setting. The game featured unrestricted PvP, full looting, a large, dynamic game world, and a player-skill dependent combat system free of the class and level systems that typify most MMORPGs. Darkfall had a 3D world environment and contained mild violence. The official Darkfall servers were closed on 15 November 2012.
Dust 514 was a free-to-play first-person shooter video game, developed by CCP Shanghai and published by CCP Games and Sony Computer Entertainment for the PlayStation 3. Dust 514 took place in New Eden and was directly connected to CCP's game Eve Online. There was direct interaction between the two; player actions in one game affected the political, economic, legal, environmental, and social status of the other. The two games were officially connected on January 10, 2013 in preparation for the open beta on January 22. The full game was released worldwide on May 14, 2013. While previews of the game were highly positive, the full game received a mixed reception upon its initial release. It received constant updates and hotfixes after release. The game was shut down on May 30, 2016.
The Xbox system software is the operating system developed exclusively for Microsoft's Xbox home video game consoles. Across the four generations of Xbox consoles, the software has been based on a version of Microsoft Windows and incorporating DirectX features optimized for the home consoles. The user interface, the Xbox Dashboard, provides access to games, media players, and applications, and integrates with the Xbox network for online functionality.
Eve: Valkyrie was a multiplayer dogfighting shooter game set in the Eve Online universe that was designed to use virtual reality headset technology. Originally launched for Microsoft Windows for use with the Oculus Rift virtual reality headset, CCP Games had announced they plan to enable cross-platform play between the three major VR systems: the Oculus Rift, the HTC Vive, and the PlayStation VR. Released in March 2016, the game had two game mode options: Chronicles could be played in single player, while Combat allowed eight by eight combat PvP missions. Reviews generally criticized the limited plot and limitations of single player mode, although the described "arcade experience" was praised for having intuitive controls and "exhilarating" dogfighting features, with PC Powerplay dubbing it "arguably the best VR experience currently available for the [Oculus Rift] platform."
Stellaris is a 4X grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. The game is highly inspired by the works of Stanisław Lem and contains numerous references to his works.
World of Darkness, also known as World of Darkness Online, was a massively multiplayer online role-playing game (MMORPG) in development by CCP Games from 2006 until its cancellation in 2014. It was based on the World of Darkness series of tabletop role-playing games by White Wolf Publishing.
Nine full expansion packs for the massively multiplayer online role-playing game Ultima Online have been released. The first, Ultima Online: The Second Age, arrived in 1998. The most recent expansion pack is Ultima Online: Time of Legends (2015).
{{cite web}}
: CS1 maint: numeric names: authors list (link){{cite web}}
: CS1 maint: numeric names: authors list (link){{cite web}}
: CS1 maint: numeric names: authors list (link)