Vivox

Last updated

Vivox, Inc.
Company type Subsidiary
Industry Video games, Voip
Founded2005;19 years ago (2005)
Headquarters Framingham, Massachusetts, United States
Key people
Rob Seaver (CEO)
Number of employees
40+
Parent Unity [1]
Website www.unity.com/products/vivox/

Vivox Inc. is an American communications company that manages communication services in the form of integrated voice chat, Instant Messaging (IM) to online games, virtual worlds and other online communities. It is headquartered in Framingham, Massachusetts.

Contents

History

Vivox was founded by Jeff Pulver in 2005. [2] On September 19, 2005, Vivox announced they had received $6 million in venture capital funding from Canaan Partners and GrandBanks Capital. [3]

On November 13, 2007, Vivox announced they had secured $7.8 million in Series B financing. This funding was led by Benchmark Capital and supported by existing investors Canaan Partners and GrandBanks Capital. With the support of Benchmark Capital, former CEO of JAMDAT Mobile, Mitch Lasky, was added to the Vivox board of directors. [4]

On February 2, 2010, Vivox announced that they had raised $6.8 Million in funding for their Series C funding. The round was led by IDG Ventures and included follow-on investments from existing investors, Benchmark Capital, Canaan Partners and GrandBanks Capital. In addition, IDG Ventures managing director Phil Sanderson joined the Vivox Board.[ citation needed ]

On January 29, 2019, Unity acquired Vivox for an undisclosed amount. [5]

Major announcements

On May 10, 2006, CCP Games and Vivox announced that EVE Online players would have real-time, in-game voice communication as the result of an agreement between the two companies. Vivox provided CCP with an integrated solution that allows players to speak with each other in-game, and create audio conference channels for their gang, corporation or alliance. [6]

On February 27, 2007, Vivox announced a partnership with Linden Lab and that they would provide integrated voice communications to the Second Life Grid. This included spatial audio that allows residents to hear each other based on their positions. This technology was licensed by DiamondWare Technologies. [7]

During the 2008 Game Developers Conference in San Francisco, California, Vivox announced a partnership with Sony Online Entertainment. [8] The agreement between the two companies brought integrated voice chat into all existing and planned SOE products including SOE's out of game communication application, Station Launcher. [8] SOE games that use Vivox Voice include EverQuest, APB, EverQuest 2, Star Wars Galaxies, and Planetside 2.

On May 13, 2008, Vivox and NCsoft announced a partnership that would bring voice to the NCsoft player community. [9]

On September 16, 2008, it was announced that Vivox would provide voice technology for 38 Studios' upcoming MMO. [10]

On March 24, 2009, Vivox and Real Time Worlds declared that Vivox would provide a voice for Real Time Worlds' MMO, APB. Vivox's spatial 3D voice technology was also included within the game. [11]

Vivox provided its software for Epic Games' Fortnite Battle Royale on the Nintendo Switch (Vivox was already used by the game across other platforms), which otherwise lacked a voice chat function without using the Nintendo Switch Online companion phone app. Vivox's software provided a direct voice chat solution (not requiring the mobile app) that also supports cross-platform communications. Vivox announced in February 2019 it will provide its software development kit for Switch voice chat so that other games can take advantage of this approach. [12]

Controversy

Vivox has encountered backlash from the Linux community for encouraging game developers to drop Linux support, rather than making their software compatible with Linux. A developer for Alderon Games, working on the MMO dinosaur game Path of Titans, received this reply from Vivox when they asked about paying them to add Linux support:

"Have you considered eliminating Linux from your platforms? It might not be worth the cost to roll your own solution as evidenced by the amount of publishers and developers that use us. We don't have anything that is going to work in your use case, and wish you the best of luck with TS, but if you decide it's not worth the trouble to support what will likely be the smallest user base for your project, we're here to help. I'm going to close out this ticket but if you need anything else, please let me know." [13]

Integrations

Online games and virtual worlds

Known integrations of Vivox's communications platform in online games and virtual worlds.

CompanyProductStatus
505 Games Hawken Live
Ammobox StudiosEximius: Seize the FrontlineLive
Bethesda Game Studios [14] Fallout 76 Live
Bigpoint Games [15] Bigpoint N/A (TBD)
Black Matter Hell Let Loose Live
Blizzard Entertainment Overwatch Live
En Masse Entertainment

(formerly Bluehole Interactive)

PlayerUnknown's Battlegrounds Live
En Masse Entertainment

(formerly Bluehole Interactive)

TERA N/A (TBD)
CCP Games [16] EVE Online Live
CCP Games Dust 514 Live
Cryptic Studios Neverwinter Live
Cryptic Studios Star Trek Online Live
Crytek Hunt: Showdown Live
Crytek Warface N/A (TBD)
CyberSports [17] Football Superstars Live
Daybreak Game Company [8] DC Universe Online Live
Daybreak Game Company EverQuest Live
Daybreak Game Company EverQuest II Live
Daybreak Game Company H1Z1: Just Survive Live
Daybreak Game Company H1Z1: King of the Kill Live
Daybreak Game Company PlanetSide 2 Live
Electronic Arts [18] Command & Conquer 4 Live
Epic Games Fortnite Live (Voice chat on Nintendo Switch only)
Epic Games Paragon N/A (TBD)
Epic Games Unreal Engine N/A (TBD)
Epic Games Unreal Tournament N/A (TBD)
EXBOStalcraftLive
Gaia Online [19] zOMG! Removed
Gaijin Entertainment War Thunder Live
Grey Box Dreadnought N/A (TBD)
Hi-Rez Studios [20] Global Agenda Live
Hi-Rez Studios Paladins Live
Hi-Rez Studios Smite Live
Icarus Studios [21] Fallen Earth Live
IMVU [22] IMVU Removed [23]
Kinetic Games [24] Phasmophobia Live
Krafton PUBG Live
Linden Lab [25] Second Life Live
Lucky VR Inc.PokerStars VRLive
Mail.ru Allods Online N/A (TBD)
Mail.ru Skyforge N/A (TBD)
Metaversum [26] Twinity Live
Motiga Gigantic N/A (TBD)
Nexon Corporation [27] Combat Arms Removed [28]
Nexon War Rock N/A
Obsidian Entertainment Armored Warfare N/A (TBD)
Other Ocean Project WinterLive
PanzerdogTacticool
Perfect World Arc ClientLive
Piranha Games MechWarrior Online Removed
Red Duck Alliance of Valiant Arms N/A (TBD)
Red DuckMetro ConflictN/A (TBD)
Reloaded Productions APB: All Points Bulletin Early Release
Riot Games League of Legends Live
Riot Games Valorant Live
Runewaker Entertainment [29] Runes of Magic Live
Siege Camp (Formerly Clapfoot) Foxhole Live
VOID Interactive Ready or Not Live
Ubisoft Montreal Rainbow Six Siege Live
Wargaming World of Tanks since 0.7.5
Wargaming World of Warships Live
Wizards of the Coast [30] Dungeons & Dragons Insider N/A (TBD)
ZeniMax Online Studios The Elder Scrolls Online Live

Middleware platforms

Known middleware integrations of Vivox's communications platform.

CompanyProduct
BigWorld Technology [31] BigWorld Technology Suite
Icarus Studios [32] Icarus Developer Tools Suite
Monumental Games [33] Monumental Technology Suite
Multiverse Network [34] [35] Multiverse Platform
Simutronics [26] HeroEngine

Other products

C3 - Command, Control, Communicate

C3 is a standalone voice-over-Internet-Protocol (VoIP) client where computer users are able to connect and speak with fellow computer users. C3 allows users to chat both through text and voice by creating chat channels with a maximum capacity of 100 users in each channel.[ citation needed ]

The target audience of C3 is gamers who can use the software to communicate with other gamers among the same guild, team, clan, etc. on an online multiplayer game (MMO). Voice communication allows for players to use teamwork to their advantage while creating a sense of online community. [36]

See also

Related Research Articles

A massively multiplayer online game is an online video game with a large number of players to interact in the same online game world. MMOs usually feature a huge, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.

<span class="mw-page-title-main">NCSoft</span> South Korea-based video game developer and publisher

NCSoft Corporation is a South Korean video game developer and publisher headquartered in Pangyo, Seongnam, South Korea, primarily known for the distribution of massively multiplayer online role-playing games such as Lineage and Guild Wars.

<i>City of Heroes</i> 2004 video game

City of Heroes (CoH) is a massively multiplayer online role-playing game originally created by Cryptic Studios prior to the IP’s acquisition by NCSoft. Previously developed by the now-defunct Paragon Studios, it is currently developed by Homecoming Servers under a limited license from NCSoft. The game was launched in North America on April 28, 2004, and in Europe by NCsoft Europe on February 4, 2005, with English, German and French servers. In the game, players created super-powered player characters that could team up with others to complete missions and fight criminals belonging to various gangs and organizations in the fictional Paragon City.

Cryptic Studios is an American video game developer specializing in massively multiplayer online role-playing games. It is headquartered in Los Gatos, California, and was a wholly owned Perfect World subsidiary, and is now owned by Embracer Group through its subsidiary DECA Games.

<span class="mw-page-title-main">Havok (software)</span> Video game middleware

Havok is a middleware software suite developed by the Irish company Havok. Havok provides physics engine, navigation, and cloth simulation components that can be integrated into video game engines.

Scott Jennings, also known as Lum the Mad, is an American commentator on MMORPG games. He is best known for creating a website, The Rantings of Lum The Mad, a pioneer blog, which existed from 1998 to 2001, when Jennings was hired by MMO developer Mythic Entertainment, where he remained until 2006.

<span class="mw-page-title-main">NetDevil</span> American video game developer

NetDevil Ltd. was an American developer of massively multiplayer online games, based in Louisville, Colorado and owned by Gazillion Entertainment.

<span class="mw-page-title-main">Xfire</span> Instant messaging service and game server browser

Xfire was a proprietary freeware instant messaging service for gamers that also served as a game server browser with various other features. It was available for Microsoft Windows. Xfire was originally developed by Ultimate Arena based in Menlo Park, California.

<i>APB: All Points Bulletin</i> 2010 video game

APB: All Points Bulletin is an open world multiplayer online video game for Microsoft Windows developed by Realtime Worlds and acquired by Reloaded Productions, which is part of the GamersFirst company. Little Orbit acquired GamersFirst in 2018 and is now in charge of the game's development. Based in urban sprawls and featuring two factions, Enforcers and the Criminals, players can form sub-groups in either faction and carry out missions. The game design was led by David Jones. It was released in 2010 in North America and Europe.

<span class="mw-page-title-main">Unity (game engine)</span> Cross-platform video game and simulation engine

Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console, augmented reality, and virtual reality platforms. It is particularly popular for iOS and Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development.

The history of massively multiplayer online games spans over thirty years and hundreds of massively multiplayer online games (MMOG) titles. The origin and influence on MMO games stems from MUDs, Dungeons & Dragons (D&D) and earlier social games.

<i>Champions Online</i> 2009 video game

Champions Online is a free-to-play superhero-themed massively multiplayer online role-playing game (MMORPG) developed by Cryptic Studios. The game is based on the Champions license and its ruleset is loosely based on the HERO System The Game has been released on Steam and Microsoft Windows.

HeroEngine is a 3D game engine and server technology platform originally developed by Simutronics Corporation specifically for building MMO-style games. At first developed for the company's own game Hero's Journey, the engine won multiple awards at tradeshows, and has since been licensed by other companies such as BioWare Austin.

Riot Sydney is an Australian software company, formed in 2002 by John De Margheriti. It was the developer of BigWorld, a middleware development tool suite for creating massively multiplayer online games (MMO) and virtual worlds. It was the first company that developed a middleware platform for the MMO market. In 2007, BigWorld was recognised by the UK's Develop magazine as an industry leader.

<span class="mw-page-title-main">Unity Technologies</span> American software developer

Unity Software Inc. is an American video game software development company based in San Francisco. It was founded in Denmark in 2004 as Over the Edge Entertainment and changed its name in 2007. Unity Technologies is best known for the development of Unity, a licensed game engine used to create video games and other applications.

<span class="mw-page-title-main">Spacetime Studios</span> Games development studio

Spacetime Studios (STS) is a games development studio, based in Austin, Texas. Founded in 2005 by a small group of PC MMO game developers. The start-up was created with the aim to create Sci-Fi MMOs for the PC market.

<i>Star Legends: The Blackstar Chronicles</i> 2011 video game

Star Legends: The Blackstar Chronicles is a 3D mobile MMO by Spacetime Studios, creators of the popular iOS & Android app: Pocket Legends.

<span class="mw-page-title-main">Trion Worlds</span> American video game developer

Trion Worlds was an American video game developer. It focused primarily on MMOs, particularly of the MMORPG and MMORTS genres. The company was founded in 2006 by Lars Buttler and Jon Van Caneghem, who had each previously worked for NCSoft and left in 2009 to join Electronic Arts.

<span class="mw-page-title-main">Carbine Studios</span> American video game developer

Carbine Studios, Inc. was a video game developer and subsidiary of NCSOFT, founded in 2005 by former members of Blizzard Entertainment. They were the developers of the online role-playing game WildStar.

<span class="mw-page-title-main">Starr Long</span> American game developer

Starr McAuley Long is an American game developer, a long time collaborator with Richard Garriott at the companies Origin Systems (1992–2000), Destination Games (2000–2008), and Portalarium (2013–present). In 1997, Long was the original director of the early graphical multiplayer game Ultima Online, and from 2008–2013 he was executive producer at The Walt Disney Company, where he created and managed several educational games and apps for Club Penguin and the Disney Connected Learning platform. In early 2008, he was listed as one of the Top 20 Most Influential People in the MMO industry. In 2013, he again partnered with Garriott at Portalarium, where they began working on a new game Shroud of the Avatar.

References

  1. "Unity Technologies Acquires Vivox, Provider of the World's Best Game Voice and Text Chat Services". January 29, 2019.
  2. Viscarolasaga, Efrain (September 19, 2005). "VON founder launches VoIP venture: Vivox". The Business Journals. Retrieved December 8, 2022.
  3. Matney, Lucas (January 29, 2019). "Unity acquires Vivox, which powers voice chat in Fortnite and League of Legends". TechCrunch. Retrieved January 13, 2023.
  4. "Benchmark Capital joins Vivox in 7.8 million USD deal". Engadget. Retrieved January 13, 2023.
  5. Technologies, Unity. "Unity Technologies Acquires Vivox, Provider of the World's Best Game Voice and Text Chat Services". unity.com. Retrieved January 13, 2023.
  6. CCP. "Press Releases". EVE Online. Retrieved May 30, 2010.
  7. "Vivox". Vivox. February 27, 2007. Retrieved May 30, 2010.
  8. 1 2 3 "Vivox Press Release February 20, 2008: Ma Bell, Meet Joe Gamer: Sony Online Entertainment Ushers in New Era of Voice Chat for Online Games with Powerful Suite of Communication Services" . Retrieved March 4, 2008.
  9. "News – NCsoft, Vivox Partner For Voice Middleware Deal". Gamasutra. May 13, 2008. Retrieved May 30, 2010.
  10. "Vivox to Provide Voice Technology for 38 Studios' Upcoming Online Entertainment Experience". 38studios.com. September 16, 2008. Retrieved May 30, 2010.
  11. "All Points Bulletin – Vivox Adds Voice to APB". MMORPG.com. Retrieved May 30, 2010.
  12. Gartenburg, Chaim (February 5, 2019). "Switch games are finally getting proper voice chat thanks to Vivox". The Verge . Retrieved February 6, 2019.
  13. Dawe, Liam (May 1, 2019). "After suggesting a developer drop Linux support, Vivox have released a statement". GamingOnLinux . Retrieved April 26, 2020.
  14. "Fallout 76 May Be the Sandbox MMO We've Been Waiting For". MMORPG.com. November 5, 2018. Retrieved February 10, 2021.
  15. "BigPoint, Vivox Games Announces Voice Chat on Social Games". Socialtimes.com. February 10, 2010. Retrieved May 30, 2010.
  16. "Vivox Press Release May 10, 2006: Eve Online Screams with Vivox Real-Time Voice Technology" . Retrieved October 29, 2007.
  17. "Vivox Press Release June 10, 2008: CyberSports Ltd. Scores with Voice from Vivox" . Retrieved June 13, 2008.
  18. "Vivox, Bringer of Voice to Virtual Worlds, Strikes Major Deal with Electronic Arts". Xconomy. September 15, 2009. Retrieved May 30, 2010.
  19. "'zOMG!' Adds Vivox Voice Chat". Worthplaying. October 19, 2009. Retrieved May 30, 2010.
  20. "Global Agenda to feature Vivox voice integration". Massively. November 10, 2009. Retrieved May 30, 2010.
  21. "Vivox Press Release September 5, 2006: Vivox Gives Voice to the Battle for Fallen Earth" . Retrieved October 30, 2007.
  22. "IMVU Adds Voice From Vivox". Virtual Worlds News. March 11, 2010. Retrieved May 30, 2010.
  23. "Notice regarding removal of voice chat feature". IMVU. March 4, 2011. Retrieved January 16, 2012.
  24. "Steam :: Phasmophobia :: Photo Deletion and Vivox | Minor Update v0.10.1.0". store.steampowered.com. August 13, 2024. Retrieved August 14, 2024.
  25. "Vivox Press Release February 27, 2007: Vivox Gives Voice to Second Life". Archived from the original on April 29, 2016. Retrieved October 29, 2007.
  26. 1 2 "Vivox Press Release February 13, 2008: Metaversum, Simutronics & Stratics Select Vivox for Integrated Voice" . Retrieved February 13, 2008.
  27. "[Content Update] Patch Notes 11/25, New Map, Specialist, and more!". Archived from the original on January 26, 2010. Retrieved November 26, 2009.
  28. "Vivox Removal". Archived from the original on February 18, 2015. Retrieved February 18, 2015.
  29. "'Runes of Magic' Integrates Vivox Voice Chat". Worthplaying. March 8, 2010. Retrieved May 30, 2010.
  30. "Vivox Press Release August 21, 2007: Vivox Powers Voice Chat for Wizards of the Coast's New Dungeons & Dragons Insider" . Retrieved October 29, 2007.
  31. "Vivox Press Release September 5, 2006: Vivox and BigWord Pty Ltd Announce Partnership" . Retrieved October 30, 2007.
  32. "Vivox Press Release June 5, 2007: Icarus Studios Selects Vivox to Deliver Voice to 3D Online Worlds" . Retrieved October 30, 2007.
  33. "Vivox Press Release May 8, 2007: Monumental Games Chooses Vivox to Deliver Proven and Scalable Voice to MMOG Customers" . Retrieved October 30, 2007.
  34. "Vivox Press Release April 1, 2008: Multiverse Selects Vivox to Deliver Voice to Virtual World Developers" . Retrieved April 1, 2008.
  35. "Gamasutra Product News April 1, 2008: Multiverse Adds Vivox To Virtual World Platform" . Retrieved April 1, 2008.
  36. Hamilton, Kirk. "Good News: Online Games Are Getting Less Obnoxious" . Retrieved August 24, 2015.