Star Wars Galaxies

Last updated

Star Wars Galaxies
Star Wars Galaxies Box Art.jpg
Cover art
Developer(s) Sony Online Entertainment
Publisher(s) LucasArts
Director(s) Raph Koster
Producer(s) John Donham
Designer(s) Cinco Barnes
Programmer(s) Jeff Grills
Artist(s) Jake Rodgers
Composer(s) Anna Karney
Platform(s) Microsoft Windows
Release
  • NA: 26 June 2003
  • EU: 7 November 2003
  • JP: 23 December 2004
  • AU: 2006
Genre(s) Massively multiplayer online role-playing
Mode(s) Multiplayer

Star Wars Galaxies (Galaxies) was a Star Wars- themed massively multiplayer online role-playing game (MMORPG) for Microsoft Windows, developed by Sony Online Entertainment (SOE) and published by LucasArts. [1]

Contents

The open world Star Wars game was released in stores on 26 June 2003. [2] Galaxies spawned several expansions and updates through 2005. [3]

The servers shut down on 15 December 2011 [4] due to contract expiration. [5] There are several private emulator projects in various stages of development that intend to allow users to experience Galaxies in different incarnations of the game's existence. [6] [7] [8] [9]

Gameplay

Races and Character Creation

The ten species that were available to players included: Human, Twi'lek, Zabrak, Wookiee, Trandoshan, Rodian, Mon Calamari, Bothan, Sullustan and Ithorian.

Players could hire Entertainers to change their appearance in-game, with even more options than those available at creation. Many visual aspects of a character were changeable after character creation except species and gender.

In-Game Professions

Before the New Game Enhancements (commonly referred to as the "NGE"), players had access to 34 professions, with six basic professions: Artisan, Brawler, Entertainer, Marksman, Medic, and Scout. There were a total of 24 advanced professions.

Each profession had advanced tier options, including hybrids that combined traits of two professions. Each profession consisted of a tree-like structure of skills, with a single Novice level, four independent branches with four levels, and a Master level which required completion of all four branches. Characters purchased these skills with experience points gained through a related activity. After the NGE, the developers added nine new professions: Jedi, Bounty Hunter, Smuggler, Commando, Spy, Officer, Medic, Entertainer, and Trader. Progress in these professions was divided into three separate experience source groups: combat, crafting, and entertaining. In addition to these professions, a character could also pursue three optional side professions: Pilot, Chronicler, and Politician.

Players could specialize in three different areas of their primary professions by selecting "expertise" options, including Beast Mastery (BM). The Trader profession shared not only BM expertise but also general expertise. All professions could specialize through expertise and items. The only role requiring a single profession was healer.

Spacecrafts

The Jump to Lightspeed expansion made individual ships attainable by players for the first time. This allowed players to acquire and pilot ships of various sizes. Ships ranged in size from fighter crafts to gunships with up to three decks. This gave players the option between space-based or planet-based gameplay.

Combat

Each character and creature possessed three "pools" (called Health, Action, and Mind; or "HAM") that represented his or her physical and mental reserves. When any one of those pools was fully depleted, the character would faint. Combat required the player to carefully manage his or her actions to avoid depleting a pool.

With the NGE, ground combat was changed to real-time and similar to a first-person shooter. The player would aim a targeting reticule and left-click the mouse to fire. Auto-aim and auto-fire features were available, but players who eschewed those options were rewarded with an increased chance of maximum damage. As characters' levels increased, they gained access to additional combat abilities called "specials" which were activated by the right mouse button or by accessing the ability on a toolbar. In addition to providing high-damage attacks, specials were also used to heal, buff, debuff, and crowd control enemies. Players gained the ability to use more powerful weapons as they advanced in level. Players also earned "Expertise Points" as they leveled up, which were used to advance their professions. The player could allot 45 points to various abilities and attributes, from weapons specialties to healing and armor proficiency. Once a character reached level 90, they would gain access to collaborative "Heroic" missions. The five heroic missions were: Tusken Invasion, IG88, Axkva Min, Imperial Star Destroyer, and Exar Kun.

In-Game Economy, Infrastructure, and Political Structure

Characters could erect, own, and decorate a variety of communal, personal, and governmental buildings. These buildings, when grouped, could be organized into cities. Players held elections via ballot box for Mayor. Elected mayors granted city members permission to place structures within the city. Elections were held every three weeks. If another player wished to run for mayor, they would add their name to the ballot box to run against the incumbent. As cities grew in population, they became eligible to add services and facilities such as vehicle repair garages, shuttle ports, cloning facilities, hospitals, cantinas, and garden displays. They could show up on planet maps alongside canonical cities such as Theed and Mos Eisley.

The gameplay design aimed towards realistic social institutions like a dynamic virtual economy and other real-life social phenomena like a complicated division of labor. In this virtual economy, players were responsible for creating many in-game items including blasters, starships, clothing, armor, food, housing, furniture and even a wide variety of droids. According to Star Wars Galaxies and the Division of Labor, [10] the division of labor in Star Wars Galaxies produced in-game results similar to those in real life.

Setting

The game events were set following the destruction of the Death Star in Episode IV: A New Hope , but before the beginning of The Empire Strikes Back .

The game launched with 10 planets: Tatooine, Naboo, Corellia, Talus, Rori, Dantooine, Lok, Yavin 4, the Forest Moon of Endor, and Dathomir. The paid expansions added Kashyyyk and Mustafar. [11] [12] There were 12 space zones, encompassing approximately 3400 cubic kilometers of navigable space. Nine space zones were associated with one or more of the playable planets, but Kessel, Ord Mantell, and Deep Space were solely used for space gameplay and player-versus-player combat. The planet Hoth was added in November 2008, but could only be explored during the events of the Battle of Echo Base.

Notable Characters and Locations

Players could meet many characters from the main and expanded universe of Star Wars.

The main characters include: Luke Skywalker, Han Solo, Princess Leia Organa, Darth Vader, Chewbacca, Emperor Palpatine, Admiral Ackbar, Jan Dodonna, Boba Fett, Jabba, Borvo the Hutt, Bib Fortuna, Salacious Crumb, General Otto, Captain Panaka (appears as Colonel Panaka), Max Rebo, Wedge Antilles, Gavyn Sykes, Watto, Boss Nass, Grand Inquisitor Ja'ce Yiaso, the "reincarnation" of General Grievous as NK-Necrosis, Taga Olak, Jefa Bowa, and the Force ghost of Obi-Wan Kenobi.

Other characters and locations that players could visit within the game include: R2-D2, C-3PO, their escape pod on Tatooine, the Naboo Royal Palace, the abandoned Rebel bases on Dantooine and Yavin 4, Ewoks, and Rancors.

Production

The game was announced in 2000, when LucasArts Entertainment began a partnership with EverQuest creators Verant Interactive Inc. and Sony Online Entertainment to create a massively multiplayer Star Wars online role-playing game. [1] [13] The announcement included an expected release date of 2001 and that the game would take place during the original trilogy era.

On 17 May 2001, before the game went into public beta testing, the first expansion's development was announced. [14] The release date of the base game was delayed to the second half of 2002. The creators announced a staggered released schedule for the space-based gameplay [15] A new official website was also released on the same day. It included screenshots, movies, an updated frequently-asked questions section, concept art, development team member's profiles, features about the game, and a forum. [16] The site reached 100,001 users by December 2001. [17] Throughout the next year, new content would be posted on the website. This content included information on species and locations, new images and movies of game elements, and 360-degree QuickTime VR panoramas of different in-game locations.

The closed beta test began in July 2002. [18] SOE shared information about the game on the website as the beta progressed. [19] LucasArts also stated in 2002 that both the Xbox [20] and PlayStation 2 [21] would get a version of the game; however, both versions were cancelled.

The game was intended to be released on 15 April 2003. [22] [23] The creators announced on 20 December 2002, that the base game of Galaxies would be called An Empire Divided and that the game's online community had grown to over 400,000 users since its inception in November 2000. At the time, this represented one of the largest ever fan communities amassed for any game prior to retail availability. [22]

Release and continued development

The base game, titled Star Wars Galaxies: An Empire Divided, was released on 26 June 2003, in the US and on 7 November 2003, in Europe. A localized version for the Japanese market was published by EA Japan on 23 December 2004. Japanese acceptance of the game was low, and in November 2005 the servers were shut down and existing accounts migrated to US servers.

Server closures

On 16 September 2009, SOE informed all current and past account holders of the forthcoming closure of 12 servers (galaxies): Corbantis, Europe-Infinity, Intrepid, Kauri, Kettemoor, Lowca, Naritus, Scylla, Tarquinas, Tempest, Valcyn and Wanderhome. Character creation on these servers was disabled on 15 September 2009, with the final closure of the servers on 15 October 2009. Players with characters on the affected servers were offered free character transfer to one of the 13 remaining servers.

Hacking incident

On 3 May 2011, SOE issued a press release stating that all SOE had been isolated from the Internet, due to massive and widespread security infiltrations of various games, servers, and databases. Security teams (and the FBI) were called. Initial reports indicated personal data and of 20-30 million customers outside of the United States from 2007 had potentially been compromised. [24] On 14 May 2011, SOE declared data was safe and reopened all servers. SOE offered a free 30-day membership for established members, an in-game decoration, and a 1:1 ratio of days lost.

Closure

On 24 June 2011, SOE and LucasArts announced that they had mutually agreed to shut down Galaxies on 15 December 2011. [25] According to the SOE announcement, "If you are an active subscriber in good standing as of September 15, 2011, then you can play for free for the final months. Players wishing to play through the end of the game and participate in the galaxy-ending event planned for the last week of live service in December will need to re-activate or join the game on or before September 15. No new or reactivated accounts will be accepted after September 15, 2011." [26]

On 15 December 2011, at 9:01 PM Pacific time, the servers of Star Wars Galaxies shut down, disconnecting those still playing and preventing entry into the game. The final five hours were broadcast in a live stream by Giant Bomb, with Kotaku reporting events as they happened. The final in-game events included a final player versus player finale between the Galactic Empire and The Rebels, as well as an appearance from the Force Ghost of Obi-Wan Kenobi as depicted in The Empire Strikes Back and Return of the Jedi . [27] [28]

Reception and subscriptions

In the United States, Star Wars Galaxies: An Empire Divided sold 370,000 copies ($16.1 million) by August 2006, after its release in June 2003. It was the country's 43rd best-selling computer game between January 2000 and August 2006. Combined sales of all Star Wars Galaxies-related games released between January 2000 and August 2006 had reached 720,000 units in the United States. [31]

Reviews for the initial launch of the game in 2003 were mostly positive. The game was praised for its graphics, [32] [33] [34] use of the movie soundtracks, massive world size, character customization, creative creature ecology, complex skill system, player economy interdependencies, and its sandbox approach. Reviewers criticized the overwhelming complexity of the game, combat imbalances of the professions, bugginess, and lack of quest content. [35]

The first player to unlock a 'Jedi slot' did so on 7 November 2003, [36] four months after the release of the game. Players criticized SOE for the substantial time commitment to unlock a Jedi, penalties for in-game death of a Jedi character (permanent character death after three in-game deaths), and monotonous game play required to acquire the Jedi. [37] Developers responded by changing the penalty for death to skill loss in January 2004 [38] and creating a quest system to unlock the character. [39] [40]

Media outlets criticized the changes of the "Combat Upgrade" [41] [42] while subscription cancellations rose. [43] After the New Game Enhancements were implemented in November 2005, [44] various media outlets criticized the reduced depth and complexity of the game. [45] John Smedley, president of Sony Online Entertainment, defended the decision claiming it necessary to revamp the game in order to reverse the deterioration they were seeing in the subscriber base. [46] SOE offered refunds on the Trials of Obi-Wan expansion due to it being released two days before the New Game Enhancement was announced. [47] [48] [49]

Subscriber numbers were originally expected to exceed 1,000,000. [50] In August 2005, SOE reported that they had sold 1,000,000 boxed copies of the game. [51] In early 2006, unconfirmed reports showed that only 10,363 subscribers were playing on a particular Friday night, but Smedley denied that subscriptions had fallen this low. [52]

In an online interview with Reddit in July 2012, John Smedley admitted to "stupid decisions" regarding Galaxies' combat upgrade and new gaming enhancement policies. [53] He acknowledged player led emulator projects seeking to restore a free-to-play Galaxies circa April 2005, Publish 14.1, pre-Combat Upgrade, such as the SWGEmu project or Project SWG. [53]

Legacy

Expansions

Jump to Lightspeed

This first expansion, Jump to Lightspeed, was released on 27 October 2004. In many ways, this is the spiritual successor to the hit LucasArt's space combat flight simulation game Star Wars: X-Wing vs. TIE Fighter , as the theme, interface and objectives are quite similar.

The reviews for the first expansion, Jump to Lightspeed, praised the new space combat but criticized the base game for its lack of sufficient improvement. [54]

Rage of the Wookiees

The second expansion, Episode III Rage of the Wookiees, was announced on 9 March 2005, and released on 5 May 2005. It added the Wookiee planet of Kashyyyk and its corresponding space sector. Kashyyyk is different from the previous 10 planets: rather than being 16 square kilometers of openly navigable area, it is divided into a small central area with several instanced "dungeon" areas. Other content added in this expansion included: the ability to add cybernetic limbs to a character, resource mining in space, quests for two new creature mounts, and three new starships. A substantial portion of the content for this expansion was adapted from the film Star Wars: Episode III – Revenge of the Sith which was released to theaters in the U.S. on 19 May 2005, two weeks after the expansion release.

Customers who purchased the expansion also received a limited-edition Varactyl pet as a player mount. Rage of the Wookiees expansion also added a few quests, one allowed the player to obtain a pet Bolotaur after going through several tasks. The Bolotaur is similar to the Veractyl but larger and brown.

The reviews for the second expansion, Rage of the Wookiees, lauded the new quest content for current subscribers, but lamented the combat gameplay updates and the continued bugginess of the game. [55]

Trials of Obi-Wan

The third expansion, Star Wars Galaxies: Trials of Obi-Wan, was announced on 19 August 2005, and released on 1 November 2005. This expansion added the ground planet of Mustafar to the game. Like the previous expansion, the content is related to Revenge of the Sith, which was released to DVD on the same day as the expansion was released. Additional content, including the presence of the droid HK-47, is based on the Knights of the Old Republic games.

One week after its release, the character development process was revamped through the New Game Enhancements (NGE). This led to a number of players demanding their money back for the expansion. After a week or two of protests, Sony offered refunds to anyone who asked for it, but many players left the game.

SWG July 2005.jpg
Star Wars Galaxies after the Combat Upgrade
SWG June 2007.jpg
Star Wars Galaxies after the NGE

Star Wars Galaxies compilations

On top of the expansions, SOE released several compilations of their games:

Star Wars Galaxies - The Total Experience
This pack included the original Star Wars Galaxies (An Empire Divided), Jump to Lightspeed and the Rage of the Wookiees expansion packs. Customers who bought this pack also received a BARC speeder as a gift.
Star Wars Galaxies - Starter Kit
The kit was the first version of the New Game Enhancement (NGE). It contained An Empire Divided and Jump to Lightspeed. Customers who bought this pack also received an X-wing or TIE fighter instant transport vehicle as a gift. [56]
Star Wars Galaxies - The Complete Online Adventures
This included the original game with the first three expansion packs, a DVD of never-before released bonus features, a slide show of more than 800 pieces of Star Wars Galaxies concept art, screenshots, excerpts from the popular From Pencil to Pixel book that chronicles the art of Star Wars Galaxies and interviews with the producers, and all the cinematic trailers for the game. It also included an exclusive in-game item for use while playing: a personal AT-RT vehicle as seen in Revenge of the Sith . [57] This version was the first to be released in Australia, instead of An Empire Divided.[ citation needed ]
Star Wars Galaxies - The Complete Online Adventures Premium Digital Download
This included An Empire Divided, Jump to Lightspeed, Rage of the Wookiees, Trials of Obi-Wan, and players who purchase it also receive a bonus instant travel vehicle, the Queen Amidala Transport Ship and an AT-RT walker. No disc media is provided as it is an Internet download, which later came with a Queen Amidala Transport Ship (one per character), a General Grievous Wheel Bike, a Double seated Bike for the player and a friend (one per character), a Lava Flea mount (one per account), an Underground Mustafar Bunker player house (one per account), an AT-RT walker mount (one per account), a Varactyl mount (one per account).[ citation needed ]

Novelization

Star Wars Galaxies: The Ruins of Dantooine is a novel based in part on places and events in the game. It was authored by Voronica Whitney-Robinson and Haden Blackman, the LucasArts producer of the game. [58] It was released in December 2003. [59]

Trading Card Game

On 27 August 2008, following the success of SOE's Legends of Norrath , LucasArts and SOE released Champions of the Force, an online trading card game based on Galaxies. In the game, players could collect, battle, and trade with each other they could also buy new cards and get in-game items. Over one hundred cards were created for players to find and play against others with new artwork featured on each card.

Emulation

In 2004, the SWGEmu project was founded with the intention of re-creating the Pre-Combat Upgrade version of Galaxies from scratch through emulation. [60] The goal of SWGEmu is to emulate the game to its entirety as it was on the live servers through patch 14.1. [61] [62] In 2020, the SWGEmu project announced it was near completion of the base game (colloquially referred to as version 1.0). [63] [64] They also announced that Jump to Lightspeed may no longer be included in version 1.0 due to the complexities of implementing the system. [65] SWGEmu is an open source project distributed under the GNU Affero General Public License. The server code base, known as Core3, has been open source since before 2010, allowing for volunteers to easily contribute to its development. In 2019, SWGEmu also open sourced its engine, known as Engine3. [66] Because SWGEmu is open source, any members are able to easily launch their own server for their own community. There are several community-ran servers which develop content beyond the 14.1 publish goal of SWGEmu, such as Awakening, Dark Rebellion, Empire in Flames, Infinity and Reckoning. Other projects like CUEmu look to use SWGEmu's Core3 code base to emulate the publish 15 era of Galaxies, also known as the Combat Upgrade.

In 2011, after SOE announced the intention of shutting down Star Wars Galaxies, Project SWG was founded to emulate the NGE version of Star Wars Galaxies. [67] Project SWG has not been as objectively successful as SWGEmu and has undergone multiple refactors of their code since conception. Their current server, Holocore, is still under development by a small team and is several years away from completion. [68]

Both SWGEmu and Project SWG are regarded as the primary emulation projects for Galaxies with other communities utilizing their source code to run their own server, sometimes contributing specific code to create their own content or by using shared content from resources such as ModTheGalaxy, a game modification distribution forum. Some player-made tools created while Galaxies was live, such as SWGCraft and GalaxyHarvester, and are running with connections to hosted servers.[ citation needed ]

Source code leak

In 2013, a former SOE employee leaked a copy of the 2010 production release source code for the Galaxies client, server, 3rd party libraries, and development tools to a few former players involved with the NGE Galaxies emulator Project SWG. The code was later leaked beyond its intended recipients and made available online. [69]

Related Research Articles

<span class="mw-page-title-main">Lucasfilm Games</span> American video game producer

Lucasfilm Games is an American video game licensor and a subsidiary of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a larger 1990 reorganization of the Lucasfilm divisions, the video game development division was grouped and rebranded as part of LucasArts. LucasArts became known for its line of adventure games based on its SCUMM engine in the 1990s, including Maniac Mansion, the Monkey Island series, and several Indiana Jones titles. A number of influential game developers were alumni of LucasArts from this period, including Brian Moriarty, Tim Schafer, Ron Gilbert, and Dave Grossman. Later, as Lucasfilm regained control over its licensing over the Star Wars franchise, LucasArts produced numerous action-based Star Wars titles in the late 1990s and early 2000s, while dropping adventure game development due to waning interest in the genre.

<i>Star Wars Jedi Knight II: Jedi Outcast</i> 2002 video game

Star Wars Jedi Knight II: Jedi Outcast is a 2002 first- and third-person shooter video game developed by Raven Software for Windows and Mac OS. Westlake Interactive ported the game to Mac OS X, while the Xbox and GameCube versions were ported by Vicarious Visions; most versions were published by Activision and LucasArts, with only the Mac OS version published by Aspyr. The game is a sequel to 1997's Star Wars Jedi Knight: Dark Forces II, and the third main installment in the Star Wars: Jedi Knight series. The single-player campaign, set in the fictional Star Wars expanded universe two years after the Mysteries of the Sith expansion for Dark Forces II, follows returning protagonist Kyle Katarn, a mercenary working for the New Republic and former Jedi who cut his connection to the Force. Katarn must return to his Jedi ways to stop a branch of the Imperial Remnant led by the Dark Jedi Desann from empowering their army with the Force.

<i>Star Wars Holiday Special</i> 1978 American television special

The Star Wars Holiday Special is an American television special originally broadcast by CBS on November 17, 1978. It is set in the universe of the sci-fi-based Star Wars media franchise. Directed by Steve Binder, it was the first Star Wars spin-off film, set between the events of the original film and the then-unreleased sequel The Empire Strikes Back (1980). It stars the main cast of the original Star Wars and introduces the character of Boba Fett, who appeared in later films.

<span class="mw-page-title-main">Daybreak Game Company</span> American video game developer

Daybreak Game Company LLC is an American video game developer based in San Diego. The company was founded in December 1997 as Sony Online Entertainment, a subsidiary of Sony Computer Entertainment, but was spun off to an independent investor in February 2015 and renamed Daybreak Game Company. On December 1, 2020, Daybreak Game Company entered into an agreement to be acquired by Enad Global 7.

<i>EverQuest II</i> 2004 video game

EverQuest II is a 3D fantasy massively multiplayer online role-playing game (MMORPG) originally developed and published by Sony Online Entertainment for Microsoft Windows PCs and released in November 2004. It is the sequel to the original EverQuest, released five years earlier, and features updated graphics and more streamlined gameplay compared to the previous entry, as well as an abundance of voice acting with contributions from actors such as Christopher Lee and Heather Graham. In February 2015, Sony Online Entertainment's parent corporation Sony Computer Entertainment sold it to investment company Inception Acquisitions, where it continues to develop and publish the game under its new name, Daybreak Game Company.

<i>Star Wars: Galactic Battlegrounds</i> 2001 video game

Star Wars: Galactic Battlegrounds is a real-time strategy video game set in the Star Wars universe. It was developed by LucasArts. It was released in November 2001. An expansion pack, Clone Campaigns, was released on May 14, 2002, adding two new factions and campaigns. Later that year, both Galactic Battlegrounds and Clone Campaigns were released in a box set, Star Wars: Galactic Battlegrounds Saga.

<i>Star Wars</i> video games Video games based on the Star Wars franchise

Over one hundred video games based on the Star Wars franchise have been released, dating back to some of the earliest home consoles. Some are based directly on films while others rely heavily on the Star Wars Expanded Universe.

<i>Star Wars: Battlefront II</i> (2005 video game) 2005 action shooter video game

Star Wars: Battlefront II is a 2005 first and third-person shooter video game based on the Star Wars film franchise. Developed by Pandemic Studios and published by LucasArts, it is a sequel to 2004's Star Wars: Battlefront and the second installment in the Star Wars: Battlefront series. The game was released in PAL regions on October 28, 2005, on the PlayStation 2, PlayStation Portable (PSP), Microsoft Windows, and Xbox platforms, and in North America on November 1 of the same year. It was released on the PlayStation Store on October 20, 2009, for download on the PSP. The PSP version was developed by Savage Entertainment.

Characters of the <i>Star Wars: Knights of the Old Republic</i> series

The video games Star Wars: Knights of the Old Republic (2003) and Star Wars Knights of the Old Republic II: The Sith Lords (2004) features a large cast of characters noted for its diversity and is the subject of significant discussion from gaming magazines and websites.

<i>Star Wars: Rogue Squadron</i> 1998 video game

Star Wars: Rogue Squadron is an arcade-style flight action game co-developed by Factor 5 and LucasArts. The first of three games in the Rogue Squadron series, it was published by LucasArts and Nintendo and released for Microsoft Windows and Nintendo 64 in December 1998. The game's story was influenced by the Star Wars: X-wing – Rogue Squadron comics and is set in the fictional Star Wars galaxy, taking place primarily between events in the films Star Wars and The Empire Strikes Back. The player controls Luke Skywalker, commander of the elite X-wing pilots known as Rogue Squadron. As the game progresses, Skywalker and Rogue Squadron fight the Galactic Empire in 16 missions across various planets.

<i>Star Wars Galaxies: Jump to Lightspeed</i> 2004 video game

Star Wars Galaxies: Jump to Lightspeed was the first expansion to the massively multiplayer online role-playing game Star Wars Galaxies released on October 27, 2004. The expansion added space-based content to the basic, "ground-based" game, along with the option to create characters of the Sullustan and Ithorian species. Characters are allowed to choose one of three piloting professions, each one based on the character's Galactic Civil War faction—Rebel, Imperial, or Freelance, leading them to be either opposed to or allied with Grand Inquisitor Ja'ce Yiaso. This profession is separate from the character's ground profession, although earning experience points in space will also give the character experience points toward a ground combat profession. Customers who pre-ordered the expansion received a limited-edition Flash Speeder as an untradeable player mount.

<i>Star Wars: The Force Unleashed</i> 2008 video game

Star Wars: The Force Unleashed is a 2008 action-adventure game developed and published by LucasArts, and part of The Force Unleashed multimedia project. It was initially developed for the PlayStation 2, PlayStation 3, Wii, and Xbox 360 consoles and on iOS, second-generation N-Gage, Nintendo DS, PlayStation Portable, and Java-equipped mobile phone handhelds. The game was released in North America on September 16, 2008, in Australia and Southeast Asia on September 17, and in Europe on September 19. LucasArts released downloadable content for the PlayStation 3 and Xbox 360 consoles. An Ultimate Sith Edition of the game, containing both new and previously released downloadable content, was released in November 2009, and later ported to Mac OS X and Windows. An enhanced remaster of the Wii version, developed by Aspyr, was released for the Nintendo Switch on April 20, 2022.

Star Wars: Battlefront is a series of first- and third-person shooter video games based on the Star Wars franchise. Players take the role of characters from the franchise in either of two opposing factions in different time periods of the Star Wars universe. The series was launched in 2004 by LucasArts with Star Wars: Battlefront, developed by Pandemic Studios for LucasArts. The game received positive reviews and sold well. In 2005 Pandemic developed a sequel, Star Wars: Battlefront II, which was also critically and commercially successful.

<i>Star Wars: Knights of the Old Republic</i> Video game series

Star Wars: Knights of the Old Republic (KOTOR) is a media franchise of space opera role-playing video games created and developed by BioWare, which have seen releases on the original Xbox, Xbox 360, Microsoft Windows, OS X, Xbox One, Xbox Series X/S, IOS, Android and Nintendo Switch. The franchise takes place in the fictional universe of Star Wars by George Lucas.

Star Wars: Jedi Knight is a series of first- and third-person shooter video games set in the fictional Star Wars expanded universe. The series focuses primarily on Kyle Katarn, a former Imperial officer who becomes a mercenary working for the Rebel Alliance, and later a Jedi and instructor at Luke Skywalker's Jedi Academy. While the first game is set a year after the events of A New Hope, the sequels take place in the decade following Return of the Jedi.

<i>Star Wars: The Old Republic</i> 2011 video game

Star Wars: The Old Republic is a massively multiplayer online role-playing game (MMORPG) based in the Star Wars universe. Developed by BioWare Austin and a supplemental team at BioWare Edmonton, the game was announced on October 21, 2008. The video game was released for the Microsoft Windows platform on December 20, 2011 in North America and part of Europe. It was released in Oceania and Asia on March 1, 2012.

<i>Star Wars: Battlefront</i> (2004 video game) 2004 action shooter video game

Star Wars: Battlefront is a 2004 first and third-person shooter video game based on the Star Wars film franchise. Developed by Pandemic Studios and published by LucasArts, it is the first installment in the Star Wars: Battlefront series. It was released in September 2004 for PlayStation 2, Xbox and Windows to coincide the release of the Star Wars Trilogy DVD set. Aspyr released a Mac OS X port in July 2005, and a cellular phone version, Star Wars Battlefront Mobile, was released on November 1, 2005.

<i>Star Wars: Flight of the Falcon</i> 2003 video game

Star Wars: Flight of the Falcon is a 3D first-person shooter video game developed by British company Pocket Studios and published by THQ for the Game Boy Advance in 2003. Based on the events of the original Star Wars trilogy of films, the game allows the player to pilot various space ships in the battles against the antagonistic Galactic Empire. The story follows the pilots of the space ship Millennium Falcon, Han Solo and his Wookiee co-pilot Chewbacca, as they help save the galaxy from the Empire's forces.

References

  1. 1 2 "LucasArts, Verant, And Sony Online Entertainment Join Forces In Massively Multiplayer Online Star Wars Game". LucasArts. 16 March 2000. Archived from the original on 22 March 2007. Retrieved 23 March 2007.
  2. "Star Wars Galaxies: A Brief History". MMO Folklorist. 5 January 2023. Retrieved 10 October 2024.
  3. Vitka, William (11 February 2009). "Mailbag: Star Wars Galaxies". CBS News. Archived from the original on 2 October 2013. Retrieved 28 November 2012.
  4. "Star Wars Galaxies MMORPG to close this year'". The Daily Telegraph. London. 27 June 2011. Archived from the original on 1 July 2011. Retrieved 5 July 2011.
  5. "Online game Star Wars Galaxies set to close". BBC News. 27 June 2011. Retrieved 31 October 2023.
  6. "Star Wars Galaxies Is Dead, But These People Are Keeping It Alive". Kotaku. 13 September 2016. Retrieved 31 October 2023.
  7. Contributor, Steven Messner; Messner, Steven (30 December 2015). "How Players Revived Star Wars Galaxies And EverQuest". Rock, Paper, Shotgun. Retrieved 31 October 2023.{{cite news}}: |last= has generic name (help)
  8. Shirey, J. Brodie (14 September 2022). "Star Wars Galaxies' Impressive Fan Restoration Project Adds Mustafar". ScreenRant. Retrieved 31 October 2023.
  9. Murray, Sean (31 January 2022). "Star Wars Galaxies Gets Resurrected After More Than A Decade". TheGamer. Retrieved 31 October 2023.
  10. "Star Wars Galaxies and the Division of Labor". Swg.mrap.info. Archived from the original on 15 October 2011. Retrieved 28 November 2012.
  11. Star Wars - Star Wars News about the saga Archived April 20, 2016, at the Wayback Machine
  12. "Star Wars Galaxies: Trials of Obi-Wan". IGN. Archived from the original on 7 February 2006. Retrieved 28 November 2012.
  13. "Star Wars Online Announced: Three heavy hitters announce what could be one of the biggest games of all times". IGN. 16 March 2000. Archived from the original on 11 March 2002. Retrieved 24 March 2007.
  14. "LucasArts Announces Space-Based Expansion For Star Wars Galaxies Online Game Series". LucasArts. 17 May 2001. Archived from the original on 23 July 2007. Retrieved 24 March 2007.
  15. "Star Wars Galaxies Expansion Announced". IGN. 17 May 2001. Archived from the original on 11 March 2002. Retrieved 24 March 2007.
  16. "Star Wars Galaxies Site Goes Live: A new website for the Star Wars strategy game is up and running". IGN. 17 May 2001. Archived from the original on 21 October 2002. Retrieved 24 March 2007.
  17. "Star Wars Galaxies Official Web Site Surpasses 100,000 Registered Users". LucasArts. 17 December 2001. Archived from the original on 12 September 2007. Retrieved 24 March 2007.
  18. "Galaxies Beta". IGN. 3 May 2002. Archived from the original on 4 August 2002. Retrieved 24 March 2007.
  19. "Star Wars Galaxies Site Update". IGN. 16 December 2002. Archived from the original on 19 December 2002. Retrieved 24 March 2007.
  20. "Galaxies on Xbox". IGN. 20 May 2002. Archived from the original on 10 June 2002. Retrieved 24 March 2007.
  21. "Star Wars Galaxies On PS2". IGN. 20 May 2002. Archived from the original on 25 August 2006. Retrieved 24 March 2007.
  22. 1 2 "LucasArts Confirms April 15, 2003, Release For Star Wars Galaxies: An Empire Divided". LucasArts. 20 December 2002. Archived from the original on 12 September 2007. Retrieved 24 March 2007.
  23. Butts, Steve (20 December 2002). "Star Wars Galaxies Release Date!". IGN. Archived from the original on 24 December 2002. Retrieved 24 March 2007.
  24. "Customer Service Notification". SOE. 2 May 2011. Archived from the original on 25 November 2012. Retrieved 28 November 2012.
  25. "IMPORTANT INFORMATION ABOUT STAR WARS GALAXIES". Sony Online Entertainment. 24 June 2011. Archived from the original on 27 June 2011. Retrieved 24 June 2011. We write to you today to inform you that on December 15, 2011, Sony Online Entertainment (SOE) and LucasArts will end all services (MMO and Trading Card Game) for Star Wars Galaxies (SWG).
  26. "IMPORTANT INFORMATION ABOUT STAR WARS GALAXIES - STAR WARS GALAXIES SERVICE WILL END ON DECEMBER 15". Star Wars Galaxies. Archived from the original on 24 November 2011.
  27. "Goodbye, Star Wars Galaxies". Kotaku. 15 December 2011. Archived from the original on 7 January 2012. Retrieved 31 December 2011.
  28. "There Is Another: The End Of Star Wars Galaxies - Part 01". Giant Bomb. 20 December 2011. Archived from the original on 7 January 2012. Retrieved 31 December 2011.
  29. "Star Wars Galaxies: An Empire Divided for PC". GameRankings . CBS Interactive. Archived from the original on 9 December 2019. Retrieved 3 July 2021.
  30. "Star Wars Galaxies: An Empire Divided for PC Reviews". Metacritic . Red Ventures. Archived from the original on 27 July 2021. Retrieved 3 July 2021.
  31. Edge Staff (25 August 2006). "The Top 100 PC Games of the 21st Century". Edge . Archived from the original on 17 October 2012.
  32. "Star Wars Galaxies: An Empire Divided Review - IGN". Pc.ign.com. Archived from the original on 14 July 2003. Retrieved 28 November 2012.
  33. "Star Wars Galaxies: An Empire Divided". Mania.com. Archived from the original on 13 October 2012. Retrieved 28 November 2012.
  34. "Star Wars Galaxies: An Empire Divided". 7 June 2011. Archived from the original on 7 June 2011. Retrieved 28 November 2012.
  35. "Star Wars Galaxies: An Empire Divided for PC Reviews, Ratings, Credits, and More". Metacritic. 9 July 2003. Archived from the original on 20 February 2009. Retrieved 28 November 2012.
  36. "MMORPGDOTCOM — the Best MMORGP Games". 30 April 2008. Archived from the original on 30 April 2008. Retrieved 28 November 2012.
  37. "GameSpy: PC Games, Reviews, News, Previews, Demos, Mods & Patches". Archive.gamespy.com. Archived from the original on 5 January 2012. Retrieved 28 November 2012.
  38. "GameSpy: PC Games, Reviews, News, Previews, Demos, Mods & Patches". Archive.gamespy.com. Archived from the original on 5 January 2012. Retrieved 28 November 2012.
  39. "GameSpy: PC Games, Reviews, News, Previews, Demos, Mods & Patches". Archive.gamespy.com. Archived from the original on 5 January 2012. Retrieved 28 November 2012.
  40. Blackman, Haden (20 July 2004). "A Disturbance In The Force - Star Wars Galaxies Producer Q & A". Game Informer (Interview). Interviewed by Billy Berghammer; Chris Cook. Archived from the original on 22 June 2008. Retrieved 13 July 2023.
  41. "Star Wars Galaxies". Pc.ign.com. Archived from the original on 12 May 2005. Retrieved 28 November 2012.
  42. "Gamers Europe » Error". 13 February 2008. Archived from the original on 13 February 2008. Retrieved 28 November 2012.
  43. "Star Wars Galaxies (SWG) Editorial: Pursuit of a Mythical Audience". MMORPG.com. 13 June 2006. Archived from the original on 29 February 2012. Retrieved 28 November 2012.
  44. Varney, Allen. "Blowing Up Galaxies". Escapist Magazine. Archived from the original on 18 December 2012. Retrieved 28 November 2012.
  45. "John Smedley Answers Your Questions - Slashdot". Games.slashdot.org. 16 November 2005. Archived from the original on 17 February 2009. Retrieved 28 November 2012.
  46. "GameSpy: Star Wars Galaxies NGE Q&A: The Readers Respond - Page 1". Pc.gamespy.com. Archived from the original on 11 October 2012. Retrieved 28 November 2012.
  47. Kohler, Chris (13 December 2005). "Star Wars Fans Flee Net Galaxy". Wired.com. Archived from the original on 1 January 2007. Retrieved 2 February 2007.
  48. Archived 23 May 2007 at the Wayback Machine
  49. "World Of WarCraft Expansion Hits 3.5 Million Users". DailyTech. Archived from the original on 20 March 2012. Retrieved 28 November 2012.
  50. "Star Wars Galaxies sales top a million units | GamesIndustry International". Gamesindustry.biz. 24 August 2005. Archived from the original on 15 September 2012. Retrieved 28 November 2012.
  51. "In 'Galaxies' Far, Far Away". CBS News. 21 February 2006. Archived from the original on 13 July 2012. Retrieved 13 March 2007.
  52. 1 2 "IAmA John Smedley, 22 year game industry veteran, President of Sony Online Entertainment AMAA". reddit. 2012. Archived from the original on 10 April 2016. Retrieved 15 September 2017.
  53. "Star Wars Galaxies: Jump to Lightspeed for PC Reviews, Ratings, Credits, and More". Metacritic. 26 October 2004. Archived from the original on 18 June 2010. Retrieved 28 November 2012.
  54. "Star Wars Galaxies: Episode III Rage of the Wookiees for PC". Metacritic. 5 May 2005. Archived from the original on 21 October 2009. Retrieved 28 November 2012.
  55. "Star Wars Galaxies: Starter Kit". GameSpot.com. 17 November 2005. Archived from the original on 16 October 2011. Retrieved 28 November 2012.
  56. Surette, Tim (9 July 2003). "Star Wars Galaxies gets Complete collection". GameSpot.com. Archived from the original on 16 October 2011. Retrieved 28 November 2012.
  57. Haden Blackman; Voronica Whitney-Robinson (December 2003). The Ruins of Dantooine (Star Wars: Galaxies). New York: Del Rey. ISBN   0-345-47066-4.{{cite book}}: CS1 maint: multiple names: authors list (link)
  58. "A Closer Look: The Ruins of Dantooine". starwars.com. 16 October 2003. Archived from the original on 7 March 2005. Retrieved 4 November 2017.
  59. Scimeca, Dennis (20 December 2015). "The rise, fall, and return of Star Wars Galaxies - The Kernel". Kernelmag.dailydot.com. Archived from the original on 26 July 2019. Retrieved 23 July 2019.
  60. "SWGEmu Forums - What is SWGEmu? FAQ". www.swgemu.com. Archived from the original on 20 March 2022. Retrieved 4 March 2020.
  61. "SWGEmu Mission Statement". www.swgemu.com. Archived from the original on 27 January 2021. Retrieved 4 March 2020.
  62. "SWGEmu, The Next Decade..." www.swgemu.com. Archived from the original on 13 May 2020. Retrieved 4 March 2020.
  63. "Project Status List". www.swgemu.com. Archived from the original on 22 March 2020. Retrieved 4 March 2020.
  64. "SWGEmu - 1.0 and the future of JTL". www.swgemu.com. Archived from the original on 17 March 2021. Retrieved 4 March 2020.
  65. "SWGEmu Forums - Open sourcing the engine". www.swgemu.com. Archived from the original on 21 July 2020. Retrieved 4 March 2020.
  66. "ProjectSWG NGE Emulator". 23 July 2012. Archived from the original on 23 July 2012. Retrieved 4 March 2020.
  67. "Roadmap Development NGE". Project SWG - a Star Wars Galaxies Emulator - Resurrecting the Galaxy. Archived from the original on 23 April 2020. Retrieved 4 March 2020.
  68. Messner, Steven (30 December 2015). "How Players Revived Star Wars Galaxies And EverQuest". Rock, Paper, Shotgun. Archived from the original on 4 March 2020. Retrieved 4 March 2020.