Star Wars: Bounty Hunter | |
---|---|
Developer(s) | LucasArts [lower-alpha 1] |
Publisher(s) | LucasArts [lower-alpha 2] |
Director(s) | Jon Knoles |
Producer(s) | Joe Brisbois |
Designer(s) | Jon Knoles |
Programmer(s) | Priamos Georgiades |
Artist(s) | Ian Milham |
Writer(s) | Haden Blackman |
Composer(s) | Jeremy Soule |
Platform(s) | PlayStation 2 GameCube Nintendo Switch PlayStation 4 PlayStation 5 Windows Xbox One Xbox Series X/S |
Release | PlayStation 2 GameCube Nintendo Switch, PS4, PS5, Windows, Xbox One, Xbox Series X/S
|
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Star Wars: Bounty Hunter is a 2002 action-adventure video game developed and published by LucasArts for the GameCube and PlayStation 2. [1] The PlayStation 2 version was later re-released as a PlayStation 2 Classics title on PlayStation 4 on January 15, 2016. This version was given a limited physical run published and distributed by Limited Run Games on June 28, 2019. An enhanced version developed and published by Aspyr was released for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on August 1, 2024.
Bounty Hunter is a prequel to the 2002 film Star Wars: Episode II – Attack of the Clones , and a continuation of the comic book Jango Fett: Open Seasons by Haden Blackman and Ramón F. Bachs.
Set in the Star Wars Legends expanded universe, the title's story follows former Mandalorian warrior Jango Fett during his prime as a bounty hunter, and provides the backstory to the character's role in Attack of the Clones, explaining several elements from the film such as how he acquired his iconic ship, Slave I , met his future partner Zam Wesell, and was chosen as the genetic template for the clone troopers of the Grand Army of the Republic. In the game's overarching narrative, Fett is hired by the Sith Lord Darth Tyranus to eliminate the Dark Jedi Komari Vosa, and becomes entangled in an extensive "death stick" trafficking conspiracy while clashing with various criminal syndicates and an old rival.
The title received mixed-to-positive reviews from critics, who praised its graphics, length, sound and level design, and shooting mechanics. Criticism was aimed at the game's repetitive nature, camera control, and technical issues, while the bounty hunting system, which allows players to search each level for secondary targets with a price on their head and capture them dead or alive for a reward, was met with mixed reactions.
Star Wars: Bounty Hunter is an action-adventure game played from a third-person perspective. Players control Jango Fett, who has access to a wide array of weapons in the game, including his trademark blaster pistols, a flamethrower, poison darts, and jetpack-mounted missiles. They can use Jango's jetpack to fly and reach areas that are otherwise inaccessible, but it quickly runs out of fuel, which recharges automatically when the jetpack is not used; using the flamethrower also burns the jetpack's fuel. Additionally, Jango can use the scanner built into his helmet to identify individuals and see if they have a bounty on their head. He can then capture the individuals in question either dead, or alive, by immobilizing them with his whipcord thrower. When using the scanner, the game switches to a first-person perspective.
In-game, Jango can make use of his acrobatic abilities, somersaulting, and jumping to the side to backflipping to avoid enemies. He automatically targets enemies, and holding a certain button allows Jango to move around an enemy while keeping them targeted. If the player is using Jango's blaster pistols, up to two enemies can be targeted at the same time. There are also many pickups, powerups, and items to help along the way.
Completing levels and capturing bounty targets rewards the player with credits, which can be used to unlock concept art. Each level has a secret feather, which unlock cards from the Star Wars Trading Card Game by Wizards of the Coast; if all feathers are found, bonus footage is unlocked. After every level, pages of the comic Open Seasons are unlocked for viewing, and after completing chapters, "blooper reels" for the cutscenes in that chapter are unlocked. [2]
Ten years before Attack of the Clones and shortly after the Battle of Naboo, the Sith Lord Darth Sidious orders his apprentice, Darth Tyranus, to eliminate his former pupil-turned-Dark Jedi and current leader of the Bando Gora crime syndicate, Komari Vosa, before she becomes a threat to his future plans. Meanwhile, Jango Fett captures gangster Meeko Ghintee after a long pursuit on the Outland Station, and turns him in for the bounty on his head. Upon returning to his Toydarian friend Rozatta, he is contracted by Tyranus with killing Vosa for 5,000,000 Republic credits.
To find Vosa, Jango investigates the Bando Gora's distribution ring of addictive "death sticks" and captures death stick dealer Jervis Gloom on Coruscant, who reveals his source to be a gangster named Groff Haugg. While investigating Haugg's processing plant, Jango runs into his longtime rival, Montross, who is also hunting Vosa and has killed Haugg via carbonite freezing after interrogating him for Vosa's whereabouts. Following a brief fight, Montross leaves to find Vosa, while Jango infiltrates the penthouse of Twi'lek Senator Connus Trell, who is also involved in the death stick trafficking ring. Trell tells Jango to seek the Dug crime lord Sebolto on Malastare before being thrown to his death.
After escaping from a Republic gunship, Jango learns that Sebolto has put a 50,000 credits bounty on the head of his former employee Bendix Fust, who is incarcerated at the asteroid prison Oovo IV. Believing that capturing Fust will allow him to get close to Sebolto, Jango infiltrates the prison, but finds that another bounty hunter, Zam Wesell, has beaten him to Fust. The two are forced to work together to escape from Oovo IV with Fust, and stage a riot to create a distraction. After Jango's beloved ship, Jaster's Legacy, is destroyed, he, Wesell, and Fust escape in another vessel, which Jango dubs Slave I . Meanwhile, Montross finds that Haugg gave him a false lead, but hears of the Oovo IV riot and, realizing it was Jango's doing, decides to follow him.
Jango delivers Fust to Sebolto on Malastare, but the crime lord quickly deduces Jango's true intentions and attempts to flee, only to fall to his death down a pipe leading into his death stick factory. Jango enters the factory and finds some Bando Gora members guarding a ship with Huttese markings on it, hinting at the Hutts' involvement in the death stick distribution ring. Montross ambushes Jango again, taunting him over his adoptive father's, Jaster Mereel, death, and the disastrous Battle of Galidraan, where Jango's Mandalorian forces were slain by a Jedi ambush. Jango is defeated, but escapes with Wesell's help.
On Tatooine, while Wesell goes to question Gardulla the Hutt, Jango impresses Jabba by killing Longo Two-Guns and his gang. After learning from Jabba about Gardulla's involvement with the Bando Gora, Jango travels to her castle, but is captured after an imprisoned Wesell, whom he left in her cell to avoid sounding the alarm, compromises his position. Quickly escaping, he confronts Gardulla and feeds her to her pet Krayt dragon, which he then kills. Leaving Wesell behind, Jango continues his search for Vosa alone, only for Montross to attack Rozatta's station in an attempt to hinder him. Jango arrives to find a dying Rozatta, who gives him a guidance device to help him track Vosa and asks him to find something to live for besides money.
Jango journeys to Bogden's jungle moon Kohlma, the Bando Gora's secret headquarters, where he finds Montross waiting for him in front of Vosa's citadel. Jango defeats Montross and leaves him to be killed by the Bando Gora, refusing to give him a warrior's death. As he enters the citadel, Jango is captured and tortured by Vosa, until Wesell suddenly arrives to rescue him, getting herself injured in the process. After finally defeating Vosa, Darth Tyranus arrives and chokes her to death, before explaining to a stunned Jango that the bounty was merely a test to find someone worthy of becoming the genetic template for a clone army, and that Jango passed it. The bounty hunter agrees to be cloned but, in addition to his monetary reward, demands that he get to keep one unmodified clone for himself (thus honoring Rozatta's final wish). The game ends with Jango carrying the wounded Wesell to Slave I, while telling her not to push her luck when she asks to split the reward 50/50.
Development of Star Wars: Bounty Hunter began when LucasArts was asked to make an Episode II-based game which featured the character Jango Fett. In March 2001, game design documents were presented, and development began shortly after. [3] The PlayStation 2 and GameCube versions of the game have different custom in-house graphics engines, each designed specifically to take advantage of the two platforms' unique strengths and work around their unique limitations, but the core game engine is identical. In the PS2 version, the developers took advantage of both vector unit (VU) chips to drive the graphics to maximum performance. The DMA bandwidth was taken advantage of to use a high number of textures. There is full-screen antialiasing and texture mip mapping support. The second VU1 chip was used to handle all the character skinning and VU0 to handle all the skeletal animation transforms. Which enabled dozens of characters to be on-screen without bogging down the frame rate. 10 individually optimized rendering loops were used on VU1 to speed up the rendering process. Their PS2 graphics engine could move 10,000,000 triangles per second, and adding the gameplay, collision, logic, textures, sound would go down accordingly to around 30,000 to 50,000 triangles per frame, all at an average frame rate of 30 frames per second. [4]
In the GameCube version, developers took advantage of the system's fast CPU to achieve a higher frame rate, and added more polygons to characters, especially Jango, who has roughly twice the polygon count on GameCube. The GameCube's texture compression allowed them to use high-resolution textures. Texture compression also allowed for improved color variance on textures. MIP mapping support across the board on all textures helped provide a rich and consistent environment. Additional memory was exploited to improve load times. Projected shadows were implemented on all the characters and an increased draw distance to allow for vista views. [4]
Level design began with what designer Michael Stuart Licht referred to as spatial studies. Design began with paper cut-outs of various rooms. Licht would rearrange these rooms until he found a design that he felt worked. The papers had design ideas written on them so that other developers could understand the overall flow of each level. Bubble diagrams were then created which represented main ideas for each space. This was followed by various stages of overview drawings and other drawing studies. The 3D level design began after such studies were completed. [5] In-game cinematics were created by Industrial Light & Magic (ILM), and marked the first collaboration between LucasArts and ILM. [6] Composer Jeremy Soule wrote music for the game, including both cutscenes and gameplay. The characters Jango Fett and Komari Vosa have their own leitmotifs. [7] Both Temuera Morrison and Leeanna Walsman reprise their roles from Attack of the Clones as Jango Fett and Zam Wesell, respectively. [8]
Production began in November 2000 when LucasArts was asked to make a game based on Star Wars: Episode II – Attack of the Clones featuring Jango Fett. The game design proposal was presented in March 2001, and development started soon after. Jon Knoles revealed in an interview that they wanted to develop Jango into the ideal action-based video game character and that he was to be exciting to watch and fun to play. Secondly, LucasArts wanted to develop a story that fleshed out Fett's character more fully than in Attack of the Clones, while at the same time remaining true to the spirit of his character as seen in the film. It was imperative to not dull the game with a slow story and leaden script; as such, their goal was to work a fine balance between backstory, narrative, and action-packed gameplay. Knoles said Jango Fett was developed to be an extension of the player's will, the ideal vessel through which the player could live out the fantasy of being the galaxy's most dangerous bounty hunter. His movement and animation blending system was designed to automatically react to other world objects and to never be unable to use his weapons or devices in any situation. The jetpack was originally designed to be used in areas specifically designed for its use. When the team got it working, they changed their minds and implemented a rechargeable timer on it so the player could use it anywhere for a limited time. [4] At the most, the crew was over fifty people that were working on the game, excluding Industrial Light & Magic (ILM). [9]
Concept artists looked to the team's favorite graphic novels for inspiration and the concept artwork by Ralph McQuarrie, Doug Chiang, Joe Johnston, and others who worked on the Star Wars films. [4] The developers were given access to the Episode II script and concept art early on before the film came out. LucasArts created storyboarded scripts of their cutscenes and gave them to ILM, who developed them into cinematic cutscenes. Knoles envisioned the level layouts and then consulted with lead level designer David Wehr and his level designers. A bubble map of the levels was created from which they worked to determine details in what the player would face and be able to do. The team made a new engine for the game to be able to do what they wanted. The graphic designers worked concurrently with the level designers to create the environments, which the level designers then used to better visualize what they were trying to do. [9] Knoles had previously been involved in the development of the Super Star Wars trilogy for the Super NES and often referred to those games when describing certain aspects of Star Wars: Bounty Hunter to the team. [4]
Industrial Light & Magic and Skywalker Sound assisted in the creation of the game, which was the first collaboration between LucasArts and ILM in the field of in-game cinematics. [10] Knoles said LucasArts and ILM learned a great deal from their cooperation, which allowed ILM to try new methods for creating scenes, as well as new tools and techniques. LucasArts provided ILM with models, textures, and a storyboarded script, and then applied their cinematic expertise in adapting the script into dynamic and visually stunning films. The sound designers of LucasArts and the sound designers at Skywalker Sound worked together to create the game soundtrack. Skywalker Sound made sounds directly for game animations and events, and created foley sounds. [4]
The game was released in 2002 for PlayStation 2 in North America on November 22, [11] and in Europe on December 6. [12] It was released for the GameCube in North America on December 5, [13] and in Europe the following year on February 7. [14]
In June 2024, Lucasfilm Games announced a remaster of Star Wars: Bounty Hunter developed by Aspyr, set for release on Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One and Xbox Series X/S on August 1, 2024. [15] The remastered version boasts improved environmental texture quality, lighting effects and the addition of a flashlight for navigating the darker areas of the game, as well as the ability to start a new playthrough as Boba Fett upon reaching a 100% completion save file in reference to an easter egg that didn't materialize in the original game. The PS5 version also implements several DualSense controller features such as utilizing the adaptive triggers for additional impact on Jango's weapons, mapping his radio communication to the integrated microphone on the controller, and using the lightbar embedded within the touchpad for visually indicating health status. [16] [17]
Aggregator | Score |
---|---|
GameRankings | (GC) 71.06% [18] (PS2) 69.26% [19] |
Metacritic | (GC) 67/100 [20] (PS2) 65/100 [21] |
Publication | Score |
---|---|
Electronic Gaming Monthly | 6/10 [22] |
Eurogamer | 6/10 [23] |
Game Informer | (PS2) 5.75/10 [24] (GC) 5/10 [25] |
GamePro | (GC) [26] (PS2) [27] |
GameRevolution | (GC) C− [28] (PS2) D+ [29] |
GameSpot | (GC) 6.5/10 [30] (PS2) 5.4/10 [31] |
GameSpy | [32] [33] (59%, GC) [34] (57%, PS2) [35] |
GameZone | 9/10 [36] [37] |
IGN | (GC) 8.3/10 [38] (PS2) 8.2/10 [7] |
Nintendo Power | 3.5/5 [39] |
Official U.S. PlayStation Magazine | [40] |
Entertainment Weekly | C [41] |
Playboy | 72% [42] |
Bounty Hunter received average reviews. GameRankings and Metacritic gave it a score of 71.06% and 67 out of 100 for the GameCube version, [18] [20] and 69.26% and 65 out of 100 for the PlayStation 2 version. [19] [21]
PlayStation Official Magazine gave the game an above-average 7 out of 10, complimenting the core shooting and production values, but criticizing its repetitive nature: "A Star Wars-themed 3D shooter with some optional bounty hunting. Good fun, but it promised more." IGN awarded the GameCube version of the game 8.3 out of 10, [38] and the PS2 version 8.2. [7] Praising the graphics, sound, length and level designs, they criticized the implementation of the bounty hunting system; "The whole process is pretty clunky, and there should have been a way to streamline this to make it more fluid - especially in the heat of a battle when your mark is mixed in with four or five other opponents. It works the way it is for sure, but it certainly could have been fixed to be more intuitive than it currently is." In the end, however, they found the game to be one of the better Star Wars tie-in games; "Star Wars Bounty Hunter is a solid, if not technically challenged third-person action/adventure. Successfully combining our favorite aspects of the Star Wars universe with a clever stage design and a fantastic presentation, LucasArts has done a great job in suppressing the myth that games based on the Skywalker universe aren't any fun. A definite recommendation for Star Wars fans, Bounty Hunter isn't necessarily built for everyone, but for those of you out there who just can't get enough of this stuff, it's one of your better choices for this or any holiday season." [7]
Less impressed was GameSpot , who awarded the GameCube version 6.5 out of 10 [30] and the PS2 version 5.4. [31] They found the technical issues of the game to be too significant; "Bounty Hunter suffers from an array of technical problems that have plagued other third-person action games. You can move the camera perspective using the right analog stick, but the camera will still cause you some major headaches when in tight corridors or when trying to draw a bead on a specific enemy. Often it'll automatically swivel to point you in entirely the wrong direction. Clipping and collision-detection issues also abound." They also criticized the graphics and the overall gameplay, concluding that "Star Wars Bounty Hunter may have all the basic ingredients needed for a solid third-person action game, but it falls flat in the execution and is far too often cumbersome, confusing, or in some other way un-fun to be recommendable on its own merits. Serious Star Wars aficionados should enjoy the game's story, but they'll be forced to slog through a lot of tedious action to see how it pans out." [31]
Boba Fett is a fictional character in the Star Wars franchise. First appearing in the Star Wars Holiday Special (1978), where he was voiced by Don Francks, he is an armored bounty hunter featured in both the original and prequel film trilogies. In the original trilogy, the character is a supporting antagonist and was mainly portrayed by Jeremy Bulloch and voiced by Jason Wingreen. Notable for his taciturn demeanor and for never removing his helmet, Fett appears in both The Empire Strikes Back (1980), employed by the Galactic Empire, and Return of the Jedi (1983), serving the crime lord Jabba the Hutt. While seemingly killed in Return of the Jedi after falling into a sarlacc, he has since appeared in Star Wars media set after the film, confirming his survival within the new canon, portrayed by Temuera Morrison. Daniel Logan plays a preteen Boba in the prequel film Attack of the Clones (2002), which reveals the character's origins as the genetic clone and adoptive son of Jango Fett, also a famous bounty hunter. Morrison appeared first in Star Wars media playing Jango. The animated series The Bad Batch further reveals Boba to have been born Alpha, and to have a biological twin sister, Omega. The series also reveals that he has another sister named Emerie Karr.
Star Wars: Episode II – Attack of the Clones is a 2002 American epic space opera film directed by George Lucas and written by Lucas and Jonathan Hales. The sequel to The Phantom Menace (1999), it is the fifth film in the Star Wars film series and second chronological chapter of the "Skywalker Saga". The film stars Ewan McGregor, Natalie Portman, Hayden Christensen, Ian McDiarmid, Samuel L. Jackson, Christopher Lee, Anthony Daniels, Kenny Baker, and Frank Oz.
Star Wars: Shadows of the Empire is a 1996 multimedia project created by Lucasfilm. The idea was to create a story set between the films The Empire Strikes Back and Return of the Jedi, and to explore all commercial possibilities of a full motion picture release without actually making a film. The venture was intended to reinvigorate interest in the franchise ahead of the theatrical Special Editions of the Star Wars trilogy released the following year.
Temuera Derek Morrison is a New Zealand actor who first gained recognition in his home country for playing Dr. Hone Ropata on the soap opera Shortland Street. He garnered critical acclaim for his starring role as Jake "The Muss" Heke in the 1994 film Once Were Warriors and its 1999 sequel What Becomes of the Broken Hearted?
Star Wars: The Clone Wars is a video game set in the Star Wars universe developed by Pandemic Studios and published by LucasArts for GameCube, PlayStation 2 and Xbox. It consists mostly of vehicular combat using clone warships, starfighters, speeder bikes and tanks, as well as missions where players can control Anakin Skywalker, Obi-Wan Kenobi, or Mace Windu on foot. The game is set in the Star Wars prequel trilogy era, with the first level encompassing the Battle for Geonosis from Episode II: Attack of the Clones. The game also features multiplayer modes for up to four players in splitscreen, or online via Xbox Live for the Xbox. The game received mixed reviews from critics.
Lego Star Wars: The Video Game is a 2005 Lego-themed action-adventure video game based on the Lego Star Wars line of construction toys, and the first installment in the Lego video game franchise developed by Traveller's Tales, which would develop all future Lego titles from that point on. It was first released on 29 March 2005, and is a video game adaptation of the Star Wars prequel trilogy: The Phantom Menace, Attack of the Clones and Revenge of the Sith, with a bonus level from A New Hope.
Over one hundred video games based on the Star Wars franchise have been released, dating back to some of the earliest home consoles. Some are based directly on films while others rely heavily on the Star Wars Expanded Universe.
Tales of the Bounty Hunters (1996) is an anthology of short stories set in the fictional Star Wars universe. It presents the background stories about each bounty hunter that was seen aboard Darth Vader's Star Destroyer in the film The Empire Strikes Back. It contains the tales of IG-88, Dengar, Bossk, Zuckuss and 4-LOM, and Boba Fett.
Star Wars: Episode II – Attack of the Clones is a video game based on the film of the same name. The game was first announced by THQ and LucasArts in early February 2002, months prior to the film's release.
The Star Wars: Episode II – Attack of the Clones novelization was written by R. A. Salvatore and published on April 23, 2002 by Del Rey. It is based on the script of the film of the same name. It expands some scenes and includes others which were cut from the film or are entirely original to the book. A limited release of 500 copies were autographed by the author.
Mace Windu is a fictional character in the Star Wars franchise. He was introduced in the prequel trilogy as a Jedi Master who sits on the Jedi High Council during the final years of the Galactic Republic. He is portrayed by Samuel L. Jackson in all three prequel films. Windu also appears in the 2008 animated film The Clone Wars, the television series of the same name, and in novels, comics, and video games.
Jango Fett is a fictional character in the Star Wars franchise, created by George Lucas. He first appeared as the secondary antagonist of the 2002 film Star Wars: Episode II – Attack of the Clones, played by Temuera Morrison. The character is a Mandalorian bounty hunter, regarded as the best mercenary in the galaxy of his era, and the father of Boba Fett, an unmodified clone of Jango whom he kept as payment for serving as the genetic template of the Galactic Republic's clone army and raised as his son. After Jango's death at the hands of Mace Windu, Boba follows in his father's footsteps, using his father's armor, equipment, and ship, Slave I, to become a successful bounty hunter in his own right. The animated series The Bad Batch further reveals two daughters of Jango to have been grown alongside Boba, without Jango's knowledge: Omega and Emerie Karr.
Cad Bane is a character in the Star Wars franchise. Created by George Lucas, Dave Filoni and Henry Gilroy, he first appeared in the 2008 animated series Star Wars: The Clone Wars. Burton would return to voice Bane in the 2021 animated series Star Wars: The Bad Batch and live-action series The Book of Boba Fett on Disney+.
Star Wars: The Force Unleashed II is an action-adventure video game developed and published by LucasArts. It is the second installment of The Force Unleashed multimedia project, and the sequel to Star Wars: The Force Unleashed (2008). The game was released in the United States on October 26, 2010, in Australia on October 27, and throughout Europe on October 29 for the PlayStation 3, Xbox 360, and Wii consoles, as well as Windows and the Nintendo DS and iOS portable devices.
Mandalorians are a fictional group of people associated with the planet Mandalore in the Star Wars universe and franchise created by Joe Johnston and George Lucas. Their appearance is often distinguished by gear such as battle helmets, armor, and jetpacks.
Star Wars Transformers is a Hasbro toy line started in 2006. The line features robot versions of various characters from the Star Wars franchise that transform into vehicles from the same series.
Star Wars 1313 is a cancelled action-adventure video game that was under development by LucasArts. The game would take a more mature, gritty direction compared to past Star Wars video games and, like 2002's Star Wars: Bounty Hunter, would emphasize fast-paced gadget and weapon-based combat using tools exclusive to bounty hunters rather than Force and lightsaber based combat.
Boba Fett is a fictional character from the Star Wars franchise.