Star Wars: Rebellion (video game)

Last updated
Star Wars Rebellion
Star wars rebellion box.png
Developer(s) Coolhand Interactive
Publisher(s) LucasArts
Director(s) Scott Witte
Designer(s) Scott Witte
Composer(s) Peter McConnell
Michael Land
Clint Bajakian
Platform(s) Windows
Release
Genre(s) Real-time strategy, 4X
Mode(s) Single-player, multiplayer

Star Wars Rebellion (known as Star Wars Supremacy in the United Kingdom and Ireland) is a real-time strategy 4X game released in 1998 by LucasArts and set in the fictional Star Wars expanded universe.

Contents

Reception

The game received poor reviews according to the review aggregation website GameRankings. [2] Next Generation stated, "LucasArts should start looking more closely at what it slaps the Star Wars brand on, as consumers will be less likely to forget or forgive." [10]

According to PC Data, the game was the U.S.' 18th-best-selling computer game during the January–November 1998 period. [13]

The game won the award for "Most Disappointing Game of the Year" at GameSpot 's Best & Worst of 1998 Awards. [14] It was also nominated for "The Underachiever Award" at IGN 's Best of 1998 Awards, which ultimately went to Trespasser . [15]

Rebellion has been more positively remembered in retrospect, with PC Gamer noting it is a "pretty effective Star Wars story generator" with compelling grand strategy elements. [16] Game Rant also notes the game as for its rich Star Wars digital encyclopedia, unique for its time. [17]

Macworld saw LucasArts' 2006 game Star Wars: Empire at War as a successor to Rebellion. [18] Ars Technica notes that the Fantasy Flight's Star Wars: Rebellion board game is loosely based on the computer game. [19]

Related Research Articles

<i>Star Wars: X-Wing Alliance</i> 1999 video game

Star Wars: X-Wing Alliance is a 1999 space simulation video game, the sequel to both Star Wars: TIE Fighter and Star Wars: X-Wing vs. TIE Fighter. X-Wing Alliance presents the story of the Azzameen family, a family of space traders. The player assumes the role of Ace Azzameen, the youngest of the Azzameen children, juggling military duty as a fighter pilot for the Rebel Alliance, and allegiance to his family, flying larger heavily armed freighters for the family business, amid a bloody family feud and in the larger context of a galactic civil war. It received favorable reviews.

<i>Star Trek: Starfleet Command</i> 1999 video game

Star Trek: Starfleet Command is a computer game based on the table-top wargame Star Fleet Battles. It was developed by 14° East and Quicksilver Software and published by Interplay Entertainment. It was released in 1999 for Microsoft Windows. It simulates starship operations, ship-to-ship combat, and fleet warfare in the Star Trek universe. An expanded version was released in 2000 titled Star Trek: Starfleet Command - Gold Edition. It includes the latest patch and all the missions that were downloadable from the official website.

<i>Star Wars: Force Commander</i> 2000 video game

Star Wars: Force Commander is a real-time strategy video game released for the Microsoft Windows platform in 2000. It was co-developed by Ronin Entertainment and LucasArts, and published by LucasArts. Its plot interweaves between Star Wars: A New Hope and Return of the Jedi, taking place in key battles. Peter McConnell created remixed tracks of John Williams's original score with influences from hard rock and techno music.

<i>Red Baron II</i> 1997 video game

Red Baron II is a video game for the PC, developed by Dynamix and published by Sierra On-Line. It is the follow-up to the flight simulation Red Baron, released in 1990. Red Baron II was released in December 1997. A patch was released in 1998 that added support for 3D acceleration and renamed the game to Red Baron 3D. Red Baron 3D was also released as a retail product.

<i>4x4 Evo</i> 2000 video game

4x4 Evo is a video game developed by Terminal Reality for the Windows, Macintosh, Sega Dreamcast, and PlayStation 2 platforms. It is one of the first console games to have cross-platform online play where Dreamcast, Macintosh, and Windows versions of the game appear online at the same time. The game can use maps created by users to download onto a hard drive as well as a Dreamcast VMU. All versions of the game are similar in quality and gameplay although the online systems feature a mode to customize the players' own truck and use it online. The game is still online-capable on all systems except for PlayStation 2. This was Terminal Reality's only video game to be released for the Dreamcast.

<i>FIFA 99</i> 1998 association football video game

FIFA 99 is a football simulation video game developed by EA Canada and published by Electronic Arts under the EA Sports label. It is the sixth game in the FIFA series and was released in 1998 for Microsoft Windows, PlayStation and Nintendo 64.

<i>Madden NFL 99</i> 1998 American football video game

Madden NFL 99 is a football video game released for the PlayStation, Nintendo 64 and Microsoft Windows. It is the first multiplatform Madden game to be fully 3D and polygonally based and is also the first game to feature Franchise mode. The game's commentary is by John Madden and Pat Summerall. The American version of the game features John Madden himself on the cover, while the European version uses Garrison Hearst instead. The game was the top-selling PlayStation sports video game in 1998 in North America, having sold 1.1 million copies on the PlayStation.

<i>NASCAR Racing 3</i> 1999 video game produced by Papyrus Design Group

NASCAR Racing 3 is a racing simulator produced by Papyrus Design Group and published by Sierra Sports for Microsoft Windows in 1999.

<i>Future Cop: LAPD</i> 1998 video game

Future Cop: LAPD is a third-person shooter developed by EA Redwood Shores and published by Electronic Arts and released first for the PlayStation, then Mac OS and Windows. Future Cop was originally developed as an installment of the Strike series.

<i>European Air War</i> 1998 video game

European Air War is a combat flight simulator developed and published by MicroProse and published for Microsoft Windows in 1998. It is a sequel to 1942: The Pacific Air War. It simulates the Battle of Britain, and the Allied Air offensives in Western Europe during World War II in 1943–1945.

<i>Need for Speed III: Hot Pursuit</i> 1998 racing video game

Need for Speed III: Hot Pursuit is a 1998 racing video game developed for PlayStation by EA Canada and Microsoft Windows by EA Seattle, and published by Electronic Arts. It is the third major installment in the Need for Speed franchise, incorporating police pursuits as a major part of gameplay. Hot Pursuit remains focused on racing using exotic sports cars, but features races that primarily take place in locations within North America, including varied settings and climates. Police AI is improved over the first game, utilizing several tactics to stop both the player and opponent. The PlayStation version was released on March 25, 1998, while the Windows version was released on October 12 the same year. The game received critical success, with praise for its graphics and customization options. It received a direct sequel in 2002 and a reboot in 2010.

<i>Kiss: Psycho Circus: The Nightmare Child</i> 2000 video game

Kiss: Psycho Circus: The Nightmare Child is a first-person shooter video game developed by American studio Third Law Interactive and published by Gathering of Developers for Microsoft Windows in July 2000. It was also released later that year for Dreamcast following a port by Tremor Entertainment.

<i>Test Drive 5</i> 1998 video game

Test Drive 5 is a racing game developed by Pitbull Syndicate and published by Accolade for PlayStation and Windows in 1998, and by Capcom in Japan in 1999.

<i>Janes WWII Fighters</i> 1998 video game

Jane's World War II Fighters is the 1998 combat flight simulation video game. Set in the European theatre of operations during World War II, it is part of the Jane's Combat Simulations franchise. The game was considered a commercial failure, and contributed to the end of the Jane's Combat Simulations line.

<i>Close Combat III: The Russian Front</i> 1999 video game

Close Combat III: The Russian Front is a 1999 computer wargame developed by Atomic Games and published by Microsoft. It is the third game in the Close Combat series. It revolves around the Eastern Front during World War II, and takes players from the invasion of the Soviet Union to the final battle for Berlin in 1945. A remake, Close Combat: Cross of Iron, was released in 2007.

<i>Janes F-15</i> 1998 video game

Jane's F-15, also known as simply F-15, is a combat flight simulator video game developed and released by Electronic Arts in 1998 for the PC. It models the McDonnell Douglas F-15E Strike Eagle. EA's 2000 Jane's F/A-18 used an improved version of F-15's game engine.

<i>Warlords III</i> 1997 video game

Warlords III: Reign of Heroes is a computer wargame released in 1997, and the third release in the Warlords video game series. In 1998 it was followed by the expansion Warlords III: Darklords Rising.

<i>Close Combat: Battle of the Bulge</i> 1999 war video game

Close Combat: Battle of the Bulge, sometimes known as Close Combat IV: Battle of the Bulge, is a 1999 computer wargame developed by Atomic Games and published by Strategic Simulations Inc. (SSI). A simulation of the Battle of the Bulge during World War II, it is the fourth game in the Close Combat series. A remake, Close Combat: Wacht am Rhein, was released in 2008.

<i>Warcraft II: Tides of Darkness</i> 1995 video game

Warcraft II: Tides of Darkness is a fantasy real-time strategy computer game developed by Blizzard Entertainment and released for MS-DOS and Microsoft Windows in 1995 and Mac OS in 1996 by Blizzard's parent, Davidson & Associates. A sequel to Warcraft: Orcs & Humans, the game was met with positive reviews and won most of the major PC gaming awards in 1996. In 1996, Blizzard released an expansion pack, Warcraft II: Beyond the Dark Portal, for DOS and Mac OS, and a compilation, Warcraft II: The Dark Saga, for the PlayStation and Sega Saturn. The Battle.net edition, released in 1999, included Warcraft II: Beyond the Dark Portal, provided Blizzard's online gaming service, and replaced the MS-DOS version with a Windows one.

<i>NFL Blitz</i> (1997 video game) 1997 video game

NFL Blitz is an American football video game developed and published by Midway for the arcade in 1997, the first game in the NFL Blitz series. The development team was headed by Mark Turmell and Sal Divita, who were known for being behind NBA Jam, and NFL Blitz was a deliberate attempt to translate the exaggerated arcade-style approach of NBA Jam to the football realm. The game was ported to the PlayStation, Nintendo 64, Windows, and Game Boy Color in 1998. The cover athlete for the game was then Pittsburgh Steelers quarterback Kordell Stewart.

References

  1. Gentry, Perry (March 23, 1998). "What's in Stores This Week". Gamecenter. CNET. Archived from the original on August 17, 2000. Retrieved December 6, 2019.
  2. 1 2 "Star Wars Rebellion for PC". GameRankings . CBS Interactive. Archived from the original on May 20, 2019. Retrieved August 25, 2021.
  3. Dembo, Arinn (April 16, 1998). "Star Wars: Rebellion". Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved August 25, 2021.
  4. Ocampo, Jason (April 7, 1998). "Star Wars Rebellion". Computer Games Strategy Plus . Strategy Plus, Inc. Archived from the original on November 6, 2003. Retrieved July 1, 2010.
  5. Cirulis, Martin E. (July 1998). "Got a Millennium to Kill? (Star Wars Rebellion Review)" (PDF). Computer Gaming World . No. 168. Ziff Davis. pp. 172, 177. Archived (PDF) from the original on May 13, 2013. Retrieved August 25, 2021.
  6. Shaw, John (April 17, 1998). "Star Wars Rebellion". The Electric Playground . Greedy Productions, Inc. Archived from the original on August 27, 2002. Retrieved August 25, 2021.
  7. Bergren, Paul (June 1998). "[Star Wars] Rebellion". Game Informer . No. 62. FuncoLand.
  8. McDonald, T. Liam (April 8, 1998). "Star Wars Rebellion Review [author mislabeled as "Tim McDonald"]". GameSpot . CBS Interactive. Archived from the original on December 12, 2004. Retrieved August 25, 2021.
  9. Airainecer (February 11, 2013). "Test: Star Wars Rebellion". Jeuxvideo.com (in French). Webedia. Archived from the original on August 25, 2021. Retrieved August 25, 2021.
  10. 1 2 "[Star Wars] Rebellion". Next Generation . No. 43. Imagine Media. July 1998. p. 117. Retrieved August 25, 2021.
  11. Trotter, William R. (June 1998). "Star Wars: Rebellion". PC Gamer . Vol. 5, no. 6. Imagine Media. Archived from the original on March 10, 2000. Retrieved August 25, 2021.
  12. Argy, George (May 1998). "[Star Wars] Rebellion". PC PowerPlay . No. 24. Next Media Pty Ltd. pp. 68–70. Retrieved August 26, 2021.
  13. IGN staff (January 4, 1999). "Best Selling Games of 1998". IGN . Ziff Davis. Archived from the original on October 28, 2018. Retrieved August 25, 2021.
  14. "Best & Worst of 1998 (Most Disappointing Game of the Year)". GameSpot. Ziff Davis. Archived from the original on October 18, 2000. Retrieved August 25, 2021.
  15. IGN staff (January 29, 1999). "IGNPC's Best of 1998 Awards". IGN. Ziff Davis. Archived from the original on April 27, 1999. Retrieved August 27, 2021.
  16. Andy Kelly (2021-05-04). "The weird old Star Wars games that time forgot". PC Gamer. Retrieved 2024-07-07.
  17. Fisher, Maddie (2024-01-14). "Best Star Wars Strategy Games, Ranked". Game Rant. Retrieved 2024-07-07.
  18. Holt, Chris (June 3, 2010). "Star Wars: Empire at War". Macworld . IDG . Retrieved August 25, 2021.
  19. Anderson, Nate (2016-03-26). "Star Wars: Rebellion review: A fully operational 4-hour board game". Ars Technica. Archived from the original on 2024-08-26. Retrieved 2024-07-07.