Star Wars: Droid Works

Last updated
Star Wars: Droid Works
Star Wars Droid Works cover.jpg
Developer(s) Lucas Learning
Publisher(s) Lucas Learning
Designer(s) Collette Michaud
Programmer(s) Jonathan Blossom
Artist(s) Richard Herron
Writer(s) Collette Michaud
John Whitman
Engine Sith (rendering and gameplay)
INSANE (cutscenes and video)
Platform(s) Windows, Macintosh
Release
  • NA: October 21, 1998 [1]
Genre(s) Educational
Mode(s) Single-player

Star Wars: DroidWorks is a 1998 edutainment computer game and the premiere title from LucasArts subsidiary Lucas Learning. It uses the same engine as LucasArts' previous title Star Wars: Jedi Knight. The creators aimed to create a game that would be both appealing and nonviolent. The game's original release date was moved up by months, which resulted in the development team cutting some planned game features.

Contents

The game's plot involves the player saving the galaxy by manufacturing droids with specific abilities, such as the ability to see in the dark or jump, to complete missions. The educational portions of these missions teach players about concepts such as energy, force, motion, simple machines, light, and magnetism.

Star Wars: DroidWorks received high praise from critics, sold well, and won numerous awards and accolades.

Plot and gameplay

In Star Wars: Droid Works the player can customize their droid to perform tasks needed. Star Wars Droidworks gameplay.png
In Star Wars: Droid Works the player can customize their droid to perform tasks needed.

C-3PO, R2-D2, and the player are sent by the Rebellion to Tatooine to shut down production at an Imperial droid factory. In the tutorial, the player must complete eight training missions and four secret missions, each requiring droids with specific abilities, before proceeding to the droid factory. In the Jawa Droid Workshop, players can paint and name their creations and get a full 360-degree view of other works in progress. [2]

Overall, the player can choose from 87 droid parts, which can be combined in 25 million different combinations. [2] Through experiential learning, players learn about the scientific principles of energy, force, motion, simple machines, light, and magnetism. [3] Players are also encouraged to utilize mathematics, logic, and critical thinking. [2] An in-game 'InDex' provides explanations on various scientific concepts through internet links. [2]

Development and release

Conception

The game was developed by Lucas Learning, which was originally created to produce consumer products but was re-imagined as a developer of direct-to-school products in the fall of 1998. [4] [5] Star Wars: DroidWorks was the first title from Lucas Learning and eventually became one of a series of Star Wars games to be released as edutainment titles. [5] This game marked George Lucas' first foray into the edutainment market. [3] Lucas' directive to the company was to design a game that would allow players to explore and create in a manner similar to playing with Erector Sets and Lego. [6] DroidWorks was only one out of a total of 175 titles created by third-party software developers for the newly launched iMac. [7] Susan Schilling, the general manager of Lucas Learning, and Clent Richardson, the senior director of worldwide developer relations at Apple Computer, agreed that the Apple Mac was the best platform for the game. [8]

The game was initially conceived by project leader, Collette Michaud, who pitched a game where players could design their own Star Wars droid and watch them move. [6] As the game shifted toward a physics-based educational puzzle game mid-development, resources were redirected accordingly. Susan Schilling said that DroidWorks did not require the player to use bombs or guns, noting that the only weapon required is the player's mind. [9] The team made a concerted effort to make the game equally appealing to all children; recent research had shown that children liked interactive software and to "make their own story", so the team wanted the program to encourage learning about math, science, and computers. [9] It would be the player's decisions and curiosity that would ultimately lead to his or her success. [10] In a press release, Lucas Learning described DroidWorks as a "unique combination of construction set and strategy game". [11] The development team consulted with both a kid advisory group and subject matter experts to make the game appealing to young players and scientifically accurate. [6]

Design

The game uses audio tracks similar to those from the film series and includes clips from the original Star Wars trilogy. [12] It uses the same first-person shooter engine as many other contemporary LucasArts' titles. [13] The game was built using a modified version of the Sith game engine which was developed for LucasArts' Star Wars: Jedi Knight, with changes to ensure that the physics engine would be realistic. [14] While the Star Wars universe was known for its combative atmosphere, the design team tried to incorporate minimal violence. This approach is visible in the ways players progress - rather than pitting the player's droid against enemies, the landscape itself becomes an obstacle passable to only certain droid types. This effectively prevents those who have not yet acquired the parts necessary to complete a level from doing so. [6] One of the removed features would have allowed players to place droid parts in locations other than where they were intended, for instance, an arm could be attached to a droid's head. [14]

Release

While the developers planned a "luxurious" development schedule which would have culminated in the game's release in Christmas 1998, the marketing department thought the game should be released on Labor Day instead. This new deadline meant that various cuts had to be made to the design. A demo of the game premiered at the 1998 Macworld Expo. [8]

That June, The Washington Times reported that the game was scheduled for release (for both Macintosh and PC) in September. [10] Ultimately, the game missed the Labor Day deadline and was released on 21 October. [15] The game was directly made available to schools, along with other edutainment titles from Lucas Learning. [5] The game was marketed and packaged as an entertainment title, and was advertised in gaming magazines and Family PC. [16]

The developers' original claim that the game blurred the line between entertainment and education presented difficulties for marketers as they had to decide whether to place the game on "game" or "education" shelves. In March 1999, the game was "currently available wherever software is sold". [15] By June, however, the game was noted as being sold at two-store specialty groups. [17] Fortunately, Lucas Arts' previous successes and association with the Star Wars title enabled DroidWorks to be distributed at retail stores, such as Walmart and Costco. [14]

Reception

Sandra Vogel of The Scotsman noted that, while part of the game's success was due to its association with George Lucas, it had a "pedigree all its own", including a series of gaming awards. [3] Multimedia Schools praised its user-friendliness, tutorials, replayability, and the ease of installation, giving the title 5 stars. [2] Computer Shopper noted that while the game was an exploitation of the Star Wars brand, it used the association to ensure the "productive" game received an audience. [18] Similarly, Daily Record wrote that the title was "yet another spin-off from the incredible marketing hype" of the upcoming film, but praised the game for its imagination, magic, and 3D environments. [19] The Washington Times thought the game would appeal to all fans of the Star Wars sequel trilogy. [12] Daily Herald said the game had a broader appeal than the computer-programming video game The Robot Club. [20] Knight Ridder said the game offered an opportunity for parents and children to work together to build robots and solve missions, in a method similar to the tradition of building Soap Box Derby racers, and praised its slick graphics. [21] The Washington Post thought the game was a worthy piece of kidware. [22] Birmingham Evening Mail praised the game's blend of fun and education. [23] The Boston Globe thought it was a standout educational title. [24] Rocky Mountain News complimented the game's ease of use, sense of humor, and surreptitious educational content. [9]

KidsWorld said the game was "slow and jerky" on a 133 Pentium, and recommended at least a 166 Pentium, or above. [25] Computer Gaming World gave the game 4/5 stars, writing as a minor criticism that, while the game features millions of possible robots, only a select few are useful in the game. [26] Boys' Life praised the educational content, but thought that some of the environments were creepy. [27] ICR and Literacy included a transcript of three children playing the game, which demonstrated how one child was learning how to interpret the game's symbols and articulate herself. [28] PC Magazine praised the game for its ability to make learning fun. [29] Complete Sourcebook on Children's Software (1999, Vol. 7) gave it a rating of 4.5/5 stars. [30] Lisa Karen Savignano of AllGame wrote that the game successfully combined puzzle solving, education and action into an enjoyable title. [31] SuperKids offered a rave review, deeming the program both "intellectually stimulating" and "viscerally captivating", noting that their playtests had brought out a rare "curiosity-driven patience and tenacity" in the young gamers. [32] PC Accelerator thought the game proved that "educational game" was an oxymoron and suggested that people would have been more interested in prequel games. [33]

The game was included in National Association for Gifted Children magazine's Parenting for High Potential 1999 list of favorite holiday educational toys, and commented that the game sufficiently challenges young players. [34] In January, Software Industry Report noted that the game was a popular title on the Mac. [35] Playthings , in June, noted that the PC game was selling "robustly" at $30. [17]

Awards and accolades

From October 1998 to March 1999, the game received seven awards, including the BAFTA Interactive Entertainment award and two New Media Invision awards, and was "singled out by several prominent educational software newsletters, magazines and Web sites". [15] By May 1999, the game had received two more awards. [36] The game was the highest-rated science software title from 1999 to 2000. [37] While noting that they had previously never considered including educational software in their list, the game was featured in Parenting for High Potential. [38]

YearNominee / workAwardResult
November 1998Star Wars DroidWorksBAFTA Interactive Entertainment Award: Children's CategoryWon [39] [40]
December 1998Star Wars DroidWorksSuperKids Software Award for Best of 1998: Best in ScienceWon [39]
December 1998Star Wars DroidWorksBrainPlay.com Award for Best Software of 1998: Best GameWon [39]
December 1998Star Wars DroidWorksGames Industry News award for Educational Game of the Year 1998Won [39]
Winter 1998–99Star Wars DroidWorksChoosing Children's Software Magazine: Best Picks for the HolidaysWon [39]
December 1998Star Wars DroidWorksNew Media INVISION Award: Award of ExcellenceWon [39] [41] [40]
December 1998Star Wars DroidWorksNew Media INVISION Award – Gold: Children/Young AdultWon [39] [42]
March 1999Star Wars DroidWorksCODIE Award for Children's Educational Game of 1998Won [39]
1999Star Wars DroidWorksCodie award for Best New Home Education For Pre-TeensWon [15]
1999Star Wars DroidWorksThe Computer Museum of Boston's pick for Best Software for Kids Gallery for the 1998–99 holiday seasonWon [43]
August 1999Star Wars DroidWorksTechnology & Learning Magazine: 1999–2000 Software Awards of ExcellenceWon [39]
August 1999Star Wars DroidWorksAssociation for Supervision and Curriculum Development – Only the Best: The Annual Guide to the Highest-Rated Educational Software and MultimediaWon [39]
September 1999Star Wars DroidWorksThe National Association for Gifted Children - Parenting for High Potential: 1999 Holiday Educational Toy ListWon [39]
October 2001Star Wars DroidWorksLearning Magazine 2002 Teachers' Choice AwardWon [39]

Related Research Articles

JumpStart was an educational media franchise created for children, primarily consisting of educational games. The franchise was developed by JumpStart Games and expanded beyond games to include workbooks, direct-to-video films, mobile apps, and other media. It was officially launched on March 10, 2009, offering a blend of educational content and entertainment experiences.

<i>The ClueFinders</i> Childrens educational software series

The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company as a counterpart to their Reader Rabbit series for older, elementary-aged students. The series has received praise for its balance of education and entertainment, resulting in numerous awards.

<span class="mw-page-title-main">Educational video game</span> Video game genre

An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product. In the narrower sense used here, the term describes educational software which is primarily about entertainment, but tends to educate as well and sells itself partly under the educational umbrella. Normally software of this kind is not structured towards school curricula and does not involve educational advisors.

<i>Carmen Sandiego</i> Media franchise

Carmen Sandiego is a media franchise based on a series of computer video games created by the American software company Broderbund. While the original 1985 Where in the World Is Carmen Sandiego? video game was classified as a "mystery exploration" series by creators and the media, the series would later be deemed edutainment when the games became unexpectedly popular in classrooms. The franchise centers around the fictional thieving villain of the same name, who is the ringleader of the criminal organization V.I.L.E.; the protagonists are agents of the ACME Detective Agency who try to thwart the crooks' plans to steal treasures from around the world, while the later ultimate goal is to capture Carmen Sandiego herself.

<i>Carmen Sandiegos ThinkQuick Challenge</i> 1999 video game

Carmen Sandiego's ThinkQuick Challenge is a "game show-themed" edutainment computer game for kids ages 8–12. The title, which is a part of the Carmen Sandiego franchise, was released by The Learning Company on June 1, 1999. It can be played by up to 4 players, and runs on the Mohawk engine.

<i>The American Girls Premiere</i> 1997 video game

The American Girls Premiere is an educational computer game developed and published by The Learning Company for American Girl. The game allows players to create theatrical productions featuring characters from American Girl's Historical collection, along with scenes and other elements unique to each of the girls' respective time periods.

<i>Disneys Animated Storybook</i> Interactive storybook video game series

Disney's Animated Storybook is a point-and-click adventure interactive storybook video game series based on Walt Disney feature animations and Pixar films that were released throughout the 1990s. They were published by Disney Interactive for personal computers for children ages four to eight years old. Starting from 1994, most of the entries in the series were developed by Media Station. They have the same plots as their respective films, though abridged due to the limited medium.

<i>Snooper Troops</i> 1982 video games

Snooper Troops is a series of two 1982 adventure/educational video games developed by Spinnaker Software and published by Computer Learning Connection. They were released for the Apple II, Atari 8-bit, Commodore 64 and DOS. The first case was entitled Snooper Troops: Case #1: The Granite Point Ghost and the second case entitled Snooper Troops: Case #2 - The Case of the Disappearing Dolphin was released later that year.

<i>Amazon Trail II</i> 1996 video game

Amazon Trail II is a simulation video game developed by The Adventure Company and published by MECC for the Macintosh and Windows. It was released in September 1996. The game is a spin-off of The Oregon Trail.

The Arthur video games franchise was a series of learning and interactive story video games based on the American-Canadian children's TV show Arthur. The games were released in the 1990s and 2000s for PlayStation and Windows and Mac OS computers.

<i>Disney Learning: Winnie the Pooh</i> Video game series

Disney Learning: Winnie the Pooh comprises three titles: Winnie The Pooh Toddler, Winnie the Pooh Preschool and Winnie The Pooh Kindergarten. They are point-and-click educational video games developed and published by Disney Interactive and based on the Winnie the Pooh franchise. The titles were shipped by BAM! Entertainment.

<i>Reader Rabbit: 1st Grade</i> 1998 educational video game

Reader Rabbit's 1st Grade is an educational video game, part of the Reader Rabbit series, developed by KnowWare and published by The Learning Company on January 14, 1998. The game was re-released on the Nintendo Wii by Graffiti Entertainment on May 4, 2010.

<i>Math Rabbit</i> 1986 educational video game

Math Rabbit is a 1986 video game spin-off from the Reader Rabbit edutainment series. It was made by The Learning Company for MS-DOS and Apple II series. A Deluxe version was released in 1993 for MS-DOS, Macintosh, and Windows 3.x. In 1997, the game was remade for Windows and Macintosh as Reader Rabbit's Math 1. The final remake for Windows and Macintosh in 1998 is Reader Rabbit's Math Ages 4-6, with a personalized version released in 1999.

<i>Reader Rabbit Kindergarten</i> 1997 education video game

Reader Rabbit Kindergarten is a video game within the edutainment series Reader Rabbit, published by The Learning Company in July 1997. A new version of the game was developed in-house by Graffiti Entertainment, and was released in 2009.

<i>Thinkin Things</i> Series of educational video games

Thinkin' Things is a series of educational video games by the Edmark Corporation and released for Windows and Mac in the 1990s. Entries in the series include Thinkin' Things Collection 1 (Formerly Thinkin Things) (1993), Thinkin' Things Collection 2 (1994), Thinkin' Things Collection 3 (1995), the adventure game Thinkin' Things: Sky Island Mysteries (1998), Thinkin’ Things Galactic Brain Benders (1999), Thinkin' Things: All Around Frippletown (1999) and Thinkin' Things: Toony the Loon's Lagoon (1999).

<i>Monopoly Star Wars</i> 1997 video game

Monopoly Star Wars is the 1997 Monopoly franchise Star Wars video game based on the board game and set in the Star Wars fictional universe. It is one of many Monopoly video game adaptions. The game was developed by Artech Studios and published by Hasbro Interactive. It was released exclusively for Microsoft Windows computers. The game employs the same basic ruleset of traditional Monopoly gameplay, but the Star Wars theme includes famous characters and locales in place of the original game pieces and properties.

<i>Star Wars: Pit Droids</i> 1999 video game

Star Wars: Pit Droids is a puzzle game developed and published by Lucas Learning. It was originally released for Microsoft Windows and Macintosh on September 13, 1999. It was later ported to iOS and released on February 9, 2012. The game develops skills such as hypothesis testing and geometry.

<i>Writer Rabbit</i> 1986 educational video game

Writer Rabbit is a 1986 video game in the educational video game, part of the Reader Rabbit franchise. It was remade as Reader Rabbit 3 for DOS in 1993, which was then re-released for Windows and Macintosh in 1994 under the title "Reader Rabbit 3 Deluxe!".

<i>Reader Rabbit</i> (video game) 1984 video game

Reader Rabbit is a 1984 video game and the first of the long-running Reader Rabbit edutainment series. It was made by The Learning Company for Apple II and later for other computers. It also made use of the KoalaPad graphics tablet. The Connelley Group helped with the Atari 8-Bit conversion in 1984. A Talking version was developed for the Apple IIGS in 1989. An enhanced version was released for DOS on 1991. A Deluxe version was released in 1994 for Macintosh and Windows 3.x. In 1997, the game was remade for Windows and Macintosh under the title "Reader Rabbit's Reading 1".

<i>Star Wars Math: Jabbas Game Galaxy</i> 2000 educational video game

Star Wars Math: Jabba's Game Galaxy is an educational Star Wars game released by Lucas Learning and developed by Argonaut Games in 2000 for Windows and Macintosh. The game used characters from The Phantom Menace to teach kids basic maths skills.

References

  1. "Lucas Learning Press Release". Lucas Learning. Archived from the original on 2002-02-13.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  2. 1 2 3 4 5 "Star Wars DroidWorks. (General Interest Software/Web Sites)". 2001-11-01. Archived from the original on 2017-06-08.{{cite journal}}: Cite journal requires |journal= (help)
  3. 1 2 3 "Droid and tested in battle". 1999-04-13. Archived from the original on 2017-06-08.{{cite journal}}: Cite journal requires |journal= (help)
  4. "Business Sees Profits in Education: Challenging Public Schools". The Futurist. 1999-05-01. Archived from the original on 2017-06-08.
  5. 1 2 3 "New CD-ROM, Videodisc, and Software Titles for K-12. (Title Watch)". 2001-10-01. Archived from the original on 2017-06-08.{{cite journal}}: Cite journal requires |journal= (help)
  6. 1 2 3 4 "Postmortem: LucasLearning's Star Wars DroidWorks" . Retrieved 2017-02-17.
  7. "Flood of Application Software Announced for Macintosh – Free Online Library". www.thefreelibrary.com. Archived from the original on 2017-06-16. Retrieved 2017-02-16.
  8. 1 2 "MACWORLD NY/Lucas Learning Commits to Macintosh. – Free Online Library". www.thefreelibrary.com. Archived from the original on 2017-06-16. Retrieved 2017-02-16.
  9. 1 2 3 "LEARNING WITHOUT TEARS WELL-CRAFTED SOFTWARE TEACHES KIDS WHILE THEY'RE BUSY HAVING FUN.(Business)(Review)". 1999-02-22. Archived from the original on 2017-06-08.{{cite journal}}: Cite journal requires |journal= (help)
  10. 1 2 "Computer Use Expands to Take in More Games". 1998-06-23. Archived from the original on 2017-06-08.{{cite journal}}: Cite journal requires |journal= (help)
  11. "This Holiday Season Lucas Learning Turns Your Kid's Mind Into Their Best Weapon. – Free Online Library".
  12. 1 2 "Droids Help Players Meet Many Challenges". 1999-01-19. Archived from the original on 2017-06-08.{{cite journal}}: Cite journal requires |journal= (help)
  13. Egenfeldt-Nielsen, Simon (2013-03-13). Beyond Edutainment: Exploring the Educational Potential of Computer Games. Lulu Press, Inc. ISBN   9781447693598.[ permanent dead link ]
  14. 1 2 3 "Postmortem: LucasLearning's Star Wars DroidWorks" . Retrieved 2017-02-17.
  15. 1 2 3 4 "Lucas Learning Ltd. Wins Prestigious Codie Award; SIIA Recognizes Star Wars DroidWorks for Software Excellence. – Free Online Library". Archived from the original on 2017-06-16. Retrieved 2017-02-16.
  16. Ito, Mizuko (2012-02-10). Engineering Play: A Cultural History of Children's Software. MIT Press. ISBN   9780262291552.
  17. 1 2 "Los Angeles.(strong sales of toys tied to movie 'Star Wars: Episode I – The Phantom Menace')". 1999-06-01. Archived from the original on 2017-06-08.{{cite journal}}: Cite journal requires |journal= (help)
  18. "Star Wars DroidWorks.(Lucas Learning division children's software)(Product Information)". 1998-12-01. Archived from the original on 2017-06-08.{{cite journal}}: Cite journal requires |journal= (help)
  19. "Games; Join in the Robot Wars". 1999-04-16. Archived from the original on 2017-06-08.{{cite journal}}: Cite journal requires |journal= (help)
  20. "Software". 1998-11-23. Archived from the original on 2017-06-08.{{cite journal}}: Cite journal requires |journal= (help)
  21. "The Arizona Republic Computer Games Column". 1998-12-22. Archived from the original on 2017-06-08.{{cite journal}}: Cite journal requires |journal= (help)
  22. "Screen Shots". 1999-01-08. Archived from the original on 2017-06-08.{{cite journal}}: Cite journal requires |journal= (help)
  23. "Meet the Red Devils". 1999-05-15. Archived from the original on 2017-06-08.{{cite journal}}: Cite journal requires |journal= (help)
  24. "KIDS' SOFTWARE FROM GEMS TO JUNK BEST OF NEW PROGRAMS CHALLENGE AND INSTRUCT CHILDREN'S SOFTWARE BEST OF NEW PROGRAMS TEACH YOUNG". 1999-12-12. Archived from the original on 2017-06-08.{{cite journal}}: Cite journal requires |journal= (help)
  25. "Star Wars DroidWorks. – Free Online Library". www.thefreelibrary.com. Retrieved 2017-02-16.
  26. Computer Gaming World. Golden Empire Publications.
  27. Inc, Boy Scouts of America (1998-11-01). Boys' Life. Boy Scouts of America, Inc.{{cite book}}: |last= has generic name (help)
  28. Gamble, Nikki; Easingwood, Nick (2001-03-01). ICT and Literacy: Information and Communications Technology, Media, Reading, and Writing. A&C Black. ISBN   9780826425539.
  29. Inc, Ziff Davis (1998-12-15). PC Magazine. Ziff Davis, Inc.{{cite book}}: |last= has generic name (help)
  30. Complete Sourcebook on Children's Software. Active Learning Associates, Incorporated. 1999-01-01. ISBN   9781891983030.
  31. "Star Wars: DroidWorks – Review – allgame". 2014-11-16. Archived from the original on 2014-11-16. Retrieved 2017-02-17.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  32. "SuperKids Software Review of Star Wars DroidWorks". www.superkids.com. Retrieved 2017-02-17.
  33. PC Accelerator 09 May 1999. May 1999.
  34. "Games, Toys to Boost Imagination, Skills". 1999-11-24. Archived from the original on 2017-06-08.{{cite journal}}: Cite journal requires |journal= (help)
  35. "OVER 1,300 NEW MACINTOSH TITLES INTRODUCED SINCE DEBUT OF POPULAR iMAC". 1999-01-11. Archived from the original on 2017-06-08.{{cite journal}}: Cite journal requires |journal= (help)
  36. "Lucas Learning Ltd. Releases Star Wars: Episode I – The Gungan Frontier; Star Wars Creatures and Plants Offer Different Breed of Adventure. – Free Online Library". www.thefreelibrary.com. Archived from the original on 2017-06-16. Retrieved 2017-02-16.
  37. Group, Gale (2001-01-01). ERA. Gale Research. ISBN   9780787634513.
  38. Parenting for High Potential. National Association for Gifted Children. 1996-01-01.
  39. 1 2 3 4 5 6 7 8 9 10 11 12 "Lucas Learning – Awards – Star Wars Software Products". 12 December 2001. Archived from the original on 12 December 2001.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  40. 1 2 "Lucas Learning Ltd. Grabs Two Awards of Excellence for Flagship Product; Star Wars DroidWorks Takes Honors at BAFTA, NewMedia Invision Awards Ceremonies. – Free Online Library".
  41. "NewMedia INVISION 98 Award Winners Announced. – Free Online Library".
  42. "Newmedia". HyperMedia Communications, Incorporated. 1 January 1998 via Google Books.
  43. "The Computer Museum of Boston Picks Two Broderbund Titles as Year's Top Software. – Free Online Library".