Fortnite Festival | |
---|---|
Developer(s) | Harmonix |
Publisher(s) | Epic Games |
Series | Fortnite |
Engine | Unreal Engine 5 |
Platform(s) | |
Release | December 9, 2023 |
Genre(s) | Rhythm |
Mode(s) | Single-player, multiplayer |
Fortnite Festival is a 2023 rhythm game developed by Harmonix and published by Epic Games. In the game, players perform songs while attempting to achieve the highest score possible based on their performance. Each song features four different instruments, and players choose which instrument they want to play, as well as the song's difficulty; higher difficulties change the layouts of the songs. A variety of songs can be chosen from, with a free selection that changes daily, as well as the opportunity to purchase songs outright from the Fortnite item shop. Available songs range from those composed by Epic Games Sound Team to tracks from popular artists.
The game was released in December 2023 as part of the Fortnite launcher. Since its release, numerous in-game "seasons" have been introduced, each themed around a specific featured artist. Additional updates have also allowed the use of guitar controllers and added new options designed with the controllers in mind, allowing the game to be played similar to a Guitar Hero or Rock Band title. Later updates also added a player versus player mode. Fortnite Festival received mixed reviews from critics upon release, who criticized the gameplay for being similar to other rhythm games, as well as the price of songs.
Fortnite Festival is a rhythm video game accessible via the Fortnite launcher. [1] The game features three modes, the "Main Stage", the "Jam Stage", [2] and the "Battle Stage." [3] The player can choose which aspect of the song they want to perform, with the options being between drums, lead (consisting of the main guitar or other instrumental parts of a song, alternating between in-game guitar or keytar for each respectively), bass, and vocals (in instrumental songs, vocals is used as an alternate lead part for other instruments). [4] [5]
On the Main Stage, a group of 1-4 players will choose a selection of available songs, and attempt to time button inputs correctly to the notes of the chosen song. The players' scores and combo multipliers increase with accurate inputs. [2] The player can choose one of four difficulty levels, ranging from easy to expert. [4] [5] While the other difficulties only use four button inputs for notes, the expert difficulty uses five. [4] Additionally, 'pro' options are available for lead and bass, which take advantage of compatible guitar controllers and feature different song layouts, including hammer-on and pull-off notes. [6] After correctly playing specially marked sections of each track, the player is granted "Overdrive", which doubles both their own and their squad's overall current score multiplier. If several players activate "Overdrive" at the same time, the overall squad score multipliers stack, but individual multipliers aren't affected. [2] [7]
In the Jam Stage, players are able to make mashups of several different songs they've purchased, with the tempo and key of each track being adjustable. This mode has gameplay similar to Fuser , another game previously made by Harmonix. The versions of the songs used in this mode are known as "Jam Loops", and can be used in Battle Royale , Creative and Unreal Editor for Fortnite (UEFN). [8] [9]
In the Battle Stage, added to the game in a June 2024 update, 16 players are pitted against each other to play up to four randomly-chosen songs in a battle to attain the highest score, with the lowest-scoring combatants being eliminated at the end of each song. Activating Overdrive in Battle Stage will allow players to target opponents with attacks to disrupt their scoring. At the end of the final song, the player with the highest score wins. [3]
A variety of songs are featured in Fortnite Festival, composed by popular artists (e.g. Lady Gaga, Kendrick Lamar, Weezer), as well as original tracks composed by Harmonix and the Epic Games Sound Team. [8] [10] While a rotating selection of daily free songs is provided to the player, they also have the option to purchase a song with V-Bucks, Fortnite's in-game currency. Each song costs 500 V-Bucks, equivalent to $4.50. [5] [8] Some songs can temporarily be available for free by completing challenges, like "Holiday" by Green Day in the summer of 2024. [11] Due to the dynamic approach to the song library, the developers can add songs at any time, such as the release of three singles from Billie Eilish's album Hit Me Hard and Soft on the same day as its release in May 2024. [12]
Fortnite Festival features in-game "seasons," which are themed around specific featured artists and adjust in-game material accordingly. Each season contains a battle pass system, known as the Music Pass (formerly the Festival Pass), which allows players to unlock additional songs and cosmetics typically based around that season's featured artist. [13] For example, the season themed around Metallica brought the songs "Master of Puppets" and "Enter Sandman" to the item shop, but made "One" exclusive to the Festival Pass. [14] Additional collaborations include the one themed around the Coachella music festival during April 2024, [15] and another that allowed players to purchase Fender-branded instruments. [16]
With the onset of Season 6 in November 2024, the Festival Pass was rebranded as the Music Pass, and progression is now based on experience points earned anywhere in the Fortnite platform. [17]
Season | Featured Artist/Band | Period |
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Season 1 | The Weeknd [1] | December 2023 – February 2024 |
Season 2 | Lady Gaga [12] | February 2024 – April 2024 |
Season 3 | Billie Eilish [12] | April 2024 – June 2024 |
Season 4 | Metallica [18] | June 2024 – August 2024 |
Season 5 | Karol G [19] | August 2024 – November 2024 |
Season 6 | Snoop Dogg [20] | November 2024 – January 2025 |
Fortnite Festival is developed by Harmonix, the developers of the Rock Band series and the first few Guitar Hero games. [2] The game was conceived as part of Epic's goal to expand the experiences within Fortnite, which included Lego Fortnite and Rocket Racing . [1] According to Harmonix CEO Alex Rigopolous, their goal was to create a free-to-play rhythm game available to the millions of players of Fortnite, with songs freely available in a manner that allowed for dynamic and quick expansion to the in-game library, while also being favorable for music publishers in order to aid this. [21] Alongside the Festival Stage and Jam Stage, Harmonix also developed the "Patchwork" system, which could be used within user-made Fortnite Creative experiences or in Unreal Editor for Fortnite (UEFN) applications to allow creators to incorporate dynamic music systems into their creations. [21] Fortnite Festival was revealed on December 2, 2023, during an in-game Battle Royale event titled the "Big Bang." A part of the event featured Eminem performing "Lose Yourself" as an in-game concert, with players able to perform the notes of the song as the first reveal of Festival's gameplay. [22]
The game was released on December 9, being the last game to be added to Fortnite after Lego Fortnite and Rocket Racing. [1] It is available on the same platforms Fortnite is available on, those being Android, Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. [23] Support for plastic guitar controllers was confirmed to already be in progress with the release of Festival. [1] Performance Designed Products (PDP), which previously supplied instrument controllers compatible Rock Band 4 , announced a new controller for Festival in January 2024, the PDP Riffmaster. This was released in April 2024, and is available in two versions: one compatible for PlayStation consoles, and another for Xbox consoles & PC. Both versions are also compatible with Rock Band 4, featuring the same button layout and basic mechanisms. [24]
With the start of Season 3 in late April 2024, Festival was updated to support the Riffmaster and a select few other guitar controllers, along with updating all past and future songs to include unique "Pro Lead" and "Pro Bass" parts that utilize the features of these controllers, similar to Rock Band. [6] A May 2024 update later allowed players without guitar controllers to play these "Pro" tracks using standard controls. [7] The Battle Stage was added in a June 2024 update, alongside Metallica content for the fourth season of Festival. [18] On August 16, 2024 Fortnite Festival became playable on iOS devices in the European Union. [25]
Critics were divided on Festival's gameplay, with many pointing out it was similar to previous Harmonix games with few difference; [5] [2] PC Gamer's Mollie Taylor believed that some song charts were repurposed from previous games. [4] Bailey Dustin of GamesRadar+ wrote that the game had a "winning formula," believing that it worked well like previous Harmonix games that built up the formula for years. He stated that, while he found Lego Fortnite and Rocket Racing to have more content, Festival was the one that "captured [his] heart" and where he looked forward to future content the most. [2] Conversely, Taylor described the game as "awfully barebones" compared to previous Harmonix games, believing there to be a lack of polish in certain areas and found the game to be unenjoyable when playing an instrument that a song didn't utilize well. Nevertheless, she described the game as a "great introduction", though one that needed more work. [4] IGN 's Luke Reilly echoed similar thoughts to Taylor and Dustin, believing the lack of features from previous Harmonix games led to "isolating gameplay" that could make Fortnite players into rhythm game fans, but not vice versa. [5]
Responses towards in-game monetization were negative. [4] [8] [5] Taylor believed that, while the monetization was similar to other free-to-play games, it was still a turn-off. [4] Reilly thought similarly, believing it to be a predatory practice when compared to the average price of music on iTunes and the cost of songs in Rock Band, describing Festival's pricing as "galling" when compared to the latter. [5] Digital Trends' Giovanni Colantonio felt that the monetization practices left him questioning if Epic Games bought Harmonix to make money off of Fortnite cosmetics, instead of their prior experience in making rhythm games. [8]
Reviewers were generally critical of the "Jam Stage" mode, [5] [2] [8] with Reilly believing it to be a "waste of effort entirely" that was negatively affected by the price of in-game content. [5] Dustin wrote that, while the inclusion of a "light version" of Fuser stood out, it typically left him wanting to quit playing after a few minutes. [2] Colantonio believed that the Jam Stage suffered from a lack of interactivity compared to the main game, as well as what he found to be the poor compatibility between songs. He wrote that the gameplay "[tended] to become an unmixed mess of tracks that don’t fit together." [8]
Harmonix Music Systems, Inc., doing business as Harmonix, is an American video game developer company based in Boston, Massachusetts. The company was established in May 1995 by Alex Rigopulos and Eran Egozy. Harmonix is perhaps best known as being the developer of music video games series Dance Central and Rock Band, as well as being the original developer and creator of the Guitar Hero series before development moved to Neversoft and Vicarious Visions.
Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press buttons in a sequence dictated on the screen. Many rhythm games include multiplayer modes in which players compete for the highest score or cooperate as a simulated musical ensemble. Rhythm games often feature novel game controllers shaped like musical instruments such as guitars and drums to match notes while playing songs. Certain dance-based games require the player to physically dance on a mat, with pressure-sensitive pads acting as the input device.
Guitar Hero is a 2005 rhythm game developed by Harmonix and published by RedOctane for the PlayStation 2. It is the first installment in the Guitar Hero series. Guitar Hero was released in November 2005 in North America, April 2006 in Europe and June 2006 in Australia. The game's development was a result of collaboration between RedOctane and Harmonix to bring a Guitar Freaks-like game to United States.
A guitar controller is a video game controller designed to simulate the playing of the guitar, a string musical instrument. Guitar controllers are often used for music games such as Guitar Hero, Rock Band, Um Jammer Lammy: NOW! and GuitarFreaks. The controllers are played by holding down a colored fret button that matches a colored, on-screen note, while pressing the strum bar as the note passes through the target. The controllers also feature a whammy bar, which is used to bend notes and collect each game's equivalent of bonus energy. Different games and models of controllers have introduced additional features, such as effects switches, additional fret buttons, and fret touch pads. The fret buttons are colored usually in the order of green, red, yellow, blue, and orange.
Guitar Hero is a series of rhythm games first released in 2005, in which players use a guitar-shaped game controller to simulate playing primarily lead, bass, and rhythm guitar across numerous songs. Players match notes that scroll on-screen to colored fret buttons on the controller, strumming the controller in time to the music in order to score points, and keep the virtual audience excited. The games attempt to mimic many features of playing a real guitar, including the use of fast-fingering hammer-ons and pull-offs and the use of the whammy bar to alter the pitch of notes. Most games support single player modes, typically a Career mode to play through all the songs in the game, as well as competitive and cooperative multiplayer modes. With the introduction of Guitar Hero World Tour in 2008, the game includes support for a four-player band including vocals and drums. The series initially used mostly cover versions of songs created by WaveGroup Sound, but most recent titles feature soundtracks that are fully master recordings, and in some cases, special re-recordings, of the songs. Later titles in the series feature support for downloadable content in the form of new songs.
Rock Band is a 2007 rhythm game developed by Harmonix, published by MTV Games, and distributed by Electronic Arts. It is the first installment in the Rock Band series. The Xbox 360 and PlayStation 3 versions were released in North America on November 20, 2007, while the PlayStation 2 version was released on December 18, 2007 and the Wii version on June 22, 2008. Harmonix previously developed the first two games in the Guitar Hero series, which popularized gameplay of rock music with guitar-shaped controllers. After development of the series was shifted to Neversoft, Harmonix conceived Rock Band as a new title that would offer multi-instrument gameplay.
Rock Revolution is a music video game developed by Zoë Mode and HB Studios and published by Konami. The game was released on 15 October 2008 for the Nintendo DS, PlayStation 3, Wii and Xbox 360. As with similar titles, the game uses various controllers to simulate the performance of rock music, primarily using guitar and drum controllers on its Xbox 360 and PlayStation 3 versions.
Rock Band 2 is a 2008 rhythm game developed by Harmonix, published by MTV Games, and distributed by Electronic Arts. It is the sequel to Rock Band (2007) and the second installment in the Rock Band series. The game allows up to four players to simulate the performance of popular songs by playing with controllers modeled after musical instruments. Players can play the lead guitar, bass guitar, and drums parts to songs with "instrument controllers", as well as sing through a USB microphone. Players are scored on their ability to match scrolling musical "notes" while playing instruments, or by their ability to match the singer's pitch on vocals.
Rock Band is a series of rhythm games first released in 2007 and developed by Harmonix. Based on their previous development work from the Guitar Hero series, the main Rock Band games has players use game controllers modeled after musical instruments and microphones to perform the lead guitar, bass guitar, keyboard, drums and vocal parts of numerous licensed songs across a wide range of genres though mostly focusing on rock music by matching scrolling musical notes patterns shown on screen. Certain games support the use of "Pro" instruments that require special controllers that more closely mimic the playing of real instruments, providing a higher challenge to players. Players score points for hitting notes successfully, but may fail a song if they miss too many notes. The series has featured numerous game modes, and supports both local and online multiplayer modes where up to four players in most modes can perform together.
The Beatles: Rock Band is a 2009 rhythm game developed by Harmonix, published by MTV Games, and distributed by Electronic Arts. It is the fourth installment in the Rock Band series and the first band-centric game. Centered on the English rock group the Beatles, the game features virtual portrayals of the four band members performing the songs throughout the band's history, including depictions of some of their famous live performances, as well as a number of "dreamscape" sequences for songs from the Abbey Road Studios recording sessions during the group's studio years. The game's soundtrack consists of 45 Beatles songs; additional songs and albums by the Beatles were made available for the game as downloadable content.
Green Day: Rock Band is a 2010 rhythm game developed by Harmonix, published by MTV Games, and distributed by Electronic Arts. It is the sixth console installment in the Rock Band series and the second band-centric game, following The Beatles: Rock Band (2009). It allows players to simulate rock music by using controllers shaped like musical instruments. The game's setlist consists of songs by American rock band Green Day. Rock Band features virtual depictions of the three band members performing the songs in new venues designed for the game.
Rock Band 3 is a 2010 rhythm game developed by Harmonix. The game was initially published and distributed by MTV Games and Electronic Arts, respectively, on October 26, 2010. Mad Catz took over both roles and re-released the title on November 23, 2011. It is the third main installment and the seventh console release in the Rock Band series. As with the previous titles, Rock Band 3 allows players to simulate the playing of rock music and many other subgenres using special instrument controllers mimicking lead and bass guitar, keyboard, drums, and vocals. Rock Band 3 expands upon previous games by including three-part vocal harmonies — previously used in The Beatles: Rock Band and Green Day: Rock Band — plus support for MIDI-compatible keyboards, electronic drumkits, and even use of a real guitar in "Pro" mode.
Power Gig: Rise of the SixString is a rhythm game developed and published by Seven45 Studios, a subsidiary of musical instrument manufacturer First Act. Unveiled at the 2010 Game Developers Conference, it was released for PlayStation 3 and Xbox 360 on October 18, 2010.
Rock Band Reloaded was a 2010 rhythm game developed by EA Montreal and published by EA Mobile for the iOS. Part of the Rock Band series, it is third game in the series to be released for mobile devices, following Rock Band Mobile (2009) and Rock Band (2009).
Rock Band Blitz was a 2012 rhythm game developed and published by Harmonix. It is the eighth console installment in the Rock Band series. The game was released as a downloadable game for PlayStation Network and Xbox Live Arcade in August 2012. Unlike previous iterations of Rock Band, Blitz was not sold with any special instrument controllers, and was designed to use regular console controllers to match notes in a song, using gameplay mechanics similar to Harmonix' previous titles Frequency (2001), Amplitude (2003), and Rock Band Unplugged (2009). In addition to the 25 songs shipped with the game, the title was capable of using any songs the player has downloaded or exported for Rock Band 3 (2010).
Rhythm game accessories are often required to play rhythm games available for various consoles, such as the PlayStation 2, PlayStation 3, Wii, and Xbox 360. These include dance pads, guitar controllers, drum controllers, microphones and turntable controllers. With the exception of microphones, these controllers can generally be used to control any game, but have limited inputs, making them impractical for most games.
Rock Band 4 is a 2015 rhythm game developed and published by Harmonix. The game was initially distributed by Mad Catz, who also developed new instrument controllers for the game, for PlayStation 4 and Xbox One on October 6, 2015. Performance Designed Products (PDP) took over manufacturing of instrument controllers and distribution of the game by 2016. It is the fourth main installment and the ninth console release in the Rock Band series.
Fortnite is an online video game and game platform developed by Epic Games and released in 2017. It is available in six distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite Battle Royale, a free-to-play battle royale game in which up to 100 players fight to be the last person standing; Fortnite: Save the World, a cooperative hybrid tower defense-shooter and survival game in which up to four players fight off zombie-like creatures and defend objects with traps and fortifications they can build; Fortnite Creative, in which players are given complete freedom to create worlds and battle arenas; Lego Fortnite, an open world survival game; Rocket Racing, a racing game; and Fortnite Festival, a rhythm game.
Fuser is a rhythm game developed by Harmonix and published by NCSoft. It was released on November 10, 2020 for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One. Fuser allows players to create DJ mixes from a number of licensed musical tracks, awarding the player for synchronized changes of tracks. The game features both single-player and multiplayer modes as well as the means to share remixes with other users. Following the acquisition of Harmonix by Epic Games in 2021, Harmonix shuttered the multiplayer servers in December 2022 and removed the game and additional content from sale, while leaving the single player components playable.