Jazz Jackrabbit | |
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![]() Jazz Jackrabbit, the eponymous character of the series | |
Genre(s) | Platform game |
Developer(s) | Epic MegaGames Game Titan |
Publisher(s) | Gathering of Developers Jaleco |
Platform(s) | MS-DOS Microsoft Windows Mac OS Linux Game Boy Advance |
First release | Jazz Jackrabbit August 1, 1994 |
Latest release | Jazz Jackrabbit December 20, 2002 |
Jazz Jackrabbit is a series of platform games featuring the eponymous character, Jazz Jackrabbit, a green anthropomorphic hare who fights with his nemesis, Devan Shell, in a science fiction parody of the fable The Tortoise and the Hare . Created by Arjan Brussee and Cliff Bleszinski and developed by Epic Games, the series debuted on MS-DOS in 1994 with Jazz Jackrabbit . The series consists of two PC games and a handheld game.
1994 | Jazz Jackrabbit |
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1995 | |
1996 | |
1997 | |
1998 | Jazz Jackrabbit 2 |
1999 | |
2000 | |
2001 | |
2002 | Jazz Jackrabbit (2002) |
The first Jazz Jackrabbit game was developed and published by Epic MegaGames and released in 1994 for MS-DOS. Jazz had to rescue Carrotus princess Eva Earlong, who was kidnapped by his nemesis, Devan Shell. The shareware edition was extremely popular and the game was named Arcade Game of the Year by PC Format.
Jazz Jackrabbit 2 was developed by Orange Games and Epic MegaGames, and published by Gathering of Developers in the United States, Project 2 Interactive in Europe and P&A in Japan. [1] Jazz and his siblings, Spaz and Lori, attempt to retrieve Eva's stolen wedding ring from Devan. Despite moderate success in Europe, the game was a commercial failure for Gathering of Developers.
Jazz Jackrabbit 3 (alternatively called Jazz Jackrabbit 3D: Adventures of a Mean Green Hare) is the cancelled game of the series. Spearheaded by Dean "Noogy" Dodrill (an animator for Jazz Jackrabbit 2) and coded by World Tree Games, it was being developed for the Unreal Engine 1 in 1999. As the game's alternate name implies, it would have been rendered in 3D. The game was planned for release on PC and PlayStation 2. [2]
Development of the game was ceased part way through in May 2000 as Epic Games was unable to find a publisher. Since then, the demo of alpha and design documentation has been leaked onto the internet. Spaz and Lori, both of whom were from the preceding game, were also intended to be playable, but only Jazz is playable in the alpha. [2]
Following the events of Jazz Jackrabbit 2 , Jazz Jackrabbit and Eva Earlong settle down in Carrotus Castle and become parents. Devan Shell kidnaps their children, taking them into an alternate universe via the time machine from the previous game.
Jazz Jackrabbit 3 is a third-person shooter with platforming and adventure game elements. The mouse is used to aim and shoot, while the keyboard moves Jazz around the world. Jazz can fire his weapon, or charge up a more powerful shot. Jazz's arsenal can be expanded using coins collected to purchase new weapons and combine them with Elemental "Dream Cells" to create various weapon effects. In the alpha, only Fire and Ice Dream Cells can be acquired, and usable with two guns (the standard Blaster and the Gizmo Gun).
Unlike the previous installments, Jazz Jackrabbit 3 has no levels. Instead, it is divided into sections, similar to Super Metroid . At specific points in a map, the player can travel back and forth between these sections. Each new area that is visited is prefaced by its name.
Jazz Jackrabbit, developed by Game Titan and published by Jaleco under license from Epic Games, was released for the Game Boy Advance in 2002. As a reboot to the series, several changes were done in overall design, oriented towards cosmic science fiction inspired by Star Wars. [3] [4] Jazz was redesigned to resemble Han Solo. Eva and Lori are missing from the game while Devan Shell has been replaced by Dark Shell.
Jazz, Devan and Eva make guest appearances in One Must Fall: 2097 in single-player tournament mode. Each character pilots a fighting mech that is suited to their individual personalities.
At one point, Epic MegaGames was considering an animated series based on Jazz Jackrabbit, as evidenced by Epic filing a trademark registration for the name "Jazz Jackrabbit" on March 28, 1997. The application contains a description for goods and services which says "entertainment in the nature of animated TV series". [5] [6] [7]
In December 2010, Epic Games released development kits for the Unreal Engine on iOS. One of the tutorials for these devkits features Jazz Jackrabbit as a top down twin-stick shooter game. [8] [9]
In 2017, a Jazz Jackrabbit easter egg appeared in Fortnite . [10]
In August 2022, Jazz Jackrabbit Doom TC, a fan conversion mod for Doom II , was released. It runs through GZDoom or LZDoom. [11] [12]
ZZT is a 1991 action-adventure puzzle video game and game creation system developed and published by Potomac Computer Systems for MS-DOS. It was later released as freeware in 1997. It is an early game allowing user-generated content using object-oriented programming. Players control a smiley face to battle various creatures and solve puzzles in different grid-based boards in a chosen world. It has four worlds where players explore different boards and interact with objects such as ammo, bombs, and scrolls to reach the end of the game. It includes an in-game editor, allowing players to develop worlds using the game's scripting language, ZZT-OOP.
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry. Unreal Engine is written in C++ and features a high degree of portability, supporting a wide range of desktop, mobiles, console, and virtual reality platforms.
Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Maryland. Following its first commercial video game release, ZZT (1991), the company became Epic MegaGames, Inc. in early 1992 and brought on Mark Rein, who has been its vice president since. After moving the headquarters to Cary in 1999, the studio changed its name to Epic Games.
Sensible Software was a British software company founded by Jon Hare and Chris Yates that was active from March 1986 to June 1999. It released seven number-one hit games and won numerous industry awards.
Jazz Jackrabbit 2 is a 1998 platform game produced by Epic MegaGames. It was released for Windows, and later for Macintosh. Like the first game, Jazz Jackrabbit, Jazz Jackrabbit 2 is a side-scrolling platform game but features additional multiplayer options, including the ability to play over a LAN or the Internet. The game was re-released on GOG.com along with the first game on November 30, 2017.
Autodesk Animator is a 2D computer animation and painting program published in 1989 for MS-DOS. It was considered groundbreaking when initially released.
Alexander Brandon is an American musician, former member of Straylight Productions, who composed music mostly for games produced by Epic Games, or games based on Epic technology, including Unreal, Unreal Tournament, Deus Ex, Tyrian, Jazz Jackrabbit 2, and the cancelled game Jazz Jackrabbit 3D. Brandon is also a voice actor, having been cast most recently for the parts of Ancano and Amaund Motierre in the Role Playing Game The Elder Scrolls V: Skyrim by Bethesda Game Studios.
Jazz Jackrabbit is a 1994 platform game developed and published by Epic MegaGames. It was released for MS-DOS-based computers. The game was re-released on GOG.com along with Jazz Jackrabbit 2 on November 30, 2017, with support for Windows, macOS, and Linux.
id Tech 4, popularly known as the Doom 3 engine, is a game engine developed by id Software and first used in the video game Doom 3. The engine was designed by John Carmack, who also created previous game engines, such as those for Doom and Quake, which are widely recognized as significant advances in the field. This OpenGL-based game engine has also been used in Quake 4, Prey, Enemy Territory: Quake Wars, Wolfenstein, and Brink. id Tech 4 is licensed under the terms of the GNU General Public License v3.0 or later.
One Must Fall: 2097 is a fighting video game for all IBM-compatible computers on DOS, programmed by Diversions Entertainment, published by Epic MegaGames and released in October 1994. The game was later patched to include multiplayer support. In February 1999, the game was declared freeware by the developers. A sequel titled One Must Fall: Battlegrounds was released in 2003.
Arjan Brussee is a Dutch video game programmer and entrepreneur. He was the main coder of the first two Jazz Jackrabbit games and co-founded Guerrilla Games and Boss Key Productions. He is often credited with being the first successful Dutch game developer.
Epic Pinball is a 1993 pinball video game developed by James Schmalz and published by Epic MegaGames. The initial release pre-dated Schmalz' Digital Extremes name. The game is played seen from a 2D top-down view within a scrollable window with plain raster graphics in 320x240. It was noted for being programmed entirely in x86 assembly language for MS-DOS systems.
Vinyl Goddess from Mars is a 2D platform game published by Union Logic Software Publishing, Inc and developed by Six Pound Sledge Studios. It was released for DOS in 1995.
id Tech is a series of separate game engines designed and developed by id Software. Prior to the presentation of the id Tech 5-based game Rage in 2011, the engines lacked official designation and as such were simply referred to as the Doom and Quake engines, from the name of the main game series the engines had been developed for. "id Tech" has been released as free software under the GNU General Public License. id Tech versions 0 to 3 were released under GPL-2.0-or-later. id Tech versions 3.5 to 4.5 were released under GPL-3.0-or-later. id Tech 5 to 7 are proprietary, with id Tech 7 currently being the latest utilized engine.
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Fortnite: Save the World is a looter shooter survival video game produced by Epic Games, part of the game Fortnite. It is a cooperative and sandbox-style game with elements of tower defense and played in hybrid-third-person. The game was initially released as a paid-for early access title for macOS, PlayStation 4, Windows, and Xbox One on July 25, 2017, with plans for a full free-to-play release announced in late 2018. Epic eventually opted to move the game to pay-to-play in June 2020. The retail versions of the game were published by Gearbox Software, while online distribution of the PC versions is handled by Epic's launcher.
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