XONE:74/100{{cite web |url=https://www.metacritic.com/game/shadow-complex-remastered/critic-reviews/?platform=xbox-one |title=Shadow Complex Remastered for Xbox One Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=2018-07-04 |archive-date=2018-08-17 |archive-url=https://web.archive.org/web/20180817032317/http://www.metacritic.com/game/xbox-one/shadow-complex-remastered |url-status=live}}
PS4:80/100{{cite web |url=https://www.metacritic.com/game/shadow-complex-remastered/critic-reviews/?platform=playstation-4 |title=Shadow Complex Remastered for PlayStation 4 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=2018-07-04 |archive-date=2018-06-23 |archive-url=https://web.archive.org/web/20180623004453/http://www.metacritic.com/game/playstation-4/shadow-complex-remastered |url-status=live}}"},"1UP":{"wt":"B{{cite web |url=http://www.1up.com/do/reviewPage?cId=3175605&p=4 |website=[[1UP.com]] |title=1UP review |last=Parish |first=Jeremy |access-date=2009-08-20 |date=2009-08-17}}"},"Edge":{"wt":"7/10{{cite magazine |url=http://www.next-gen.biz/reviews/review-shadow-complex |magazine=[[Edge (magazine)|Edge]] |title=Review Shadow Complex|author=Edge Staff |access-date=2009-08-20 |date=2009-08-20}}"},"EuroG":{"wt":"9/10"},"GamePro":{"wt":"{{Rating|4.5|5}}"},"GSpot":{"wt":"8.5/10{{cite web |url=http://www.gamespot.com/xbox360/action/shadowcomplex/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review |website=GameSpot |title=GameSpot review |last=Anderson |first=Lark |access-date=2009-08-20 |date=2009-08-18 |archive-date=2009-08-24 |archive-url=https://web.archive.org/web/20090824203225/http://www.gamespot.com/xbox360/action/shadowcomplex/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review |url-status=live}}"},"GSpy":{"wt":"{{Rating|5|5}}{{cite web |url=http://xbox360.gamespy.com/xbox-360/empire/1014824p1.html |publisher=[[GameSpy]] |title=GameSpy review |last=Tuttle |first=Will |access-date=2009-08-20 |date=2009-08-17 |archive-date=2009-08-20 |archive-url=https://web.archive.org/web/20090820223013/http://xbox360.gamespy.com/xbox-360/empire/1014824p1.html |url-status=live}}"},"GT":{"wt":"8.8/10{{cite web |url=http://www.gametrailers.com/gamereview.php?id=11402 |publisher=[[GameTrailers]] |title=GameTrailers review |access-date=2009-08-20 |archive-date=2009-08-21 |archive-url=https://web.archive.org/web/20090821190514/http://www.gametrailers.com/gamereview.php?id=11402 |url-status=live}}"},"GB":{"wt":"{{Rating|5|5}}"},"IGN":{"wt":"9.4/10"},"OXM":{"wt":"9.0/10{{cite magazine | url=http://www.oxmonline.com/article/reviews/xbox-live-arcade/s-z/shadow-complex |magazine=[[Official Xbox Magazine]] |title=Official Xbox Magazine review |last=Reyes |first=Francesca |access-date=2009-08-20 |date=2009-08-19}}"},"TX":{"wt":"9.4/10"},"XPlay":{"wt":"{{Rating|5|5}}"}},"i":0}}]}" id="mwrg">.mw-parser-output .video-game-reviews{float:right;clear:right;margin:0 1em 1em;text-align:center;padding:0}.mw-parser-output .vgr-left{float:left;clear:left;margin:0 1em 1em 0}.mw-parser-output .vgr-none{float:none;clear:left;margin:0 1em 1em 0}.mw-parser-output .vgr-single{width:23em}.mw-parser-output .vgr-edit-on-wikidata{border:1px solid #a2a9b1;border-top:none;padding:0.2em;background:#d1dbdf;color:#333;font-size:88%;font-weight:bold}.mw-parser-output .video-game-reviews table{border:1px solid #a2a9b1;margin:0;font-size:88%;width:100%}.mw-parser-output .video-game-reviews td,.mw-parser-output .video-game-reviews th,.mw-parser-output .video-game-reviews caption{border:1px solid #a2a9b1;vertical-align:middle}.mw-parser-output .video-game-reviews caption{border-bottom:none;background:#d1dbdf;color:#333;text-align:center;padding:0.2em 0.4em}.mw-parser-output .video-game-reviews th{background:#eaecf0;color:#333}.mw-parser-output .vgr-awards td{background:#f2f2f2;color:#333}.mw-parser-output .vgr-hrow th{background:#e8f4f8;color:#333}.mw-parser-output .video-game-reviews .table-na{color:#707070}.mw-parser-output .vgr-reviews,.mw-parser-output .vgr-reviews tr:last-child td,.mw-parser-output .vgr-reviews tr:last-child th{border-bottom:none}.mw-parser-output .vgr-title,.mw-parser-output .vgr-subtitle,.mw-parser-output .vgr-awards tr td:first-child{font-weight:bold}.mw-parser-output .mw-collapsed .vgr-title{display:inline}.mw-parser-output .video-game-reviews table tr td:first-child,.mw-parser-output .vgr-awards td{text-align:left}.mw-parser-output .video-game-reviews table tr td.vgr-center{text-align:center}.mw-parser-output .video-game-reviews .vgr-stacked{border-top:none}@media(max-width:720px){.mw-parser-output .video-game-reviews{width:100%;float:none;clear:both;margin:0}.mw-parser-output .video-game-reviews table{display:table}.mw-parser-output .video-game-reviews caption{display:table-caption}}
Aggregator | Score |
---|---|
GameRankings | X360: 89% [9] |
Metacritic | X360: 88/100 [10] XONE: 74/100 [11] PS4: 80/100 [12] |
Publication | Score |
---|---|
1Up.com | B [13] |
Edge | 7/10 [14] |
Eurogamer | 9/10 [15] |
GamePro | ![]() ![]() ![]() ![]() ![]() |
GameSpot | 8.5/10 [17] |
GameSpy | ![]() ![]() ![]() ![]() ![]() |
GameTrailers | 8.8/10 [19] |
Giant Bomb | ![]() ![]() ![]() ![]() ![]() |
IGN | 9.4/10 [21] |
Official Xbox Magazine (US) | 9.0/10 [22] |
TeamXbox | 9.4/10 [23] |
X-Play | ![]() ![]() ![]() ![]() ![]() |
Shadow Complex has been met with positive reviews and has been nominated for or received several Game of the Year, E3, and Editor's Choice Awards. IGN has given the game a 9.4 out of 10, stating it to be one of the best games of the year, specifically praising its lasting appeal and graphics, though having minor issue with the sometimes "frustrating" aiming. [21] Ars Technica gave it the verdict "Buy", stating that Shadow Complex "may be one of the best games of the season" and that it "is a must-play for those looking for a classic twist on a fresh challenge." [25] Giant Bomb's Jeff Gerstmann has given the game 5 stars out of 5, writing "the quality of Shadow Complex makes it well worth its $15 price tag." [20] The publication later named the game as its Xbox 360 game of the year. [26] As of year-end 2010, Shadow Complex has sold over 532,000 copies. [27]
X-Play gave the game a 5 out of 5. [24] GamePro gave the game 4.5 stars out of 5, calling the game proof "that DLC doesn't have to stand for 'disappointingly little content.'" [16] TeamXbox gave the game 9.4 out of 10, mentioning that "... it is great, truly great even. One of the best new games you’re going to play on your Xbox 360 this year, hands down..." [23] Resolution Magazine has awarded the game 94%, the highest score the site awarded in 2009, [28] describing it as "the greatest game in XBLA [Xbox Live Arcade] history." [29] Eurogamer awarded the game 9 out of 10, commenting that "its significance might just be unfathomable." [15] The Australian video game talk show Good Game's two reviewers gave the game both a 9/10. [30] At the 2009 Spike Video Game Awards, Shadow Complex was awarded the Best Downloadable Game award. During the 13th Annual Interactive Achievement Awards, Shadow Complex received a nomination for "Action Game of the Year" by the Academy of Interactive Arts & Sciences. [31] It also received a nomination for "Best Downloadable Game" at the Game Developers Choice Awards. [32] IGN listed Shadow Complex as the top Xbox Live Arcade title of all time in lists published in 2010 and 2011. [33] [34]
Shadow Complex was the top selling Xbox Live Arcade game for the week within its release, and furthermore was one of the top ten played titles for all of Xbox Live. [35] It also broke all sales records for Xbox Live Arcade titles, selling over 200,000 units within the first week of release. [36] It is estimated that the game has sold nearly 490,000 units, based on leaderboard statistics, within a year of its release. [37] That number increased to over 600,000 as of year-end 2011. [38]
Shortly before the game's release, some activists considered calling for a boycott of Shadow Complex due to Orson Scott Card's views on homosexuality. [39] [40]
Chair has considered a sequel to Shadow Complex, and had started working on development after the release of the first game. At that time, both Mustard and executives at Epic Games were considering possibilities for mobile games based on the success of spirit-based titles like Fieldrunners . Around mid-2010, about eight to nine months after the release of Shadow Complex and into the development of its sequel, [7] Apple was preparing to announce the iPhone 4 which they said would offer enough processor power to run games using a 3D engine. Mustard got into contact with Apple with the offer to develop a game for the iPhone, and Apple allowed them to, but required completion of the title in a very short timeframe, approximately five months, as to have it ready for the iPhone release event. [41] Because of the limited size of Chair, they could only work on one project at a time. Over one weekend, Mustard halted the development of the Shadow Complex sequel and put his team on developing Infinity Blade , which proved successful; the title had two further sequels. [41] During this time, Mustard stated that they were stockpiling ideas for the Shadow Complex sequel after they completed Infinity Blade. [42] Though they do not expect a sequel to perform as well as Infinity Blade, they have pledged that a sequel will be made. [43] In a March 2016 interview, Mustard stated that the sequel's map and core game is in a playable state, but would need about a year and a half to add art assets, enemy behavior, and other mechanics needed to polish the title. [7]
When the third Infinity Blade title was completed in September 2013, Chair was looking to return to Shadow Complex but a new opportunity came about as Apple had introduced Chair to Bad Robot, the production company of film and television director J. J. Abrams. The two companies recognized a potential game could be developed. Chair spent the next two years working on Spyjinx , which is set to be released in 2016. [41] During 2015 as Spyjinx's development continued, Mustard recognized that Chair had grown large and mature enough to handle a second project. He opted to have part of his team create Shadow Complex Remastered, using the help of a friendly third-party studio to help port the game to the Unreal Engine 4, [41] giving the game more realistic rendering capabilities enabled by the nature of the original game assets being developed at high resolution. [44] Chair included keyboard and mouse controls for personal computer users and added in new melee takedown maneuvers, as these were already developed for the anticipated sequel. [41] The Remastered version includes new achievements and Master challenges. [45] However, Mustard did not want to add many other new features to the game, wanting to leave the game otherwise untouched for experienced players. [41]
Shadow Complex Remastered was made available for free download on Microsoft Windows through Epic's storefront on December 3, 2015, with plans for wider Windows release on other storefronts. [46] [47] The Windows version was released for free during its first month; Mustard said that Chair was financially secure to enable this decision and found that through Infinity Blade that releasing the title for free would allow them to get it to as many players as possible and to see what interest there is for pursuing a sequel. [41] The remastered version was released on Xbox One on March 16, 2016, and a PlayStation 4 version, as well as PC version offered through the Windows 10 Store and Steam on May 3, 2016. [48] [49]
A physical printing of the remaster was made by Limited Run Games with 7,500 copies being produced for the PlayStation 4, and was released on the distributor's website on August 19, 2016. Of the 7,500, only 6,900 were made available for sale, with the rest being given to employees of Epic Games.[ citation needed ]
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