Unreal Tournament 2004 | |
---|---|
Developer(s) | Epic Games Digital Extremes |
Publisher(s) | Atari (Windows) MacSoft (Mac OS X) Epic Games (Steam) |
Producer(s) | Jeff Morris |
Designer(s) | Cliff Bleszinski |
Programmer(s) | Steve Polge |
Composer(s) | Kevin Riepl Starsky Partridge Will Nevins |
Series | Unreal |
Engine | Unreal Engine 2.5 |
Platform(s) | Microsoft Windows, Mac OS X, Linux |
Release | Windows, LinuxMac OS X |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Unreal Tournament 2004 is a first-person arena shooter video game developed by Epic Games and Digital Extremes. Part of the Unreal franchise, it is the third game in the Unreal Tournament series and the updated version of Unreal Tournament 2003 .
Among significant changes to gameplay mechanics and visual presentation, one of the major additions introduced by Unreal Tournament 2004 is the inclusion of vehicles and the Onslaught game type, allowing for large-scale battles. [2]
A sequel, Unreal Tournament 3 , was released on November 19, 2007. [3]
In December 2022, the servers for all games in the series were closed. Currently, no games in the series, including UT2004, are available for purchase on any digital platforms and stores. Epic Games has not yet announced the reason for this decision. [4]
The game is set in a universe where humans long before fought a war with the Skaarj, leaving their galactic empire in shambles. To assist in the rebuilding of the colonies by calming down enraged colonists, the Liandri Corporation came up with the idea of staging a gladiatorial tournament for the miners. The interest was so high that it grew into a sport, with sponsored teams battling in specially made arenas.
From the beginning, Xan Kriegor, a robot, reigned as champion in the Tournament, until Malcolm, then leading the team Thunder Crash, defeated him and proceeded to merge with the other popular team at the time – the Iron Guard, led by Brock. In last year's tournament, they were defeated by the Juggernauts, led by gene-boosted monster Gorge.
The game takes place as the Tournament enters its 10th year. Malcolm is back with his old team Thunder Crash and trying to reclaim his title as champion, Brock is back with the Iron Guard and trying for the glory of his own and Gorge and the Juggernauts are there to defend their title. Additionally, the Skaarj Empire has sent a team of their own to the tournament in search of honor and glory and ex-champion Xan Kriegor has had some modifications and is back to return the title where it belongs.
Unreal Tournament 2004 is a first-person shooter representing a fast-paced extreme sport of the future. The game, designed primarily for multiplayer gameplay, offers multiple ways of movement including double-jumping, dodge-jumping, wall-dodging and shield-jumping. [5] UT2004 also features an extensive array of weapons, all of which come with a secondary fire. Some of them were designed specifically for use in vehicle-based game types, and typically appear only in those game types such as the Anti-Vehicle Rocket Launcher (AVRiL) and the Grenade Launcher. More than 100 maps are included in the game for all new and existing game types. [6]
The available game types are: [7]
There are many vehicles available in Unreal Tournament 2004. Most of them make an appearance in the Onslaught game type, while a few feature in Assault. The full set consists of aircraft types and vehicles. There are also two spacecraft which only officially feature in one Assault map and different types of gun turrets which players can take control of.
Unreal Tournament 2004 was built with Unreal Engine 2.5 and the content of its predecessor, Unreal Tournament 2003. The game was developed by multiple studios, with Epic Games leading the project. Lead programmer Steve Polge described the role of each company involved: [8]
A playable demo was released for multiple platforms in February 2004, including Microsoft Windows, OS X, Linux on x86-32, and Linux on x86-64. An updated demo version, including all the bug fixes from official patches and some original content, was released on September 23 of the same year.
After being delayed from a late 2003 release, [9] Unreal Tournament 2004 was released in March 2004 in North America and Europe, for the PC (Linux x86-32/x86-64 and Windows). At release, the game could be purchased as a standard six-disc CD-ROM release or a special edition DVD-ROM release that included a Logitech microphone headset and a second DVD filled with video-tutorials on how to use the included UnrealEd. The European DVD release did not include the bonus extras. A DVD-ROM release without the microphone followed suit in the United States on April 13. All original PC versions of the game included a $10 mail-in rebate requiring that a short form be completed and sent to the publisher along with a copy of the manual cover for Unreal Tournament 2003, although in Europe the rebate required sending in the play CD for Unreal Tournament 2003 instead. Mac OS X version (DVD only) followed on March 31.
In summer 2004, Epic and Atari, in collaboration, released an XP Levels downloadable map pack, which included two Onslaught maps, ONS-Ascendancy and ONS-Aridoom. [10] The pack is free for download and use on any system capable of running the game.
In September 2004, Atari released in stores the "Editor's Choice Edition" of Unreal Tournament 2004 which adds three vehicles, four Onslaught maps, and six character skins to the original game, and contains several mods developed by the community as selected by Epic Games. This extension (excluding mods) was released as a Bonus Pack by Atari on September 23, and is available for free download.
The version for Windows x86-64 was released as a downloadable patch on October 1, 2005.
In December 2005, the Mega Bonus Pack was released online by Epic Games, which included several new maps, along with the latest patch and the Editor's Choice Edition content.
In June 2006, Midway Games acquired the publishing rights to the Unreal back catalog from Infogrames and Atari. [11] That November, Midway released Unreal Anthology, a bundle that includes Unreal Gold , Unreal II: The Awakening , Unreal Tournament (Game of the Year edition), and Unreal Tournament 2004.
In March 2008, Epic Games released the game on Valve's digital distribution service Steam, and was also included as part of the Unreal Deal Pack, followed later in the year by the "Editor's Choice Edition" [12] on GOG.com.
Subsequent Midway edition of Unreal Tournament 2004 omits Linux installer from DVD game content.
The soundtrack for Unreal Tournament 2004 was composed by Kevin Riepl, Starsky Partridge, and Will Nevins. [13] It contains grand orchestral scores, hard rock, and minimalistic electronic songs. The game also includes almost all tracks from Unreal Tournament 2003 .
Unreal Tournament 2004 includes extensive modification support which allows users to easily create maps, models, game modes as well as various other additions to the game. The game features a flexible modification system which seamlessly blends custom content with the original, as well as allowing for easy tweaking of the game with the "mutator" system.
In 2004, Epic Games held the "Make Something Unreal Contest", which rewarded the creators of the best-submitted modifications with prizes in cash, computer hardware, and, ultimately, a license for commercial use of Unreal Engine 2 and 3. [14] Red Orchestra , a total conversion modification based on the Eastern Front of World War II and focused on realism-oriented gameplay, was the winner of the contest and is currently available as a retail title on Steam. [15] [16]
Alien Swarm was the winner of Phase 4 of the Make Something Unreal Contest for best non-first-person shooter modification. In 2010, the game was released as a standalone game for free, based on the Source engine instead of the Unreal Engine.
Killing Floor was originally a total conversion mod for the game Unreal Tournament 2004, first released in 2005. [17] [18] The retail release followed on May 14, 2009. Its sequel, Killing Floor 2 , was released in 2016.
The developers of the acclaimed 2003 game modification Deathball [19] were awarded grant money from Epic to develop Supraball in 2014. [20]
The game served as a platform for the Computer game bot Turing Test competition, also known as BotPrize. [21]
This section needs expansion. You can help by adding to it. (October 2014) |
Aggregator | Score |
---|---|
GameRankings | 94% (50 reviews) [22] |
Metacritic | 93/100 (48 reviews) [23] |
Publication | Score |
---|---|
1Up.com | 9/10 [24] |
Computer Gaming World | [25] |
Computer and Video Games | 9.4/10 [26] |
Eurogamer | 9/10 [6] |
Game Informer | 9.5/10 [27] |
GamePro | 5/5 [28] |
GameRevolution | A− [29] |
GameSpot | 9.4/10 [30] |
GameSpy | [31] |
GamesRadar+ | [32] |
IGN | 9.4/10 [33] |
PC Gamer (US) | 92/100 [34] |
X-Play | [35] |
Upon release, Unreal Tournament 2004 was met with universal acclaim. Several critics praised the unique, fast-paced, fun and challenging nature of the game as its main selling points, while fans touted the post-release support and extensive modding capabilities. The game holds a score of 94% on GameRankings and a score of 93/100 on Metacritic. [23]
GameSpot named Unreal Tournament 2004 the best computer game of March 2004. [36] It received runner-up placements in GameSpot's 2004 "Best Shooter" and "Best Multiplayer Game" award categories across all platforms, losing to Half-Life 2 and Halo 2 , respectively. [37] It was a runner-up for Computer Games Magazine 's list of 2004's top 10 computer games, but it won the magazine's "Best Multiplayer" award. [38]
During the 8th Annual Interactive Achievement Awards, Unreal Tournament 2004 received nominations for "Computer First-Person Action Game of the Year" and "Outstanding Achievement in Online Gameplay". [39]
In March 2014, GamesRadar ranked Unreal Tournament 2004 as the 70th best game on their "Top 100 Best Video Games of All Time" list. [40]
Publication | Category | Result | Ref. |
---|---|---|---|
Computer Gaming World | Shooter (Multiplayer) of the Year | Won | [41] |
IGN | Best Multiplayer Game | Won | [42] |
GameSpy | Best Multiplayer Game | Won | [43] |
Apple Design Awards | Best Mac OS X Entertainment Product | Won | [44] |
Unreal is a first-person shooter video game developed by Epic MegaGames and Digital Extremes and published by GT Interactive for Microsoft Windows in May 1998. It was powered by Unreal Engine, an original game engine. The game reached sales of 1.5 million units by 2002.
Unreal Tournament is a first-person arena shooter video game developed by Epic Games and Digital Extremes. The second installment in the Unreal series, it was first published by GT Interactive in 1999 for Windows, and later released on the PlayStation 2 and Dreamcast by Infogrames in 2000 and 2001, respectively. Players compete in a series of matches of various types, with the general aim of out-killing opponents. The PC and Dreamcast versions support multiplayer online or over a local area network. Free expansion packs were released, some of which were bundled with a 2000 re-release: Unreal Tournament: Game of the Year Edition.
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