Mike Capps (executive)

Last updated
Mike Capps
Michael Capps 2.jpg
Capps at GDC 2011
Born
Michael V. Capps
Education University of North Carolina at Chapel Hill
Massachusetts Institute of Technology
Naval Postgraduate School
Occupation(s)executive, video game developer
Employer(s)Diveplane Corporation
Epic Games

Michael V. Capps or Mike Capps is an American video game designer who was the president of Epic Games, based in Cary, North Carolina from 2002 to 2012. [1] In 2018, he co-founded a new artificial intelligence company called Howso. [2] He has been described as "a legendary figure in the video game industry." [3]

Contents

Early life

Capps attended the University of North Carolina at Chapel Hill, graduating summa cum laude with degrees in math and creative writing in 1994. [4] He also earned his MS in computer science from the University of North Carolina at Chapel Hill in 1996. [4]

Capps then went on to complete an SM in computer science and electrical engineering from the Massachusetts Institute of Technology in 1998, followed by a Ph.D. in computer science from the Naval Postgraduate School in 2002. [4]

Career

Before entering the game industry, Capps served as a research assistant professor at the Naval Postgraduate School in Monterey, California from 1998 to 2002. [4] His areas of specialization were computer graphics, defense and entertainment collaboration, and virtual reality. [4] For his work in these areas, he was one of fifty graphics pioneers interviewed for the ACM SIGGRAPH documentary The Story of Computer Graphics . [5]

Capps was selected by the Army's Office of Economic and Manpower Analysis (OEMA) to head its development team that was charged with designing a fun military video game. [6] [4] He became the producer, designer and lead programmer of the America’s Army computer game. [7] [6] [4] He used Epic's Games' Unreal Engine to build the game. [6]

Scion Studios

In 2002, Capps founded a video game company, Scion Studios, and became its CEO. [8] Scion was acquired by Epic Games in March 2004. [8]

Epic Games

Capps has been a game designer, executive producer, head writer, lead programmer, research professor, and studio executive. He is best known for his decade as the president of Epic Games, makers of the mega-hit Gears of War , Infinity Blade , Fortnite franchises, and the award-winning Unreal Engine . [9] [4] [10] Under his leadership, Epic was named Studio of the Year at the 2006 Spike Video Game Awards, the North Carolina Technology Association 2007 Large Company of the Year, and the NCTA 2008 Top Industry Driven Technology Company of the Year. [4] In addition, Gears of War won the Best Game and the Technology Award at Game Developers Choice Awards in 2007. [11]

Capps also successfully defended video games using free speech before the U.S. Supreme Court. [3] He stepped down from the post of president in December 2012. [1]

Autarch

Capps is co-owner of Autarch LLC, responsible for award-winning tabletop role-playing games, such as Adventurer Conqueror King. [12]

Howso (formerly Diveplane)

In 2018, Capps co-founded and became the CEO of Diveplane Corporation, an artificial intelligence start-up company based in Raleigh, North Carolina, along with Dr. Chris Hazard and Mike Resnick. [2] [3] [13] [14] Diveplane has eighteen employees and is backed by $3.5 million. [14] It is working the areas of healthcare and NASCAR racing simulation. [14] In 2019, Diveplane won first place at the UBS Future of Finance Challenge for its platform, GEMINAI. [15] In September 2023, Diveplane rebranded as Howso alongside the release of the open source version of the Howso Engine in a critical step towards meaningful social impact. [16]

Television appearances

Capps is the technology futurist for the Science Channel's What on Earth?, Combat Countdown, and NASA's The Unexplained Files . [17] [5] He has also been featured as a technology expert and futurist on multiple documentary series on the Discovery Channel and Military Channel. [5]

Awards

Professional affiliations

Capps currently serves on the board of the Sphero entertainment robotics company in Colorado and is the chairman of the advisory board for the Lonerider Brewing Company. [20] He also serves on the board of Epic Games. [21] He also served as an advisor to the Game Developers Conference and the Video Games track. [22] [4] [13] He was a member of the North Carolina Innovation Council. [4] He is a frequent speaker at Dragon Con. [23]

He served on the boards of the Academy of Interactive Arts & Sciences, the Entertainment Software Association, the Game Developers Conference, International Game Developers Association, and Remedy Entertainment in Finland. [4] [20] [13] He was the Treasurer for the Board of the IGDA and was a member of the Entertainment Software Review Board. [4]

Personal life

Capps became a stay-at-home father when his two children were born. [21] [3] He returned to work as his children became He is a member of Change the Equation. [4] He also serves on the board of The Raleigh School. [24]

Projects

Video games

Design

Producer

Programming and engineering

Writer

President

Tabletop games

Graphic novels

Related Research Articles

A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is similar to the term "software engine" used in the software industry.

<span class="mw-page-title-main">Unreal Engine</span> Video game engine developed by Epic Games

Unreal Engine (UE) is a series of 3D computer graphics game engines developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has seen adoption by other industries, most notably the film and television industry. Unreal Engine is written in C++ and features a high degree of portability, supporting a wide range of desktop, mobile, console, and virtual reality platforms.

<i>Unreal Tournament</i> 1999 first-person shooter video game

Unreal Tournament is a first-person arena shooter video game developed by Epic Games and Digital Extremes. The second installment in the Unreal series, it was first published by GT Interactive in 1999 for Windows, and later released on the PlayStation 2 and Dreamcast by Infogrames in 2000 and 2001, respectively. Players compete in a series of matches of various types, with the general aim of out-killing opponents. The PC and Dreamcast versions support multiplayer online or over a local area network. Free expansion packs were released, some of which were bundled with a 2000 re-release: Unreal Tournament: Game of the Year Edition.

<i>Unreal Tournament 2004</i> 2004 first-person shooter video game

Unreal Tournament 2004 is a first-person arena shooter video game developed by Epic Games and Digital Extremes. Part of the Unreal franchise, it is the third game in the Unreal Tournament series and the sequel to Unreal Tournament 2003.

<span class="mw-page-title-main">Epic Games</span> American video game company

Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Maryland. Following its first commercial video game release, ZZT (1991), the company became Epic MegaGames, Inc. in early 1992 and brought on Mark Rein, who has been its vice president since. After moving the headquarters to Cary in 1999, the studio changed its name to Epic Games.

<span class="mw-page-title-main">Cliff Bleszinski</span> American video game designer

Cliff Bleszinski, popularly known as CliffyB, is an American video game designer, known for his work on the Unreal and Gears of War series while at Epic Games. After leaving Epic in 2012, he co-founded Boss Key Productions in 2014 which closed in 2018 after the commercial failure of the multiplayer shooter LawBreakers. Since Boss Key's closure, Bleszinski has spent his time with theater and writing.

<span class="mw-page-title-main">Tim Sweeney (game developer)</span> American video game developer (born 1970)

Timothy Dean Sweeney is an American video game programmer and businessman. He is the founder and CEO of Epic Games, and the creator of the Unreal Engine, one of the most-used game development platforms. Sweeney has purchased large amounts of land in North Carolina, making him one of the largest private landholders in the state.

<i>Unreal</i> (video game series) Video game franchise

Unreal is a series of first-person shooter video games developed by Epic Games. The series is known for its exhibition of the namesake Unreal Engine that powers the games and is available for other developers to license.

<span class="mw-page-title-main">Silicon Knights</span> Defunct Canadian video game developer

Silicon Knights was a Canadian video game developer. Founded in 1992 by Denis Dyack, the company was headquartered in St. Catharines, Ontario. They started developing for computers such as the Atari ST and IBM PC compatibles. After 1996, they moved to console titles.

<span class="mw-page-title-main">Digital Extremes</span> Canadian video game developer

Digital Extremes Ltd. is a Canadian video game developer founded in 1993 by James Schmalz. They are best known for creating Warframe, a free-to-play cooperative online action game, and co-creating Epic Games' Unreal series of games. Digital Extremes is headquartered in London, Ontario. In 2014, 61% of the company was sold to Chinese holding company Multi Dynamic, now Leyou, for $73 million. On May 22, 2016 Leyou exercised a call option and increased their stake to 97% of Digital Extremes for a total consideration of $138.2 million US. On December 23, 2020, Tencent bought Leyou for 1.3 billion dollars, which included the majority stake in Digital Extremes that Leyou held.

<i>Unreal Championship 2: The Liandri Conflict</i> 2005 video game

Unreal Championship 2: The Liandri Conflict is a first- and third-person arena shooter video game developed by Epic Games and published by Midway Games. It was released in April 2005 for Xbox. The game is part of the Unreal franchise, and is a direct sequel to 2002's Unreal Championship. Unreal Championship 2 was designed from the ground up to take full advantage of the Xbox Live gaming service.

<span class="mw-page-title-main">Bink Video</span> Proprietary video format

Bink Video is a proprietary file format for video developed by Epic Games Tools, a part of Epic Games.

<i>Unreal Tournament 3</i> 2007 first-person shooter video game

Unreal Tournament 3 (UT3) is a first-person arena shooter video game developed by Epic Games and published by Midway Games. Part of the Unreal franchise, it is the fourth game in the Unreal Tournament series, and the eighth game overall; its name is in reflection of the game being the first in the franchise to use Unreal Engine 3. It was released on November 19, 2007, for Microsoft Windows, December 10 for the PlayStation 3, and on July 3, 2008, for the Xbox 360. OS X and Linux ports were planned, but they were eventually cancelled. A free-to-play version, entitled Unreal Tournament 3 X, was announced by Epic Games in late 2022 and cancelled in 2023.

<i>Gears of War</i> (video game) 2006 video game

Gears of War is a 2006 third-person shooter video game developed by Epic Games and published by Microsoft Game Studios. It is the first installment of the Gears of War series, and was initially released as an exclusive title for the Xbox 360 in November 2006. A Microsoft Windows version, developed in conjunction with People Can Fly, was released in November 2007. The game's main story, which can be played in single or co-operative play, focuses on a squad of troops who assist in completing a desperate, last-ditch attempt to end a war against a genocidal subterranean enemy, the Locust, and save the remaining human inhabitants of their planet Sera. The game's multiplayer mode allows up to eight players to control characters from one of the two factions in a variety of online game modes. Gameplay features players using cover and strategic fire in order to win battles.

Kynogon was a computer software company that provided AI middleware to the video game and the simulation industries. The company was acquired by Autodesk in February 2008, and its flagship product was titled Autodesk Navigation. Autodesk ended the sale of Navigation in July 2017.

<span class="mw-page-title-main">Unity Technologies</span> American software developer

Unity Software Inc. is an American video game software development company based in San Francisco. It was founded in Denmark in 2004 as Over the Edge Entertainment and changed its name in 2007. Unity Technologies is best known for the development of Unity, a licensed game engine used to create video games and other applications.

Steven Polge is a game programmer, most noted for his work on Epic Games' Unreal series of games. Polge was hired by Epic in 1997 after creating the Reaper Bot, which is recognized by Guinness World Records as the first computer-controlled deathmatch opponent. In addition to programming on the franchise, he served as lead designer on Unreal Tournament 3, and has been credited on other Epic titles such as Gears of War, Shadow Complex and Fortnite.

<span class="mw-page-title-main">Psyonix</span> American video game developer

Psyonix LLC is an American video game developer based in San Diego. It was founded in 2000 by Dave Hagewood with the team of his Internet-focused company WebSite Machines. After canceling its first two projects, Psyonix created VehicleMOD, a mod that adds vehicles to Unreal Tournament 2003. The game's developer, Epic Games, subsequently hired to recreate this gameplay for a game mode in Unreal Tournament 2004. Psyonix subsisted off contract work and released its first original game, Supersonic Acrobatic Rocket-Powered Battle-Cars, in 2008. The game was not as successful as anticipated but Hagewood held on to the game's concept and had a small team prototype a sequel while the rest of the company worked on further contract projects. This sequel was released as Rocket League in 2015 and became a commercial success. Epic Games acquired the studio in May 2019.

<i>Gears of War</i> Third-person shooter video game series

Gears of War is a media franchise centered on a series of video games created by Epic Games, developed and managed by The Coalition, and owned and published by Xbox Game Studios. The franchise is best known for its third-person shooter video games, which has been supplemented by spin-off video game titles, a DC comic book series, seven novels, a board game adaptation and various merchandise.

References

  1. 1 2 "Former Epic Games president Mike Capps parts ways with studio" . Retrieved 21 March 2013.
  2. 1 2 Essick, Kristi (September 13, 2023). "Howso Launches Open-Source AI Engine, a Powerful Alternative to Black-Box AI". News&Observer.
  3. 1 2 3 4 Malone, Brooks (2020-11-03). "The Download: Dr. Michael Capps, Co-Founder and CEO, Diveplane". GrepBeat. Retrieved 2022-07-21.
  4. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 "Mike Capps". Academy of Interactive Arts & Sciences. Retrieved 2016-04-04.
  5. 1 2 3 "Dr. Michael Capps". Diveplane. Retrieved 2022-07-21.
  6. 1 2 3 Mead, Corey (2013). War Play: Video Games and the Future of Armed Conflict. Houghton Mifflin Harcourt. p. 90. ISBN   978-0-544-03156-2.
  7. 1 2 3 4 Kennedy, Brian (2002-07-11). "Uncle Sam Wants You (To Play This Game)". The New York Times. ISSN   0362-4331 . Retrieved 2016-04-03.
  8. 1 2 Fahey, Rob (March 14, 2004). "Scion to the Epic throne". GamesIndustry.biz. Retrieved 2022-07-21.
  9. "Epic Games President Mike Capps Looks to the Future". Forbes. Retrieved 2016-04-04.
  10. "Epic Games president Michael Capps retires". VentureBeat. 2012-12-04. Retrieved 2022-07-21.
  11. 1 2 3 4 Ball, Ryan (2007-03-08). "Gears of War Conquers at GDC". Animation Magazine. Retrieved 2022-07-21.
  12. "Autarch".
  13. 1 2 3 4 Brightman, James (August 7, 2018). "Epic Games' Former Pres Wants to Save the World from AI". GameDaily.biz. Retrieved 2022-07-21.
  14. 1 2 3 Maurer, Allan (2018-08-08). "Former Epic Games CEO plans to make "understandable" A.I. with Diveplane startup | WRAL TechWire". wraltechwire.com. Retrieved 2022-07-21.
  15. "Diveplane's CEO explains what's behind the hype of his AI startup". Research Triangle Regional Partnership. 2020-08-24. Retrieved 2022-07-21.
  16. Essick, Kristi (September 13, 2023). "Howso Launches Open-Source AI Engine, a Powerful Alternative to Black-Box AI". News&Observer.
  17. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 "Michael V. Capps Video Game Credits and Biography". MobyGames. April 26, 2015. Retrieved 2022-07-21.
  18. "Ernst and Young Entrepreneur of the Year".
  19. "NCTA Tech Awards" (PDF).
  20. 1 2 Sinclair, Brendan (October 21, 2014). "Mike Capps joins Sphero board of directors". GamesIndustry.biz. Retrieved 2016-04-03.
  21. 1 2 McWhertor, Michael (2012-12-04). "Epic Games president Mike Capps retires". Polygon. Retrieved 2022-07-21.
  22. "Dragon Con Video Gaming".
  23. 1 2 "Dragon Con Guests List". Dragon Con. Retrieved 2022-07-21.
  24. "Head of School & Board of Trustees - The Raleigh School". www.raleighschool.org. Retrieved 2022-07-21.
  25. Carter, Chase (2022-04-19). "The Marvel Multiverse game feels out of step with modern tabletop RPGs". Polygon. Retrieved 2022-07-21.