Company type | Subsidiary |
---|---|
Industry | Video games |
Founded | February 2000 [lower-alpha 1] |
Headquarters | , United States |
Key people |
|
Products | Rise of Nations series Catan Live Age of Empires III: The Asian Dynasties Kingdoms of Amalur: Reckoning DomiNations Arcane Showdown |
Parent |
|
Website | bighugegames |
Big Huge Games, Inc. is an American video game developer based in Timonium, Maryland since 2000, known first for real-time strategy games such as Rise of Nations , later for the console RPG Kingdoms of Amalur: Reckoning , and more recently for mobile games such as DomiNations and Arcane Showdown. Throughout most of its history the company has been associated with its best-known founder, Brian Reynolds, whose prior career already included work as lead designer of Civilization II and Alpha Centauri , and co-founder of Firaxis Games . The studio's ownership has changed hands several times over the years, and it became briefly defunct in May 2012, [2] but it was revived by Reynolds [3] [4] along with several original alumni and new partners. The company is presently owned by Nexon, and actively runs its mobile titles DomiNations (released April 2015) and Arcane Showdown (released June 2020), while continuing to develop new games.
The company was incorporated in December 1999 and was first announced in February 2000 by Brian Reynolds along with partners Tim Train, David Inscore, and Jason Coleman. Among the founders, Reynolds principally specialized in game design, Train in production, Inscore in art direction, and Coleman in engineering. Although Brian Reynolds was also a founding member of Firaxis Games, he and the others left Firaxis to found the new company based on their desire to apply the complexity and concepts of the turn-based strategy genre to the real-time strategy genre. [5]
The company's first game, a real-time strategy game entitled Rise of Nations released in 2003 and became a critical and commercial hit ultimately achieving over 2,000,000 lifetime sales. [6] It received considerable critical acclaim and won awards including GameSpy's 2003 Game of the Year for PC-RTS and GameSpot's 2003 Best Strategy Game and 2003 Best PC. An expansion pack, Rise of Nations: Thrones and Patriots followed in 2004, along with a "Gold Edition".
Rise of Nations: Rise of Legends, a second real-time strategy game—this time fantasy and steampunk based, followed in mid-2006. Although this game had a positive critical reception, its sales underperformed, and it became the last full PC RTS from Big Huge Games.
In the year following the release of Rise of Legends, Reynolds took on two smaller projects with parts of the team. The first, Catan Live , was an Xbox Live version of Klaus Teuber's famous The Settlers of Catan boardgame, with an AI and console interface co-designed by Teuber and Reynolds. The second, Age of Empires III: The Asian Dynasties was an expansion pack for Microsoft's famous real-time strategy game.
Meanwhile, for its next large project, Big Huge Games turned to roleplaying games and another famous videogame designer. In February 2007, the company announced that Ken Rolston, the lead designer of The Elder Scrolls IV: Oblivion and The Elder Scrolls III: Morrowind , had come out of retirement to join the company as lead designer on an untitled role playing game (RPG). [7] Later that May it was announced that THQ would publish the title in 2009. [8] This marked the first title from Big Huge Games that was not distributed by Microsoft.
On January 15, 2008, THQ acquired the developer. [9]
On July 30, 2008, Grant Kirkhope joined the Big Huge Games team as an audio director. He had previously worked for Rare, composing for the Banjo-Kazooie and Perfect Dark games (among others). [10]
On March 18, 2009, during the height of that year's Great Recession, THQ announced that due to declining economic conditions, it would close Big Huge Games unless an outside buyer could be found in the next 60 days. [11] As fate would have it, a buyer was found and the studio remained open, while THQ itself went on to file for bankruptcy in December 2012.
On May 27, 2009, 38 Studios announced that they were acquiring Big Huge Games and retaining 70 employees out of approximately 120 who were at THQ. [12]
From mid-2009 to January 2012, Big Huge Games developed a single player role playing game titled Kingdoms of Amalur: Reckoning , which was released in early February 2012 and published by Electronic Arts (EA) and 38 Studios for Xbox 360, PS3 and PC. The game is set in a fantasy world created with input from R A Salvatore and Todd McFarlane.
It was reported on May 24, 2012 that the studio and their parent company 38 Studios had laid off their entire staff. [13] [14]
Briefly, it appeared that the remaining Big Huge Games development team had found backing to keep the studio, or some part of the studio, running. In June 2012, Epic Games announced the opening of a new studio in Baltimore called Epic Baltimore. The studio consisted of a significant portion of ex-Big Huge developers. [15] The nascent studio was later renamed Impossible Studios, but the reboot effort was ultimately short-lived and Impossible Studios officially closed on February 8, 2013. [16]
In October 2013, it was revealed that Reynolds and Train had revived Big Huge Games, having reacquired the trademark at auction from the state of Rhode Island, which owned it following the bankruptcy of 38 Studios. This name was given to their new venture founded in 2013, which was formerly briefly known as SecretNewCo. In addition to Reynolds and Train, the new owners included Bryant Freitag and Dan Halka, both Big Huge Games alumni, and Vinh Trinh who had worked with Reynolds during his time as Chief Game Designer at Zynga, where Reynolds had spent much of the 2009–2013 years. More hires soon followed including many more alumni, and the new studio developed a mobile strategy game for tablets and smartphones called DomiNations , for release on iOS and Android. [17] It is published by Nexon's mobile gaming group. [3] and was released for Android and iOS in April 2015. [17]
The game experienced major success; as of March 2016, it had been downloaded over 19 million times, and Big Huge Games actively continues to run the game and develop features for it as recently as summer 2020.
In the wake of DomiNation's successful launch, Nexon announced on March 9, 2016 that it had acquired Big Huge Games; the studio would continue to produce new titles and maintain DomiNations. [18]
Arcane Showdown, the next major game from the studio, was released in summer 2020 on mobile platforms and Steam. It was shut down on May 29, 2021. [19]
Throughout its first decade, Big Huge Games made extensive use of its internally developed game engine, the Big Huge Engine, in both Rise of Nations and Catan. The engine features support for a variety of applications and technologies, including physics, artificial intelligence, animation, and others. [20]
Release Date | Title | Genre | Notes |
---|---|---|---|
2003 | Rise of Nations | Real-time strategy | |
2004 | Rise of Nations: Thrones and Patriots | Real-time strategy | Expansion pack |
2006 | Rise of Nations: Rise of Legends | Real-time strategy | |
2007 | Catan | Turn-based strategy | Xbox Live Arcade |
2007 | Age of Empires III: The Asian Dynasties | Real-time strategy | Expansion pack |
2012 | Kingdoms of Amalur: Reckoning | Action role-playing game | Co-developed with 38 Studios |
2015 | DomiNations | Turn-based strategy | Co-developed with Nexon |
2020 | Arcane Showdown [21] [22] | Real-time strategy | |
At the time of their move from THQ to 38 Studios, Big Huge Games was working on two large game projects, which were then canceled. [23]
Sid Meier's Alpha Centauri is a 4X video game, considered a spiritual sequel to the Civilization series. Set in a science fiction depiction of the 22nd century, the game begins as seven competing ideological factions land on the planet Chiron ("Planet") in the Alpha Centauri star system. As the game progresses, Planet's growing sentience becomes a formidable obstacle to the human colonists.
Brian Reynolds is an American videogame designer. Reynolds has designed at SecretNewCo, Zynga, Big Huge Games, and MicroProse and has been chairman of the International Game Developers Association. He has played a major part in designing a number of multi-million selling games including Civilization II, Rise of Nations, Sid Meier's Alpha Centauri, and FrontierVille. He has also founded or co-founded three game companies, SecretNewCo, Big Huge Games, and Firaxis Games.
THQ Inc. was an American video game company based in Agoura Hills, California. It was founded in April 1990 by Jack Friedman, originally in Calabasas, and became a public company the following year through a reverse merger takeover. Initially working in the toy business, it expanded into the video game business through several acquisitions before shifting its focus away from toys entirely. THQ continued its trend of acquiring companies throughout the 2000s.
Rise of Nations is a real-time strategy video game developed by Big Huge Games and published by Microsoft Game Studios in May 2003. Designed as a fusion of concepts from turn-based strategy games with the real-time strategy genre, the game's development was led by Brian Reynolds, who founded Big Huge Games following his involvement in the development of the turn-based strategy games Civilization II and Sid Meier's Alpha Centauri. In contrast to previous historical real-time strategy games, Rise of Nations is based on the entirety of history, taking place from the ancient era to the modern age, and features eighteen civilizations, playable across eight ages of world history. The game features several innovations on the real-time strategy genre, introducing novel features such as territory and attrition influenced by the turn-based strategy genre.
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Rise of Nations: Thrones and Patriots is the official expansion pack to the real-time strategy video game Rise of Nations. The game is the second in a series of Rise of Nations games by Big Huge Games. Thrones and Patriots had its premiere release for Microsoft Windows on April 27, 2004 in North America, and was later bundled up with Rise of Nations as the Gold Edition, which was released for Windows on October 28, 2004, and for Mac OS X in November 2004. Rise of Nations: Extended Edition was released on Steam on June 12, 2014 and includes both the original game and Thrones and Patriots with updated graphics and Steamworks integration for multiplayer.
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Ken Rolston is an American computer game and role-playing game designer best known for his work with West End Games and on the computer game series The Elder Scrolls. In February 2007, he elected to join the staff of computer games company Big Huge Games to create a new role-playing game.
38 Studios, LLC was an American video game development studio and publisher based in Providence, Rhode Island. The company was founded in Maynard, Massachusetts, in 2006 as Green Monster Games by baseball player Curt Schilling. Schilling's goal was to create an original fantasy property, collaborating with writer R. A. Salvatore and artist Todd McFarlane on the fantasy setting of Amalur. From its inception, 38 Studios worked on a massively multiplayer online role-playing game known as Project Copernicus, intended as their main product upon which other Amalur properties would be based. The company continued to grow its staff during its lifetime, acquiring Big Huge Games as a subsidiary in 2009.
Nexon Co., Ltd. is a South Korean video game developer and publisher. It develops and publishes titles including MapleStory, Blue Archive, Dungeon & Fighter, Sudden Attack, and KartRider. Headquartered in Japan, the company has offices in South Korea, the United States, Taiwan and Thailand.
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Project Copernicus was a canceled massively multiplayer online role-playing game (MMORPG) that was in development at 38 Studios. The project was created by studio founder Curt Schilling, with writer R. A. Salvatore and artist Todd McFarlane being deeply involved in its development. Other notable staff included creative director Steve Danuser, art director Thom Ang, and co-composer Aubrey Hodges.
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Mark Nelson is an American video game designer and humor writer best known for his work with Bethesda Game Studios and the game series The Elder Scrolls. In March 2007, he joined computer games company Big Huge Games to create a new role-playing game, joining industry veteran Brian Reynolds and long-time collaborator Ken Rolston.
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