Type | Subsidiary |
---|---|
Industry | Video games |
Predecessor | Chemistry Entertainment |
Founded | August 31, 1999 |
Headquarters | , US |
Key people | Lyle Hall (president, CEO) |
Products | |
Number of employees | 43 (2020) |
Parent |
|
Website | heavyiron |
Heavy Iron Studios, Inc. is an American video game developer based in Manhattan Beach, California. It was founded in August 1999 within THQ after the publisher acquired Steve Gray's Chemistry Entertainment. As part of a series of cost reductions within THQ, Heavy Iron Studios was spun off as an independent company in June 2009. Keywords Studios acquired the developer in January 2021.
Early during his career, Steve Gray worked for the visual effects companies Robert Abel and Associates, Rhythm & Hues, and Digital Domain. As Digital Domain was trying to get into the video game industry, Gray and the company's chief financial officer, Chris McKibbin, pitched their services to various larger video game companies. Although they were turned down due to Digital Domain's lack of experience in the field, Gray and McKibbin were offered positions at the game developer, EA Canada, which both accepted. Gray quickly discovered his dislike the studio's sports games and soon switched to Square USA, where he managed the development team for Parasite Eve . As the game was completed, Gray and several of the game's developers believed they could easily obtain publishing contracts from outside companies if they set up their own studio. [1] In 1997, Gray established Chemistry Entertainment. [2] The studio worked on several unreleased games, including a Godzilla game for Electronic Arts. [1] [3] Chemistry Entertainment was briefly part of Rainmaker Entertainment Group, which also housed Rainmaker Digital Effects, as Rainmaker Interactive. [1] [4] Eventually, the studio landed a deal with THQ for a game based on the Evil Dead franchise. [1] Gray sold his studio to THQ, which then established Heavy Iron Studios as an internal developer on August 31, 1999. [2] [5] The finished game, Evil Dead: Hail to the King , was released in late 2000. [6]
Following significant financial losses at THQ, the company announced that it would spin off several of its developers, including Heavy Iron Studios. [7] The studio's independence was effective on June 1, 2009. [5] Through a series of layoffs, its headcount was reduced from 120 to 60 by December. [8] In September 2020, Keywords Studios announced that it had agreed to acquire Heavy Iron Studios with its 43 employees for US$13.3 million. [9] The acquisition was complete on January 13, 2021. [10]
Year | Title | Platform(s) | Notes |
---|---|---|---|
2000 | Scooby-Doo! Night of 100 Frights | PlayStation | Early version of the game with a different plot and gameplay style. [13] |
2007 | Toy Story 3 | Xbox 360, PlayStation 3, Wii | Early rejected version. Final game was developed by Avalanche Software. [14] [15] [16] |
2008 | SpongeBob SquarePants: Happiness Squared | PlayStation 2, Wii | Altered and retooled into SpongeBob's Truth or Square. [17] |
2010 | Saints Row: The Cooler | Xbox 360, PlayStation 3 | Fighting game spin-off of the Saints Row series that required the Kinect/PlayStation Move. [18] [19] |
Disney’s E-Ticket | Xbox 360 | Early rejected version of what eventually became Kinect: Disneyland Adventures , developed by Frontier Developments. [20] [21] [22] | |
Family Guy: Road to Death | Xbox 360, PlayStation 3 | Altered and retooled into Family Guy: Back to the Multiverse. [23] [24] [25] | |
2011 | Family Guy: Back to the Multiverse | Wii, Nintendo 3DS | Alternative versions of the game for Nintendo consoles with a different gameplay style. [26] |
Double Fine Productions, Inc. is an American first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two games – Psychonauts and Brütal Legend – underperformed publishers' expectations despite critical praise. The future of the company was assured when Schafer turned to several in-house prototypes built during a two-week period known as "Amnesia Fortnight" to expand as smaller titles, all of which were licensed through publishers and met with commercial success. Schafer has since repeated these Amnesia Fortnights, using fan-voting mechanics, to help select and build smaller titles. Double Fine is also credited with driving interest in crowdfunding in video games, having been able to raise more than US$3 million for the development of Broken Age, at the time one of the largest projects funded by Kickstarter, and more than US$3 million for the development of Psychonauts 2.
THQ Inc. was an American video game company based in Agoura Hills, California. It was founded in April 1990 by Jack Friedman, originally in Calabasas, and became a public company the following year through a reverse merger takeover. Initially working in the toy business, it expanded into the video game business through several acquisitions before shifting its focus away from toys entirely. THQ continued its trend of acquiring companies throughout the 2000s.
Crytek GmbH is a German video game developer and software developer based in Frankfurt. Founded by the Yerli brothers in Coburg in 1999 and moved to Frankfurt in 2006, Crytek also operates further studios in Kyiv, Ukraine and Istanbul, Turkey. Its former studios included Crytek Black Sea in Sofia, Bulgaria, Crytek UK in Nottingham, and Crytek USA in Austin, Texas. Crytek is best known for developing the first instalment of the Far Cry series, and the Crysis series, and the open world nature of their games which showcase the company's CryEngine.
Deep Silver Volition, LLC was an American video game developer based in Champaign, Illinois. Mike Kulas and Matt Toschlog founded the company as Parallax Software in June 1993, developing Descent and Descent II. By the time the sequel was completed, Toschlog had relocated to Ann Arbor, Michigan, with some employees to operate a satellite studio for Parallax. Kulas and Toschlog decided to split up the company, with Toschlog establishing Outrage Entertainment and Kulas staying with Parallax, which was renamed Volition in November 1996. With publisher Interplay Entertainment, Volition created Descent: FreeSpace – The Great War and its sequel, FreeSpace 2. The two companies parted ways during the development of Summoner.
Next Level Games, Inc. is a Canadian video game developer owned by Nintendo based in Vancouver. Founded in August 2002, Next Level Games specializes in creating console video games. Their first project was NHL Hitz Pro, which was published by Midway Games in 2003. The company is best known for its work with Nintendo, the Mario Strikers games and Punch-Out!! for the Wii, Luigi's Mansion: Dark Moon and Metroid Prime: Federation Force for the Nintendo 3DS, and Luigi's Mansion 3 for the Nintendo Switch.
Radical Entertainment Inc. is a Canadian video game developer based in Vancouver. The studio is best known for developing The Simpsons: Hit & Run (2003), Prototype (2009) and Prototype 2 (2013), as well as entries in the Crash Bandicoot franchise. Radical Entertainment was founded in September 1991 by Rory Armes. Dave Davis, and Ian Wilkinson. It was acquired by Vivendi Games in 2005 and transferred to Activision in 2008. The studio faced significant layoffs in 2010 and 2012, with the latter causing it to cease development of original games and only support other Activision studios.
Pseudo Interactive was a video game developer based in Toronto, Ontario, Canada and started in 1995 by David Wu, Rich Hilmer, and Daniel Posner. In 2006, the company had over fifty employees. After closing, several employees formed DrinkBox Studios. Pseudo Interactive was later revived, in 2021.
Frontlines: Fuel of War is a first-person shooter game for Microsoft Windows and Xbox 360. It was released February 25, 2008 in North America. It was produced by the now-defunct Kaos Studios. Frontlines: Fuel of War was also originally in development for the PlayStation 3, although THQ announced it had canceled work on this version on January 24, 2008, seemingly as a result of problems with developing for the PlayStation 3, issues that had been referenced in interviews prior to the PlayStation 3 version's cancellation.
High Impact Games was an American video game developer based in Burbank, California, formed in 2003 by former members of Insomniac Games and Naughty Dog. In 2007, the company released Ratchet & Clank: Size Matters for the PlayStation Portable, with a PlayStation 2 port released the next year, and Secret Agent Clank in 2008, also for the PlayStation Portable. On November 3, 2009, the company released its third game, Jak and Daxter: The Lost Frontier, for the PlayStation Portable and PlayStation 2. The game was based on the Jak & Daxter series made by Naughty Dog. In 2010, High Impact Games was developing a remake of Crash Team Racing for PlayStation 3, Xbox 360 and Wii, but the game was canceled by Activision before the prototype initial. In 2011 an environmental artist, who had worked on some games, revealed that High Impact Games was working on a new project for the Wii. This game was revealed to be Phineas and Ferb: Across the 2nd Dimension.
Engine Software is a Dutch video game developer, located in Doetinchem, Netherlands, which specialized in handheld video games and digital platforms until 2011. In the period after (2011-present) they have become more active and known for high-end ports and adaptations of games to modern consoles, mobile, PC and streaming services like Stadia and Luna. Some of the best known games they have worked on include Puzzle Quest for the Nintendo DS, Terraria for PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One and Wii U, Killer7 Remastered for PC, Ni No Kuni: Wrath of the White Witch for Nintendo Switch and No More Heroes / No More Heroes 2 for Nintendo Switch.
High Voltage Software, Inc. (HVS) is an American video game developer based in Hoffman Estates, Illinois. Founded in April 1993 by Kerry J. Ganofsky, the company is best known for developing Lego Racers (1999), Hunter: The Reckoning (2002) and The Conduit (2009).
Saints Row is a series of action-adventure video games created by Volition and published by THQ and Deep Silver. The series follows the 3rd Street Saints, a fictional street gang originally operating out of the Saints Row district, hence the series' title.
Asobo Studio SAS is a French video game developer based in Bordeaux and founded in 2002. The studio is most known for developing video game adaptations of several Pixar movies, A Plague Tale: Innocence, and the 2020 version of Microsoft Flight Simulator. The studio's name is derived from the Japanese word "asobō" (遊ぼう) that means "let's play".
4A Games Limited is a Ukrainian-Maltese video game developer based in Sliema, Malta. The company was founded in Kyiv, Ukraine, in 2006 by three developers who departed from GSC Game World. In 2014, 4A Games moved its headquarters to Sliema, wherein the Kyiv office was retained as a sub-studio. The company is best known for developing the Metro video game series.
Sonic Extreme was a prototype video game created by Vision Scape Interactive in May 2003. Proposed as a spin-off to Sega's Sonic the Hedgehog series, Sonic Extreme featured Sonic and Shadow riding hoverboards in a Green Hill Zone-themed open world, with gameplay likened to Tony Hawk's Pro Skater. It featured three gameplay modes, which included searching for keys and Chaos Emeralds and fighting or racing another player. Vision Scape created the prototype while it made cutscenes for Sonic Heroes (2003); it was developed on the Xbox with intent to port it to the GameCube and PlayStation 2. The prototype was assembled using the RenderWare game engine and assets from prior Vision Scape and Sonic games.
THQ Nordic GmbH is an Austrian video game publisher based in Vienna. Formed in 2011, it is a publishing subsidiary of Embracer Group. Originally named Nordic Games, as was the parent company, both companies were renamed THQ Nordic in August 2016 after the parent company had acquired the "THQ" trademark in 2014. THQ Nordic's core portfolio comprises assets that were acquired from other developers and publishers, such as from JoWooD Entertainment and its subsidiaries DreamCatcher Interactive and The Adventure Company in 2011, THQ in 2013, and NovaLogic in 2016. THQ Nordic has acquired and established several subsidiary studios, including Black Forest Games, Bugbear Entertainment, Gunfire Games, HandyGames, Piranha Bytes, Purple Lamp, and Rainbow Studios.
Black Forest Games GmbH is a German video game developer based in Offenburg. The company was founded in July 2012 by a team of 40 staff members, including chief executive officer Andreas Speer, previously employed by Spellbound Entertainment, which filed for insolvency earlier that year. As of August 2017, it is a subsidiary of THQ Nordic. As of June 2019, the company employs 66 people.
The Avengers is a cancelled first-person brawler video game set to be released in 2012, to coincide with the release of the Marvel Cinematic Universe (MCU) film of the same name. The game was not tied or based around the film, but rather an original story, inspired by the "Secret Invasion" storyline in the comics.