Fantasia: Music Evolved

Last updated
Fantasia: Music Evolved
Fantasia Music Evolved artwork.jpeg
Developer(s) Harmonix
Publisher(s) Disney Interactive Studios
Director(s) Maxi Boch
Writer(s) Dean Wilkinson
Composer(s) Inon Zur
Series Fantasia
Platform(s) Xbox 360
Xbox One
ReleaseXbox 360
  • NA: October 22, 2014
  • AU: October 23, 2014
  • EU: October 24, 2014
Xbox One
  • NA: October 21, 2014
  • PAL: October 24, 2014
  • JP: April 23, 2015
Genre(s) Rhythm
Mode(s) Single-player, multiplayer

Fantasia: Music Evolved is a 2014 motion-controlled rhythm game developed by Harmonix and published by Disney Interactive Studios for the Xbox 360 and Xbox One with Kinect. The game is the interactive successor to Walt Disney Animation Studios' 1940 animated film Fantasia and its 1999 sequel Fantasia 2000 , both of which it is based upon.

Contents

Plot

At the start of the game, the guide, Percy, tells the player that they are embarking on a musical journey. When they finish their training as Apprentices and complete the first songs required to place the stars in the Sorcerer's hat, Yen Sid then bestows the player the Sorcerer's Hat and the takes the player to meet the second supporting character, Scout, who needs help conducting music. After helping Scout to conduct music, she suggests to go back to Observatory, where Yen Sid resides, but he is absent and the player finds out that the force called the Noise had disrupted the realms. It is up to the player to restore the realms to their glory by completing goals of discovering remixes in songs in each realm, and participate in music making minigames in each realm (e.g.: moving the hand at certain objects to make music notes).

Gameplay

The narration directly references the "Sorcerer's Apprentice" segment from Walt Disney's 1940 animated film Fantasia . [1] The sorcerer Yen Sid tasks his new apprentice, the player, with animating the worlds he has created. [2] Players generate life in initially desolate levels by moving in rhythm with licensed popular and classical music, which unlocks gestures that change elements of the musical composition. [2] In an example, a player traced arrows with her body in time with a song, and was rewarded with a selection of rock, orchestral, and brass music overlays that fit over the song. [2] The Kinect shows the player as an on-screen silhouette, which transforms other objects when the two touch. [3] The game is able to read nuance in the player's body movements and change the visual animations accordingly. [2]

Fantasia: Music Evolved is designed to emphasize creative control, although with that in mind, players are able to score points based on how accurate they are in time with the music, and also build up a streak and a multiplier by switching tracks, and opening up composition spells for even more points. The player is unable to fail or lose the game, [3] although they are able to complete goals. After completing a level, some musical elements are exported to the overworld. [2] Players collect magical energy while playing, which is used to unlock items that can be brought into the levels, [3] and can also unlock additional mixes mid-song by completing certain goals.

Players are able to share their final, saved mixes on the game's official YouTube channel after the levels are complete. [3] There is also a two-player Co-op mode. [3] Unlocked songs in story mode with their respective remixes, goals, composition spells, and realms become available in the song library, [3] while party mode enables access to all available songs, although song-based goals cannot be completed. [4]

Development

Disney Interactive Studios first contacted Harmonix with the idea in 2010. [3] The Harmonix team was invigorated from the success of its Dance Central and brainstormed about further intersections between motion control and music. [1] Harmonix was not open to Disney's offer to meet at first since the team did not traditionally use third-party intellectual property. [1] At the meeting, there was an instant connection when Disney mentioned Fantasia, since the brand connected with Harmonix's projects in development. [1] Disney and Harmonix wanted a game more interactive for the player than simply participating in the actions of the film, [3] so the Harmonix team began planning from Walt Disney's original intentions via his production notes instead of from the final film release. [1] Disney Interactive Studios executive producer Chris Nicholls met with the Harmonix team to establish core principles upon which to base the game. [3] The development team liked the "Sorcerer's Apprentice" dream sequence scene best, where Mickey controlled the weather and background orchestra like a conductor from atop a mountain. [1] [3] Its "reaching out" interaction is reflected in the gameplay. [3] This scene, where "magic and the manipulation of music itself were woven into a single act", became a central narrative conceit and "creative inception point" for the team. [1] While visiting the Disney creative teams, the Harmonix team was also inspired by Disneyland's World of Color show. [1]

Fantasia: Music Evolved was unveiled at a press event just prior to Electronic Entertainment Expo 2013 as a modern update of Walt Disney's Fantasia. [2] The game was designed as an interactive successor to the film. [3] The team aimed to contemporize the film by connecting physical movement with music. [2] They chose to emphasize freedom of choice instead of themes from their previous games such as imitation and scores based on performance. [2] Harmonix co-founder and CEO Alex Rigopulos has called this evolution into "musical creativity" a long-term interest of the company, as well as its "creative responsibility". [1] Project lead Daniel Sussman differentiated the game from previous Harmonix releases and added that the team was "trying to make something accessible and creative". [3] The game is designed to read nuance in player gestures to afford for greater creativity. [2] Harmonix also wanted the game to be a tool for making music similar to the experience of musicians. [2] The team spent a long portion of its development period iterating through experiments before settling on the final combination of gameplay and creative elements. [1]

Harmonix's CEO affirmed that the team was excited about the innovative aspects of the game, specifically its options for creativity. [1] At the time of the game's announcement, creative director Matt Boch compared the creative spirit and innovation of the Fantasia film's team to that of the Harmonix staff. [2] While internally testing the game, the team competed to perform the "craziest" performance of the songs. [2] Disney and Harmonix have brainstormed about a theme park adaptation of the game as a future possibility. [1]

The game was released for the Xbox 360 and Xbox One Kinect. [1] [3] [5] Harmonix released plans for downloadable content (DLC), including additional music tracks and other game elements. [1]

There is also another sorcerer named Scout, who acts as the game's guide, and helps the player fight off a force called the Noise, a force that brings distortion to the realms of the entire gameplay. Scout helps players learn how to remix music and restore music to each realm.

Music

Songs from more than 30 artists are included in the game, and each song (except for one) is accompanied by 3 colour-coded mixes (Blue, Pink, and Green) with an optional fourth mix that's available as part of each expansion pack, 2 of the default on-disc mixes varies by the song, but can be customized before the song is played. [2] "Bohemian Rhapsody", for example, has the original, an orchestral composition, a metal mix, [3] and a remix by Fort Knox Five. In keeping with the films, the licensed music includes compositions from the classical era, including Night on Bald Mountain by Modest Mussorgsky that is a feature piece of the original Fantasia film. [6] The span of music is a first for Harmonix, and represents a fusion of music genres across music history. [1] Classical pieces are highlighted Italic and any other genre of songs are highlighted regular. [2] [7] [8] There are thirty three songs in this game.

The original score for the game was written by Inon Zur, who also produced and orchestrated many other tracks in the game. [9] The official soundtrack, consisting of Zur's original music along with all of the classical pieces featured in the game, was released on October 21, 2014. [10] An extended director's cut, featuring exclusive tracks including remixes, was also made available the same day but released exclusively on Sumthing Else Music Works' website, later the Skill Tree Records website

Song titleArtistDifficultyRealmPink mixGreen mixDLC mix
"Applause" Lady Gaga 4/5Tutorial/Bonus Songs (The Hollow)HXV by Heroes X VillainsVeldt by Nelson MarquezArena by EJB (DLC)
"Blue Monday" New Order 4/5The PlantOrchestral by Michael VelosoWhalley's Strange by Chris NichollsHXV by Heroes X Villains (DLC)
"Bohemian Rhapsody" Queen 1/5The NationClassical Arrangement by Inon ZurMetal by EJB Fort Knox Five (DLC)
"Eine kleine Nachtmusik (Allegro)" Wolfgang Amadeus Mozart 1/5The ShoalNassau by Pete MaguireChords by Christopher Ansah (Chords)
"Enjoy the Silence" Depeche Mode 3/5The ShadowsSpeed of Dark by Symbion Project Chris Micali
"Feel Good Inc." Gorillaz 3/5The PlantMelancholy TownCase & PointDanny Saber (DLC)
"Fire" The Jimi Hendrix Experience 5/5Bonus Songs (The Nation)EK Electronica/Analog by Eddie Kramer EK Orchestral by Eddie Kramer and Paul Taylor
"Forget You" CeeLo Green 2/5The Neighborhood'80s Rewind WatchTheDuck Fi-Ya House (DLC)
"The Four Seasons: Winter, 1st Movement" Antonio Vivaldi 4/5The HavenAlt RockSteve Porter
"Galang" M.I.A. 2/5The NeighborhoodSaffron HaremInter:sect Spoon PartyDaizy D00k H00TENANNY (DLC)
"Get Ur Freak On" Missy Elliott 3/5The PlantLuke BoggiaDeath Of The CoolASMS
"Hungarian Rhapsody No. 2" Franz Liszt 2/5The PressHungarian On The PlainTelecaster
"In Your Eyes" Peter Gabriel 3/5The Capsule'79 MixtapePardo BrosFort Knox Five
"Levels" Avicii 3/5The CosmosInter:sect 6581De7il's0H S0METIMES
"Locked Out of Heaven" Bruno Mars 3/5The CosmosFirst ImpossibleSkaFort Knox Five
"Main Theme"Inon Zur3/5The CliffCloser To Inon by Dan CrislipFour Way Stop by Chris Wilson and Dan Crislip
"Message in a Bottle" The Police 1/5The ShoalSending Out A CQDAudrioMetal In A Bottle
"Night on Bald Mountain"Modest Mussorgsky2/5The HollowHamiltonNeon Sabbath
"The Nutcracker Suite, Op 71a" Pyotr Ilyich Tchaikovsky 3/5The ShadowsD00 BAH D00DC Breaks
"Radioactive" Imagine Dragons 2/5Bonus Songs (The Press)Spirit KidJake Staley
"The Real Me" The Who 5/5The NeighborhoodOrchestralBig Vision Of Little St. JamesJames Landino
"Rocket Man (I Think It's Going to Be a Long, Long Time)" Elton John 1/5The Capsule'80s and RainyDubspot LabsInterstellar Man
"Royals" Lorde 3/5The CliffHifalutinHXV0I 0I 0I
"Scout's Song"Inon Zur ft. Lindsey Stirling 3/5The Cliff
"Settle Down" Kimbra 3/5The HavenSpartacusGolden Ratio
"Seven Nation Army" The White Stripes 3/5The HollowMicali X BartlettSteve PorterDanny Saber
"Some Nights" Fun. 2/5The Haven Ashtar Command Parallel W@RBL3SMind Vortex
"Super Bass" Nicki Minaj 3/5The CosmosSocaJake StaleyShe Always Fly
"Symphony No. 9: From the New World, 4th Movement" Antonín Dvořák 3/5The Nation1-1Remix For Big Band
"Take Care" Drake ft. Rihanna 2/5The ShadowsSteve Porter Pentatonix VocalErik Jourgensen
"Toccata and Fugue in D minor, BWV 565" Johann Sebastian Bach 3/5Tutorial/Bonus Songs (The Capsule)OrganSynth
"Yoshimi Battles the Pink Robots, Pt. 1" The Flaming Lips 2/5The PressMumbaiGrimecraft
"Ziggy Stardust" David Bowie 4/5Bonus Songs (The Shoal)Orchestral Ashtar Command Parallel

Downloadable content

In addition to the on-disc setlist, there is also downloadable content which consists of 18 songs and three remix expansion packs. [11] Three of the DLC songs are available as a pre-order bonus with retail copies of the game. [12] The three remix packs are included with pre-orders of the either the standard digital copy or the digital deluxe copy of the game on Xbox One. The digital deluxe bundle on Xbox One included immediate access to all DLC for the game, which included all 18 songs and three remix packs. [11] Those who purchase the standard digital bundle or the retail disc did not have early access to the DLC and would have to wait for each track to become available before purchasing. [13] Purchasing all of the DLC individually would cost approximately $48 in total. [14]

Song titleArtistRealmPink mixGreen mixRelease date
"Paradise" Coldplay The HollowErik Jourgensen0NEPAIR11/11/14
"Spoonman" Soundgarden The PressBlack Wave Paranoia Danny Saber 11/11/14
"Try It Out (Neon Mix)" Skrillex and Alvin Risk The Plant11/11/14
"Burn" Ellie Goulding The NationTree AdamsPhilharmonix11/24/14
"Just Like Heaven" The Cure The ShoalFirst ImpossibleFort Knox Five11/24/14
"Lucky Strike" Maroon 5 The HollowDubspot LabsLindseystomp11/24/14
"Burning Down the House" Talking Heads The NeighborhoodNola '74Boomtwins 'Nought But Ashes12/9/14
"DONE." The Band Perry The ShoalTree AdamsSonic ATS12/9/14
"Stay the Night" Zedd ft. Hayley Williams The Capsule Brain & Melissa Death Of The Cool12/9/14
"Counting Stars" [15] OneRepublic The CosmosTree AdamsStars Hoe Down10/21/14 (Pre Order) 12/23/14
"The Edge of Glory" Lady Gaga The NationInter:sectKirv12/23/14
"Let It Go" [15] Demi Lovato The Haven Cole Plante L10/21/14 (Pre Order) 12/23/14
"It's the End of the World as We Know It (And I Feel Fine)" R.E.M. The NeighborhoodXPUNKMTM1/6/15
"Lay Me Down" [15] Avicii The PlantL@y M3 D%wnWatchTheDuck10/21/14 (Pre Order) 1/6/15
"You Make Me" Avicii The PressBayreuthMystery Skulls1/6/15
"As Long as You Love Me" Justin Bieber ft. Big Sean The CosmosGlitchtronicCole Plante1/20/15
"Closer" Ne-Yo The ShadowsWatchTheDuckMall Goth1/20/15
"I Cry" Flo Rida The ShadowsDubspot LabsDeath Of The Cool1/20/15

    Remix Expansion Packs

    The remix expansion packs are included with both digital versions of the game on Xbox One and Xbox 360. [11] These expansion packs do not provide new songs, instead they provide additional remixes for the on-disc songs.

    Dance Expansion Pack

    Pop Expansion Pack

    Rock Expansion Pack

    Reception

    Fantasia: Music Evolved received positive reviews. It received an aggregated score of 77/100 on Metacritic based on 48 reviews. [16]

    Kevin VanOrd of GameSpot described the game as "overflowing with charm" and that it "makes me feel like a graceful performance artist, a skillful sorcerer, and a master musician all at once". [20]

    Miranda Sanchez, writing for IGN, said the game "provides a surprising amount of control and personalization options over each song, which is paired with fun gameplay to bring a fresh new style to the music game genre". [4]

    Susan Arendt from Joystiq gave the game an 8/10, praising its animation, distinct personalities among different locales, and remixed songs which have extended the lifespan of each song, as well as the Kinect control. However, she criticized the composition spells, as she stated that the feature needlessly interrupts the core rhythm game. [22]

    Ashley Reed from GamesRadar gave the game an 8/10, praising the wide range of songs and remixes, but criticizing the forgettable levels, weak story, as well as persistent issues detecting certain movements. [21]

    Steve Hannley from Hardcore Gamer gave the game a 4/5, commending the visuals, remix quality and Kinect interaction. [24]

    Chris Carter from Destructoid praised the rewarding and solid gameplay, flexible, intuitive control, as well as an in-game mechanic which allow players to change up the theme dynamically. [17]

    Griffin McElroy from Polygon gave the game a 7/10, praising its core mechanics as well as the sense of ownership over music delivered, but criticizing the unnecessary unlock system, lack of difficulty setting and exhausting gameplay. [23]

    Related Research Articles

    Harmonix Music Systems, Inc., doing business as Harmonix, is an American video game developer company based in Boston, Massachusetts. The company was established in May 1995 by Alex Rigopulos and Eran Egozy. Harmonix is perhaps best known as being the developer of music video games series Dance Central and Rock Band, as well as being the original developer and creator of the Guitar Hero series before development moved to Neversoft and Vicarious Visions.

    <i>Boom Boom Rocket</i> 2007 video game

    Boom Boom Rocket (BBR) is a downloadable video game for Xbox 360's Xbox Live Arcade service. Boom Boom Rocket is the first rhythm game for Xbox Live Arcade and was developed by Geometry Wars creators Bizarre Creations and published by the Pogo division of Electronic Arts. The game was made backwards compatible on Xbox One on July 26, 2016.

    <i>Rock Band</i> (video game) 2007 music video game

    Rock Band is a 2007 rhythm game developed by Harmonix, published by MTV Games, and distributed by Electronic Arts. It is the first installment in the Rock Band series. The Xbox 360 and PlayStation 3 versions were released in North America on November 20, 2007, while the PlayStation 2 version was released on December 18, 2007 and the Wii version on June 22, 2008. Harmonix previously developed the first two games in the Guitar Hero series, which popularized gameplay of rock music with guitar-shaped controllers. After development of the series was shifted to Neversoft, Harmonix conceived Rock Band as a new title that would offer multi-instrument gameplay.

    <i>Rock Band 2</i> 2008 music video game

    Rock Band 2 is a 2008 rhythm game developed by Harmonix, published by MTV Games, and distributed by Electronic Arts. It is the sequel to Rock Band (2007) and the second installment in the Rock Band series. The game allows up to four players to simulate the performance of popular songs by playing with controllers modeled after musical instruments. Players can play the lead guitar, bass guitar, and drums parts to songs with "instrument controllers", as well as sing through a USB microphone. Players are scored on their ability to match scrolling musical "notes" while playing instruments, or by their ability to match the singer's pitch on vocals.

    <i>Rock Band</i> Series of rhythm video games

    Rock Band is a series of rhythm games first released in 2007 and developed by Harmonix. Based on their previous development work from the Guitar Hero series, the main Rock Band games has players use game controllers modeled after musical instruments and microphones to perform the lead guitar, bass guitar, keyboard, drums and vocal parts of numerous licensed songs across a wide range of genres though mostly focusing on rock music by matching scrolling musical notes patterns shown on screen. Certain games support the use of "Pro" instruments that require special controllers that more closely mimic the playing of real instruments, providing a higher challenge to players. Players score points for hitting notes successfully, but may fail a song if they miss too many notes. The series has featured numerous game modes, and supports both local and online multiplayer modes where up to four players in most modes can perform together.

    <i>Lego Rock Band</i> 2009 video game

    Lego Rock Band is a 2009 rhythm game developed by TT Fusion in partnership with Harmonix and published by Warner Bros. Interactive Entertainment. It is the fifth console installment in the Rock Band series, while it incorporates elements from Lego video games. The game was released on 3 November 2009 for Xbox 360, PlayStation 3, and Wii home consoles in the United States. A Nintendo DS version was also developed by Backbone Entertainment.

    The Rock Band series of music video games supports downloadable songs for the Xbox 360, PlayStation 3, and Wii versions through the consoles' respective online services. Users can download songs on a track-by-track basis, with many of the tracks also offered as part of a "song pack" or complete album at a discounted rate. These packs are available for the Wii only on Rock Band 3. Most downloadable songs are playable within every game mode, including the Band World Tour career mode. All downloadable songs released before October 26, 2010, are cross-compatible between Rock Band, Rock Band 2 and Rock Band 3, while those after only work with Rock Band 3. Certain songs deemed "suitable for all ages" by Harmonix are also available for use in Lego Rock Band.

    <i>Dance Central 2</i> 2011 video game

    Dance Central 2 is a 2011 rhythm game developed by Harmonix and published by Microsoft Studios for the Xbox 360 Kinect. It is the sequel to Dance Central (2010) and the second installment in the Dance Central series. It was released on October 21, 2011, in PAL regions and on October 25 in North America.

    <i>Dance Central 3</i> 2012 video game

    Dance Central 3 is a 2012 rhythm game developed by Harmonix and Backbone Entertainment and published by Microsoft Studios for the Xbox 360 Kinect. It is the sequel to Dance Central 2 (2011) and the third installment in the Dance Central series. It was released on October 16, 2012, in the Americas, and October 19 everywhere else.

    <i>Just Dance 4</i> 2012 video game

    Just Dance 4 is a 2012 music rhythm game developed and published by Ubisoft as the fourth main installment of the Just Dance series. Announced at E3 2012 by Flo Rida and Aisha Tyler, it was released on the Wii, the Wii U, the PlayStation 3, and the Xbox 360. The Wii, PlayStation Move and Kinect versions were released on October 2, 2012 in Europe and Australia and on October 9, 2012 in North America, The Wii U version was released on November 18, 2012 in North America and on November 30, 2012 in Europe and Australia, as a launch title for the console.

    <i>Peggle 2</i> 2013 video game

    Peggle 2 is a casual puzzle video game developed by PopCap Games and published by Electronic Arts. It is the official sequel to Peggle (2007), although a previous follow-up to the PC game was released in 2008. In production since 2012, Peggle 2 was announced during the E3 2013 press conference and also as a timed exclusive for the Xbox One. Although the gameplay mechanics remain mostly the same, Peggle 2 features a different set of masters, with Bjorn Unicorn and Jimmy Lightning (DLC) the only returning members among a set of five other new ones. There are also new gameplay options, in-game features, and more. An Xbox 360 version of the game was released on May 7, 2014, as well as a PlayStation 4 version on October 14, 2014. Critically, Peggle 2 was praised for its new masters and the implementation of them; its vibrant visuals; soundtrack; and the addition of trial levels and challenges. However, it was also criticized for not having enough facets that made it truly different from its predecessors.

    <i>BandFuse: Rock Legends</i> 2013 video game

    BandFuse: Rock Legends is a music video game produced by the American studio Realta Entertainment Group. It integrates musical instruments with video game consoles through a proprietary audio engine also developed by Realta. This audio engine supports up to 4 players, and connects to PlayStation 3 and Xbox 360 consoles using electric guitars, basses, and microphones.

    <i>Dance Central Spotlight</i> 2014 video game

    Dance Central Spotlight is a 2014 rhythm game developed by Harmonix and published by Microsoft Studios for the Xbox One Kinect. It is the sequel to Dance Central 3 (2012) and the fourth installment in the Dance Central series. The game provides a stripped-down experience in comparison to previous Dance Central titles, maintaining the core gameplay of the series, but with a focus on providing more routines per-song, the regular release of recent songs as downloadable content, and leverage of improvements to the motion detection capabilities of the Kinect for Xbox One. It was released on September 2, 2014.

    <i>Just Dance 2015</i> 2014 video game

    Just Dance 2015 is a 2014 dance video game developed and published by Ubisoft. The sixth main installment of the Just Dance series, it was announced at Ubisoft's E3 2014 press event on 9 June 2014 alongside Just Dance Now—a web-based spin-off of the franchise. It was released for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii, and Wii U on 21 October 2014 in North America, 23 October in Europe, 24 October in the UK and 25 October in Asia.

    <i>Fantasia</i> (franchise) American media franchise owned by The Walt Disney Company

    Fantasia is an American media franchise owned by The Walt Disney Company that commenced in 1940 with the theatrical release of the film of the same name.

    The Rock Band series of music video games supports downloadable songs for the Xbox 360, Xbox One, PlayStation 3 and PlayStation 4 versions through the consoles' respective online services. Users can download songs on a track-by-track basis, with many of the tracks also offered as part of a "song pack" or complete album at a discounted rate. All songs that are available to Rock Band 3 are playable in Rock Band Blitz.

    <i>Rock Band 4</i> 2015 music video game

    Rock Band 4 is a 2015 rhythm game developed and published by Harmonix. The game was initially distributed by Mad Catz, who also developed new instrument controllers for the game, for PlayStation 4 and Xbox One on October 6, 2015. Performance Designed Products (PDP) took over manufacturing of instrument controllers and distribution of the game by 2016. It is the fourth main installment and the ninth console release in the Rock Band series.

    Fuser is a rhythm game developed by Harmonix and published by NCSoft. It was released on November 10, 2020 for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One. Fuser allows players to create DJ mixes from a number of licensed musical tracks, awarding the player for synchronized changes of tracks. The game features both single-player and multiplayer modes as well as the means to share remixes with other users. Following the acquisition of Harmonix by Epic Games in 2021, Harmonix shuttered the multiplayer servers in December 2022 and removed the game and additional content from sale, while leaving the single player components playable.

    References

    1. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Takahashi, Dean (June 4, 2013). "Harmonix's Alex Rigopulos on reinventing music games with Disney's Fantasia (exclusive interview)". VentureBeat . Archived from the original on August 18, 2019. Retrieved June 5, 2013..
    2. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Lien, Tracey (June 4, 2013). "Harmonix makes players musical magicians in Fantasia: Music Evolved". Polygon . Vox Media. Archived from the original on June 8, 2013. Retrieved June 5, 2013.
    3. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Snider, Mike (June 4, 2013). "Music, movement are new realms for classic 'Fantasia'". USA Today . Gannett Company. Archived from the original on June 6, 2013. Retrieved June 5, 2013.
    4. 1 2 3 Sanchez, Miranda (October 21, 2014). "Fantasia: Music Evolved Review". IGN . Retrieved October 21, 2014.
    5. Kato, Matthew (2014-06-06). "Fantasia Gets Release Date, New Songs & Area". Game Informer . Archived from the original on 2014-06-08. Retrieved 2014-06-06.
    6. Kohler, Chris (2013-06-10). "Kinect and Classical Music: A Match Made in Disney Heaven?". Wired . Retrieved 2013-06-10.
    7. "New Artists confirmed for Fantasia: Music Evolved! (UPDATE)". RockBandAide. RockBandAide. Archived from the original on May 1, 2015. Retrieved 20 August 2014.{{cite web}}: CS1 maint: unfit URL (link)
    8. Gonzalez, Annette. "Full Fantasia Song Lust Unveiled at PAX Prime 2014" . Retrieved 31 August 2014.
    9. Zur, Inon. "Disney announces Inon Zur as Composer and Music Producer for DISNEY FANTASIA: MUSIC EVOLVED". inonzur.com. Retrieved 2 September 2014.
    10. "Fantasia: Music Evolved Original Soundtrack". VGMdb. Retrieved 21 October 2014.
    11. 1 2 3 Pavlacka, Adam (October 10, 2014). "Fantasia: Music Evolved DLC List Revealed". WorthPlaying. Retrieved October 17, 2014.
    12. "Disney Fantasia: Music Evolved Pre-Order Bonuses Revealed". Harmonix. Retrieved 20 August 2014.
    13. Chester, Nick (October 17, 2014). "Fantasia DLC Release Schedule Information". Harmonix Publicist. Retrieved October 17, 2014.
    14. Chester, Nick (October 17, 2014). "Fantasia DLC Cost Information". Harmonix Publicist. Retrieved October 17, 2014.
    15. 1 2 3 Song is also available through a special promotion.
    16. 1 2 "Fantasia: Music Evolved for Xbox One Reviews". Metacritic . CBS Interactive . Retrieved October 21, 2014.
    17. 1 2 Carter, Chris (October 21, 2014). "Review: Disney Fantasia: Music Evolved". Destructoid. Archived from the original on October 22, 2014. Retrieved October 22, 2014.
    18. Miller, Matt (October 21, 2014). "Fantasia: Music Evolved: Harmonix's Concept Album". Game Informer. Archived from the original on January 18, 2015. Retrieved October 21, 2014.
    19. Peterson, Blake (October 21, 2014). "Disney Fantasia: Music Evolved Review". Game Revolution . Retrieved October 21, 2014.
    20. 1 2 VanOrd, Kevin (October 21, 2014). "Disney Fantasia: Music Evolved Review". GameSpot . Retrieved October 21, 2014.
    21. 1 2 Reed, Ashley (October 21, 2014). "Fantasia: Music Evolved review". GamesRadar . Retrieved October 21, 2014.
    22. 1 2 Arendt, Susan (October 21, 2014). "Fantasia: Music Evolved review: The rhythm is gonna get you". Joystiq . Retrieved October 21, 2014.
    23. 1 2 McElroy, Griffin (October 21, 2014). "Fantasia: Music Evolved review: note to note". Polygon . Retrieved October 21, 2014.
    24. 1 2 Hannley, Steve (October 21, 2014). "Review: Fantasia: Music Evolved". Hardcore Gamer. Retrieved October 21, 2014.