Kingdom Hearts (video game)

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Kingdom Hearts
Kingdom Hearts.jpg
North American cover art featuring the main characters, from top: Sora, Riku, Goofy, Kairi and Donald
Developer(s) Square
Publisher(s) Square
Director(s) Tetsuya Nomura
Producer(s)
Programmer(s)
  • Hiroshi Harata
  • Kentarou Yasui
Artist(s) Tetsuya Nomura
Writer(s)
Composer(s) Yoko Shimomura
Series Kingdom Hearts
Platform(s) PlayStation 2
Release
  • JP: March 28, 2002
  • NA: September 17, 2002
  • EU: November 15, 2002
  • AU: November 22, 2002
Genre(s) Action role-playing
Mode(s) Single-player

Kingdom Hearts [1] is a 2002 action role-playing video game developed and published by Square for the PlayStation 2 video game console. [2] It is the first game in the Kingdom Hearts series, and is the result of a collaboration between Square and The Walt Disney Company. The game combines characters and settings from Disney animated features with those from Square's Final Fantasy series. It follows the adventures of Sora, a cheerful teenager who fights against the forces of darkness alongside Donald Duck, Goofy and other Disney characters.

Action role-playing video games are a subgenre of role-playing video games. The games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat. These games often use action game combat systems similar to hack and slash or shooter games. Action role-playing games may also incorporate action-adventure games, which include a mission system and RPG mechanics, or massively multiplayer online role-playing games (MMORPGs) with real-time combat systems.

Video game electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.

Square Co., Ltd. was a Japanese video game company founded in September 1986 by Masafumi Miyamoto. It merged with Enix in 2003 to form Square Enix. The company also used SquareSoft as a brand name to refer to their games, and the term is occasionally used to refer to the company itself. In addition, "Square Soft, Inc" was the name of the company's American arm before the merger, after which it was renamed to "Square Enix, Inc".

Contents

The game was a departure from Square's standard role-playing games, introducing a substantial action and hack and slash element to the gameplay. Kingdom Hearts has an all-star voice cast and includes many of the Disney characters' official voice actors. [3] It was longtime Square character designer Tetsuya Nomura's first time in a directorial position. [4]

Action-adventure is a video game genre that combine core elements from both the action game and adventure game genres.

Hack and slash or hack and slay refers to a type of gameplay that emphasizes combat.

An all-star team is a group of people all having a high level of performance in their field. Originating in sports, it has since drifted into vernacular and been borrowed heavily by the entertainment industry.

Kingdom Hearts was praised for its unusual combination of action and role-playing, its unexpectedly harmonious mix of Square and Disney elements, and Shimomura's music. [5] It was a large presence in the 2002 holiday season, receiving numerous year-end game awards, and went on to achieve Sony "Greatest Hits" status. [6] The game prompted numerous sequels, and the Kingdom Hearts series has gone on to ship over 30 million copies worldwide. Kingdom Hearts is the tenth best-selling PlayStation 2 game of all time, and is considered by some gaming publications to be one of the greatest video games of all time. [7] [8] The game's success resulted in a Japan-exclusive re-release of the game featuring extra content, Kingdom Hearts Final Mix, released in December 2002. The Final Mix version of the game was re-mastered in high definition and released globally in 2013 as a part of the Kingdom Hearts HD 1.5 Remix collection for the PlayStation 3 and PlayStation 4.

Christmas and holiday season Christmas period with related holidays between late-November and early-January

The Christmas season, also called the holiday season, or the festive season, is an annually recurring period recognized in many Western and Western-influenced countries that is generally considered to run from late November to early January. It is defined as incorporating at least Christmas, and usually New Year, and sometimes various other holidays and festivals. It also is associated with a period of shopping which comprises a peak season for the retail sector, and a period of sales at the end of the season. Christmas window displays and Christmas tree lighting ceremonies when trees decorated with ornaments and light bulbs are illuminated are traditions in many areas.

<i>Kingdom Hearts HD 1.5 Remix</i> HD remastered collection of the Kingdom Hearts series

Kingdom Hearts HD 1.5 Remix is an HD remastered collection of the Kingdom Hearts series, developed by Square Enix for the PlayStation 3. It was revealed in September 2012 and released in Japan in March 2013, and North America, Australia and Europe in September 2013.

PlayStation 3 seventh-generation and third home video game console developed by Sony Interactive Entertainment

The PlayStation 3 is a home video game console developed by Sony Computer Entertainment. It is the successor to PlayStation 2, and is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November 17, 2006, in North America, and March 23, 2007, in Europe and Australia. The PlayStation 3 competed mainly against consoles such as Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles.

Gameplay

The main character, Sora, fights against Heartless. The heads-up display consists of a command menu at the bottom left of the screen, and the character health and magic meters on the right side. Kingdom Hearts Battle Screenshot.png
The main character, Sora, fights against Heartless. The heads-up display consists of a command menu at the bottom left of the screen, and the character health and magic meters on the right side.

Kingdom Hearts is influenced by its parent franchise, Final Fantasy, [9] and carries gameplay elements over into its own action-based, hack and slash system. The main battle party consists of three characters: Sora, Donald Duck, and Goofy. [10] Sora is directly controlled by the player from a third person camera angle. [11] All other party members are computer-controlled, [12] though the player can customize their behavior to an extent through the pause menu. [13] Donald and Goofy comprise the party in most areas, but nearly every level features a character who may replace them. For instance, Jack Skellington can join Sora's party in Halloween Town, but cannot accompany the player elsewhere. In some worlds, the party changes its appearance, has abilities unique to that world or both; the characters can fly in Neverland, acquire aquatic forms in Atlantica which enable them to survive underwater, and gain Halloween costumes in Halloween Town to blend in with the locals.

Jack Skellington is a character and the main protagonist of the 1993 film The Nightmare Before Christmas. Jack is the "Pumpkin King" of Halloween Town, a fantasy world based solely on the Halloween holiday. Jack is voiced by Chris Sarandon. Danny Elfman provided Jack's singing voice in the film, although Sarandon has sung as Jack in subsequent productions.

Like traditional role-playing games, Kingdom Hearts features an experience point system that determines character development. As enemies are defeated, the player characters gain experience and grow stronger, gaining access to new abilities. [14] Unlike other games of its type, Kingdom Hearts allows a degree of character development customization through a short tutorial found at the beginning of the game. The tutorial allows the player to select from one of three main attributes―strength, defense, or magic―for Sora to excel in and one to lack in. [15] By choosing certain options, the player may manipulate how Sora learns abilities, grows statistically, and gains levels. [15] Donald, Goofy, and any other additional party members are assigned specific areas of strength from the outset. Donald excels in magic, while Goofy excels in defense and special attacks. [16]

An experience point is a unit of measurement used in tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and for successful role-playing.

Player character fictional character in a role-playing or video game that can be played or controlled by a real-world person

A player character is a fictional character in a role-playing game or video game whose actions are directly controlled by a player of the game rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character.

An attribute is a piece of data that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice. Some games use different terms to refer to an attribute, such as statistic, (primary) characteristic or ability. A number of role-playing games like Fate do not use attributes at all.

The game progresses linearly from one story event to the next, usually presented as a cutscene, though there are numerous side quests available that provide benefits to the characters. [13] Players may also choose the order in which they tackle some areas. Most of the gameplay occurs on interconnected field maps where battles take place. Combat in Kingdom Hearts occurs in real time and involves pressing buttons to initiate attacks by the on-screen character. [17] An action menu, similar to those found in Final Fantasy games, found at the bottom left of the screen provides other combat options such as using magic and items, although players can also assign selected magic spells that can be instantly used whilst holding the shoulder button. As players progress through the game, they can receive certain Disney characters as summons, such as Dumbo and Tinker Bell, each with their own unique abilities. There is also a context-sensitive option at the bottom of the menu, usually used for interacting with the environment or performing special attacks. This menu is manipulated by using the right analog stick or digital pad, while movement is controlled by the left analog stick, allowing the player to navigate the menu while avoiding or approaching enemies. [14]

Cutscene

A cutscene or event scene is a sequence in a video game that is not interactive, breaking up the gameplay. Such scenes could be used to show conversations between characters, set the mood, reward the player, introduce new gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events.

A quest, or mission, is a task in video games that a player-controlled character, party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in role-playing games and massively multiplayer online games. Rewards may include loot such as items or in-game currency, access to new level locations or areas, an increase in the character's experience in order to learn new skills and abilities, or any combination of the above.

<i>Dumbo</i> 1941 American animated film produced by Walt Disney

Dumbo is a 1941 American animated film produced by Walt Disney Productions and released by RKO Radio Pictures. The fourth Disney animated feature film, it is based upon the storyline written by Helen Aberson and Harold Pearl, and illustrated by Helen Durney for the prototype of a novelty toy ("Roll-a-Book"). The main character is Jumbo Jr., a semi-anthropomorphic elephant who is cruelly nicknamed "Dumbo", as in "dumb". He is ridiculed for his big ears, but in fact he is capable of flying by using his ears as wings. Throughout most of the film, his only true friend, aside from his mother, is the mouse, Timothy – a relationship parodying the stereotypical animosity between mice and elephants.

Sora, along with his allies, both possess a Hit Point (HP) meter and a Magic Point (MP) meter, which increase as they gain experience and level up. The MP meter is divided into various sections that are used up whenever that character performs magic, with more powerful magic using more MP. MP can be replenished by performing melee attacks or using items. The HP meter determines the character's health, reducing whenever a character takes damage, although it can be replenished by using healing items or spells. If one of Sora's allies runs out of health, they will be knocked out temporarily until someone heals them. However, if Sora loses all of his health, the game ends and the player must resume play from the beginning of an area or boss. Defeating enemies causes various orbs to fall; green orbs which replenish health, blue orbs which restore MP, and yellow orbs which represent Munny, the game's currency, which can be used to purchase new items.

Gummi Ship

The Gummi Ship is the mode of travel between the various worlds in the game. The gameplay for piloting the vessel is different from the rest of the game as it switches to a rail shooter format. The player controls the Gummi Ship from a rear third-person perspective as it travels in an outer space setting. While traveling, the player must avoid obstacles and defend against enemy ships that attempt to destroy the player's vessel by firing missiles or ramming it. Surviving the route allows access to the next world. Once the player's gummi ship is destroyed, it will have the option to either return to the world selection menu or retry the level. At the beginning of the game, there are few options available to customize the vessel, but as the game progresses, new weapons, engines, and armor become available. Different pre-designed blueprints can be found throughout the game that can be used to quickly construct Gummi Ships. [15] Geppetto also gives the player different Gummi Ship designs based on the number of Heartless defeated. From the start, the player can travel between worlds by using "Normal Drive", which initiates the rail shooter-like minigame. Later in the game, Sora can acquire a "Warp Drive," which allows instant travel between previously-visited worlds without having to play the minigame. However, worlds that have not been visited cannot be accessed with Warp Drive, and must be discovered normally first.

Plot

Setting

The universe of Kingdom Hearts is a collection of various levels, referred to as "worlds," through which the player must progress. Thirteen can be accessed in the game and one, Disney Castle, is shown in cutscenes. Additional worlds are mentioned by various characters, but are inaccessible because they have been destroyed by the Heartless. Ten Disney worlds are based on fiction, [18] primarily from the Disney animated features canon, and the other four were created by Square specifically for the game.

The graphics and characters of each worlds were designed to resemble the artwork style of each Disney films. Each Disney world is inhabited by characters from the film: including Hercules and Philoctetes in Olympus Coliseum, and Aladdin, Princess Jasmine and Jafar in Agrabah. Each world is disconnected from the others and exists separately. Most characters in the worlds are unaware of other ones, with few exceptions. Players travel from one world to another via Gummi Ship. [14]

The worlds created specifically for the game mirror the overall appearance of the other worlds and feature either new characters or ones from several Final Fantasy games. The new worlds include: the Destiny Islands, where the story opens; [19] Traverse Town, which serves as a launching point for most of the game; Hollow Bastion, which many of the Final Fantasy characters call home; and the End of the World, a large, dark world created from the remnants of various worlds consumed by the Heartless. [20] The main characters travel from world to world to seal each "Keyhole"; this protects the world from the Heartless and ultimately from destruction. They also try to minimize their interaction with characters of other worlds to maintain a balance of separation. [21] This sometimes requires Sora, Donald and Goofy to blend in with the world inhabitants by changing their physical appearance. [22]

Characters

The collaboration between Disney and Square resulted in a mixture of familiar Disney and Square characters, as well as several new characters created and designed by Tetsuya Nomura. [23] The primary protagonist of the game is Sora, a 14-year-old boy chosen to wield the Keyblade—a weapon which is a cross between a key and a sword—for battling darkness. The game also features two friends from his home world, Riku and Kairi. For most of the game, Sora is joined by Donald Duck and Goofy. Donald, the court wizard, and Goofy, captain of the royal guard, [24] are sent from Disney Castle to find the Keyblade. [25] The three join forces to search for King Mickey Mouse, Kairi, and Riku. The primary antagonist is Ansem, who seeks power and knowledge by using dark beings called the Heartless. The Heartless, hearts corrupted by darkness, [26] serve as most of the enemies encountered in the game and come in a variety of shapes and sizes. Maleficent, from the 1959 film Sleeping Beauty , leads a group of Disney villains that seeks to use the Heartless for their own gain.

As a game meant to explore the fictional universes of various Disney films, over one hundred Disney characters are featured in various capacities. [27] While many serve as major characters in the story, others appear in cameo roles, such as the One Hundred and One Dalmatians playing a part in a side-quest. Most worlds also feature a Disney villain whom the player must defeat. The player can summon various Disney characters to fight alongside Sora in battle, causing Donald and Goofy to withdraw from the battlefield for the duration of the summon. Available summoned characters include the Genie from Aladdin , Tinker Bell from Peter Pan , and Simba from The Lion King , among others. [15]

Square also incorporated several characters from the Final Fantasy series into the game, though the characters were slightly altered to fit the game's back-story. On the Destiny Islands, the player meets younger versions of Tidus and Wakka from Final Fantasy X, and Selphie from Final Fantasy VIII. In Traverse Town, the player encounters Squall Leonhart (also known as "Leon") from Final Fantasy VIII, as well as Aerith, Cid, and Yuffie from Final Fantasy VII. [15] Rikku from Final Fantasy X was originally set to appear, but was replaced by Yuffie. [28] Cloud and Sephiroth, both from Final Fantasy VII, make appearances in Olympus Coliseum, where the player can fight them in tournaments. [15] The emphasis on characters from later Final Fantasy installments stems from Nomura's hesitation to use characters he did not design. [29] The game also uses other Final Fantasy icons such as the Moogles who mediate item synthesis. [14]

Story

Sora, Riku, and Kairi build a raft with the intent to leave the Destiny Islands and explore new worlds. [14] On the night before the planned voyage, the islands are attacked by the Heartless, and Riku and Kairi disappear. [12] Before the Heartless consume the islands, Sora obtains the Keyblade, a weapon effective against the Heartless. [30] Meanwhile, King Mickey has left his own world to deal with the increasing number of Heartless, leaving instructions for Donald and Goofy to find the "key" that will protect the worlds from the encroaching darkness. [25] Donald and Goofy use the Gummi Ship to reach Traverse Town, where they find Sora after he has drifted there from his destroyed world. The three decide to travel together – Donald and Goofy to find Mickey, and Sora to find Kairi and Riku – traveling to various worlds and "Keyholes" in the worlds that, when sealed, prevent the "heart" of those worlds from being consumed by the Heartless. Meanwhile, a group of Disney villains led by Maleficent seek out the seven Princesses of Heart to unlock the final keyhole that leads to Kingdom Hearts, a repository of knowledge and power, and the source of all hearts. [11] Maleficent also finds Riku and recruits him into her services, convincing him that Sora abandoned him and a comatose Kairi while offering her aid to him. [31]

Sora and his friends eventually arrive at Hollow Bastion, Maleficent's headquarters, where Riku takes the Keyblade from Sora, revealing himself to be its intended user while Sora only received it in his absence; Donald and Goofy reluctantly leave Sora as per their orders. [32] [33] Sora later challenges Riku, stating that his heart derives strength from his friends, inspiring Donald and Goofy to return to him and regaining control of the Keyblade. After the three defeat Maleficent, Sora finds Kairi's body and confronts Riku, who is now possessed by Ansem, a figure who has been manipulating Maleficent from the beginning to open the way to Kingdom Hearts. [34] Ansem reveals Kairi as the seventh Princess of Heart, her heart having transferred into Sora's body when the Destiny Islands were destroyed. [35] [36] After defeating the possessed Riku, Sora impales himself with Ansem's Keyblade, which is designed to unlock hearts, releasing both his and Kairi's hearts; Kairi's heart returns to her body, in turn completing the final Keyhole, while Sora becomes a Heartless. Kairi later recognizes Sora's Heartless, and the light in her heart restores him to human form.

After Kairi gives him a good luck charm, Sora and his group venture to the End of the World to fight Ansem as he reaches the door to Kingdom Hearts, which Ansem believes to be the ultimate reservoir of darkness before being obliterated by the light that bursts through the door. Also beyond the door are Mickey and Riku, who help Sora and his friends close the door before Sora and Mickey lock it with their Keyblades from both sides. The worlds lost to the Heartless reconstruct themselves; as the Destiny Islands reform, Kairi returns there while Sora is forced to part with her. Transported to a winding road, Sora, Donald, and Goofy resolve to find Riku and Mickey. [37]

Development

The initial idea for Kingdom Hearts began with a discussion between Shinji Hashimoto and Hironobu Sakaguchi about Super Mario 64 . [38] They were planning to make a game with freedom of movement in three dimensions like Super Mario 64 but lamented that only characters as popular as Disney's could rival a Mario game. Tetsuya Nomura, overhearing their conversation, volunteered to lead the project and the two producers agreed to let him direct. [38] A chance meeting between Hashimoto and a Disney executive in an elevator—Square and Disney had previously worked in the same building in Japan—allowed Hashimoto to pitch the idea directly to Disney. [39] [40] Nomura struck down a number of proposals from Disney in order to pursue his own concept featuring an original character not based on a Disney property. [38] The production team consisted of over one hundred members from both Square and Disney Interactive. [17] The game began development in February 2000 [41] and originally focused more on the gameplay with a simple story to appeal to Disney's target age range. [42] After executive producer Hironobu Sakaguchi told director Tetsuya Nomura the game would be a failure if it did not aim for the same level as the Final Fantasy series, Nomura began to develop the story further. [42] When choosing the Disney worlds to include in the game, Nomura and his team tried to pick worlds that had distinctively different looks. [43] They also tried to take into account worlds with Disney characters that would be interesting. [42] Thanks to support from Disney's then-president and current chairman and chief executive Bob Iger, the team had few restrictions on which worlds they could use from the Disney franchises. However, they tried to remain within each character's boundaries set by their respective Disney films. [38] [44] In a June 2013 interview, Nomura stated the name of the game was inspired by Disney Theme Parks, particularly Animal Kingdom, which had recently opened when development on the game began. However, Nomura could not secure the IP as just Kingdom. Later on, when the development team began to think about "hearts" as a core part of the story, it was decided to combine the two to form the title Kingdom Hearts. [45] [46]

Additional content was added to the North American release that was absent in the initial Japanese release: [27] new optional bosses, one of which was named after the winner of the official website's "Name-In-Game" sweepstakes, [27] an extra difficulty level, [47] and a teaser of Kingdom Hearts II accessible by meeting certain criteria. [44] Nomura included the teaser in order to gauge fan reaction to the possibility of a sequel; he felt that if the idea was unpopular, then it would be best to leave certain events in the game unexplained. [48] The new content was later added to the Japanese re-release Kingdom Hearts Final Mix. Final Mix included further additional content such as new items, cutscenes, and enemies, such as a new secret boss that sets up the sequel. The new content further hinted at plotlines that would be explained in sequels. Some content omitted from Kingdom Hearts was later added into Kingdom Hearts II . A world based on The Lion King , for instance, was unfeasible because an additional program was required to process movement on four legs—a necessity since Sora would become a lion in that world. [49] Due to time constraints, the developers left out an optional boss battle, similar to the Sephiroth battle, against Tifa Lockhart. She was later included in Kingdom Hearts II as a more developed character. [50]

Audio

Music

Yoko Shimomura composed and produced the music of Kingdom Hearts. [51] While there are arranged melodies derived from previous Disney films, most of the soundtrack consists of original themes written specifically for the game by Shimomura. The opening orchestration and ending credits theme were arranged and orchestrated by Kaoru Wada and performed by the New Japan Philharmonic Orchestra. [51] The main vocal theme for the original Japanese release is titled " Hikari "(). The English version of "Hikari," "Simple and Clean," was used in the Western releases and the Japanese re-release, Final Mix. Both versions were composed and performed by Hikaru Utada. Her involvement, along with the Japanese song title, was announced in January 2002. [52] Utada was the only singer Nomura had in mind for the Kingdom Hearts theme song. [53] This marked the first time Utada had produced a song for a video game. The single, "Hikari," was released in Japan on March 20, 2002 [54] and proved to be very popular; by August 2002, it had sold over 860,000 copies in Japan. [53] The Kingdom Hearts soundtrack was released on a two CD set on March 27, 2002 in Japan and a year later in the United States. The soundtrack was later included in the Kingdom Hearts Original Soundtrack Complete , which was released in Japan on March 28, 2007. [55] Music from Kingdom Hearts was also included in Shimomura's best works compilation album Drammatica. [56]

Voice cast

Kingdom Hearts featured well-known voice actors for both the Japanese and English versions. The Japanese version featured Miyu Irino as Sora, Risa Uchida as Kairi, and Mamoru Miyano as Riku. Other notable voice actors included Kōichi Yamadera, Hideo Ishikawa, and Maaya Sakamoto. [57] A special effort was made to preserve the official voice actors of characters from the Disney movies used in Kingdom Hearts. Some of the voice actors from the related television series or direct-to-video sequels were chosen over the original voice actors from films, where applicable (e.g. Dan Castellaneta as Genie, rather than Robin Williams). The English version featured Haley Joel Osment as Sora, David Gallagher as Riku, and Hayden Panettiere as Kairi. [58] [59] Other notable voice actors included Billy Zane, Christy Carlson Romano, David Boreanaz, James Woods, and Mandy Moore. [58] [60]

Promotion

Kingdom Hearts was announced at the Electronic Entertainment Expo in May 2001. [23] Initial details were that it would be a collaboration between Square and Disney Interactive and would feature worlds developed by both companies and Disney characters. New characters were designed by Nomura and included Sora, Riku, Kairi, and the Heartless. [17] [23] A playable demo was available at the Tokyo Game Show in 2001. The gameplay of the demo showcased many action role-playing game elements that would be included in the final product. [61] To help market the English release of the game, Square launched the official website in April 2002, which featured trailers, a "Name-In-Game" sweepstakes, and other Internet content. [62] On May 14, 2002, a press release announced a list of the English voice actors. The list included Haley Joel Osment, David Gallagher, and Hayden Panettiere as the three new characters introduced in the game. It also announced that many of the Disney characters would be voiced by the official voice actors from their respective Disney films. [3] [17] Other marketing efforts included auctions of the game and related items before the North American release [63] and a Consumer Demo Day in San Francisco, California. [64]

Reception

Kingdom Hearts received positive reviews and sales figures. During the first two months of its North American release it was one of the top three highest-selling video games [65] and was among the top selling titles during the 2002 Christmas and holiday season. In November 2002, UBS Warburg listed it as the 6th highest console game in terms of sales during the week of November 5. [66] At the end of April 2003, Square announced that Kingdom Hearts had sold its millionth copy in the United States, which made it eligible for PlayStation's "Greatest Hits" status, and over 3.0 million worldwide. [6] Sales reached 1.2 million in Japan in the first quarter of 2004, and broke 4.0  million worldwide. [67] In December 2005, the NPD Group listed it as "one of the top ten best-selling PlayStation 2 titles of all time in North America." [68] By July 2006, Kingdom Hearts had sold through 2.6 million copies and earned $100 million in the United States alone. Next Generation ranked it as the seventh highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. [69] As of December 2006, Kingdom Hearts had shipped over 5.6 million copies worldwide with 1.1 million in PAL regions, 1.5 million in Japan, and 3.0 million in North America. [70] As of 2006, the original game and the Final Mix version had sold 6 million copies on PS2. [71] As of February 2019 , the Kingdom Hearts series has shipped more than 30 million copies worldwide. [72]

Critical response

Reception
Aggregate score
AggregatorScore
Metacritic 85/100 [73]
Review scores
PublicationScore
1UP.com A- [74]
Eurogamer 8/10 [75]
Famitsu 36/40 [76] [77]
Game Informer 9.5/10 [78]
GamePro Star full.svgStar full.svgStar full.svgStar full.svgStar half.svg [18]
GameSpot 8.2/10 [13]
GameSpy Star full.svgStar full.svgStar full.svgStar full.svgStar empty.svg [12]
IGN 9/10 [19]
Entertainment Weekly B+ [79]
Awards
PublicationAward
GameSpot Best Crossover Since Capcom vs. SNK [5]
G4TV Best Story [80]
International Game Developers Association Excellence in Visual Arts [81]
IGN Best Art Style/Direction [82]

The game received critical acclaim among reviewers. In IGN's Best of 2002 awards, it was nominated for "PS2's Best Game of 2002 Editor's Choice Award" and was a runner up for "PS2's Best Game of 2002 Reader's Choice Award." [83] In 2007, the website listed Kingdom Hearts as the 22nd best PlayStation 2 game of all time. [84] Critics commended the visuals, orchestral score, voice acting, and hybrid action-adventure and role-playing feel to the game. IGN named it "Best Art Style/Direction," runner-up for "Best CG Graphics," and honorable mention for "Best Animation" in IGN's 2003 list of "Best Looking Games on PS2." [85] GameSpy listed Kingdom Hearts twice in its "Top 25 Video Game Cinematic Moments." [86] [87] GamePro stated that the graphics were "gorgeous," giving them high marks. [18] The audio was also praised, particularly the quality of the voice-overs and musical score. [12] [13] GamePro had positive comments on the overall audio and gave that aspect a perfect score. [18]

Criticism about the gameplay was mixed. Many reviews complained that the camera was at times frustrating and the Gummi Ship portions were out of place. GameSpot cited "tedious" gameplay and Gummi Ship sections as "pale imitations of the Star Fox series," but stated that the combat was fun, particularly the boss fights. [13] Dengeki Online commented on the camera controls, saying that the camera would often run into objects while being rotated by the player. [88] GamePro compared the battle system to "old N64 Zelda games" and had positive comments about Donald and Goofy's artificial intelligence. [18]

GameSpot commented that the concept of mixing the serious elements of Final Fantasy with the lighter elements of Disney seemed impossible, but was pulled off quite well. Because of that they awarded Kingdom Hearts "Best Crossover Since Capcom vs. SNK " in their 2002 Best and Worst of the Year awards. [5] GameSpy noted that the periodic departure from the main plot into the Disney side stories was disappointing, and when the original plot builds to a climax, "the story fails to gel thanks to a confusing mish-mash of vague terms and symbolism that probably made more sense in the director's head than in this final product." Aside from the plot, they stated that the overall package was worth playing through to the end. [12] G4TV awarded it "Best Story" at their 2003 G-Phoria awards show. [80] Fan response was also positive; Kingdom Hearts was voted as the 19th best game of all-time by readers of the Japanese magazine Famitsu , [89] 16th by the users of website GameFAQs, [90] and 92nd by IGN users. [91] Kingdom Hearts ranked ninth on IGN's most recent "Top 25 PS2 Games of All Time" list. [92] It was also a nominee for the Best Game Award from the CESA Game Awards  [ ja ] for 2001-2002. [93] In the making of the 2004 video game Fullmetal Alchemist and the Broken Angel the developers, Racjin, looked at other titles for inspiration, particularly Kingdom Hearts when making the game. [94]

Versions and merchandise

Multiple versions of Kingdom Hearts have been released. The first was the original Japanese release, followed by the North American and PAL releases, which includes additional content. The game was later re-released in Japan as Kingdom Hearts Final Mix, which features the content of the North American/PAL release, as well as more new content.

Both Square and Disney also released numerous types of merchandise before and after the release of the game. Merchandise ranged from toys and figurines [27] to clothing items and books. Like the Final Fantasy games, Square released an Ultimania book on Kingdom Hearts in Japan following the release of the game and a revised edition following the release of Final Mix. In North America, a strategy guide was released by Brady Games. It featured a comprehensive walkthrough and a sticker activity journal. [15] [95] A manga series based on the game was released in Japan and the United States. A novel series also based on the game was released in Japan. It was authored by Tomoco Kanemaki and illustrated by Shiro Amano. The novel series consists of two volumes and was released in North America on March 25, 2008. [96] [97]

Final Mix

Originally released only in Japan on December 26, 2002, Kingdom Hearts Final Mix has several events and a number of gameplay tweaks that are not in previous releases. Spoken dialogue is in English, with Japanese subtitles. [98] New scenes, clarifying certain plot points, such as Riku's journey and foreshadowing of Kingdom Hearts II, were included, but no new dialogue was recorded. A gameplay option allows the player to skip cutscenes after seeing them once. [98] The optional bosses first included in the English version were introduced to Japanese players for the first time, along with a new fight against "Unknown Man," in an attempt to raise interest for the sequel.

In another attempt at foreshadowing, a video titled "Another Side, Another Story 【 deep dive 】" plays at the ending if the player accomplishes certain tasks. [99] New music tracks incorporated were "Disappeared" and "Another Side." The "Night on Bald Mountain" and "One-Winged Angel" tracks from the English version were included as well. Other changes include new abilities, new weapons, new items, additional and recolored enemies, [100] and gameplay tweaks to make the game easier for the player, along with two new levels of difficulty. [99] [101] When first released, Final Mix included either a deck of Kingdom Hearts cards or special music CD. A limited "Platinum Edition" version of Kingdom Hearts Final Mix was later released with an action figure of Sora, a sticker set, and sketches of some of the main characters. [98]

It was released for the first time in North America, Europe and Australia as part of Kingdom Hearts HD 1.5 Remix . [102] [103] [104]

Manga

The game was adapted into a manga by Shiro Amano. The story follows the events that took place in the game with a few minor differences to account for the loss of interactivity a video game provides. [105] Some events that took place in the Final Mix version were also included. The manga was originally serialized in Japan by Enterbrain's Famitsū PS2, but has since been released worldwide in four volumes. The volumes have been published in English in the United States by Tokyopop. The first volume was released on October 11, 2005, [106] and the fourth volume was released on July 10, 2006. [107] The entire series was later released in a boxed set on October 10, 2006. [108]

The manga series has had moderate success. The first volume was ranked 95th in USA Today 's "Top 150 best sellers" during the week of its release. [109] IGN praised Amano's artwork and commented on wanting to replay the game after reading. They criticized the lack of new content and stated the transition from game to print lost most of the story's appeal. [105] The series was followed by others based on the game's sequels: Kingdom Hearts: Chain of Memories and Kingdom Hearts II . [110] [111]

HD 1.5 Remix

During August 2011, Nomura expressed desire to release a high definition rerelease of the game though he had yet to confirm such plans. [112] [113] In September 2012, Square Enix announced Kingdom Hearts HD 1.5 Remix , a compilation for the PlayStation 3, that includes both Kingdom Hearts Final Mix and Kingdom Hearts Re:Chain of Memories in HD and trophy support. The character models from Kingdom Hearts 3D: Dream Drop Distance were used as a base for the game's characters. The gameplay of the original Kingdom Hearts was modified to play more like Kingdom Hearts II. [114] Additionally, the collection includes HD cinematic scenes from Kingdom Hearts 358/2 Days . It was released in Japan on March 14, 2013, [115] in North America on September 10, 2013, [102] on September 12, 2013 for Australia, [103] and September 13, 2013 for Europe. [104]

In June 2013, Nomura stated that the original game assets for Kingdom Hearts had been lost some time ago. He explained, "[The game data] was lost, so we had to research, and we had to dig out from the actual game what was available and recreate everything for HD. We had to recreate all the graphics and it was actually not that easy." [46] [116]

In October 2016, Square Enix announced a single-disc compilation release of Kingdom Hearts HD 1.5 Remix and Kingdom Hearts HD 2.5 Remix for the PlayStation 4. It was released on March 9, 2017, in Japan, and was released on March 28, 2017, in North America, and March 31, 2017, in Europe. [117] An additional piece of free downloadable content for the PS4 version released in June 2017 added a Theater mode for Kingdom Hearts Final Mix. [118]

Sequels

Kingdom Hearts was followed by several sequels, becoming the first game in the Kingdom Hearts series. It was followed by a direct sequel, Kingdom Hearts: Chain of Memories , on the Nintendo Game Boy Advance, which was released in Japan on November 11, 2004. [119] [120] Kingdom Hearts II is the third game in the series, set one year after Chain of Memories, and was released in Japan on December 22, 2005 for Sony PlayStation 2. [121] Like the first game it was re-released as Kingdom Hearts II Final Mix alongside a PS2 remake of Chain of Memories. [122] A Kingdom Hearts game was developed exclusively for V CAST, Verizon Wireless's broadband service, and was released on October 1, 2004 in Japan and on February 4, 2005 in the United States. [123] In November 2008, Kingdom Hearts coded was released for mobile phones in Japan, the game takes place after the events of Kingdom Hearts II. A followup, Kingdom Hearts 358/2 Days , was developed for the Nintendo DS and released in Japan on May 30, 2009 and in North America on September 29, 2009. A prequel was released in Japan on January 9, 2010, entitled Kingdom Hearts Birth by Sleep , for the PlayStation Portable, which takes place 10 years before the events of Kingdom Hearts. [124] The following title in the series was Kingdom Hearts 3D: Dream Drop Distance for the Nintendo 3DS, released in 2012. [125] At E3 2013, Kingdom Hearts III was announced to be in development for the PlayStation 4 and Xbox One. [126] [127]

Related Research Articles

Sora (<i>Kingdom Hearts</i>) main protagonist of the Kingdom Hearts video game series

Sora is a fictional character and the protagonist of Square Enix's Kingdom Hearts video game series. Introduced in the first Kingdom Hearts game in 2002, Sora is portrayed as a cheerful teenager who lives in the Destiny Islands and has been best friends with Riku and Kairi since childhood. When they plan to go on a journey to see other worlds, they are separated by creatures known as the Heartless, with Sora obtaining a weapon called the Keyblade. Donald Duck and Goofy then recruit him in their journey across various worlds to aid King Mickey while Sora searches for his friends. Along the way, the trio protects the worlds they visit from various villains. In Kingdom Hearts II, Sora searches for Riku and fights against Organization XIII, who attempt to seize Kingdom Hearts for their own. Sora has also made supporting appearances in other games from the series, and reprised his role in manga and light novel adaptations of the games.

Sephiroth (<i>Final Fantasy</i>) character in Final Fantasy

Sephiroth is a fictional character and main antagonist in the role-playing video game Final Fantasy VII developed by Square. Character designer Tetsuya Nomura conceived and designed Sephiroth as an antagonist to - and direct physical opposite of - the game's main character, Cloud Strife. The character was voiced in Japanese by voice actor Toshiyuki Morikawa and in English by both Lance Bass in Kingdom Hearts and George Newbern in all his subsequent appearances, he will be voiced by Tyler Hoechlin in Final Fantasy VII Remake.

<i>Kingdom Hearts: Chain of Memories</i> video game

Kingdom Hearts: Chain of Memories is an action role-playing video game developed by Jupiter and published by Square Enix in 2004 for the Game Boy Advance. The game serves as an intermediary between the two larger-scale PlayStation 2 games in the Kingdom Hearts series. It was one of the first GBA games to incorporate full motion video (FMV). The game was remade into a PlayStation 2 game titled Kingdom Hearts Re:Chain of Memories, which was released in Japan as a second disc packaged with Kingdom Hearts II Final Mix in March 2007. The remake was released in North America on December 2, 2008.

<i>Kingdom Hearts II</i> 2005 video game

Kingdom Hearts II is a 2005 action role-playing game developed and published by Square Enix for the PlayStation 2 video game console. The game is a sequel to Kingdom Hearts, and like the original game, combines characters and settings from Disney films with those of Square Enix's Final Fantasy series. The game's popularity has resulted in a novel and manga series based upon it and a Japan-exclusive re-released version of the game featuring extra content, Kingdom Hearts II Final Mix, released in March 2007.

Organization XIII A fictional group of characters

Organization XIII is a fictional group of characters featured in Square Enix and Disney Interactive Studios' Kingdom Hearts video game series. The group comprises thirteen beings without hearts called "Nobodies", formed when a person's body fades from existence upon losing their heart and transforming into a "Heartless".

Characters of <i>Kingdom Hearts</i> Wikimedia list article

Kingdom Hearts is a series of action role-playing games developed and published by Square Enix. It is the result of a collaboration between Square Enix and Disney Interactive Studios. Kingdom Hearts is a crossover of various Disney settings based in a universe made specifically for the series. The series features a mixture of familiar Disney, Final Fantasy, The World Ends with You and Pixar characters, as well as several new characters designed by Tetsuya Nomura. In addition, it has an all-star voice cast which includes many of the Disney characters' official voice actors.

Roxas (<i>Kingdom Hearts</i>) fictional character

Roxas is a fictional character from Square Enix's video game franchise Kingdom Hearts. First revealed during the final scenes of the 2004 title Kingdom Hearts: Chain of Memories, Roxas is a "Nobody", who was created from the series' main character Sora who briefly loses his heart during the first game of the series. Kingdom Hearts II reveals that Roxas is a member of Organization XIII, a group of Nobodies who need him as he can wield the Keyblade, a weapon that allows him to capture hearts. As a member of the organization, Roxas bears the title "Key of Destiny". He is also the protagonist of the video game Kingdom Hearts 358/2 Days, which revolves around his origins. In the Japanese games, Roxas is voiced by Kōki Uchiyama, while Jesse McCartney takes the role in the English versions.

The Kingdom Hearts video game series, developed by Square Enix in collaboration with Disney, is set in a universe consisting of numerous self-contained worlds based on intellectual properties from both companies. Many of these worlds are based on animated Disney movies, though Kingdom Hearts II introduced worlds based on live-action Disney films as well. In addition to the Disney worlds, a number of original worlds appear over the course of the series.

<i>Kingdom Hearts III</i> 2019 video game

Kingdom Hearts III is an action role-playing game developed and published by Square Enix for the PlayStation 4 and Xbox One. It is the twelfth installment in the Kingdom Hearts series, and serves as a conclusion of the "Dark Seeker saga" plot arc beginning with the original game. Set after the events of Kingdom Hearts 3D: Dream Drop Distance, returning protagonist Sora is joined by Donald Duck, Goofy, King Mickey and Riku in their search for the seven guardians of light as they attempt to thwart Xehanort's plan to bring about a second Keyblade War. Their journey has them cross paths with characters and visit worlds based on different Disney and Pixar intellectual properties.

Aqua (<i>Kingdom Hearts</i>) Kingdom Hearts character

Aqua is a fictional character from Square Enix's video game franchise Kingdom Hearts. First making cameo appearances in Kingdom Hearts II and its updated version Final Mix, Aqua is one of the three playable protagonists who is introduced in the 2010 prequel Kingdom Hearts Birth by Sleep. She is one of the Keyblade apprentices training under Master Eraqus alongside her friends Terra and Ventus. As the only one among her friends to obtain the rank of Keyblade Master, Aqua is assigned to monitor Terra and Ventus as she combats dark creatures known as the Unversed. She has also appeared in other Kingdom Hearts titles, including Kingdom Hearts HD 2.8 Final Chapter Prologue as the main character of the playable episode Kingdom Hearts 0.2: Birth by Sleep – A Fragmentary Passage, and as a boss and temporary playable character in Kingdom Hearts III.

Terra (<i>Kingdom Hearts</i>) character of Kingdom Hearts series

Terra is a fictional character from Square Enix's video game franchise Kingdom Hearts, prominently featured in Kingdom Hearts Birth by Sleep as one of the game's three playable protagonists. He appears in-game as a pupil of Master Eraqus who trains alongside his friends Aqua and Ventus to become a master of the Keyblade weapon. Terra's storyline highlights his struggle to tame his inner darkness, a negative attribute that serves as a source of both power and corruption for him. Prior to Birth by Sleep, he had a cameo appearance in a secret ending of Kingdom Hearts II and its re-release Kingdom Hearts II Final Mix; the later game included an optional boss fight against the Lingering Will, a hollow armor containing Terra's mind.

Music of <i>Kingdom Hearts</i> compilation album

The music of the Kingdom Hearts video game series was composed by Yoko Shimomura with orchestral music arranged by Kaoru Wada. The original soundtracks of the games have been released on three albums and a fourth compilation album. The soundtracks to the Kingdom Hearts games feature several musical pieces from both Disney films and Final Fantasy games, including such pieces as "Mickey Mouse Club March" by Jimmie Dodd, "This Is Halloween" by Danny Elfman, and "One-Winged Angel" by Nobuo Uematsu. They also feature several vocal songs, the most notable being the two main theme songs, "Hikari" and "Passion". The two themes were written and performed by Japanese American pop star Hikaru Utada; in addition to Japanese, English versions of both songs were produced, titled "Simple and Clean" and "Sanctuary", respectively.

<i>Kingdom Hearts Birth by Sleep</i> 2010 video game

Kingdom Hearts Birth by Sleep is an action role-playing video game developed and published by Square Enix for the PlayStation Portable, serving as the sixth installment in the Kingdom Hearts series. The game was released on UMD in Japan on January 9, 2010, in North America on September 7, 2010 and in the PAL regions on September 10, 2010. An international version of the game titled Kingdom Hearts Birth by Sleep Final Mix was released in Japan in January 2011 featuring the changes made in the non-Japanese versions.

<i>Kingdom Hearts 358/2 Days</i> video game

Kingdom Hearts 358/2 Days is an action role-playing video game developed by h.a.n.d. and Square Enix for the Nintendo DS. It is the fifth installment in the Kingdom Hearts series, and takes place near the end of the first game, continuing parallel to Kingdom Hearts: Chain of Memories. The game was released worldwide in 2009. The story is told from the perspective of Roxas, following his daily life within Organization XIII and his relationship with fellow Organization member Axel; it also introduces a fourteenth member, Xion, who becomes friends with the former two.

<i>Kingdom Hearts Coded</i> video game

Kingdom Hearts Coded, stylized as Kingdom Hearts coded, is an episodic action role-playing puzzle video game developed and published by Square Enix, in collaboration with Disney Interactive Studios, for mobile phones. Coded was a Japan-only release announced at the 2007 Tokyo Game Show. Its Nintendo DS remake titled Kingdom Hearts Re:coded was released in Japan, North America, Europe, and Australia. A cinematic remake of the game was included in the Kingdom Hearts HD 2.5 Remix video game compilation for the PlayStation 3 and PlayStation 4.

Ventus (<i>Kingdom Hearts</i>) Kingdom Hearts character

Ventus, commonly referred to as Ven (ヴェン), is a fictional character from Square Enix's video game franchise Kingdom Hearts. Having first made cameos in Kingdom Hearts II and other related titles, Ventus was introduced in the 2010 prequel Kingdom Hearts Birth by Sleep as one of the game's three playable protagonists. In its story, Ventus is introduced as the youngest apprentice of Master Eraqus who trains him alongside his best friends, Terra and Aqua, to become experienced warriors with the Keyblade. When Terra goes on a mission to find Master Xehanort, Ventus follows him, having also become concerned about his fate. As Ventus journeys through various worlds and battles dark creatures called the Unversed, he learns about his own origins as well as his relation to Xehanort's apprentice, Vanitas.

<i>Kingdom Hearts 3D: Dream Drop Distance</i> video game

Kingdom Hearts 3D: Dream Drop Distance is an action role-playing video game developed and published by Square Enix for the Nintendo 3DS, revealed at E3 2010. The game is the seventh installment in the Kingdom Hearts series and was released in Japan on March 29, 2012. It was released outside Japan on July 20, 2012 in Europe, July 26, 2012 in Australasia and July 31, 2012 in North America.

<i>Kingdom Hearts HD 2.5 Remix</i>

Kingdom Hearts HD 2.5 Remix is an HD remastered collection of three games in Square Enix's Kingdom Hearts series: Kingdom Hearts II, Birth by Sleep, and Re:coded. A successor to the series' HD 1.5 Remix collection, it was released as a PlayStation 3 exclusive in Japan on October 2014 and internationally two months later.

Tetsuya Nomura is a Japanese video game artist, designer and director working for Square Enix. He designed characters for the Final Fantasy series, debuting with Final Fantasy VI and continuing with various later installments. Additionally, Nomura has led the development of the Kingdom Hearts series since its debut in 2002 and was the director for the CGI film Final Fantasy VII: Advent Children.

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