Kingdom Hearts: Melody of Memory | |
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Developer(s) | |
Publisher(s) | Square Enix |
Director(s) |
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Producer(s) | Ichiro Hazama [1] |
Programmer(s) |
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Artist(s) | Tetsuya Nomura |
Writer(s) |
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Composer(s) | |
Series | Kingdom Hearts |
Engine | Unity |
Platform(s) | |
Release | Switch, PS4, Xbox One
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Genre(s) | Rhythm action |
Mode(s) | Single-player, multiplayer |
Kingdom Hearts: Melody of Memory [lower-alpha 1] is a 2020 rhythm action game developed by Square Enix and indieszero, and published by Square Enix for the Nintendo Switch, PlayStation 4, Xbox One, and Windows. It is the fourteenth installment in the Kingdom Hearts series, retelling the events of the series so far, while also being set after Kingdom Hearts III 's Re Mind downloadable content scenario.
Hints at the next Kingdom Hearts game came in January 2020 from series creator Tetsuya Nomura, with the game being revealed in June. Kingdom Hearts: Melody of Memory was released worldwide in November.
Kingdom Hearts: Melody of Memory is a rhythm action game featuring both single and multiplayer gameplay. [3] [4] Players press buttons with the right timing to get an Excellent, Good, or Miss, depending on the timing. A Miss affects the player's health, which causes the game to end when it has run out. [5] Players work to level up the characters' health and attack power, with each character having two types of ranged and melee attack abilities. [6]
The main single player mode is World Tour, which is the "story campaign" of the game. [2] Each song is categorized into a stage, either Field Battle (world exploration tracks), where players complete songs rhythmically in each world, and face appropriate enemies in each stage from the original games in which the song is based on, [6] [7] Memory Dive (tracks associated with a specific character or uses vocals), where players replay stages from past games in music video-like sequences with gameplay similar to Field Battles, [8] [7] and Boss Battle (tracks associated with bosses), where players face bosses from the series. [8] [7] After songs have been completed, they can be replayed individually. [2] Melody of Memory features three-person parties, of which there are four different groupings. [9] Once new parties have been unlocked, they can be used at any time. [5] Disney characters serve as guest members in their specific themed worlds, bringing different sounds and symbols to the gameplay. [9] King Mickey serves as a fourth party member, assisting the player with healing and additional rhythm points when activating the "Summoning Star" item. [10] [11] Traversal between each of the worlds is done through the Gummi Ship, a system used in previous mainline Kingdom Hearts games. [6] [12] Melody of Memory features the series' Beginner, Standard, and Proud difficulties, [12] while each stage has three play options available: Basic; One Button, which removes button complexity and allows party members to auto-attack; and Performer, which adds additional enemies and button sequences. [13] Each stage features various objectives to complete, [14] that award material to unlock new songs and items. [15] Clearing stages unlocks a music and cinematic scene player. [16]
Multiplayer modes include Double Play co-op mode, where players compete locally together playing as Sora and Riku to get the highest collective score, [2] [12] COM versus, where players compete against the computer to get a high rank three times out of five, [5] and versus mode, where players compete against each other online or with local multiplayer (Nintendo Switch only) for the best score in a best 2 out of 3. [2] [17] [5] This mode features "tricks", which are used to disrupt the other player, [6] once at the beginning of the track and again towards the end. [2] There are 10 different types of tricks, with co-director Masanobu Suzui saying they make completing the songs "more tricky and complicated" given how players can combine the tricks. [2] Winning in versus mode increases a player's ranking and awards two collectible cards, while the runner-up receives one. [2] [17] The Nintendo Switch version of the game features a free-for-all battle royal mode, where up to eight players can compete against each other in local multiplayer. [8] [7] The gameplay of Melody of Memory has been compared to Theatrhythm Final Fantasy . [18]
Kingdom Hearts chronology |
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Melody of Memory retells the story of the Dark Seeker Saga, starting with the first Kingdom Hearts and moving in order through Kingdom Hearts III . This is done through Kairi, who reflects upon the events of the series, narrating for the player. Series creator and director Tetsuya Nomura said "once we go through the story of recollection and beyond that, we start to see a timeline that will connect to the future". The game also continues Kairi's story immediately after the end of the Kingdom Hearts III Re Mind downloadable content scenario. Nomura stated the character's childhood would be explored, which had been mostly a mystery up until this point, but cautioned the new story was "not meant to advance things significantly". [6] He added that "there are hints sprinkled throughout" regarding the Master of Masters, with Nomura acknowledging the character and the title sharing an acronym (MoM). [19] Suzui felt the game was a "summary" of the Kingdom Hearts series "in a nice, easy to digest format" while still featuring "hints about what's coming next" in the franchise. [2] Melody of Memory features 47 worlds from the series (31 Disney and 16 original worlds) and 33 locations known as "dark holes" where the boss battle songs take place. [20] As many Disney worlds were chosen as possible, with Suzui calling it "robust" while not feeling "like a rush through a collection of the entire series". [17]
Twenty-one characters from the series are playable in the game, [4] with four main party groupings: [9] "Team Classic" with Sora, Donald Duck, and Goofy; "Team Days" with Roxas, Xion, and Axel; [5] "Team 3D" with Riku and two Dream Eaters; [15] [21] [22] and "Team BBS" with Aqua, Ventus, and Terra. [15] [22] King Mickey serves as a fourth, assist party member. [10] Playable Disney characters include Hercules, Aladdin, [21] Mulan, Beast, [23] Ariel, Simba, Peter Pan, [24] and Stitch, [25] who appear in worlds based on their respective franchises and fill a random spot in the player's party outside of the leader. [14]
Following Sora's disappearance, Kairi enters a deep sleep under Ansem the Wise's observation, creating a dream world from her memories of Sora to search for clues to his whereabouts within her own heart. Towards the end of her dream, Kairi confronts an illusion of Xehanort, who overpowers her before Sora remotely takes control of her body and defeats him. Before Kairi reawakens, Xehanort reminds her of when he sent her away from Radiant Garden in her childhood, during which he mentioned a world on the "other side". Kairi reports her findings to Ansem, who reasons the "other side" to mean a fictional world beyond their reality. Kairi is then approached by the Fairy Godmother, who sends her and Riku to the Final World to meet the heart of a girl from the other reality. [lower-alpha 2] Riku explains his dream of a modern metropolis to the girl, who recognizes it as a city in her world called Quadratum, allowing Riku to open a portal to the other reality and begin his search for Sora, while Kairi remains behind to resume her Keyblade training. In a post-credits scene, Kairi decides to study under Aqua, while Yen Sid sends Donald and Goofy to inform the rest of their comrades of their progress, and Mickey to Scala ad Caelum to investigate ancient Keyblade Masters and how they may be connected to the other reality.
Around the release of the rhythm game Theatrhythm Dragon Quest in 2015, Suzui, who created the Theatrhythm games, had pitched the idea of a Theatrhythm Kingdom Hearts game, which was declined by Nomura. Disney would revisit the idea sometime later, at which point, Nomura felt a rhythm game "lined up" with the direction of the franchise. [2] In January 2020, when discussing the future of the Kingdom Hearts series, Nomura revealed that two new development teams were working on Kingdom Hearts content outside of the Kingdom Hearts III Re Mind downloadable content and the mobile game Kingdom Hearts: Union χ Dark Road . He added that one of these games would be "coming out earlier than you would think", with the Re Mind title screen "lay[ing] some of the groundwork for it". [26] In June 2020, Square Enix announced Kingdom Hearts: Melody of Memory would be coming in 2020 to the Nintendo Switch, PlayStation 4, and Xbox One. [27] [21] indieszero serves as a developer, with members of the Kingdom Hearts III team supervising the animation and visual effects and assisting with parts of the game, [12] as Melody of Memory was being developed alongside Kingdom Hearts III. [19] The team used the Unity game engine to develop the game, having been familiar with it from developing the Theatrhythm Final Fantasy: All-Star Carnival arcade game. [28] Visual Works created the CGI sequences for the Memory Dive tracks. [14] The game mechanics were adjusted to mesh what would be expected from a Kingdom Hearts game (smooth attack motions) to that of a rhythm game (exact attacks after a button press) with Suzui saying, "We took a style that is utilized a lot in Japanese animation where you deliberately adjust the keyframes so the animation gets the 'exact hit.'" [17] Nomura revealed the COVID-19 pandemic "had a bit of an impact on the schedule" delaying the game extremely from Square Enix's original plan. He added the main area of impact was with the voice actor recording. [9] The game doesn't feature a secret ending, nor is downloadable content planned for it. [5]
The visual styles of Theatrhythm Final Fantasy and Theatrhythm Dragon Quest served as a basis for the game, but Suzui was keen on using 3D graphics and the existing Kingdom Hearts character models in the game. Because the game was built from "the ground up", the Theatrhythm naming was not used. [6] Melody of Memory was also inspired by a jukebox website created for the series' 15th anniversary which saw Sora traveling over sheet music while music from the series could be played. [12]
Over 140 songs from the series and its Disney worlds are featured. [3] [4] Regarding the songs chosen for the game, Suzui looked to the set lists used for the Kingdom Hearts world tour concerts as a starting point and added the creators "wanted to make sure that there was no particular melody that we left out". [2] The majority of the tracks focus on those created for the series, with less of a focus on the Disney songs, though they are featured in the Disney worlds. [9] No new tracks were created for the game, instead relying on all preexisting tracks, though the title and end credit tracks are new arrangements from series composer Yoko Shimomura. [6]
Kingdom Hearts: Melody of Memory was released on the Nintendo Switch, PlayStation 4, and Xbox One in Japan on November 11, 2020, and worldwide on November 13. [29] In Japan, a bundle was available that included the game along with the Kingdom Hearts III soundtrack. [30] To commemorate the October 2021 release of Sora as a downloadable fighter in the Nintendo Switch fighting game Super Smash Bros. Ultimate , players with the DLC can unlock the track "Dearly Beloved -Swing Version-" for use in Ultimate if they have save data for the Switch version of Melody of Memory. [31]
Aggregator | Score |
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Metacritic | NS: 79/100 [32] PS4: 74/100 [33] XONE: 75/100 [34] |
Publication | Score |
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Destructoid | 7/10 [35] |
Famitsu | 35/40 [36] |
Game Informer | 8.0/10 [37] |
IGN | 7.0/10 [38] |
Jeuxvideo.com | 15/20 [39] |
Nintendo Life | 8/10 [40] |
Nintendo World Report | 8.5/10 [41] |
PlayStation Official Magazine – UK | 7/10 |
IGN praised the game as "delightful", citing the game's reliance on nostalgia and the enjoyment fans of the franchise would experience. [38] Game Informer was impressed by the broad scope of the game's music collection as well as the game's boss battles, though their small number was called a "big letdown". [37] Famitsu highlighted that despite being a rhythm game, the variety of attack methods make the game feel like the player is actually engaged in combat. [36] Destructoid called the story elements "superfluous" and were confused by the availability of powerful items to finish levels and the game's discouragement of their use. [35] Polygon called the game's storytelling cutscenes "lackluster", "unintelligible", and "ridiculous". [42]
The Nintendo Switch version sold 22,813 physical copies within its first week on sale in Japan, making it the ninth bestselling retail game of the week in the country. The PlayStation 4 version was the thirteenth bestselling retail game in Japan throughout the same week, with 18,120 copies being sold. [43]
Kingdom Hearts is a 2002 action role-playing video game developed by Square for the PlayStation 2 video game console. It is the first game in the Kingdom Hearts series and is the result of a collaboration between Square and The Walt Disney Company. An expanded re-release of the game featuring new and additional content, Kingdom Hearts Final Mix, was released exclusively in Japan in December 2002. The Final Mix version of the game was later remastered in high definition and released globally as a part of the Kingdom Hearts HD 1.5 Remix collection for the PlayStation 3. The game was later ported and released as part of the bundled Kingdom Hearts HD 1.5 + 2.5 Remix collection for PlayStation 4 in March 2017, Xbox One in February 2020, Windows in March 2021, and Nintendo Switch in February 2022.
Sora is a character and the main protagonist of Disney and Square Enix's Kingdom Hearts video game series. Introduced in the first Kingdom Hearts game in 2002, Sora is portrayed as a cheerful teenager who lives on the Destiny Islands and has been best friends with Riku and Kairi since childhood. When they plan to go on a journey to see other worlds, they are separated by creatures known as the Heartless, with Sora obtaining a weapon called the Keyblade. Donald Duck and Goofy then recruit him in their journey across various worlds to aid their king, Mickey Mouse, while Sora searches for his friends. Along the way, the trio protects the worlds they visit from the Heartless and other villains.
Riku is a fictional character from Square Enix's franchise Kingdom Hearts, debuting in the original 2002 Kingdom Hearts game. Riku is introduced as a teenager who wishes to visit other worlds with his friends Sora and Kairi. After a way to other worlds is opened, Riku meets the evil fairy Maleficent who pits him against Sora, leading to Riku falling to darkness and ultimately being possessed by Ansem, Seeker of Darkness. Riku is freed thanks to Sora and returns as a protagonist in following games.
Kingdom Hearts: Chain of Memories is an action role-playing video game co-developed by Square Enix and Jupiter, and published by Square Enix in collaboration with Disney Interactive in 2004 for the Game Boy Advance. The game serves as an intermediary between the two larger-scale PlayStation 2 games in the Kingdom Hearts series. It was one of the first GBA games to incorporate full motion video (FMV).
Xehanort is a fictional character who is the main antagonist of the Dark Seeker Saga, the first phase in the Kingdom Hearts series by Square Enix. He was introduced as the original form of the sentient Heartless "Ansem, Seeker of Darkness" in the first game and the Nobody Xemnas in Kingdom Hearts II. Kingdom Hearts Birth by Sleep reveals the human elder Xehanort who, like his alter-egos, wishes to recreate the mythical Kingdom Hearts to gain the power to recreate the universe in his image. While Kingdom Hearts III is the last major installment focusing on Xehanort, the 2020 mobile game Dark Road explores his childhood and descent into villainy.
Kingdom Hearts II is a 2005 action role-playing game developed and published by Square Enix in collaboration with Buena Vista Games for the PlayStation 2 video game console. The game is a sequel to Kingdom Hearts, and like the original game, combines characters and settings from Disney films with those of Square Enix's Final Fantasy series. An expanded re-release of the game featuring new and additional content, Kingdom Hearts II Final Mix, was released exclusively in Japan in March 2007. The Final Mix version of the game was later remastered in high definition and released globally as a part of the Kingdom Hearts HD 2.5 Remix collection for the PlayStation 3, PlayStation 4, Xbox One, Windows, and Nintendo Switch.
Kingdom Hearts is a series of action role-playing games developed and published by Square Enix. It is the result of a collaboration between Square Enix and Disney Interactive Studios, and is a crossover of various Disney settings based in a universe made specifically for the series. The series features Disney, Final Fantasy, The World Ends with You, and Pixar characters, as well as several original characters designed by Tetsuya Nomura. In addition, it has an all-star voice cast which includes many Disney characters' official voice actors.
Kingdom Hearts is a series of action role-playing games created by Japanese game designers Tetsuya Nomura and Shinji Hashimoto, being developed and published by Square Enix. It is a collaboration between Square Enix and The Walt Disney Company, and is under the leadership of Nomura, a longtime Square Enix employee.
Roxas is a character from Square Enix's video game franchise Kingdom Hearts, who first appears as a cameo during the final scenes of Kingdom Hearts: Chain of Memories and makes his first full appearance in Kingdom Hearts II. He is a "Nobody" who was born from the series' main character Sora after he briefly lost his heart during the events of the first game. Kingdom Hearts II reveals that he is a member of Organization XIII, a group of Nobodies who need him for his ability to wield the Keyblade, a weapon that allows him to capture hearts. As a member of the organization, Roxas bears the title "Key of Destiny". He is also the protagonist of the video game Kingdom Hearts 358/2 Days, which revolves around his origins. He is voiced by Kōki Uchiyama in Japanese and Jesse McCartney in English.
The Kingdom Hearts video game series, developed by Square Enix in collaboration with Disney, is set in a universe consisting of numerous self-contained worlds based on intellectual properties from both companies. Most worlds are based on different Disney films, although several original worlds also appear.
Kingdom Hearts III is a 2019 action role-playing game developed and published by Square Enix for the PlayStation 4, Xbox One, Windows, and Nintendo Switch. It is the twelfth installment in the Kingdom Hearts series, and serves as a conclusion of the "Dark Seeker Saga" story arc that began with the original game. Set after the events of Kingdom Hearts 3D: Dream Drop Distance, returning protagonist Sora is joined by Donald Duck, Goofy, King Mickey, and Riku in their search for seven guardians of light as they attempt to thwart Xehanort's plan to bring about a second Keyblade War. Their journey has them cross paths with characters and visit worlds based on different Disney and Pixar intellectual properties.
Kingdom Hearts IV is an upcoming action role-playing game by Square Enix. It will be the fifteenth installment in the Kingdom Hearts series, beginning the "Lost Master" story arc. Set after the events of Kingdom Hearts III and Kingdom Hearts: Melody of Memory, returning protagonist Sora has become trapped in the life-like world of Quadratum, while his companions Donald Duck and Goofy try to find and rescue him.
Aqua is a character from Square Enix's video game franchise Kingdom Hearts. First making cameo appearances in Kingdom Hearts II and its updated version Final Mix, she is introduced in the prequel Kingdom Hearts Birth by Sleep alongside her friends Terra and Ventus. The three are Keyblade apprentices training under Master Eraqus, and are the playable protagonists. As the only one among her friends to obtain the rank of Keyblade Master, Aqua is assigned to monitor Terra and Ventus as she combats dark creatures known as the Unversed.
Kingdom Hearts Birth by Sleep is an action role-playing video game developed and published by Square Enix in collaboration with Disney Interactive Studios for the PlayStation Portable, serving as the sixth installment in the Kingdom Hearts series. The game was released on UMD in Japan on January 9, 2010, in North America on September 7, 2010, and in PAL regions on September 10, 2010. An international version of the game titled Kingdom Hearts Birth by Sleep Final Mix was released in Japan in January 2011, featuring the changes made in the non-Japanese versions. A direct sequel, Kingdom Hearts 0.2: Birth by Sleep - A Fragmentary Passage, was released in January 2017 as a part of a bundle of games called Kingdom Hearts HD 2.8 Final Chapter Prologue.
Kingdom Hearts 358/2 Days is an action role-playing video game developed by h.a.n.d. and Square Enix in collaboration with Disney Interactive Studios for the Nintendo DS. It is the fifth installment in the Kingdom Hearts series, and takes place near the end of the first game in parallel to Kingdom Hearts: Chain of Memories, leading directly into the events of Kingdom Hearts II. The game was released worldwide in 2009. The story is told from the perspective of Roxas, and follows his daily life within Organization XIII and his relationship with fellow Organization member Axel; it also introduces a fourteenth member, Xion, who befriends them.
Kingdom Hearts Coded is an episodic action role-playing puzzle video game developed and published by Square Enix, in collaboration with Disney Interactive Studios, for mobile phones. Coded was a Japan-only release announced at the 2007 Tokyo Game Show. Its Nintendo DS remake titled Kingdom Hearts Re:coded was released in Japan, North America, Europe, and Australia. A cinematic remake of the game was included in the Kingdom Hearts HD 2.5 Remix video game compilation for the PlayStation 3, PlayStation 4, Xbox One, Windows, and Nintendo Switch.
Kingdom Hearts 3D: Dream Drop Distance is an action role-playing video game developed and published by Square Enix for the Nintendo 3DS, revealed at E3 2010. The game is the seventh installment in the Kingdom Hearts series and was released in Japan on March 29, 2012. It was released in Europe on July 20, 2012, in Australasia on July 26, 2012, and in North America on July 31, 2012.
Theatrhythm Final Fantasy is a rhythm video game, developed by indieszero and published by Square Enix for Nintendo 3DS and iOS. Based on the Final Fantasy video game franchise, the game involves using the touch screen in time to various pieces of music from the series. The game was released in Japan in February 2012, and in North America, Australia and Europe in July. An iOS version was released in December. A sequel, Theatrhythm Final Fantasy: Curtain Call, was released in 2014. A third game based on the Dragon Quest series, Theatrhythm Dragon Quest, was released in 2015. An arcade game, Theatrhythm Final Fantasy: All-Star Carnival, was released in 2016. A second sequel, Theatrhythm Final Bar Line, was released on February 16, 2023, for Nintendo Switch and PlayStation 4.
Tetsuya Nomura is a Japanese video game artist, designer, producer, and director working for Square Enix. He was hired by Square initially as a monster designer for Final Fantasy V (1992), before being shifted towards secondary character designer alongside Yoshitaka Amano for Final Fantasy VI (1994). Final Fantasy VII (1997) had him working in the original story alongside Hironobu Sakaguchi, and marked his debut as the lead character designer, a capacity he would retain for several future installments of the series, as well as other Square Enix titles such as The Bouncer and The World Ends with You.
Theatrhythm Final Bar Line is a 2023 rhythm game developed by indieszero and published by Square Enix for the Nintendo Switch and PlayStation 4. It is the fifth entry in the Theatrhythm sub-series. Its gameplay is mechanically similar to prior entries in the series, involving players' timing inputs to various pieces of themed music.
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