|Kingdom Hearts III|
|Developer(s)||Square Enix Business Division 3|
|Writer(s)||Tetsuya Nomura |
|Composer(s)|| Yoko Shimomura |
|Engine||Unreal Engine 4|
|Platform(s)||PlayStation 4, Xbox One|
Kingdom Hearts IIIis an action role-playing game developed and published by Square Enix for the PlayStation 4 and Xbox One. It is the twelfth installment in the Kingdom Hearts series, and serves as a conclusion of the "Dark Seeker saga" plot arc beginning with the original game. Set after the events of Kingdom Hearts 3D: Dream Drop Distance , returning protagonist Sora is joined by Donald Duck, Goofy, King Mickey and Riku in their search for the seven guardians of light as they attempt to thwart Xehanort's plan to bring about a second Keyblade War. Their journey has them cross paths with characters and visit worlds based on different Disney and Pixar intellectual properties.
Action role-playing video games are a subgenre of role-playing video games. The games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat. These games often use action game combat systems similar to hack and slash or shooter games. Action role-playing games may also incorporate action-adventure games, which include a mission system and RPG mechanics, or massively multiplayer online role-playing games (MMORPGs) with real-time combat systems.
Square Enix Holdings Co., Ltd. is a Japanese video game developer, publisher, and distribution company known for its Final Fantasy, Dragon Quest, and Kingdom Hearts role-playing video game franchises, among numerous others. Several of them have sold over 10 million copies worldwide, with the Final Fantasy franchise alone selling 144 million, the Dragon Quest franchise selling 78 million and the Kingdom Hearts franchise selling 30 million. The Square Enix headquarters are in the Shinjuku Eastside Square Building in Shinjuku, Tokyo. The company employs over 4300 employees worldwide.
The PlayStation 4 is an eighth-generation home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15 in North America, November 29 in Europe, South America and Australia, and on February 22, 2014, in Japan. It competes with Microsoft's Xbox One and Nintendo's Wii U and Switch.
Concepts for Kingdom Hearts III began as early as 2005 after the release of Kingdom Hearts II in Japan, with the game not being announced until 2013, following years of rumors and speculation. The game sees many returning gameplay features from the series, while expanding parties to five characters total, introducing new "Attraction Flow" attacks that incorporate various Disney Parks attractions, and minigames inspired by classic Walt Disney Productions Mickey Mouse cartoons in the style of 1980s LCD games. The game was built using Unreal Engine 4.
Kingdom Hearts II is a 2005 action role-playing game developed and published by Square Enix for the PlayStation 2 video game console. The game is a sequel to Kingdom Hearts, and like the original game, combines characters and settings from Disney films with those of Square Enix's Final Fantasy series. The game's popularity has resulted in a novel and manga series based upon it and a Japan-exclusive re-released version of the game featuring extra content, Kingdom Hearts II Final Mix, released in March 2007.
A party is a group of characters adventuring together in a role-playing game. In tabletop role-playing, a party is composed of a group of players, occasionally with the addition of non-player character allies controlled by those players or by the gamemaster. In computer games, the relationship between the party and the players varies considerably. Online role-playing games or MMORPG parties are often, in the above sense, of the same constituency as tabletop parties, except that the allies are always controlled to a lesser or greater extent by the computer AI. In single-player computer games, the player generally controls all party members to a varying degree.
Kingdom Hearts III was released worldwide in January 2019, and was met with generally positive reviews from critics. It sold over five million copies within its first week of release, becoming both the fastest-selling and best-selling game in the series' history.
Gameplay in Kingdom Hearts III is similar to its predecessors, with hack and slash combat,which director Tetsuya Nomura stated would be along the lines of the system seen in Kingdom Hearts II , with an evolution similar to what was seen from Kingdom Hearts to Kingdom Hearts II, and closely tied to the gameplay in Kingdom Hearts 3D: Dream Drop Distance . He also revealed that the handheld games of the series were where he could experiment with the combat mechanics, and that some of the well-received additions could appear in Kingdom Hearts III. Nomura noted that new gameplay elements are the "skeleton" of the game, saying, "When creating a Kingdom Hearts game, we start with a gameplay system that I think would be a fun element, and once we have an idea of what kind of gameplay or system we want in place, we flesh out the story around it, surrounding the basic concept of what kind of fun we're going to have with this new installment." Additionally, the development team "always want to try something new", taking previously introduced mechanics and making small "tweak[s]" to them so they are customized for Kingdom Hearts III.
Hack and slash or hack and slay refers to a type of gameplay that emphasizes combat.
Tetsuya Nomura is a Japanese video game artist, designer and director working for Square Enix. He designed characters for the Final Fantasy series, debuting with Final Fantasy VI and continuing with various later installments. Additionally, Nomura has led the development of the Kingdom Hearts series since its debut in 2002 and was the director for the CGI film Final Fantasy VII: Advent Children.
Kingdom Hearts is a 2002 action role-playing video game developed and published by Square for the PlayStation 2 video game console. It is the first game in the Kingdom Hearts series, and is the result of a collaboration between Square and The Walt Disney Company. The game combines characters and settings from Disney animated features with those from Square's Final Fantasy series. It follows the adventures of Sora, a cheerful teenager who fights against the forces of darkness alongside Donald Duck, Goofy and other Disney characters.
Sora returns as the main playable character, once again joined in the party by Donald Duck and Goofy,with the ability to have two additional characters join the party for a total of five-player parties. This is an increase from previous main entries in the series, where players were limited to two additional party members at any given time along with Sora. Certain parts of the game have Riku and Aqua as playable characters. Describing the gameplay, Nomura called the action "pretty frantic", as well as "really flashy and exciting. The enemy AI is a lot more intricate, too, and I think the gameplay will reflect that new dynamic balance." Sora can perform magic, with a new, powerful tier of each spell available to him, similar to what Aqua has available to her in Kingdom Hearts 0.2: Birth by Sleep – A Fragmentary Passage . Magic performs differently in underwater sections of the game, with Kingdom Hearts III introducing a new spell, Water. Team-up attacks are also featured, which combine Sora and various party members into one attack. Players can equip various abilities for Sora and his party members, with the system to do so "an evolution of sorts" from the system used in Kingdom Hearts II. Character summons make a return from previous entries, this time known as "Links", where an additional character joins the battle to assist the player with specialized attacks.
Sora is a fictional character and the protagonist of Square Enix's Kingdom Hearts video game series. Introduced in the first Kingdom Hearts game in 2002, Sora is portrayed as a cheerful teenager who lives in the Destiny Islands and has been best friends with Riku and Kairi since childhood. When they plan to go on a journey to see other worlds, they are separated by creatures known as the Heartless, with Sora obtaining a weapon called the Keyblade. Donald Duck and Goofy then recruit him in their journey across various worlds to aid King Mickey while Sora searches for his friends. Along the way, the trio protects the worlds they visit from various villains. In Kingdom Hearts II, Sora searches for Riku and fights against Organization XIII, who attempt to seize Kingdom Hearts for their own. Sora has also made supporting appearances in other games from the series, and reprised his role in manga and light novel adaptations of the games.
Donald Fauntleroy Duck is a cartoon character created in 1934 at Walt Disney Productions. Donald is an anthropomorphic white duck with a yellow-orange bill, legs, and feet. He typically wears a sailor shirt and cap with a bow tie. Donald is most famous for his semi-intelligible speech and his mischievous and temperamental personality. Along with his friend Mickey Mouse, Donald is one of the most popular Disney characters and was included in TV Guide's list of the 50 greatest cartoon characters of all time in 2002. He has appeared in more films than any other Disney character, and is the most published comic book character in the world outside of the superhero genre.
Goofy is a funny-animal cartoon character created in 1932 at Walt Disney Productions. Goofy is a tall, anthropomorphic dog who typically wears a turtle neck and vest, with pants, shoes, white gloves, and a tall hat originally designed as a rumpled fedora. Goofy is a close friend of Mickey Mouse and Donald Duck and is one of Disney's most recognizable characters. He is normally characterized as extremely clumsy and somewhat dimwitted, yet this interpretation is not always definitive; occasionally Goofy is shown as intuitive, and clever, albeit in his own unique, eccentric way.
Sora faces Heartless, Nobodies, and Unversed in the game,with new variants of these enemy types appearing. In addition to these traditional "smaller" enemies, the player faces giant bosses, which give "Sora greater freedom of movement and room to experiment with attacks—including the new theme-park-ride summon attacks," known as "Attraction Flow". These attacks are inspired by the Disney Parks attractions Mad Tea Party, Big Thunder Mountain Railroad, Buzz Lightyear Astro Blasters, and Grizzly River Run, and generic pirate ship and carousel attractions; these attacks draw visual inspiration from Disney Parks' Main Street Electrical Parade. Sora also has the ability to jump on certain enemies, such as ones shaped like a vehicle. Regarding traversal, Nomura noted the new mechanic, called "Athletic Flow" in Japanese, was refined from the Flowmotion mechanic from Dream Drop Distance, which players felt was "a little too free... and it was kind of hard to control on their end." "Athletic Flow" allows the player to utilize the environment to access previously unreachable areas. Co-director Tai Yasue stated this mechanic was created "to try something new" and "radically change the gameplay" for the Hercules world, which led to its use in the other worlds. As a result, each world was able to have "more height, scale and sense of discovery."
Mad Tea Party is a spinning tea cup ride at five of the six Disneyland-style theme parks around the world. The ride theme is inspired by the Unbirthday Party scene in Walt Disney's Alice In Wonderland. The ride has gained infamy over the years for the number of guests who get motion sickness as a result of the spinning component to the ride.
Big Thunder Mountain Railroad is a mine train roller coaster located in Frontierland at several Disneyland-style Disney Parks worldwide. The ride exists at Disneyland Park (California) and the Magic Kingdom at Walt Disney World as Big Thunder Mountain Railroad, and at Tokyo Disneyland and Disneyland Park (Paris) as Big Thunder Mountain. Big Thunder Mountain Railroad is also the name of the fictional rail line the roller coaster depicts.
Grizzly River Run is located at Disney California Adventure at the Disneyland Resort in Anaheim, California. It is similar to Kali River Rapids in Disney's Animal Kingdom but distinctive as the rafts are engineered to spin as they descend chutes. The attraction's name comes from Grizzly Peak, the bear shaped mountain that the rapids flow around. It was designed by Walt Disney Imagineering and constructed by Intamin.
Situation Commands also return from previous entries, [ better source needed ] and change Sora's outfit, similarly to the "Drive Form" mechanic in Kingdom Hearts II. Various Keyblades are linked to each form; for example, the Toy Story world Keyblade actives Power Form for Sora, with the Keyblade's transformations changing into a hammer and then into a drill. There is also "Second Form", which changes Sora's battle skills rather than transform the Keyblade. Unlike previous games in the series, players are able to quickly switch between different Keyblades seamlessly during gameplay rather than from the game's equipment menu, and each Keyblade can be leveled up to increase their abilities. Shotlocks also return, which use a focus meter that can target and lock on to individual enemies with the attack depending on which Keyblade is equipped.which can trigger the Keyblade transformations. Nomura revealed that Keyblade transformations were conceived as early as the development of Kingdom Hearts II: Final Mix and would be similar to Aqua's ability in Kingdom Hearts Birth by Sleep , saying, "Each Keyblade transformation is unlocked by clearing all missions in one of [the game's] worlds, and each individual world offers its own unique Keyblade transformation." He further elaborated stating there were two forms each Keyblade can take, with "multiple layers in terms of transforming" starting with one transformation and achieving the second after "successfully connect[ing] your combos". The Keyblade transformations active the various "Formchanges" –Power, Guard, Magic, and Speed–
Each world offers a specific gameplay element,such as first-person shooter "Gigas" mechs in the Toy Story world, downhill sledding in the Frozen world, and naval, underwater, and aerial combat in the Pirates of the Caribbean world, which also features numerous smaller islands at sea which can be explored. The Gummi Ship also returns as a means of travel between the different worlds of the game. The mechanic has been split into two phases: exploration, which has been likened to being more open-world without a fixed travel route as in previous games; and combat, which has increased its scale from previous games, with more enemies present. Gummi Ship customization also returns, with more options available than in previous Kingdom Hearts games.
Various mini-games playable throughout Kingdom Hearts III,including a cooking-themed game featuring Remy from Ratatouille , and a music game one in the Tangled world. Additionally, the "Classic Kingdom" features over 20 games presented in the style of 1980s LCD games such as Game & Watch , while the 100 Acre Wood world features puzzle games. Members of the development team suggested each type of mini-game featured, with Nomura working on the "Classic Kingdom". Kingdom Hearts III also has a "Memory Archive" features, which has several short films explaining the basic story elements of the series from the previous games.
| Kingdom Hearts |
The story opens with the final scenes of Kingdom Hearts 0.2: Birth by Sleep – A Fragmentary Passage , and serves as a conclusion of the "Dark Seeker/Xehanort Saga" that occurs in all preceding games. [ citation needed ] and Scala ad Caelum, a "seat of power" for past Keyblade wielders, where the game's final battle takes place. Returning Disney worlds include tutorial stage Olympus ( Hercules ), the Caribbean ( Pirates of the Caribbean ), the 100 Acre Wood ( Winnie the Pooh ), while original worlds include Twilight Town, the Dark World, the Land of Departure,[ citation needed ] and the Keyblade Graveyard. Worlds such as Yen Sid's Mysterious Tower, Radiant Garden, Disney Castle, and the Destiny Islands appear exclusively via cutscenes. The "Classic Kingdom" mini-games are inspired by classic Walt Disney Productions Mickey Mouse cartoons, including Giantland , The Karnival Kid , Musical Farmer , The Barnyard Battle , The Klondike Kid , and Mickey's Mechanical Man .Most of the worlds featured in the game inspired by Disney properties are new to the series, including the Kingdom of Corona (based on Tangled ), San Fransokyo ( Big Hero 6 ), and Arendelle ( Frozen ), and the Pixar-based worlds Toy Box ( Toy Story ) and Monstropolis ( Monsters, Inc. ). Two new original worlds created specifically for the game also appear: a limbo for dying hearts called the "Final World";
The Toy Story, Monster's Inc., and Big Hero 6 worlds feature original stories, with the former set between the events of Toy Story 2 and Toy Story 3 , and the latter two set after the events of their respective films.This is different from previous worlds in the series, which have often loosely followed plot lines from the films on which they were based, including the Tangled, Frozen, and Pirates of the Caribbean worlds. On the amount of worlds featured in the game, Nomura noted the development team focused on creating "rich gameplay in an individual world... designed so players can take their time and enjoy the gameplay that's available" opposed to having "multiple different little worlds".
Sora returns as the protagonist of the game, alongside Donald Duck and Goofy.Supporting characters also returning include Riku, Kairi, King Mickey, Master Eraqus, Terra, Aqua, Ventus, Lea, Ienzo, Roxas, Hayner, Pence, and Olette, Jiminy Cricket, Chip 'n' Dale, Yen Sid, Chirithy, and Ansem the Wise.
Returning antagonists include Master Xehanortand his various forms—his Heartless, Ansem; his Nobody, Xemnas; his youthful incarnation, Young Xehanort; and his primary vessel, Terra-Xehanort —Marluxia, Vanitas, Larxene, Xigbar, Luxord, Demyx, Vexen, Saïx, Riku's Replica, and Disney characters Maleficent and Pete.
Disney characters who serve as members of Sora's party include the returning Hercules and Jack Sparrow,and new to the series, Woody and Buzz Lightyear, Sulley and Mike Wazowski, Rapunzel and Flynn Rider, Baymax, and Marshmallow. Characters that appear as summon "Links" for Sora include Ariel from The Little Mermaid , Dream Eaters, such as Meow Wow, from Dream Drop Distance, Wreck-It Ralph from the film of the same name, Simba from The Lion King , and Stitch from Lilo & Stitch .
Additional Disney character appearances include Hades,Lythos, Hydros, Pegasus, Megara, Phil, Will Turner, Elizabeth Swann, Hector Barbossa, Winnie the Pooh, Tigger, Piglet, Rabbit, Roo, Gopher, and Scrooge McDuck, with new characters Hamm, Rex, Sarge and the Bucket O' Soldiers, and the Squeeze Toy Aliens from Toy Story; Boo, Randall Boggs, and the CDA from Monsters, Inc.; Anna, Elsa, Kristoff, Olaf, Sven, and Hans from Frozen; Joshamee Gibbs, Tia Dalma, Davy Jones, Cutler Beckett, and the Kraken from the Pirates of the Caribbean film series; Pyros, Stratos, Zeus, Apollo, Athena, and Hermes from Hercules; Pascal and Maximus and Mother Gothel from Tangled; Hiro Hamada, Go Go, Wasabi, Honey Lemon, and Fred from Big Hero 6; and Lumpy from the Winnie the Pooh franchise, joining. Remy from Ratatouille appears in one of the game's mini-games. The Final Fantasy Moogle character returns as the item shopkeeper.
Most other Final Fantasy characters were excluded from the game as Tetsuya Nomura felt that they would detract from the story,and that the Kingdom Hearts characters needed less support than they did before.
Following Master Xehanort's return, Yen Sid begins preparing for seven Keyblade wielders to counteract Xehanort's plan to forge the χ-blade using a reconstituted Organization XIII. Sora, who was nearly taken over by Xehanort,discovers that he has lost much of his own strength as a result. Accompanied by Donald Duck and Goofy, Sora resumes his travels across other worlds in order to regain his "power of waking", the ability to restore lost hearts. Meanwhile, Riku and King Mickey traverse the realm of darkness in search of Aqua, while Kairi and Lea train to properly wield their newly obtained Keyblades.
During their travels, Sora and Riku are contacted by Ienzo, who discovers via Ansem the Wise's research data that Sora's body contains the hearts of Roxas, Ventus, and Xion. Riku surmises that the Organization's members from the past are using artificial human replicas created by Vexen as vessels that enable their existence in the present, which inspires Sora to restore Roxas by transferring his heart into a replica body. Meanwhile, the Heartless Ansem enters the realm of darkness and kidnaps Ansem the Wise, corrupting Aqua's heart in the process. However, Vexen reveals himself to be a double agent loyal to Ansem the Wise, whom he helps rescue before sending a spare replica to Ienzo for Roxas to inhabit.
Riku and Mickey eventually locate and battle the corrupted Aqua in the realm of darkness. At the same time, Sora discovers Master Eraqus's Keyblade on the Destiny Islands and uses it to enter the dark realm, where he exorcises the darkness from Aqua and returns her to the realm of light. Sora, Donald, and Goofy then follow Aqua to Castle Oblivion, which she transforms back into the Land of Departure to awaken Ventus. When she is attacked by Vanitas, Sora rediscovers his power of waking and revives Ventus, who fends Vanitas off.
The seven Keyblade wielders depart for the Keyblade Graveyard to battle the Organization, only to be quickly consumed by a swarm of Heartless summoned by the possessed Terra. Awakening in a limbo realm called The Final World, Sora is guided back to the realm of light by Kairi and uses the power of waking to revive his friends. Returning moments before their initial defeat, the guardians of light successfully destroy most of the Organization's members; in the process, Terra regains control of his body and reunites with Aqua and Ventus, while Lea reunites with Xion, whom Vexen recreated for the Organization, and Roxas, who regains his own heart to protect Lea and Xion.
Once Xehanort remains the last Organization member, he provokes Sora into attacking him by destroying Kairi's body, allowing Xehanort to acquire the χ-blade and summon Kingdom Hearts. Using Xehanort's power of time travel against him, Sora, Donald, and Goofy transport him to his boyhood training grounds of Scala ad Caelum, where they defeat him. After the other Keyblade wielders rejoin them, Eraqus's heart emerges from Terra and convinces Xehanort to surrender. As Xehanort succumbs to his injuries, his and Eraqus's hearts depart together to The Final World, while Sora and his friends use the χ-blade to close it and return to the Keyblade Graveyard.
Sora decides to use the power of waking to revive Kairi; despite warnings that his repeated misuse of this power could result in him losing his heart, Sora promises to return. Afterwards, Sora's friends gather at the Destiny Islands for a celebration, where Kairi stays beside Sora before he fades away. In a post-credits scene, Xigbar, who survived the Keyblade War, retrieves Xehanort's Keyblade and summons four of the five Foretellers, revealing himself to be a reincarnation of their fellow Keyblade apprentice, Luxu. He begins to recount his actions to the Foretellers, with Maleficent and Pete watching from afar. In a flashback to their youth, Eraqus and Xehanort begin a new game of chess that predicts a battle between Sora, Luxu, the five Foretellers, and the Master of Masters.
After Square Enix finished development of Kingdom Hearts II: Final Mix, Tetsuya Nomura was approached by Disney, who expressed interest in a sequel. In regard to a possible release of Kingdom Hearts III, Nomura said "We have various ideas, but we're not at the point where we can say that." He added that due to the development of Final Fantasy XV —titled Final Fantasy Versus XIII at the time— which was being developed by the Kingdom Hearts II team, it was "physically impossible at the present. I feel that it's not the right time to talk about the future of Kingdom Hearts."In response to questions about the secret film in Final Mix, Nomura noted that it was of a "new series" in Kingdom Hearts rather than Kingdom Hearts III. When asked about Kingdom Hearts III, Nomura noted that fans and partners alike were interested in its release, and would work to "realize it" as soon as possible. In the Kingdom Hearts Birth by Sleep Ultimania guide book, Nomura announced three upcoming titles, one of which was Kingdom Hearts III. However, Final Fantasy XV was still his primary focus, preventing him from starting production on Kingdom Hearts III. He later noted that Kingdom Hearts III would not see a release until after 2012, due to his continuing work on Final Fantasy XV, regardless of the tenth anniversary of the series occurring in that year. The Nintendo 3DS video game Kingdom Hearts 3D: Dream Drop Distance was announced to connect to Kingdom Hearts III, both in terms of gameplay system and story.
Sony announced Kingdom Hearts III for the PlayStation 4 with a teaser trailer at its E3 2013 event in June 2013. 65 Unlike Kingdom Hearts and Kingdom Hearts II, which were developed by Square Enix's Product Development Division 1 team, Kingdom Hearts III was developed by Square Enix's 1st Production Department, who developed Birth by Sleep, Dream Drop Distance, and worked on the HD 1.5 Remix collection and Square Enix's Business Division 3. Rie Nishi serves as the game's producer. The game began using the in-house Luminous Studio engine to develop the game after some initial development tests had been done using the Unreal Engine 3. :66Square Enix later confirmed the game's cross-platform release for the Xbox One as a port of the PlayStation 4 version. Though some development and concepts for the game began during the seventh generation of video game consoles, it was always intended that the game would release during the eighth generation. :
Directly after E3 2013, Nomura claimed that Kingdom Hearts III was announced "too early", based on where the game stood in development. He continued by saying, "Many fans were feeling impatient due to our continuous releases of spin-off titles, so we decided to announce it at the same time as Final Fantasy XV". Kingdom Hearts III is not intended to be the final game in the series, and serves as the final chapter of the "Dark Seeker/Xehanort" saga. Series producer Shinji Hashimoto stated in September 2013 that since Nomura was director of both Kingdom Hearts III and Final Fantasy XV, it was expected that there would be a significant gap between the release of the two, "as [they] want each game to be perfect in terms of quality." Hashimoto also reiterated Nomura's statements about the game's announcement at E3 2013, as "the company thought it was about time it addressed speculation about the long-awaited conclusion to the trilogy."
A short teaser for the game appeared at the end of the Kingdom Hearts HD 2.5 Remix trailer at E3 2014. Yasue revealed that the sequence seen in the teaser was the opening scene for the game. He added that it was created by Nomura, who had "a real clear picture of [what] the starting sequence" should be, and that the text seen and heard was going to "be a real integral part of the story".In September 2014, it was announced that Nomura would no longer be the director of Final Fantasy XV, focusing his attention on other projects, including Kingdom Hearts III. Nomura had been the director of Final Fantasy XV since the game was announced as Final Fantasy Versus XIII in 2006. The following month, Nomura revealed that the game had switched to using Epic Games' Unreal Engine 4, due to a "variety of reasons", with the development team having the full support of Epic.
In January 2015, Yasue revealed that working on HD 2.5 Remix simultaneously allowed the developers to learn all the best qualities from the series to aid in creating III, saying "For III we want to evolve it in a new direction, but at the same time we don't want to change what is fundamental about Kingdom Hearts." Additionally, he stated the Kingdom Hearts team was sharing knowledge with the Final Fantasy XV team to expand the game and get the most out of the PlayStation 4 and Xbox One.In June 2015, Nomura revealed that development was on track and that secret films were being considered. He also stated that the team had an internal release window they were trying to hit. In August 2015, at D23 Expo 2015, a world based on Big Hero 6 was announced. In November 2015, new footage was shown at D23 Expo Japan 2015, footage which was cut from the E3 2015 trailer for time.
A gameplay trailer was released during the Kingdom Hearts Orchestra World Tour in Los Angeles in mid-June 2017.The next month, Nomura stated that a Nintendo Switch version of the game might be created, but wanted to focus on the development and promise of completing the PlayStation 4 and Xbox One versions before exploring other platform possibilities. Commenting on the long development process, Nomura noted it was not due to problems with development or any choices made by the development team, but rather internal Square Enix corporate decisions, such as changing to the Unreal Engine 4 about a year into the game's development, which led to "extensive delays" and "a bit of time that needed to be rewinded and started over", and "certain timing and resources challenges within Square Enix", despite submitting and getting approved a plan for when more personal resources would be needed on the project. Regarding downloadable content (DLC) for the game, Nomura stated that "nothing is set in stone" regarding it, but he told the development team to "be prepared to be able to accommodate for something like that. We can't suddenly develop a system where we're accommodating for downloadable content. So it's not confirming or denying either way, but just so that the development team will be prepared". He would later add that he wanted to have some sort of additional content for the game, but nothing in depth had been discussed. Nomura was open to potentially adding customizable accessories, as was able to be done in Kingdom Hearts 0.2: Birth by Sleep – A Fragmentary Passage with Aqua, as that feature does not return for Kingdom Hearts III. Nomura also preferred DLC to expand or change the game over releasing a Final Mix version as had been done with some past entries in the series.
At D23 Japan 2018, Square Enix revealed the game was being developed in three sections, with approximately three worlds in each section. At that time, the worlds in the first section were said to be 90 percent complete and development of the middle section at around 60 percent. No update was given on the final section of the game, though Nomura stated its contents were "something he's always wanted to do and put into Kingdom Hearts, ever since the days of working on Final Fantasy... It is bound to surprise everyone."In April 2018, the "Classic Kingdom" mini-games were revealed for the game, while also announcing the games would be playable in the mobile game Kingdom Hearts Union χ . A selection of the mini-games were made available in Union χ in its "χ3" mode added in September 2018, which enables players to obtain the "Starlight" Keyblade in Kingdom Hearts III by completing certain objectives. By June 2018, the secret film for the game had been created. Additionally, Nomura revealed the development team was concerned with the size of the game and if it would fit on the game disc. To help with this, the team was turning some of the cutscenes into pre-rendered films to help reduce load times.
At E3 2018, worlds based on Frozen and Pirates of the Caribbean were revealed.Nomura also provided an update to the development of the Big Hero 6 world, revealing all the gameplay had been created, with the cutscenes still needing to be completed. Shortly after, Square Enix released on their website short story recap videos for the series in Japanese. These videos were the same that were included in the game's "Memory Archive" feature. At X018, a world based on Winnie the Pooh was revealed. Shortly after, it was reported that the character of Winnie the Pooh would be censored in China. This was due to the Chinese government banning any depictions of the character after the character's appearance had been compared to that of Chinese president Xi Jinping. To improve the Gummi Ship gameplay, a criticism in previous entries, the development team who created the scrolling shooter 1997 game Einhänder was brought in to handle this portion of the game, along with other programmers and engineers who have worked on driving games. Development of the game was completed by November 20, 2018.
Nomura revealed the Tangled world was one of the first determined to be in the game, as the development team wanted to include Rapunzel due to her strong personality and her hair, saying, "she is able to utilize her hair in such a way where she's whipping it around. She can even use it for attacks, and that was just so appealing, and we thought it would make for such great gameplay". 64The Pirates of the Caribbean world was included because Nomura wanted at least one world based on a live-action Disney film, stating that the Caribbean location allowed for "interesting" gameplay opportunities. He also chose to have the world be based on the third film, At World's End , over other films in the series, particularly Pirates of the Caribbean: Dead Man's Chest , because Dead Man's Chest is "setup" for At World's End and the game would "have to end [the story] in the middle as well". The world also mimics the color palette from the film, being "deliberately washed-out", with the sky, for example being more grey-blue over "[t]he typical fantasy blue". :
Since the release of Kingdom Hearts II in 2005, The Walt Disney Company acquired Pixar, Marvel Entertainment, and Lucasfilm. When asked in 2013 if any of these properties would appear in Kingdom Hearts III, Nomura said he contacts Disney after he hears of an acquisition, though he noted that "Disney's pretty honest [on the possibility of an inclusion]. If the situation is really difficult, they'll say, it's really difficult. If it's impossible, they'll say it's impossible."He later stated that even though the Disney Company had acquired these properties, Disney Interactive Studios may not necessarily have the ability to license the content due to existing deals, such as Disney's deal with Electronic Arts for Star Wars games. Yasue added that they were "looking at all of Disney, the new ones as well" when choosing worlds for the game, including worlds potentially based on Marvel Comics and Star Wars properties. He expanded, saying, "We have to come up with a world that has a lot of originality. We want variety... so we don't want too many of one sort of world, that would look the same. For each world there has to be some meaning for it, in the plot... Also, gameplay-wise, is that world something that would make gameplay fun?"
Nomura had hoped to include a world based on Toy Story since Kingdom Hearts II, saying he felt "Sora really fit in and matched well with that world" and being "able to execute that into the game is something I'm really excited for." 58, 61 In July 2017, at D23 Expo 2017, the Toy Story world was revealed, and the second Pixar world in the game, based on Monsters, Inc., was revealed at D23 Expo Japan 2018.Nomura felt Pixar worlds were extremely important to include in Kingdom Hearts, specifically one based on the film Toy Story, and stated he considered not making Kingdom Hearts III if he could not get the rights to use Pixar properties from Disney. This world was the first submitted to Pixar for approval shortly after the completion of Kingdom Hearts II, with Nomura presenting them a general outline of the story he had planned for the world. It would take Pixar "several years" to approve the story and character designs, as Nomura and Square Enix were negotiation through Disney and not Pixar directly. :
Nomura noted the approval process for each world was more difficult than with earlier games, because many of the worlds are based on some of Disney's more contemporary films, making it harder to take creative license with the worlds. 61 Continuing, Nomura noted, "Because we are working with more recent titles, the staff who were on the original project are the ones we go to for approvals. For instance, Frozen. The staff is still there and they work with us on Frozen. Because we go directly to the creators, they have the most passion for their titles."He explained, "Previous to Kingdom Hearts III, I think these companies kind of saw it more as like, secondary rights permissions. They saw it more as a product, like you would a branded toy or something." :
In June 2013, Nomura discussed the updated visuals, saying that the development team tried to return the character's texture to the original "paintbrush art from Disney productions". The resulting visuals were referred to as the Kingdom Shader. Nomura continued, "It may look like a pretty drastic change, but I see it as a rich evolution of everything we've shown you up to now." 's release. He added that the basis for the resulting design is a mix between Sora's costumes for Kingdom Hearts II and Dream Drop Distance, one that is "a lot more sleek and sporty" since "Sora does a lot more... acrobatic [and]... action-oriented movements". Riku and King Mickey also receive updated outfits.Nomura also revealed that Sora is the same proportions as in previous games; however, they "muted the volume on his hair—it's not as wild." Regarding updating Sora's look from his Kingdom Hearts II design, Nomura noted that outfit's popularity, but felt "the desire to change it" since the game is the first numbered sequel since II
Speaking on the designs of the worlds, Nomura said the updated graphical capabilities allowed the development team "to depict the world[s] of the original film[s] as close to [their] original form as possible" after previously creating worlds to be "a stylized Kingdom Hearts world". 65 Members of Pixar assisted with the Toy Story and Monster's Inc. world's creation, and for the Pixar characters in the game, Pixar shared their actual character models with Square Enix and had the original character designers consult on the game "to make sure everything looked as true to the films as we could make it." The design team would talk weekly with Disney, sharing their assets to receive feedback, with Disney sometimes asking "for minute alterations such as insisting a character show less teeth, having their eyelids move differently or their line of sight adjusted". The line of sight notes, which came from Pixar, "were instrumental in raising the general quality of the animation throughout" according to the development team. :65Disney shared basic polygon information with the development team, who ultimately had to remake all of the characters, animations, and environments from scratch. :
Supporting characters can explore an environment on their own if Sora idles momentarily, sometimes triggering additional cutscene moments. For example, Rapunzel responds if an Aero spell is cast on a group of dandelions. Speaking specifically to interactions such as this with Rapunzel, Yasue said "finding and activating these moments builds trust with" her and can lead "to additional combat scenarios and treasure opportunities".
The game's soundtrack was composed by long-time series composer, Yoko Shimomura,and features additional contributions from Takeharu Ishimoto and Tsuyoshi Sekito. As with the first two main Kingdom Hearts games, it has a theme song written and performed by Hikaru Utada, titled "Chikai" in Japanese and "Don't Think Twice" in English. It serves as the game's ending theme. An additional theme, titled "Face My Fears" by Skrillex, Poo Bear, and Utada, is used for the opening of the game. Skrillex, a fan of the series, originally intended to remix "Don't Think Twice", before creating "Face My Fears", which also has a Japanese version. Both "Face My Fears" and "Don't Think Twice" were released on January 18, 2019.
English voice actors reprising their roles from previous games include Haley Joel Osment as Sora/Vanitas,Bill Farmer as Goofy, Tony Anselmo as Donald Duck, David Gallagher as Riku/Riku Replica, Bret Iwan as Mickey Mouse, and Alyson Stoner as Kairi and Xion. Many of the voice actors for the Disney and Pixar characters reprise their roles from their respective films. These include: Josh Gad as Olaf; Kristen Bell as Anna; Idina Menzel as Elsa; Jonathan Groff as Kristoff; Zachary Levi as Flynn Rider; Donna Murphy as Mother Gothel; John Ratzenberger as Hamm; Wallace Shawn as Rex; Tate Donovan as Hercules; Kevin McNally as Gibbs; Susan Egan as Megara; Ryan Potter as Hiro; Jamie Chung as Go Go; Scott Adsit as Baymax; Genesis Rodriguez as Honey Lemon; Khary Payton as Wasabi (who reprises the role from Big Hero 6: The Series replacing Damon Wayans Jr. from the film); and T.J. Miller as Fred. They are joined by Carlos Alazraqui as Mike Wazowski (who reprises the role from other video games, replacing Billy Crystal) and Christopher Swindle as Sulley (replacing John Goodman). Rutger Hauer voices Master Xehanort, replacing Leonard Nimoy after his death in 2015, while Jason Dohring, Willa Holland, Jesse McCartney and Mark Hamill reprise their roles as Terra, Aqua, Ventus (and Roxas), and Master Eraqus from Kingdom Hearts: Birth by Sleep , respectively. Kingdom Hearts III also has full voice acting in optional dialogue moments outside of cut scenes, which is a first for the series.
Kingdom Hearts III only features English and Japanese voice acting and lip syncing, despite previous entries in the series having dubbing in other languages. Nomura noted that the development team wanted to prioritize a global simultaneous release for the game, and given the time and resources for recording the dialogue, this would not have been possible with additional language recordings.Though the game has both English and Japanese voice acting, the game does not have the ability to switch between them, as the development team found this feature difficult to properly support. A version of the game with Chinese subtitles will also be released.
Kingdom Hearts III was released for the PlayStation 4 and Xbox One on January 25, 2019 in Japan and other Asian countries,and on January 29, 2019 elsewhere. In July 2017, at D23, it was announced that the game would release in 2018. Almost a year later, at an additional performance of the Kingdom Hearts Orchestra World Tour in Los Angeles, the game's North American release date was revealed to be January 29, 2019. Nomura spoke to moving the game's release date outside of 2018, stating the development team had been told the original release date they had considered was not "good timing in the year" to release the game, especially considering "differences in holiday lengths and how stores behave in different regions". In addition, Square Enix requested the game be released as simultaneously as possibly between Japan and the rest of the world, and not wanting to move up the release at the expense of development, resulted in the January 2019 date being chosen. The game's epilogue was planned to be added to the game on January 26 for Japan and January 30 elsewhere, while the secret ending content was planned to be added worldwide on January 31, 2019. This was done in order to help prevent them from leaking beforehand, since Nomura called them "the biggest spoilers" in the game.
A deluxe edition of the game features an art book, steelbook case, and collectible pin. Another edition, exclusive to the Square Enix store, includes Bring Arts figures of Sora, Donald, and Goofy in their Toy Box outfits in addition to the deluxe edition contents.A limited edition Kingdom Hearts III-themed PlayStation 4 Pro and DualShock 4 controller was released on January 29, 2019, exclusive to GameStop and EB Games in North America.
Following the release of the game, Nomura confirmed the development of post-launch downloadable content, saying that the development team's current "top priority is on making DLC for KH3" with the intention of releasing a single content package of DLC in lieu of a separate "Final Mix" version like previous titles in the series.A DLC episode entitled "Re:Mind" was officially announced in June 2019, to be released in Winter 2019.
Kingdom Hearts III received "generally favorable" reviews, according to video game review aggregator Metacritic. 's Kimberley Wallace called Kingdom Hearts III "the series at its strongest", a game that "provide[d] satisfying answers to the biggest question marks" of the series. Regarding gameplay, Wallace thought "everything that worked in previous entries" was utilized, calling the combat "fast and fluid". Wallace was frustrated with some of the required quests in the various worlds, "but even with those frustrations, the expanded size and scope of the worlds in Kingdom Hearts III makes this the best and most varied collection of destinations in the franchise." Some additional disappointments in the game for Wallace was the Gummi Ship, the extra content such as some of the mini games, and the "repetitive boss battles toward the end". Writing for IGN, Jonathon Dornbush praised the technical advancements for the game, but felt that came at the expense of the story, which at points had "stagnant pacing". The combat of Kingdom Hearts III was a surprise for Dornbush, as the "new elements help make battles into spectacles that keep them varied and fresh". He also called the Gummi Ship "wonderfully revamped" adding being more open world "gives so much more control over the ship [making] these sections a more palatable interstitial." Dornbush called the ending "the real payoff" of the game, with all of the final battles "satisfying on both narrative and gameplay levels" since each "hold such weight for the franchise".Game Informer
Caty McCarthy of USgamer felt Kingdom Hearts III was "an all or nothing sort of game". She said, "So many modern JRPGs look only ahead or get too trapped in the past, but Kingdom Hearts III is comfortable in straddling both lines; moving onward where the series needs it, but hanging back in ways that would make it feel untrue to the system that birthed it." Regarding the story, McCarthy said the game "knows how to both hold the hands of players not familiar with the past 17 years of the series, as well as respect the knowledge of diehards" with all of the games in the series and various plot threads getting "some sort of nod". However, the reliance of frequent cutscenes led the game to feel "a tad outdated, pacing-wise". While the larger scope of the worlds were "more welcome" to McCarthy, and she enjoyed the designs of San Fransokyo, Kingdom of Corona, and The Caribbean, Monstropolis and Olympus "[fell] flat", with Monstropolis "largely just a bunch of boring hallways and factory rooms" and Olympus having "a bit of a 'been there, done that' vibe". Calling the combat "chaos", McCarthy noted there was enough variety in it to distinguish itself from other entries in the series, but felt the Attraction Flow attacks were "the weakest new addition" and playing the game on "Normal" mode was not much of a challenge overall.Writing for GamesRadar+ , Rachel Weber said, "Whatever the flaws, there is nothing quite like Kingdom Hearts III, and it's a wild, wonderful ride as a result." She added, "no battle, no matter how big... or small, is ever boring" but called the Gummi Ship sections "the blandest part of the game". One of her favorite parts was the cooking mini game with Remy from Ratatouille and, conversely, felt the Pirates of the Caribbean world was "joyless" and "the only time the magic [of the game] failed".
Tamoor Hussain of GameSpot called Kingdom Hearts III an overall "enjoyable, if uneven, third entry" in the series. Hussain was critical of some of the story and felt some of the worlds "feel either empty or lacking in what they offer", but did praise the design of the worlds, while also enjoying the amount of gameplay variety. While the combat felt "fast, frenetic, and spectacular in its cinematic flourishes", Hussain noted the game should be played on the "Proud" mode difficulty "if you want the game to challenge you". Speaking to the game's ending, Hussain felt there was "heavy-handed storytelling that inevitably culminates in battles that are impressive set-pieces but feel cheap and spammy to play" with the story wrapping up "in an incredibly unfulfilling way." 's Allegra Frank was more critical of Kingdom Hearts III calling it "little more than a lackluster leftover from 2006" as it had "a flat story, repetitive gameplay, and very few surprises." Frank felt Sora's characterization was "off", with his positive attitude continuing as if the events of previous games in the series "have had zero impact on him". Regarding the various worlds, Frank called them "lifeless dioramas... with fewer details and references to the films themselves". She ultimately concluded that Kingdom Hearts III was "an example of what can go wrong when a series that once stood in contrast to its peers as a lighthearted alternative loses its way".In an unscored review, Polygon
The absence of Final Fantasy characters, apart from the Moogle, in Kingdom Hearts III drew ire from some fans, however.
In its debut week, the game topped the EMEAA (Europe, Middle East, Africa, Asia) charts, in terms of both unit sales and gross revenue.In Japan, the game debuted at the top of the Media Create charts with 610,077 retail sales, above Resident Evil 2 . It also debuted at the top of the UK charts, with Kingdom Hearts III more than doubling the launch week sales of Kingdom Hearts II.
In North America, it was the top-selling game in January 2019,and the third top-selling game in February 2019 (behind new releases Anthem and Jump Force ). Kingdom Hearts III is the overall top-selling game in North America during the first two months of 2019, exceeding the sales of Kingdom Hearts II by over 80% during the same time span.
On February 4, 2019, Square Enix announced that more than 5 million copies were sold, becoming the fastest-selling title in the franchise,less than two weeks after its release.
Kingdom Hearts III was nominated by IGN for the Best Game of E3 2018, Best PlayStation 4 Game of E3 2018, Best Xbox One Game of E3 2018, and Best Action Game of E3 2018.It also won the Momocon E3 Choice 2018 Game Award, and was nominated for Unreal's E3 awards.
Kingdom Hearts: Chain of Memories is an action role-playing video game co-developed by Square Enix and Jupiter, and published by Square Enix in 2004 for the Game Boy Advance. The game serves as an intermediary between the two larger-scale PlayStation 2 games in the Kingdom Hearts series. It was one of the first GBA games to incorporate full motion video (FMV).
Organization XIII is a fictional group of characters featured in Square Enix and Disney Interactive Studios' Kingdom Hearts video game series. The group comprises thirteen beings without hearts called "Nobodies", formed when a person's body fades from existence upon losing their heart and transforming into a "Heartless".
Kingdom Hearts is a series of action role-playing games developed and published by Square Enix. It is the result of a collaboration between Square Enix and Disney Interactive Studios. Kingdom Hearts is a crossover of various Disney settings based in a universe made specifically for the series. The series features a mixture of familiar Disney, Final Fantasy, The World Ends with You and Pixar characters, as well as several new characters designed by Tetsuya Nomura. In addition, it has an all-star voice cast which includes many of the Disney characters' official voice actors.
Roxas is a fictional character from Square Enix's video game franchise Kingdom Hearts. First revealed during the final scenes of the 2004 title Kingdom Hearts: Chain of Memories, Roxas is a "Nobody", who was created from the series' main character Sora who briefly loses his heart during the first game of the series. Kingdom Hearts II reveals that Roxas is a member of Organization XIII, a group of Nobodies who need him as he can wield the Keyblade, a weapon that allows him to capture hearts. As a member of the organization, Roxas bears the title "Key of Destiny". He is also the protagonist of the video game Kingdom Hearts 358/2 Days, which revolves around his origins. In the Japanese games, Roxas is voiced by Kōki Uchiyama, while Jesse McCartney takes the role in the English versions.
The Kingdom Hearts video game series, developed by Square Enix in collaboration with Disney, is set in a universe consisting of numerous self-contained worlds based on intellectual properties from both companies. Many of these worlds are based on animated Disney movies, though Kingdom Hearts II introduced worlds based on live-action Disney films as well. In addition to the Disney worlds, a number of original worlds appear over the course of the series.
Aqua is a fictional character from Square Enix's video game franchise Kingdom Hearts. First making cameo appearances in Kingdom Hearts II and its updated version Final Mix, Aqua is one of the three playable protagonists who is introduced in the 2010 prequel Kingdom Hearts Birth by Sleep. She is one of the Keyblade apprentices training under Master Eraqus alongside her friends Terra and Ventus. As the only one among her friends to obtain the rank of Keyblade Master, Aqua is assigned to monitor Terra and Ventus as she combats dark creatures known as the Unversed. She has also appeared in other Kingdom Hearts titles, including Kingdom Hearts HD 2.8 Final Chapter Prologue as the main character of the playable episode Kingdom Hearts 0.2: Birth by Sleep – A Fragmentary Passage, and as a boss and temporary playable character in Kingdom Hearts III.
Terra is a fictional character from Square Enix's video game franchise Kingdom Hearts, prominently featured in Kingdom Hearts Birth by Sleep as one of the game's three playable protagonists. He appears in-game as a pupil of Master Eraqus who trains alongside his friends Aqua and Ventus to become a master of the Keyblade weapon. Terra's storyline highlights his struggle to tame his inner darkness, a negative attribute that serves as a source of both power and corruption for him. Prior to Birth by Sleep, he had a cameo appearance in a secret ending of Kingdom Hearts II and its re-release Kingdom Hearts II Final Mix; the later game included an optional boss fight against the Lingering Will, a hollow armor containing Terra's mind.
Kingdom Hearts Birth by Sleep is an action role-playing video game developed and published by Square Enix for the PlayStation Portable, serving as the sixth installment in the Kingdom Hearts series. The game was released on UMD in Japan on January 9, 2010, in North America on September 7, 2010 and in the PAL regions on September 10, 2010. An international version of the game titled Kingdom Hearts Birth by Sleep Final Mix was released in Japan in January 2011 featuring the changes made in the non-Japanese versions.
Kingdom Hearts 358/2 Days is an action role-playing video game developed by h.a.n.d. and Square Enix for the Nintendo DS. It is the fifth installment in the Kingdom Hearts series, and takes place near the end of the first game, continuing parallel to Kingdom Hearts: Chain of Memories. The game was released worldwide in 2009. The story is told from the perspective of Roxas, following his daily life within Organization XIII and his relationship with fellow Organization member Axel; it also introduces a fourteenth member, Xion, who becomes friends with the former two.
Kingdom Hearts Coded, stylized as Kingdom Hearts coded, is an episodic action role-playing puzzle video game developed and published by Square Enix, in collaboration with Disney Interactive Studios, for mobile phones. Coded was a Japan-only release announced at the 2007 Tokyo Game Show. Its Nintendo DS remake titled Kingdom Hearts Re:coded was released in Japan, North America, Europe, and Australia. A cinematic remake of the game was included in the Kingdom Hearts HD 2.5 Remix video game compilation for the PlayStation 3 and PlayStation 4.
Ventus, commonly referred to as Ven (ヴェン), is a fictional character from Square Enix's video game franchise Kingdom Hearts. Having first made cameos in Kingdom Hearts II and other related titles, Ventus was introduced in the 2010 prequel Kingdom Hearts Birth by Sleep as one of the game's three playable protagonists. In its story, Ventus is introduced as the youngest apprentice of Master Eraqus who trains him alongside his best friends, Terra and Aqua, to become experienced warriors with the Keyblade. When Terra goes on a mission to find Master Xehanort, Ventus follows him, having also become concerned about his fate. As Ventus journeys through various worlds and battles dark creatures called the Unversed, he learns about his own origins as well as his relation to Xehanort's apprentice, Vanitas.
Kingdom Hearts 3D: Dream Drop Distance is an action role-playing video game developed and published by Square Enix for the Nintendo 3DS, revealed at E3 2010. The game is the seventh installment in the Kingdom Hearts series and was released in Japan on March 29, 2012. It was released outside Japan on July 20, 2012 in Europe, July 26, 2012 in Australasia and July 31, 2012 in North America.
Kingdom Hearts HD 2.5 Remix is an HD remastered collection of three games in Square Enix's Kingdom Hearts series: Kingdom Hearts II, Birth by Sleep, and Re:coded. A successor to the series' HD 1.5 Remix collection, it was released as a PlayStation 3 exclusive in Japan on October 2014 and internationally two months later.
Kingdom Hearts χ, stylized as Kingdom Hearts χ[chi], is a Japanese role-playing browser game developed by Nomura, SENA, and published by Square Enix for web browsers as the eighth installment in the Kingdom Hearts series. Gameplay involves players navigating a customized avatar through Disney-inspired worlds fighting enemies, along with taking down bosses in multiplayer matches in competition with other teams. A version of the game for mobile devices, Kingdom Hearts Unchained χ, was released as the ninth installment of the series in Japan in September 2015, and worldwide in 2016. In April 2017, Unchained χ was rebranded as Kingdom Hearts Union χ[Cross].
Kingdom Hearts HD 2.8 Final Chapter Prologue is a collection of the Kingdom Hearts series, developed and published by Square Enix for the PlayStation 4. A successor to Kingdom Hearts HD 2.5 Remix, it was announced in September 2015 and released in January 2017.
Square Enix teased the long-awaited third entry in the Kingdom Hearts series, as well as Final Fantasy XV (the newly branded name for Final Fantasy Versus XIII). While those titles aren't PS4 exclusives, we learned that Sony's console is the lead platform, with the Xbox One version effectively built as a port.
With Kingdom Hearts III, I feel like we were able to recreate the world of the original CG film pieces close to its original quality in terms of its graphics and the look of the different worlds," Nomura says. "Up until then, we created the worlds so that it looks like it is a stylized Kingdom Hearts world, but now with Kingdom Hearts III, we were able to depict the world of the original film as close to its original form as possible.
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