23rd Annual D.I.C.E. Awards | |
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Date | February 13, 2020 |
Venue | Aria Resort and Casino |
Country | Paradise, Nevada, USA |
Hosted by | Jessica Chobot and Greg Miller |
Highlights | |
Most awards | Control (4) |
Most nominations | |
Game of the Year | Untitled Goose Game |
Hall of Fame | Connie Booth |
The 23rd Annual D.I.C.E. Awards was the 23rd edition of the D.I.C.E. Awards, an annual awards event that honored the best games in the video game industry during 2019. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Aria Resort and Casino in Paradise, Nevada on February 13, 2020 . [1] It was also held as part of the Academy's 2020 D.I.C.E. Summit, and was co-hosted by Jessica Chobot of Nerdist News, and Kinda Funny co-founder Greg Miller. [2]
The award for "Outstanding Achievement in Sound Design" was relabeled as "Outstanding Achievement in Audio Design". [3]
Untitled Goose Game won "Game of the Year". Control won the most awards and was tied with Death Stranding for having the most nominations. Sony Interactive Entertainment received the most nominations as a publisher, while Nintendo had published the most nominated games. Remedy Entertainment was the most award-winning developer. Nintendo and 505 Games were the most award-winning publishers with Nintendo publishing the most award-winning games. Respawn Entertainment was the only developer with more than one award-winning game. The Mario franchise had three award-winning titles: Super Mario Maker 2 won "Family Game of the Year", Mario Kart Tour won "Racing Game of the Year", and Luigi's Mansion 3 won "Outstanding Achievement in Animation".
Connie Booth, vice-president of Sony Interactive Entertainment, was inducted into the Academy's Hall of Fame. [4]
Winners are listed first, highlighted in boldface, and indicated with a double dagger (‡). [5] [6]
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Nominations | Game |
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8 | Control |
Death Stranding | |
6 | Call of Duty: Modern Warfare |
Disco Elysium | |
4 | Outer Wilds |
Untitled Goose Game | |
3 | A Short Hike |
Mortal Kombat 11 | |
Resident Evil 2 | |
Sayonara Wild Hearts | |
2 | Asgard's Wrath |
Blood & Truth | |
Concrete Genie | |
Devil May Cry 5 | |
Luigi's Mansion 3 | |
Pistol Whip | |
Sekiro: Shadows Die Twice | |
Slay the Spire | |
Star Wars Jedi: Fallen Order | |
The Outer Worlds | |
What the Golf? |
Nominations | Games | Company |
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15 | 6 | Sony Interactive Entertainment |
10 | 4 | Activision |
9 | 8 | Nintendo |
8 | 3 | Annapurna Interactive |
1 | 505 Games | |
Kojima Productions | ||
Remedy Entertainment | ||
6 | 5 | Electronic Arts |
1 | Infinity Ward | |
ZA/UM | ||
5 | 2 | Capcom |
4 | 1 | House House |
Mobius Digital | ||
Panic | ||
3 | 3 | Square Enix |
2 | Respawn Entertainment | |
Oculus Studios | ||
1 | Adam Robinson-Yu | |
NetherRealm Studios | ||
Simogo | ||
Warner Bros. Interactive Entertainment | ||
2 | 2 | Codemasters |
Ubisoft | ||
1 | Cloudhead Games | |
FromSoftware | ||
Humble Bundle | ||
MegaCrit | ||
Next Level Games | ||
Obsidian Entertainment | ||
Pixelopus | ||
Private Division | ||
Sanzaru Games | ||
The Label | ||
Triband |
Awards | Game |
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4 | Control |
3 | Untitled Goose Game |
2 | Death Stranding |
Awards | Games | Company |
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4 | 4 | Nintendo |
1 | 505 Games | |
Remedy Entertainment | ||
3 | 3 | Electronic Arts |
2 | Sony Interactive Entertainment | |
1 | House House | |
Panic | ||
2 | 2 | Respawn Entertainment |
1 | Kojima Productions |
The D.I.C.E. Awards is an annual awards show in the video game industry, and commonly referred to as the video game equivalent of the Academy Awards. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and held during the AIAS' annual D.I.C.E. Summit in Las Vegas. "D.I.C.E." is a backronym for "Design Innovate Communicate Entertain". The D.I.C.E. Awards recognizes games, individuals, and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry.
The 22nd Annual D.I.C.E. Awards was the 22nd edition of the D.I.C.E. Awards, an annual awards event that honored the best games in the video game industry during 2018. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held at the Aria Resort and Casino in Paradise, Nevada on February 13, 2019. It was also held as part of the Academy's 2019 D.I.C.E. Summit, and was co-hosted by Jessica Chobot of Nerdist News, and Kinda Funny co-founder Greg Miller.
The 21st Annual D.I.C.E. Awards was the 21st edition of the D.I.C.E. Awards, an annual awards event that honored the best games in the video game industry during 2017. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Mandalay Bay Convention Center in Paradise, Nevada on February 22, 2018. It was also held as part of the Academy's 2018 D.I.C.E. Summit, and was co-hosted by Jessica Chobot of Nerdist News, and Kinda Funny co-founder Greg Miller.
The D.I.C.E. Award for Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. It is given in honor of "the single game, without regard to system or delivery mechanism, voted by the membership of the Academy of Interactive Arts & Sciences that best utilizes the chosen medium to entertain users". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.
The 8th Annual Interactive Achievement Awards was the 8th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2004. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held at the Green Valley Ranch Resort in Las Vegas, Nevada on February 1, 2005. It was also held as part of the Academy's 2005 D.I.C.E. Summit. It was hosted by Kurt Scholler and Cory Rouse, and featured presenters including Lorne Lanning, Tommy Tallarico, Ray Muzyka, Greg Zeschuk, Stan Lee, Sid Meier, Jack Tretton, and Doug Lowenstein.
The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.
The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally presented as Console Racing Game of the Year, with its first winner being Diddy Kong Racing, which was developed by Rare and published by Nintendo.
The D.I.C.E. Award for Fighting Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "titles that offer the use the virtual experience of controlling a character engaging in individual combat with another character usually from a fixed camera perspective. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally titled Console Fighting Game of the Year, before it was simplified to just Fighting Game of the Year. It is one of two categories, the other being Online Game of the Year, that is not limited to release within the calendar year but must be supported by significant new content.
The D.I.C.E. Award for Online Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award "celebrates titles of any genre with a significant portion of the gameplay experience transpiring online — collaboratively or competitively. These titles frequently offer excellent matchmaking systems, innovative gameplay options, persistent content releases that further evolve gameplay, user customization and fluidity of gameplay. Titles submitted in this category are not limited to release within the calendar year but must be supported by significant new content". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The first winner was Ultima Online at the 1st Annual Interactive Achievement Awards. It is the only "Game of the Year award" that also has been offered as a genre award and craft award.
The D.I.C.E. Award for Outstanding Achievement in Art Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Audio Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in creating a unified audio experience. The quality of the individual sound effects, voice over, music, technology, and other audio elements will be considered in addition to the overall audio mix of the title". Creative/technical Academy members with expertise as a game designer, producer, audio designer, or musician are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Game Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the title that most effectively combines interactive and non-interactive elements to create a cohesive gameplay experience. Outstanding design is exemplified by balanced system design, cohesive mechanics that relate to overall aesthetic direction, level layout, challenge flow, progression elements, interface design, and social game mechanics. This award recognizes the Lead Designer or Design Director in architecting all elements into a unified design". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Animation is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in bringing a character or characters to life. This award will consider the fluidity of movement, and interaction with the environment in addition to contextual realism ". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Original Music Composition is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in original musical composition for an interactive title. Both the quality of the score and the integration of the score into the title will be considered when determining the recipient of the award". Creative/technical Academy members with expertise as an audio designer or musician are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Character is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a memorable character within an interactive title. Outstanding character takes into consideration the marriage of voice acting and performance, character design and execution, and writing". All creative/technical members of the Academy are qualified to vote in this category, regardless of their field of expertise. There were originally separate awards for female and male characters, but eventually merged into one category at the 11th Annual Interactive Achievement Awards in 2008.
The D.I.C.E. Award for Mobile Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes a game "for a mobile device platform such as a mobile phone or tablet. These games demonstrate a skilled usage of the device's software and hardware features to offer a unique and addictive play experience. All game genres are eligible. Mobile platforms include, but are not limited to iOS or Android". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.
The D.I.C.E. Award for Outstanding Achievement in Game Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "the individual or small group of individuals who are responsible for directing and driving an interactive game and its team through a combination of skills that include vision, management execution, and game design to create a cohesive experience. This award recognizes the role of the creative director and game director - in guiding all elements of a title and shaping the final outcome of a game". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.
The D.I.C.E. Award for Outstanding Technical Achievement is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. The award "celebrates the highest level of technical achievement through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to artificial intelligence, physics, engine mechanics, and visual rendering". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.
The D.I.C.E. Award for Immersive Reality Technical Achievement is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award "celebrates the highest level of technical achievement within an immersive reality experience through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to technology features specifically associated with the immersive medium, artificial intelligence, physics, engine mechanics, and visual engineering".