18th Annual D.I.C.E. Awards | |
---|---|
Date | February 5, 2015 |
Venue | Hard Rock Hotel and Casino |
Country | Las Vegas, Nevada, USA |
Hosted by | Pete Holmes |
Highlights | |
Most awards | Middle-earth: Shadow of Mordor (8) |
Most nominations | Middle-earth: Shadow of Mordor (9) |
Game of the Year | Dragon Age: Inquisition |
Pioneer | Allan Alcorn and Ralph H. Baer |
The 18th Annual D.I.C.E. Awards was the 18th edition of the D.I.C.E. Awards, an annual awards event that honored the best games in the video game industry during 2014. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Hard Rock Hotel and Casino in Las Vegas, Nevada on February 5, 2015 . It was also held as part of the Academy's 2015 D.I.C.E. Summit, and was hosted by stand-up comedian Pete Holmes. [1]
The category for the "D.I.C.E. Sprite Award" was introduced. The award for "Online Game of the Year" has been relabeled as "Outstanding Achievement in Online Gameplay". The categories for the "Downloadable Game of the Year" and "Casual Game of the Year" were discontinued. The craft awards for "Gameplay Engineering" and "Visual Engineering" were merged into the "Outstanding Technical Achievement" award category. [2]
Middle-earth: Shadow of Mordor was the only video game who had swept the most awards except "Game of the Year", in which Dragon Age: Inquisition won. Ubisoft published the most nominated games and received the most nominations as a publisher with Ubisoft Montreal receiving the most nominations as a developer. Nintendo had published the most award-winning games.
Allan Alcorn received the "Pioneer Award" for creating Pong , one of the first video games. Ralph H. Baer, designer of the Magnavox Odyssey, also was posthumously awarded the "Pioneer Award." The Apple App Store received the first "Technical Impact Award". [3]
Winners are listed first, highlighted in boldface, and indicated with a double dagger (‡). [4] [5] [6] [7] [8] [9]
| |
| |
Outstanding Innovation in Gaming |
Nominations | Games | Company |
---|---|---|
17 | 6 | Ubisoft |
12 | 3 | Activision |
10 | 2 | Warner Bros. Interactive Entertainment |
9 | 1 | Monolith Productions |
8 | 5 | Sony Computer Entertainment |
7 | 4 | Electronic Arts |
2 | Blizzard Entertainment | |
6 | 3 | Microsoft Studios |
1 | Bungie | |
5 | 4 | Nintendo |
2 | Sucker Punch Productions | |
1 | Sledgehammer Games | |
Ustwo | ||
4 | The Astronauts | |
3 | 2 | Amplitude Studios |
1 | Insomniac Games | |
Respawn Entertainment | ||
2 | 2 | 2K Games |
Bandai Namco Games | ||
Sora Ltd. | ||
Square Enix | ||
1 | BioWare | |
Silicon Studio | ||
Sirvo | ||
Stoic | ||
Supergiant Games | ||
Team Dakota | ||
Telltale Games | ||
Versus Evil |
Awards | Game |
---|---|
8 | Middle-earth: Shadow of Mordor |
4 | Destiny |
2 | Dragon Age: Inquisition |
Hearthstone: Heroes of Warcraft | |
Super Smash Bros. for Nintendo 3DS and Wii U |
Awards | Games | Company |
---|---|---|
8 | 1 | Monolith Productions |
Warner Bros. Interactive Entertainment | ||
4 | Activision | |
Bungie | ||
3 | 3 | Nintendo |
2 | Electronic Arts | |
2 | 2 | Bandai Namco Games |
Sora Ltd. | ||
1 | Blizzard Entertainment | |
BioWare |
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The D.I.C.E. Award for Action Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles that "follow the gameplay from the prospective of the character that the player is controlling. These games feature heavy weapons use and/or involve characters engaged in combat while moving through a linear or open environment. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being GoldenEye 007 for console and Quake II for computer. There have been numerous mergers and additions of action-related games throughout the awards ceremony's history. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Call of Duty 4: Modern Warfare.
The D.I.C.E. Award for Adventure Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles in which "players are challenged with real-time action activities where timing, skill, and accuracy are necessary to succeed. Puzzle-solving, resource management and exploration often drive the quest oriented narrative rather than primarily combat mechanics". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console action games and computer games at the 1st Annual Interactive Achievement Awards in 1998 with the first winners being Final Fantasy VII for console and Blade Runner for computer. There have been numerous mergers and additions of adventure-related games throughout the history of the awards ceremony. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Super Mario Galaxy.
The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.
The D.I.C.E. Award for Online Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award "celebrates titles of any genre with a significant portion of the gameplay experience transpiring online — collaboratively or competitively. These titles frequently offer excellent matchmaking systems, innovative gameplay options, persistent content releases that further evolve gameplay, user customization and fluidity of gameplay. Titles submitted in this category are not limited to release within the calendar year but must be supported by significant new content". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The first winner was Ultima Online at the 1st Annual Interactive Achievement Awards. It is the only "Game of the Year award" that also has been offered as a genre award and craft award.
The D.I.C.E. Award for Outstanding Achievement in Art Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Audio Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in creating a unified audio experience. The quality of the individual sound effects, voice over, music, technology, and other audio elements will be considered in addition to the overall audio mix of the title". Creative/technical Academy members with expertise as a game designer, producer, audio designer, or musician are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Game Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the title that most effectively combines interactive and non-interactive elements to create a cohesive gameplay experience. Outstanding design is exemplified by balanced system design, cohesive mechanics that relate to overall aesthetic direction, level layout, challenge flow, progression elements, interface design, and social game mechanics. This award recognizes the Lead Designer or Design Director in architecting all elements into a unified design". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.
The D.I.C.E. Award for Mobile Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes a game "for a mobile device platform such as a mobile phone or tablet. These games demonstrate a skilled usage of the device's software and hardware features to offer a unique and addictive play experience. All game genres are eligible. Mobile platforms include, but are not limited to iOS or Android". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.
The D.I.C.E. Award for Outstanding Achievement in Game Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "the individual or small group of individuals who are responsible for directing and driving an interactive game and its team through a combination of skills that include vision, management execution, and game design to create a cohesive experience. This award recognizes the role of the creative director and game director - in guiding all elements of a title and shaping the final outcome of a game". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.
The D.I.C.E. Award for Outstanding Technical Achievement is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. The award "celebrates the highest level of technical achievement through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to artificial intelligence, physics, engine mechanics, and visual rendering". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.