Project Spark | |
---|---|
Developer(s) | Team Dakota SkyBox Labs |
Publisher(s) | Microsoft Studios |
Director(s) | Henry C. Sterchi |
Producer(s) | Jesse Merriam |
Designer(s) | Bradley Rebh |
Programmer(s) | Jason Major Søren Hannibal |
Artist(s) | Bradley Shuber |
Composer(s) | Laura Karpman |
Platform(s) | Microsoft Windows Xbox One |
Release | |
Genre(s) | game creation system Sandbox, action-adventure |
Mode(s) | Single-player Multiplayer (Xbox One) |
Project Spark is a game creation system developed by SkyBox Labs and Team Dakota and published by Microsoft Studios for Microsoft Windows and Xbox One. The game was announced during Microsoft's E3 2013 press event, and was launched as a Windows open beta in December 2013, and an Xbox One beta in March 2014. [1] Project Spark is not available for purchase and online services are also not available as of August 12, 2016. Although no longer available for sale, players can continue to play offline so long as they have both a physical disc, and downloaded local copies of any custom-made creations. [2] [3] [4]
Project Spark is a digital canvas which can be used to make games, movies and other experiences. A player can download other user-generated content, remix that content or create content of their own. A player can use the Xbox controller, keyboard and mouse, touch devices and Kinect to build experiences. Kinect can be used to animate models and record audio. The created environments can contain mountains, rivers, and towns. [5] The player can also create events, like inter-character battles. [5] Created items and objects are able to be shared with other players. [5]
Players choose whether to start from a blank map or a pre-designed level, [6] but always have the tools to customize the topography, add plant and animal life, and program behaviors for specific objects, such as a rock that bounces when a player is nearby. [6] The topography is modified by pushing and pulling the earth, digging through surfaces after changing the view to adjust a wall or create holes in it. [6] Anything added to the terrain reacts to the circumstance, such as grass covering the floor and the vertical surfaces becoming rocks. [6]
Game designer Claude Jerome has said that "the game is all about giving players options", like the ability to add a single flower versus a field of flowers just by resizing the flower paintbrush's size. [6] He added that the game is also about "sharing and playing with the community", and that the difference between Project Spark and LittleBigPlanet or Minecraft is the core ability to customize the game down to the minutiae of the in-game object actions, which lets the players tell more individual stories. [6] Players can control the game with the Xbox controller, touch controls or a keyboard/mouse combination. [7]
Worlds created in the game are shareable. [6] Other players who enter can use the world as created, and a duplicate world is created if they would like to make changes. [6]
Project Spark, developed by Team Dakota, [8] was announced during Microsoft's E3 2013 press event. [5] Registration for its beta began in late June 2013. [9] The game's cross-platform compatibility was demonstrated at Microsoft's Build 2013 developer conference. [10] The system has been described as an evolution of concepts introduced in Microsoft's previous game creation tool Kodu Game Lab . [11]
The game features the character Conker the Squirrel, with an episodic campaign for the game called Conker's Big Reunion, set 10 years after the events of Conker's Bad Fur Day . The first episode of the campaign was released in April 2015, but the remaining ones were cancelled the following September. [12]
Initially the game was supported by microtransactions; however, in September 2015 Microsoft announced that the game would transition to a new "free and open creation" model by which all downloadable content would become free for both new and existing players starting from October 5, 2015. [13] As part of the transition players who paid for such content after at most one month before the announcement were eligible for a refund based on what they had paid. [14] Microsoft would cease the production of all the downloadable content, including future Conker episodes, after the last update was released on the same day. [15]
On May 13, 2016, Microsoft announced that it had ceased all future development of Project Spark, and that it is no longer available to download effective immediately. Online services ended on August 12, 2016. Measures were implemented for those who had purchased the game before its transition to a free-to-play model. [16]
The game is still playable, though with reduced features. Xbox users can play locally saved games, and can create new games but can't share them. PC Users can share the individual level files directly, or use the application SparkShare, which allows sharing of levels, assemblies, brains, and other assets. [17]
Aggregator | Score |
---|---|
GameRankings | 74.15% [18] |
Metacritic | 73/100 [19] |
Publication | Score |
---|---|
Game Informer | 7.5/10 [20] |
IGN | 8/10 [21] |
Hardcore Gamer | 4/5 [22] |
VentureBeat cited Project Spark as a "good example" of a game that takes advantage of Microsoft's investment in its ecosystem of products. [10] IGN's Mitch Dyer called the game a fascinating "strange mixture of complex and rudimentary". [8] Hardcore Gamer said "Project Spark is the most user-friendly game creation suite to date, enabling one to be crafted with less work than anything else like it on the market." [22]
During the 18th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Project Spark for "Family Game of the Year" and "Outstanding Innovation in Gaming". [23]
The video for Linkin Park's "Guilty All the Same" was made using Project Spark and is available to play in game using the community page.
Rare Limited is a British video game developer and a studio of Xbox Game Studios based in Twycross, Leicestershire. Rare's games span the platform, first-person shooter, action-adventure, fighting, and racing genres. Its most popular games include the Battletoads, Donkey Kong, and Banjo-Kazooie series, as well as games like GoldenEye 007 (1997), Perfect Dark (2000), Conker's Bad Fur Day (2001), Viva Piñata (2006), and Sea of Thieves (2018).
Conker's Bad Fur Day is a 2001 platform video game produced by Rare for the Nintendo 64. The game follows Conker, a greedy, hard-drinking red squirrel who must return home to his girlfriend, Berri after binge drinking. Most of the game requires the player to complete a linear sequence of challenges that involve jumping over obstacles, solving puzzles, and fighting enemies. A multiplayer mode in which up to four players can compete against each other in seven different game types is also included. It is the second installment in the Conker series, after Conker's Pocket Tales (1999).
The Xbox network, formerly known and commonly referred to as Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Gaming for the Xbox brand. It was first made available to the original Xbox console on November 15, 2002. An updated version of the service, adding the Xbox Live Marketplace, became available with the Xbox 360 console launch in November 2005, and a further enhanced version was released in 2013 with the Xbox One. The service is used on the latest Xbox Series X and Series S and, in addition to a Microsoft account, is the account for Xbox ecosystem; accounts can store games and other content.
Conker: Live & Reloaded is a 2005 platform game developed by Rare and published by Microsoft Game Studios for the Xbox. It is a remake of the 2001 game Conker's Bad Fur Day for the Nintendo 64, with a new multiplayer mode using Xbox Live that is different from the original. Development started the moment Rare was bought by Microsoft in 2002. The game was made available as a part of Xbox One's backwards compatibility program on 17 April 2018.
Conker is a series of platform video games created and produced by Rare. It chronicles the events of Conker the Squirrel, an anthropomorphic red squirrel that made his debut as a playable character in Diddy Kong Racing.
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It was officially unveiled on MTV on May 12, 2005, with detailed launch and game information announced later that month at the 2005 Electronic Entertainment Expo (E3). As a seventh-generation console, it primarily competed with Sony's PlayStation 3 and Nintendo's Wii.
The Xbox is a home video game console manufactured by Microsoft that is the first installment in the Xbox series of video game consoles. It was released as Microsoft's first foray into the gaming console market on November 15, 2001, in North America, followed by Australia, Europe and Japan in 2002. It is classified as a sixth-generation console, competing with Sony's PlayStation 2, Sega's Dreamcast and Nintendo's GameCube. It was also the first major console produced by an American company since the release of the Atari Jaguar in 1993.
Xbox Avatars are avatars and characters that represent users of the Xbox network on the Xbox 360, Xbox One, and Xbox Series X and Series S video game consoles, Windows 10, and Windows 10 Mobile. Avatars originally debuted on the Xbox 360 as part of the "New Xbox Experience" system update released on November 19, 2008, updated on Xbox One with "New Xbox One Experience" Xbox One System Software on November 12, 2015, and reimagined with the release of the next generation character for Xbox One on October 11, 2018.
Halo Studios is an American video game developer located in Redmond, Washington, part of Xbox Game Studios. Headed by Pierre Hintze, the studio is responsible for the Halo series of military science fiction games, originally created and produced by Bungie, and is the developer of the Slipspace Engine. Originally named after the Halo character 343 Guilty Spark, the studio was created by Microsoft Game Studios in 2007 due to the departure of Bungie after the release of Halo 3.
World of Tanks (WoT) is an armoured warfare-themed multiplayer online game developed by Wargaming, featuring 20th century (1910s–1970s) era combat vehicles. It is built upon a freemium business model where the game is free-to-play, but participants also have the option of paying a fee for use of "premium" features. The focus is on player vs. player gameplay with each player controlling an armored vehicle, from the time of Pre-World War 2 to the Cold War-era.
Minecraft is a 2011 sandbox game developed and published by Swedish video game developer Mojang Studios. Originally created by Markus "Notch" Persson using the Java programming language, the first public build was released on 17 May 2009. The game would continue to be developed over the span of two years, until its full release on 18 November 2011. Afterwards, Persson left Mojang and gave Jens "Jeb" Bergensten control over the game's development. In the years since its release, it has been ported to several platforms, including smartphones, tablets, and various video game consoles, primarily by 4J Studios. In 2014, Mojang and the Minecraft intellectual property were purchased by Microsoft for US$2.5 billion. Minecraft has since become the best-selling video game of all-time, with over 300 million copies sold and nearly 140 million monthly active players as of 2023.
The Xbox app is an app for Windows 8, Windows 10, Windows 11, Android, iOS and Tizen. It acts as a companion app for Xbox video game consoles, providing access to Xbox network community features, remote control, as well as second screen functionality with selected games, applications, and content.
Gears of War 4 is a 2016 third-person shooter video game developed by The Coalition and published by Microsoft Studios for Windows and Xbox One. It is the fourth main installment in the Gears of War series, and the first mainline entry not to be developed by Epic Games. The game was released worldwide on October 11, 2016. The sequel, Gears 5, was released on September 10, 2019.
Xbox is a video gaming brand that consists of five home video game consoles, as well as applications (games), streaming service Xbox Cloud Gaming, and online services such as the Xbox network and Xbox Game Pass. The brand is produced by Microsoft Gaming, a division of Microsoft.
The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox series. It was first released in North America, parts of Europe, Australia, and South America in November 2013 and in Japan, China, and other European countries in September 2014. It is the first Xbox game console to be released in China, specifically in the Shanghai Free-Trade Zone. Microsoft marketed the device as an "all-in-one entertainment system", hence the name "Xbox One". An eighth-generation console, it mainly competed against Sony's PlayStation 4 and Nintendo's Wii U and later the Switch.
Just Dance 2014 is a 2013 dance rhythm game developed and published by Ubisoft. The fifth main installment of the Just Dance series, it was announced at Ubisoft's E3 2013 press event, and released for PlayStation 3, Xbox 360, Wii, and Wii U on 9 October 2013, and for PlayStation 4 and Xbox One as a launch title on 15 November and 22 November 2013 respectively.
Halo 5: Guardians is a 2015 first-person shooter video game developed by 343 Industries, published by Microsoft Studios, and released worldwide for the Xbox One game console on October 27, 2015. The plot follows two fireteams of human supersoldiers: Blue Team, led by Master Chief, and Fireteam Osiris, led by Spartan Locke. When Blue Team goes absent without leave to track down the artificial intelligence construct Cortana, Master Chief's loyalty is called into question and Fireteam Osiris is sent to retrieve him.
The Xbox system software is the operating system developed exclusively for Microsoft's Xbox home video game consoles. Across the four generations of Xbox consoles, the software has been based on a version of Microsoft Windows and incorporating DirectX features optimized for the home consoles. The user interface, the Xbox Dashboard, provides access to games, media players, and applications, and integrates with the Xbox network for online functionality.
Motocross Madness is a motocross racing video game that was developed by Austrian studio Bongfish and published by Microsoft Studios. It was released on April 10, 2013 on Xbox Live Arcade. It is a sequel to two Microsoft Windows games, 1998's Motocross Madness and 2000's Motocross Madness 2, which were developed by Rainbow Studios, who have since moved on to making the MX vs. ATV series.
{{cite web}}
: CS1 maint: numeric names: authors list (link)