20th Annual D.I.C.E. Awards | |
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Date | February 23, 2017 |
Venue | Mandalay Bay Convention Center |
Country | Paradise, Nevada, USA |
Hosted by | Jessica Chobot and Greg Miller |
Highlights | |
Most awards | |
Most nominations | Uncharted 4: A Thief's End (10) |
Game of the Year | Overwatch |
Hall of Fame | Todd Howard |
The 20th Annual D.I.C.E. Awards was the 20th edition of the D.I.C.E. Awards, an annual awards event that honored the best games in the video game industry during 2016. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Mandalay Bay Convention Center in Paradise, Nevada on February 23, 2017 . It was also held as part of the Academy's 2017 D.I.C.E. Summit, and was co-hosted by Jessica Chobot of Nerdist News, and Kinda Funny co-founder Greg Miller. [1]
The Academy introduced the categories for "Immersive Reality Game of the Year" and "Immersive Reality Technical Achievement" as Game of the Year awards. [2]
Overwatch won "Game of the Year", and tied for winning the most awards with Uncharted 4: A Thief's End , which received the most nominations. Sony Interactive Entertainment was the most nominated and award-winning publisher and had the most award-winning games. Sony was tied with Electronic Arts and Nintendo for having the most nominated games. Pokémon won both "Handheld Game of the Year" and "Mobile Game of the Year", with Pokémon Sun and Moon and Pokémon Go , respectively.
Todd Howard, lead director and executive producer for The Elder Scrolls and Fallout franchises at Bethesda Game Studios, was inducted into the Academy's Hall of Fame. [3] [4]
Winners are listed first, highlighted in boldface, and indicated with a double dagger (‡). [5] [6] [7] [8] [9]
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Nominations | Game |
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10 | Uncharted 4: A Thief's End |
9 | Inside |
8 | Battlefield 1 |
7 | The Last Guardian |
6 | Firewatch |
Overwatch | |
4 | Titanfall 2 |
3 | I Expect You To Die |
Superhot [a] | |
2 | 1979 Revolution: Black Friday |
Doom | |
Dragon Quest Builders | |
Eagle Flight | |
Fire Emblem Fates | |
Job Simulator | |
Pokémon Go | |
Street Fighter V | |
That Dragon, Cancer | |
Tom Clancy's The Division |
Nominations | Games | Company |
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20 | 5 | Sony Interactive Entertainment |
15 | Electronic Arts | |
10 | 1 | Naughty Dog |
9 | Playdead | |
8 | 3 | Blizzard Entertainment |
1 | DICE | |
7 | GenDesign | |
6 | 5 | Nintendo |
1 | Campo Santo | |
5 | 3 | Ubisoft |
4 | 4 | Microsoft Studios |
3 | Square Enix | |
1 | Respawn Entertainment | |
3 | 3 | 2K Games |
1 | Schell Games | |
Superhot Team | ||
2 | 2 | Activision |
Bandai Namco Entertainment | ||
Firaxis Games | ||
1 | Bethesda Softworks | |
Capcom | ||
Dimps | ||
id Software | ||
iNK Stories | ||
Intelligent Systems | ||
Massive Entertainment | ||
Niantic | ||
Numinous Games | ||
Owlchemy Labs | ||
The Pokémon Company |
Awards | Game |
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4 | Overwatch |
Uncharted 4: A Thief's End | |
3 | Inside |
Awards | Games | Company |
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6 | 3 | Sony Interactive Entertainment |
4 | 1 | Blizzard Entertainment |
Naughty Dog | ||
3 | Playdead | |
2 | 2 | Ubisoft |
The Pokémon Company |
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The D.I.C.E. Award for Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. It is given in honor of "the single game, without regard to system or delivery mechanism, voted by the membership of the Academy of Interactive Arts & Sciences that best utilizes the chosen medium to entertain users". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.
The 16th Annual D.I.C.E. Awards was the 16th edition of the D.I.C.E. Awards, an annual awards event that honored the best games in the video game industry during 2012. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Red Rock Casino, Resort & Spa in Las Vegas, Nevada on February 7, 2013. It was also held as part of the Academy's 2013 D.I.C.E. Summit, and was hosted by stand-up comedian Chris Hardwick.
The D.I.C.E. Award for Role-Playing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. "This award honors a title, single-player or multi-player, where an individual assumes the role of one or more characters and develops those characters in terms of abilities, statistics, and/or traits as the game progresses. Gameplay involves exploring, acquiring resources, solving puzzles, and interacting with player or non-player characters in the persistent world. Through the player's actions, his/her virtual characters' statistics or traits demonstrably evolve throughout the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being Final Fantasy VII for console and Dungeon Keeper for computer. Throughout the history of this category, there have been numerous mergers and changes for role-playing related games. The current version was established at the 21st Annual D.I.C.E. Awards in 2018, which was awarded to Nier: Automata.
The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.
The D.I.C.E. Award for Outstanding Achievement in Art Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Audio Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in creating a unified audio experience. The quality of the individual sound effects, voice over, music, technology, and other audio elements will be considered in addition to the overall audio mix of the title". Creative/technical Academy members with expertise as a game designer, producer, audio designer, or musician are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Game Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the title that most effectively combines interactive and non-interactive elements to create a cohesive gameplay experience. Outstanding design is exemplified by balanced system design, cohesive mechanics that relate to overall aesthetic direction, level layout, challenge flow, progression elements, interface design, and social game mechanics. This award recognizes the Lead Designer or Design Director in architecting all elements into a unified design". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Story is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a game world — whether an original creation, one adapted from existing material, or an extension of an existing property which best exemplifies the coalescence of setting, character, and plot". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award. It was first offered at the 2nd Annual Interactive Achievement Awards, with its first winner being Pokémon Red and Blue.
The D.I.C.E. Award for Outstanding Achievement in Animation is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in bringing a character or characters to life. This award will consider the fluidity of movement, and interaction with the environment in addition to contextual realism ". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Original Music Composition is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in original musical composition for an interactive title. Both the quality of the score and the integration of the score into the title will be considered when determining the recipient of the award". Creative/technical Academy members with expertise as an audio designer or musician are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Character is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a memorable character within an interactive title. Outstanding character takes into consideration the marriage of voice acting and performance, character design and execution, and writing". All creative/technical members of the Academy are qualified to vote in this category, regardless of their field of expertise. There were originally separate awards for female and male characters, but eventually merged into one category at the 11th Annual Interactive Achievement Awards in 2008.
The D.I.C.E. Award for Mobile Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes a game "for a mobile device platform such as a mobile phone or tablet. These games demonstrate a skilled usage of the device's software and hardware features to offer a unique and addictive play experience. All game genres are eligible. Mobile platforms include, but are not limited to iOS or Android". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.
The D.I.C.E. Award for Outstanding Achievement in Game Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "the individual or small group of individuals who are responsible for directing and driving an interactive game and its team through a combination of skills that include vision, management execution, and game design to create a cohesive experience. This award recognizes the role of the creative director and game director - in guiding all elements of a title and shaping the final outcome of a game". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Technical Achievement is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. The award "celebrates the highest level of technical achievement through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to artificial intelligence, physics, engine mechanics, and visual rendering". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.
The D.I.C.E. Award for Immersive Reality Technical Achievement is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award "celebrates the highest level of technical achievement within an immersive reality experience through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to technology features specifically associated with the immersive medium, artificial intelligence, physics, engine mechanics, and visual engineering".
The D.I.C.E. Award for Immersive Reality Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the single game released on an immersive reality platform that best utilizes the attributes of the platform to entertain users. Elements of design, direction, and narrative are factored into the title selection".