16th Annual D.I.C.E. Awards

Last updated
16th Annual D.I.C.E. Awards
16th annual dice award poster.png
DateFebruary 7, 2013 (2013-02-07)
Venue Red Rock Casino, Resort & Spa
Country Las Vegas, Nevada, USA
Hosted by Chris Hardwick
Highlights
Most awards Journey (8)
Most nominations Journey (11)
Game of the Year Journey
Hall of Fame Gabe Newell
Pioneer Marc Blank & Dave Lebling
  15th  · D.I.C.E. Awards ·  17th  

The 16th Annual D.I.C.E. Awards was the 16th edition of the D.I.C.E. Awards, an annual awards event that honored the best games in the video game industry during 2012. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Red Rock Casino, Resort & Spa in Las Vegas, Nevada on February 7, 2013. It was also held as part of the Academy's 2013 D.I.C.E. Summit, and was hosted by stand-up comedian Chris Hardwick. [1]

Contents

The award for "Web Based Game of the Year" was offered as a "Game of the Year" award. The "Social Networking Game of the Year" award would no longer be offered. [2] [3]

Journey received the most nominations and won the most awards, including "Game of the Year". Sony Computer Entertainment was the most nominated and award-winning publisher, with Thatgamecompany as the top developer. [4] Microsoft Studios had the most nominated games and Electronic Arts had the most award-winning games.

Gabe Newell, founder of Valve Corporation and lead developer of the digital storefront Steam, was inducted into the Academy of Interactive Arts & Sciences Hall of Fame. Infocom co-founders Marc Blank and Dave Lebling both received the "Pioneer Award". [5]

Winners and Nominees

Winners are listed first, highlighted in boldface, and indicated with a double dagger (). [6] [7] [8] [9] [10]

Game of the Year Awards

Outstanding Innovation in Gaming

Craft Awards

Genre Awards

Special Awards

Hall of Fame

Pioneer

Multiple nominations and awards

Multiple Nominations

Multiple awards

Games that received multiple awards
AwardsGame
8 Journey
4 The Walking Dead
2 Halo 4
XCOM: Enemy Unknown

Related Research Articles

The D.I.C.E. Award for Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. It is given in honor of "the single game, without regard to system or delivery mechanism, voted by the membership of the Academy of Interactive Arts & Sciences that best utilizes the chosen medium to entertain users". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The 4th Annual Interactive Achievement Awards was the 4th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during the last nine months of 2000. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held at Polly Esther's in San Jose, California on March 22, 2001. It was hosted by Martin Lewis, and featured presenters included Scott Campbell, Louis Castle, Tony Goodman, Lorne Lanning, Sid Meier, Ray Muzyka, Gabe Newell, Chris Taylor, Will Wright, and Greg Zeschuk.

The 8th Annual Interactive Achievement Awards was the 8th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2004. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held at the Green Valley Ranch Resort in Las Vegas, Nevada on February 1, 2005. It was also held as part of the Academy's 2005 D.I.C.E. Summit. It was hosted by Kurt Scholler and Cory Rouse, and featured presenters including Lorne Lanning, Tommy Tallarico, Ray Muzyka, Greg Zeschuk, Stan Lee, Sid Meier, Jack Tretton, and Doug Lowenstein.

The 10th Annual Interactive Achievement Awards was the 10th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2006. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Hard Rock Hotel and Casino in Las Vegas, Nevada on February 9, 2007. It was also held as part of the Academy's 2007 D.I.C.E. Summit, and was hosted by stand-up comedian Jay Mohr.

The 17th Annual D.I.C.E. Awards was the 17th edition of the D.I.C.E. Awards, an annual awards event that honored the best games in the video game industry during 2013. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Hard Rock Hotel and Casino in Las Vegas, Nevada on February 6, 2014. It was also held as part of the Academy's 2014 D.I.C.E. Summit, and was hosted by Felicia Day and Freddie Wong.

<span class="mw-page-title-main">18th Annual D.I.C.E. Awards</span> Video game award ceremony

The 18th Annual D.I.C.E. Awards was the 18th edition of the D.I.C.E. Awards, an annual awards event that honored the best games in the video game industry during 2014. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Hard Rock Hotel and Casino in Las Vegas, Nevada on February 5, 2015. It was also held as part of the Academy's 2015 D.I.C.E. Summit, and was hosted by stand-up comedian Pete Holmes.

<span class="mw-page-title-main">19th Annual D.I.C.E. Awards</span> Annual award in video game industry

The 19th Annual D.I.C.E. Awards was the 19th edition of the D.I.C.E. Awards, an annual awards event that honored the best games in the video game industry during 2015. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held at the Mandalay Bay Convention Center in Paradise, Nevada on February 18, 2016. It was also held as part of the Academy's 2016 D.I.C.E. Summit, and was hosted by stand-up comedian Pete Holmes.

<span class="mw-page-title-main">20th Annual D.I.C.E. Awards</span> Video game award ceremony

The 20th Annual D.I.C.E. Awards was the 20th edition of the D.I.C.E. Awards, an annual awards event that honored the best games in the video game industry during 2016. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Mandalay Bay Convention Center in Paradise, Nevada on February 23, 2017. It was also held as part of the Academy's 2017 D.I.C.E. Summit, and was co-hosted by Jessica Chobot of Nerdist News, and Kinda Funny co-founder Greg Miller.

The D.I.C.E. Award for Action Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles that "follow the gameplay from the prospective of the character that the player is controlling. These games feature heavy weapons use and/or involve characters engaged in combat while moving through a linear or open environment. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being GoldenEye 007 for console and Quake II for computer. There have been numerous mergers and additions of action-related games throughout the awards ceremony's history. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Call of Duty 4: Modern Warfare.

The D.I.C.E. Award for Role-Playing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. "This award honors a title, single-player or multi-player, where an individual assumes the role of one or more characters and develops those characters in terms of abilities, statistics, and/or traits as the game progresses. Gameplay involves exploring, acquiring resources, solving puzzles, and interacting with player or non-player characters in the persistent world. Through the player's actions, his/her virtual characters' statistics or traits demonstrably evolve throughout the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being Final Fantasy VII for console and Dungeon Keeper for computer. Throughout the history of this category, there have been numerous mergers and changes for role-playing related games. The current version was established at the 21st Annual D.I.C.E. Awards in 2018, which was awarded to Nier: Automata.

The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally, there were separate awards for strategy games and simulation games, which simulate aspects of the real world.

The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally presented as Console Racing Game of the Year, with its first winner being Diddy Kong Racing, which was developed by Rare and published by Nintendo.

The D.I.C.E. Award for Online Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award "celebrates titles of any genre with a significant portion of the gameplay experience transpiring online — collaboratively or competitively. These titles frequently offer excellent matchmaking systems, innovative gameplay options, persistent content releases that further evolve gameplay, user customization and fluidity of gameplay. Titles submitted in this category are not limited to release within the calendar year but must be supported by significant new content". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The first winner was Ultima Online at the 1st Annual Interactive Achievement Awards. It is the only "Game of the Year award" that also has been offered as a genre award and craft award.

The D.I.C.E. Award for Outstanding Achievement in Art Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Audio Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in creating a unified audio experience. The quality of the individual sound effects, voice over, music, technology, and other audio elements will be considered in addition to the overall audio mix of the title". Creative/technical Academy members with expertise as a game designer, producer, audio designer, or musician are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Original Music Composition is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in original musical composition for an interactive title. Both the quality of the score and the integration of the score into the title will be considered when determining the recipient of the award". Creative/technical Academy members with expertise as an audio designer or musician are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Character is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a memorable character within an interactive title. Outstanding character takes into consideration the marriage of voice acting and performance, character design and execution, and writing". All creative/technical members of the Academy are qualified to vote in this category, regardless of their field of expertise. There were originally separate awards for female and male characters, but eventually merged into one category at the 11th Annual Interactive Achievement Awards in 2008.

The D.I.C.E. Award for Mobile Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes a game "for a mobile device platform such as a mobile phone or tablet. These games demonstrate a skilled usage of the device's software and hardware features to offer a unique and addictive play experience. All game genres are eligible. Mobile platforms include, but are not limited to iOS or Android". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Outstanding Technical Achievement is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. The award "celebrates the highest level of technical achievement through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to artificial intelligence, physics, engine mechanics, and visual rendering". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

References

  1. "16th DICE Award Winners FINAL 2-7-13" (PDF). Academy of Interactive Arts & Sciences. Academy of Interactive Arts & Sciences. Retrieved 16 June 2022.
  2. "16th Annual DICE Awards Rules & Procedures" (PDF). Academy of Interactive Arts & Sciences. Retrieved 21 December 2023.
  3. "15th Annual Interactive Achievement Awards Rules and Procedures" (PDF). Academy of Interactive Arts & Sciences. Archived from the original (PDF) on November 24, 2011. Retrieved 21 December 2023.
  4. Bryant, Paul (2013-02-08). "Journey takes top honors including Game of the Year at 16th Annual D.I.C.E. Awards". Gaming Age. Retrieved 2022-07-10.
  5. "Academy of Interactive Arts & Sciences Special Awards". Academy of Interactive Arts & Sciences. Academy of Interactive Arts & Sciences. Retrieved 11 June 2022.
  6. "16th Annual D.I.C.E. Awards Finalists" (PDF). Academy of Interactive Arts & Sciences. Retrieved 5 February 2024.
  7. "Journey Reaches the Top with Eight Awards, Including Game of the Year, at 16th Annual D.I.C.E. Awards" (PDF). Academy of Interactive Arts & Sciences. Retrieved 5 February 2024.
  8. Haley, Sebastian (February 7, 2013). "Journey dominates the 2013 D.I.C.E. Awards (full winner list)". VentureBeat. Retrieved 16 October 2022.
  9. Arts, Electronic (2013-02-07). "EA Wins Four D.I.C.E. Awards". Electronic Arts Inc. Retrieved 2022-07-10.
  10. Khan, Calvin (2013-02-08). "16th Annual D.I.C.E Awards Winners List". IGN Southeast Asia. Retrieved 2022-07-10.