16th Annual D.I.C.E. Awards

Last updated
16th Annual D.I.C.E. Awards
16th annual dice award poster.png
DateFebruary 7, 2013 (2013-02-07)
Venue Red Rock Casino, Resort & Spa
Country Las Vegas, Nevada, USA
Hosted by Chris Hardwick
Highlights
Most awards Journey (8)
Most nominations Journey (11)
Overall Game of the Year Journey
Hall of Fame Gabe Newell
Pioneer Marc Blank & Dave Lebling
  15th  · D.I.C.E. Awards ·  17th  

The 16th Annual D.I.C.E. Awards is the 16th edition of the D.I.C.E. Awards, an annual awards event that honors the best games in the video game industry. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Red Rock Casino, Resort & Spa in Las Vegas, Nevada on February 7, 2013. It was also held as part of the Academy's 2013 D.I.C.E. Summit, and was hosted by stand up comedian Chris Hardwick. [1]

Contents

The award for "Web Based Game of the Year" was offered as a "Game of the Year" award. The "Social Networking Game of the Year" award would no longer be offered. [2] [3]

Journey received the most nominations and won the most awards, including "Game of the Year". Sony Computer Entertainment was the most nominated and award-winning publisher, with Thatgamecompany as the top developer. [4] Microsoft Studios had the most nominated games and Electronic Arts had the most award-winning games.

Gabe Newell, founder of Valve Corporation and lead developer of the digital storefront Steam, was inducted into the Academy of Interactive Arts & Sciences Hall of Fame. Infocom co-founders Marc Blank and Dave Lebling both received the "Pioneer Award". [5]

Winners and Nominees

Winners are listed first, highlighted in boldface, and indicated with a double dagger (). [6] [7] [8] [9] [10]

Game of the Year Awards

Outstanding Innovation in Gaming

Craft Awards

Genre Awards

Special Awards

Hall of Fame

Pioneer

Multiple nominations and awards

Multiple Nominations

Multiple awards

Games that received multiple awards
AwardsGame
8 Journey
4 The Walking Dead
2 Halo 4
XCOM: Enemy Unknown

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The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally, there were separate awards for strategy games and simulation games, which simulate aspects of the real world.

The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally presented as Console Racing Game of the Year, with its first winner being Diddy Kong Racing, which was developed by Rare and published by Nintendo.

The D.I.C.E. Award for Online Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award "celebrates titles of any genre with a significant portion of the gameplay experience transpiring online — collaboratively or competitively. These titles frequently offer excellent matchmaking systems, innovative gameplay options, persistent content releases that further evolve gameplay, user customization and fluidity of gameplay. Titles submitted in this category are not limited to release within the calendar year but must be supported by significant new content". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The first winner was Ultima Online at the 1st Annual Interactive Achievement Awards. It is the only "Game of the Year award" that has been also offered as a genre award and craft award.

The D.I.C.E. Award for Outstanding Achievement in Art Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Audio Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in creating a unified audio experience. The quality of the individual sound effects, voice over, music, technology, and other audio elements will be considered in addition to the overall audio mix of the title". Creative/technical Academy members with expertise as a game designer, producer, audio designer, or musician are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Original Music Composition is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in original musical composition for an interactive title. Both the quality of the score and the integration of the score into the title will be considered when determining the recipient of the award". Creative/technical Academy members with expertise as an audio designer or musician are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Character is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a memorable character within an interactive title. Outstanding character takes into consideration the marriage of voice acting and performance, character design and execution, and writing". All creative/technical members of the Academy are qualified to vote in this category, regardless of their field of expertise. There were originally separate awards for female and male characters, but eventually merged into one category at the 11th Annual Interactive Achievement Awards in 2008.

The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences." All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Outstanding Technical Achievement is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. The award "celebrates the highest level of technical achievement through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to artificial intelligence, physics, engine mechanics, and visual rendering". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

References

  1. "16th DICE Award Winners FINAL 2-7-13" (PDF). Academy of Interactive Arts & Sciences. Academy of Interactive Arts & Sciences. Retrieved 16 June 2022.
  2. "16th Annual DICE Awards Rules & Procedures" (PDF). Academy of Interactive Arts & Sciences. Retrieved 21 December 2023.
  3. "15th Annual Interactive Achievement Awards Rules and Procedures" (PDF). Academy of Interactive Arts & Sciences. Archived from the original (PDF) on November 24, 2011. Retrieved 21 December 2023.
  4. Bryant, Paul (2013-02-08). "Journey takes top honors including Game of the Year at 16th Annual D.I.C.E. Awards". Gaming Age. Retrieved 2022-07-10.
  5. "Academy of Interactive Arts & Sciences Special Awards". Academy of Interactive Arts & Sciences. Academy of Interactive Arts & Sciences. Retrieved 11 June 2022.
  6. "16th Annual D.I.C.E. Awards Finalists" (PDF). Academy of Interactive Arts & Sciences. Retrieved 5 February 2024.
  7. "Journey Reaches the Top with Eight Awards, Including Game of the Year, at 16th Annual D.I.C.E. Awards" (PDF). Academy of Interactive Arts & Sciences. Retrieved 5 February 2024.
  8. Haley, Sebastian (February 7, 2013). "Journey dominates the 2013 D.I.C.E. Awards (full winner list)". VentureBeat. Retrieved 16 October 2022.
  9. Arts, Electronic (2013-02-07). "EA Wins Four D.I.C.E. Awards". Electronic Arts Inc. Retrieved 2022-07-10.
  10. Khan, Calvin (2013-02-08). "16th Annual D.I.C.E Awards Winners List". IGN Southeast Asia. Retrieved 2022-07-10.