25th Annual D.I.C.E. Awards | |
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Date | February 24, 2022 |
Hosted by | Jessica Chobot and Greg Miller |
Highlights | |
Most awards | Ratchet & Clank: Rift Apart (4) |
Most nominations | Ratchet & Clank: Rift Apart (9) |
Game of the Year | It Takes Two |
Hall of Fame | Ed Boon |
Lifetime Achievement | Phil Spencer |
The 25th Annual D.I.C.E. Awards was the 25th edition of the D.I.C.E. Awards ("Design Innovate Communicate Entertain"), an annual awards event that honored the best games in the video game industry during 2021. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS). The nominees were announced on January 13, 2022. It was also held as part of the Academy's 2022 D.I.C.E. Summit, and was co-hosted by Jessica Chobot of Nerdist News, and Kinda Funny co-founder Greg Miller. The winners were announced in a ceremony at the Mandalay Bay Resort in Las Vegas on February 24, 2022 . [1] [2] [3] [4]
Ratchet & Clank: Rift Apart received the most nominations, and won the most awards, while It Takes Two won "Game of the Year". Sony Interactive Entertainment was the most nominated and award-winning publisher with Insomniac Games as the most nominated and award-winning developer. Electronic Arts and Nintendo had the most nominated games while Xbox Game Studios had the most award-winning games.
Ed Boon, co-creator of the Mortal Kombat franchise, was inducted into the Academy's Hall of Fame. Phil Spencer, CEO of Microsoft Gaming and head of Xbox Game Studios, received the "Lifetime Achievement Award". [5]
Winners are listed first, highlighted in boldface, and indicated with a double dagger (‡). [6] [7] [8]
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Nominations | Game |
---|---|
9 | Ratchet & Clank: Rift Apart |
8 | Deathloop |
6 | Inscryption |
It Takes Two | |
5 | Returnal |
4 | Kena: Bridge of Spirits |
Resident Evil Village | |
3 | Call of Duty: Vanguard |
Forza Horizon 5 | |
Halo Infinite | |
Loop Hero | |
Psychonauts 2 | |
2 | Death's Door |
Final Fantasy XIV: Endwalker | |
Marvel's Guardians of the Galaxy | |
Lone Echo II | |
Moncage | |
Resident Evil 4 VR | |
Song in the Smoke |
Nominations | Games | Company |
---|---|---|
14 | 2 | Sony Interactive Entertainment |
11 | 3 | Devolver Digital |
10 | 5 | Electronic Arts |
4 | Xbox Game Studios | |
9 | 1 | Insomniac Games |
8 | Arkane Studios | |
Bethesda Softworks | ||
6 | Daniel Mullins Games | |
Hazelight Studios | ||
5 | 5 | Nintendo |
3 | Square Enix | |
1 | Housemarque | |
4 | 2 | Oculus Studios |
1 | Capcom | |
Ember Lab | ||
3 | 343 Industries | |
Activision | ||
Double Fine Productions | ||
Four Quarters | ||
Playground Games | ||
Sledgehammer Games | ||
2 | 17-Bit | |
Acid Nerve | ||
Armature | ||
Eidos-Montréal | ||
Optillusion | ||
Ready at Dawn | ||
XD |
Awards | Game |
---|---|
4 | Ratchet & Clank: Rift Apart |
2 | Halo Infinite |
It Takes Two | |
Lone Echo II | |
Marvel's Guardians of the Galaxy | |
Returnal |
Awards | Games | Company |
---|---|---|
6 | 2 | Sony Interactive Entertainment |
4 | 3 | Xbox Game Studios |
1 | Insomniac Games | |
3 | 2 | Square Enix |
2 | 1 | 343 Industries |
Eidos-Montréal | ||
Hazelight Studios | ||
Housemarque | ||
Oculus Studios | ||
Ready at Dawn |
Ratchet & Clank: Size Matters is a 2007 platform game developed by High Impact Games and published by Sony Computer Entertainment for the PlayStation Portable and PlayStation 2. A spin-off of the Ratchet & Clank series, it is its first title on the PlayStation Portable. Development company High Impact Games was spawned from the original Ratchet & Clank developer, Insomniac Games. The story follows Ratchet and Clank as they are interrupted from their vacation to search for a kidnapped girl and encounter a forgotten race known as the Technomites.
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The D.I.C.E. Award for Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. It is given in honor of "the single game, without regard to system or delivery mechanism, voted by the membership of the Academy of Interactive Arts & Sciences that best utilizes the chosen medium to entertain users". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.
The 8th Annual Interactive Achievement Awards was the 8th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2004. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held at the Green Valley Ranch Resort in Las Vegas, Nevada on February 1, 2005. It was also held as part of the Academy's 2005 D.I.C.E. Summit. It was hosted by Kurt Scholler and Cory Rouse, and featured presenters including Lorne Lanning, Tommy Tallarico, Ray Muzyka, Greg Zeschuk, Stan Lee, Sid Meier, Jack Tretton, and Doug Lowenstein.
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The 20th Annual D.I.C.E. Awards was the 20th edition of the D.I.C.E. Awards, an annual awards event that honored the best games in the video game industry during 2016. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Mandalay Bay Convention Center in Paradise, Nevada on February 23, 2017. It was also held as part of the Academy's 2017 D.I.C.E. Summit, and was co-hosted by Jessica Chobot of Nerdist News, and Kinda Funny co-founder Greg Miller.
The D.I.C.E. Award for Action Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles that "follow the gameplay from the prospective of the character that the player is controlling. These games feature heavy weapons use and/or involve characters engaged in combat while moving through a linear or open environment. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being GoldenEye 007 for console and Quake II for computer. There have been numerous mergers and additions of action-related games throughout the awards ceremony's history. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Call of Duty 4: Modern Warfare.
The D.I.C.E. Award for Adventure Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles in which "players are challenged with real-time action activities where timing, skill, and accuracy are necessary to succeed. Puzzle-solving, resource management and exploration often drive the quest oriented narrative rather than primarily combat mechanics". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console action games and computer games at the 1st Annual Interactive Achievement Awards in 1998 with the first winners being Final Fantasy VII for console and Blade Runner for computer. There have been numerous mergers and additions of adventure-related games throughout the history of the awards ceremony. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Super Mario Galaxy.
The D.I.C.E. Award for Role-Playing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. "This award honors a title, single-player or multi-player, where an individual assumes the role of one or more characters and develops those characters in terms of abilities, statistics, and/or traits as the game progresses. Gameplay involves exploring, acquiring resources, solving puzzles, and interacting with player or non-player characters in the persistent world. Through the player's actions, his/her virtual characters' statistics or traits demonstrably evolve throughout the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being Final Fantasy VII for console and Dungeon Keeper for computer. Throughout the history of this category, there have been numerous mergers and changes for role-playing related games. The current version was established at the 21st Annual D.I.C.E. Awards in 2018, which was awarded to Nier: Automata.
The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally, there were separate awards for strategy games and simulation games, which simulate aspects of the real world.
The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.
The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally presented as Console Racing Game of the Year, with its first winner being Diddy Kong Racing, which was developed by Rare and published by Nintendo.
The D.I.C.E. Award for Fighting Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "titles that offer the use the virtual experience of controlling a character engaging in individual combat with another character usually from a fixed camera perspective. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally titled Console Fighting Game of the Year, before it was simplified to just Fighting Game of the Year. It is one of two categories, the other being Online Game of the Year, that is not limited to release within the calendar year but must be supported by significant new content.
The D.I.C.E. Award for Online Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award "celebrates titles of any genre with a significant portion of the gameplay experience transpiring online — collaboratively or competitively. These titles frequently offer excellent matchmaking systems, innovative gameplay options, persistent content releases that further evolve gameplay, user customization and fluidity of gameplay. Titles submitted in this category are not limited to release within the calendar year but must be supported by significant new content". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The first winner was Ultima Online at the 1st Annual Interactive Achievement Awards. It is the only "Game of the Year award" that also has been offered as a genre award and craft award.
The D.I.C.E. Award for Outstanding Achievement in Art Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Audio Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in creating a unified audio experience. The quality of the individual sound effects, voice over, music, technology, and other audio elements will be considered in addition to the overall audio mix of the title". Creative/technical Academy members with expertise as a game designer, producer, audio designer, or musician are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Animation is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in bringing a character or characters to life. This award will consider the fluidity of movement, and interaction with the environment in addition to contextual realism ". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.
The D.I.C.E. Award for Outstanding Achievement in Original Music Composition is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in original musical composition for an interactive title. Both the quality of the score and the integration of the score into the title will be considered when determining the recipient of the award". Creative/technical Academy members with expertise as an audio designer or musician are qualified to vote for this award.
The D.I.C.E. Award for Mobile Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes a game "for a mobile device platform such as a mobile phone or tablet. These games demonstrate a skilled usage of the device's software and hardware features to offer a unique and addictive play experience. All game genres are eligible. Mobile platforms include, but are not limited to iOS or Android". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.
The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.