D.I.C.E. Award for Outstanding Technical Achievement

Last updated

D.I.C.E. Award for Outstanding Technical Achievement
CountryUnited States
Presented by Academy of Interactive Arts & Sciences
First awarded 1998
Currently held by Marvel's Spider-Man 2
Website www.interactive.org

The D.I.C.E. Award for Outstanding Technical Achievement is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. The award "celebrates the highest level of technical achievement through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to artificial intelligence, physics, engine mechanics, and visual rendering". [1] Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award. [2]

Contents

The award's most recent winner is Marvel's Spider-Man 2 , developed by Insomniac Games and published by Sony Interactive Entertainment.

History

The first and second awards ceremonies offered the Outstanding Achievement in Software Engineering. [3] [4] In 2000, the award for software engineering was split into separate categories for Outstanding Achievement in Gameplay Engineering and Outstanding Achievement in Visual Engineering. Gameplay Engineering recognized "the highest level of achievement in engineering artificial intelligence and related elements which contribute to a challenging game". Visual Engineering would recognize "the highest level of achievement in rendering 3-D virtual environments for an interactive title." [5] The two categories would eventually be merged into Outstanding Technical Achievement in 2015. [6]

There was tie for the award in Outstanding Achievement in Gameplay Engineering in 2006 between Guitar Hero and Nintendogs . [7]

Winners and nominees

Table key
Indicates the winner

1990s

Table key
Indicates the winner
YearGameDeveloper(s)Publisher(s)Ref.
1997/1998 [lower-alpha 1]
(1st)
GoldenEye 007 Rare Nintendo [8] [9]
Blade Runner Westwood Studios Virgin Interactive
Microsoft Flight Simulator 98 Microsoft Simulation Group Microsoft
NFL GameDay 98 Sony Interactive Studios America Sony Computer Entertainment
NFL Quarterback Club 98 Iguana Entertainment Acclaim Entertainment
Star Trek: Starfleet Academy High Voltage Software Interplay Productions
Temujin SouthPeak Interactive SouthPeak Interactive
Ultima Online Origin Systems Electronic Arts
1998/1999 [lower-alpha 1]
(2nd)
The Legend of Zelda: Ocarina of Time Nintendo EAD Nintendo [10] [11]
Half-Life Valve Sierra On-Line
Metal Gear Solid Konami Konami
Motocross Madness Rainbow Studios Microsoft
NFL Quarterback Club 99 Iguana Entertainment Acclaim Entertainment
1999/2000
(3rd)
Outstanding Achievement in Gameplay Engineering [12]
The Sims Maxis Electronic Arts
Age of Empires II: The Age of Kings Ensemble Studios Microsoft Games
Crazy Taxi Hitmaker Sega
NFL 2K Visual Concepts
Outstanding Achievement in Visual Engineering
Unreal Tournament Epic Games , Digital Extremes GT Interactive
NBA 2K Visual Concepts Sega
NFL 2K
Sonic Adventure Sonic Team

2000s

YearGameDeveloper(s)Publisher(s)Ref.
2000
(4th)
Outstanding Achievement in Gameplay Engineering [13] [14]
SSX EA Canada Electronic Arts
Baldur's Gate II: Shadows of Amn BioWare Black Isle Studios
The Operative: No One Lives Forever Monolith Productions Fox Interactive
Tony Hawk's Pro Skater 2 Neversoft Activision
Outstanding Achievement in Visual Engineering [15] [14]
SSX EA Canada Electronic Arts
FIFA 2001 EA Canada Electronic Arts
Jet Set Radio Smilebit Sega
Motocross Madness 2 Rainbow Studios Microsoft Games
2001
(5th)
Outstanding Achievement in Gameplay Engineering [16] [17]
[18] [19]
Grand Theft Auto III DMA Design Rockstar Games
Black & White Lionhead Studios Electronic Arts
Halo: Combat Evolved Bungie Microsoft Game Studios
Monopoly Tycoon Deep Red Games Infogrames
Outstanding Achievement in Visual Engineering
Halo: Combat Evolved Bungie Microsoft Game Studios
Gran Turismo 3: A-Spec Polyphony Digital Sony Computer Entertainment
Microsoft Flight Simulator 2002 Microsoft Simulation Group Microsoft Game Studios
Return to Castle Wolfenstein Gray Matter Studios Activision
Tony Hawk's Pro Skater 3 Neversoft
2002
(6th)
Outstanding Achievement in Gameplay Engineering [20] [21]
Tom Clancy's Splinter Cell Ubisoft Montreal Ubisoft
Animal Crossing Nintendo EAD Nintendo
Metroid Prime Retro Studios
Ratchet & Clank Insomniac Games Sony Computer Entertainment
Outstanding Achievement in Visual Engineering
The Lord of the Rings: The Two Towers Stormfront Studios Electronic Arts
Asheron's Call 2: Fallen Kings Turbine Microsoft Game Studios
Metroid Prime Retro Studios Nintendo
Tom Clancy's Splinter Cell Ubisoft Montreal Ubisoft
Unreal Tournament 2003 Epic Games, Digital Extremes Atari
2003
(7th)
Outstanding Achievement in Gameplay Engineering [22] [23]
[24] [25]
Prince of Persia: The Sands of Time Ubisoft Montreal Ubisoft
Jak II Naughty Dog Sony Computer Entertainment
Star Wars: Knights of the Old Republic BioWare LucasArts
The Legend of Zelda: The Wind Waker Nintendo EAD Nintendo
Outstanding Achievement in Visual Engineering
Prince of Persia: The Sands of Time Ubisoft Montreal Ubisoft
Jak II Naughty Dog Sony Computer Entertainment
Ratchet & Clank: Going Commando Insomniac Games
SSX 3 EA Canada Electronic Arts
The Legend of Zelda: The Wind Waker Nintendo EAD Nintendo
2004
(8th)
Outstanding Achievement in Gameplay Engineering [26] [27]
Half-Life 2 Valve Vivendi Universal Games
Donkey Konga Namco Nintendo
EyeToy: AntiGrav Harmonix Sony Computer Entertainment
Fable Lionhead Studios Microsoft Game Studios
Spider-Man 2 Treyarch Activision
Outstanding Achievement in Visual Engineering
Half-Life 2 Valve Vivendi Universal Games
Doom 3 id Software Activision
Forgotten Realms: Demon Stone Stormfront Studios Atari
Metroid Prime 2: Echoes Retro Studios Nintendo
Ratchet & Clank: Up Your Arsenal Insomniac Games Sony Computer Entertainment
2005
(9th)
Outstanding Achievement in Gameplay Engineering [lower-alpha 2] [28] [7]
Guitar Hero Harmonix RedOctane
Nintendogs Nintendo EAD Nintendo
God of War Santa Monica Studio Sony Computer Entertainment
Lumines: Puzzle Fusion Q Entertainment Ubisoft
Zoo Tycoon 2: Endangered Species Blue Fang Games Microsoft Game Studios
Outstanding Achievement in Visual Engineering
Shadow of the Colossus Japan Studio Sony Computer Entertainment
Call of Duty 2 Infinity Ward Activision
F.E.A.R. Monolith Productions Vivendi Universal Games
God of War Santa Monica Studio Sony Computer Entertainment
Kameo: Elements of Power Rare Microsoft Game Studios
2006
(10th)
Outstanding Achievement in Gameplay Engineering [29]
Wii Sports Nintendo EAD Nintendo
Company of Heroes Relic Entertainment THQ
Gears of War Epic Games Microsoft Game Studios
The Elder Scrolls IV: Oblivion Bethesda Game Studios Bethesda Softworks, 2K Games
The Legend of Zelda: Twilight Princess Nintendo EAD Nintendo
Outstanding Achievement in Visual Engineering
Gears of War Epic Games Microsoft Game Studios
Call of Duty 3 Treyarch Activision
Company of Heroes Relic Entertainment THQ
Resistance: Fall of Man Insomniac Games Sony Computer Entertainment
Viva Piñata Rare Microsoft Game Studios
2007
(11th)
Outstanding Achievement in Gameplay Engineering [30]
Portal Valve Valve , Electronic Arts
Assassin's Creed Ubisoft Montreal Ubisoft
Rock Band Harmonix MTV Games
Super Mario Galaxy Nintendo EAD Nintendo
The Legend of Zelda: Phantom Hourglass
Outstanding Achievement in Visual Engineering
Crysis Crytek Electronic Arts
Assassin's Creed Ubisoft Montreal Ubisoft
Call of Duty 4: Modern Warfare Infinity Ward Activision
Ratchet & Clank Future: Tools of Destruction Insomniac Games Sony Computer Entertainment
Uncharted: Drake's Fortune Naughty Dog
2008
(12th)
Outstanding Achievement in Gameplay Engineering [31]
Spore Maxis Electronic Arts
Fable II Lionhead Studios Microsoft Game Studios
Fallout 3 Bethesda Game Studios Bethesda Softworks
Left 4 Dead Valve South Valve
Tom Clancy's EndWar Ubisoft Shanghai Ubisoft
Outstanding Achievement in Visual Engineering
LittleBigPlanet Media Molecule Sony Computer Entertainment
Gears of War 2 Epic Games Microsoft Game Studios
Metal Gear Solid 4: Guns of the Patriots Kojima Productions Konami
Resistance 2 Insomniac Games Sony Computer Entertainment
Tomb Raider: Underworld Crystal Dynamics Eidos Interactive
2009
(13th)
Outstanding Achievement in Gameplay Engineering [32] [33]
Uncharted 2: Among Thieves Naughty Dog Sony Computer Entertainment
Assassin's Creed II Ubisoft Montreal Ubisoft
Forza Motorsport 3 Turn 10 Studios Microsoft Game Studios
Left 4 Dead 2 Valve Valve
New Super Mario Bros. Wii Nintendo EAD Nintendo
Outstanding Achievement in Visual Engineering
Uncharted 2: Among Thieves Naughty Dog Sony Computer Entertainment
Assassin's Creed II Ubisoft Montreal Ubisoft
Call of Duty: Modern Warfare 2 Infinity Ward Activision
Killzone 2 Guerrilla Games Sony Computer Entertainment
Ratchet & Clank Future: A Crack in Time Insomniac Games

2010s

YearGameDeveloper(s)Publisher(s)Ref.
2010
(14th)
Outstanding Achievement in Gameplay Engineering [34] [35]
Red Dead Redemption Rockstar San Diego Rockstar Games
Dance Central Harmonix MTV Games
Kirby's Epic Yarn Good-Feel Nintendo
Super Mario Galaxy 2 Nintendo EAD
Super Scribblenauts 5th Cell Warner Bros. Interactive Entertainment
Outstanding Achievement in Visual Engineering
Heavy Rain Quantic Dream Sony Computer Entertainment
Call of Duty: Black Ops Treyarch Activision
God of War III Santa Monica Studio Sony Computer Entertainment
Medal of Honor Danger Close Games, DICE Electronic Arts
Metro 2033 4A Games THQ
2011
(15th)
Outstanding Achievement in Gameplay Engineering [36] [37]
The Elder Scrolls V: Skyrim Bethesda Game Studios Bethesda Softworks
Batman: Arkham City Rocksteady Studios Warner Bros. Interactive Entertainment
Portal 2 Valve Valve
Skylanders: Spyro's Adventure Toys for Bob, XPEC Entertainment Activision
The Legend of Zelda: Skyward Sword Nintendo EAD Nintendo
Outstanding Achievement in Visual Engineering
Uncharted 3: Drake's Deception Naughty Dog Sony Computer Entertainment
Battlefield 3 DICE Electronic Arts
Crysis 2 Crytek
L.A. Noire Team Bondi Rockstar Games
Rage id Software Bethesda Softworks
2012
(16th)
Outstanding Achievement in Gameplay Engineering [38]
XCOM: Enemy Unknown Firaxis Games 2K Games
Dishonored Arkane Studios Bethesda Softworks
Gravity Rush Japan Studio Sony Computer Entertainment
Journey Thatgamecompany
The Walking Dead Telltale Games Telltale Games
Outstanding Achievement in Visual Engineering
Halo 4 343 Industries Microsoft Studios
Call of Duty: Black Ops II Treyarch Activision
Hitman: Absolution IO Interactive Square Enix Europe
Need for Speed: Most Wanted Criterion Games Electronic Arts
Total War: Shogun 2: Fall of the Samurai Creative Assembly Sega
2013
(17th)
Outstanding Achievement in Gameplay Engineering [39]
Grand Theft Auto V Rockstar North Rockstar Games
Assassin's Creed IV: Black Flag Ubisoft Montreal Ubisoft
Forza Motorsport 5 Turn 10 Studios Microsoft Studios
Super Mario 3D World Nintendo EAD Nintendo
The Last of Us Naughty Dog Sony Computer Entertainment
Outstanding Achievement in Visual Engineering
The Last of Us Naughty Dog Sony Computer Entertainment
Assassin's Creed IV: Black Flag Ubisoft Montreal Ubisoft
Battlefield 4 DICE Electronic Arts
Grand Theft Auto V Rockstar North Rockstar Games
Ryse: Son of Rome Crytek Microsoft Studios
2014
(18th)
Middle-earth: Shadow of Mordor Monolith Productions Warner Bros. Interactive Entertainment [1] [40]
Call of Duty: Advanced Warfare Sledgehammer Games Activision
Far Cry 4 Ubisoft Montreal Ubisoft
Infamous Second Son Sucker Punch Productions Sony Computer Entertainment
Sunset Overdrive Insomniac Games Microsoft Studios
2015
(19th)
The Witcher 3: Wild Hunt CD Projekt Red CD Projekt [41] [42]
Just Cause 3 Avalanche Software Square Enix Europe
Rise of the Tomb Raider Crystal Dynamics Microsoft Studios, Square Enix Europe
Star Wars Battlefront DICE Electronic Arts
The Order: 1886 Ready at Dawn Sony Computer Entertainment
2016
(20th)
Uncharted 4: A Thief's End Naughty Dog Sony Interactive Entertainment [43] [44]
Battlefield 1 DICE Electronic Arts
No Man's Sky Hello Games Hello Games
Overwatch Blizzard Entertainment Blizzard Entertainment
Titanfall 2 Respawn Entertainment Electronic Arts
2017
(21st)
Horizon Zero Dawn Guerrilla Games Sony Interactive Entertainment [45] [46]
Assassin's Creed Origins Ubisoft Montreal Ubisoft
Hellblade: Senua's Sacrifice Ninja Theory Ninja Theory
Lone Echo/Echo Arena Ready at Dawn Oculus Studios
The Legend of Zelda: Breath of the Wild Nintendo EPD Nintendo
2018
(22nd)
Red Dead Redemption 2 Rockstar Games Rockstar Games [47] [48]
Astro Bot Rescue Mission Japan Studio Sony Interactive Entertainment
Battlefield V DICE Electronic Arts
God of War Santa Monica Studio Sony Interactive Entertainment
Marvel's Spider-Man Insomniac Games
2019
(23rd)
Death Stranding Kojima Productions Sony Interactive Entertainment [49] [50]
Call of Duty: Modern Warfare Infinity Ward Activision
Concrete Genie Pixelopus Sony Interactive Entertainment
Control Remedy Entertainment 505 Games
Metro Exodus 4A Games Deep Silver

2020s

YearGameDeveloper(s)Publisher(s)Ref.
2020
(24th)
Dreams Media Molecule Sony Interactive Entertainment [51] [52]
Ghost of Tsushima Sucker Punch Productions Sony Interactive Entertainment
The Last of Us Part II Naughty Dog
Mario Kart Live: Home Circuit Velan Studios Nintendo
Microsoft Flight Simulator Asobo Studio Xbox Game Studios
2021
(25th)
Ratchet & Clank: Rift Apart Insomniac Games Sony Interactive Entertainment [53] [54]
Battlefield 2042 DICE Electronic Arts
Forza Horizon 5 Playground Games Xbox Game Studios
MoncageOptillusionX.D. Network
Returnal Housemarque Sony Interactive Entertainment
2022
(26th)
Elden Ring FromSoftware Bandai Namco Entertainment [55] [56] [57]
A Plague Tale: Requiem Asobo Studios Focus Entertainment
God of War Ragnarök Santa Monica Studio Sony Interactive Entertainment
Horizon Forbidden West Guerrilla Games
Teardown Tuxedo LabsTuxedo Labs
2023
(27th)
Marvel's Spider-Man 2 Insomniac Games Sony Interactive Entertainment [58] [59] [60]
Alan Wake 2 Remedy Entertainment Epic Games
Hogwarts Legacy Avalanche Software Warner Bros. Games
The Finals Embark StudiosEmbark Studios
The Legend of Zelda: Tears of the Kingdom Nintendo EPD Nintendo

Multiple nominations and wins

Developers and publishers

Sony has published the most nominees, as well as the most winners. Sony's subsidiary Naughty Dog has developed the most winners, while Nintendo EAD (now EPD) has developed the most nominees. Nintendo has also published both winners for Outstanding Achievement in Software Engineering. There have been two developers with back-to-back wins for Outstanding Achievement in Gameplay Engineering:

Four developers have developed winners for both Gameplay Engineering and Visual Engineering: EA Canada, Ubisoft Montreal, Valve, and Naughty Dog. Electronic Arts has published the winners for both awards with different developers for different games in 2008. Sony has published the winners for Visual Engineering for four consecutive years with LittleBigPlanet (2009), Uncharted 2: Among Thieves (2010), Heavy Rain (2011), and Uncharted 3: Drake's Deception (2012). Activision has published the most nominees without having a single winner. Electronic Arts developer DICE has developed the most nominees without a single winner.

Franchises

The Legend of Zelda and Call of Duty are the most nominated franchises in this category. Uncharted is the most award-winning franchise, with Uncharted 2: Among Thieves being one of four games to win both awards in gameplay and visual engineering; the other three are SSX , Prince of Persia: The Sands of Time , and Half-Life 2 . Uncharted and Halo have won the awards for "Visual Engineering" twice, while Grand Theft Auto is the only franchise to win for "Gameplay Engineering" twice. Despite the record-tying nomination count, Call of Duty has never won an award outright.

Franchises
FranchiseNominationsWins
Uncharted 54
Grand Theft Auto 32
Half-Life 32
Halo 32
SSX 32
Prince of Persia 22
Red Dead 22
The Legend of Zelda 81
Ratchet & Clank 61
Gears of War 31
Spider-Man 31
The Last of Us 31
Tom Clancy's 31
Crysis 21
Horizon 21
Portal 21
The Elder Scrolls 21
Call of Duty 80
Assassin's Creed 70
Battlefield 50
God of War 50
Mario 50
Forza 30
Metroid 30
Microsoft Flight Simulator 30
Company of Heroes 20
Fable 20
Jak & Daxter 20
Left 4 Dead 20
Metal Gear 20
Metro 20
Motocross Madness 20
NFL 2K 20
NFL Quarterback Club 20
Resistance 20
Star Wars 20
Tomb Raider 20
Tony Hawk's 20
Unreal 20

Notes

  1. 1 2 Presented as Outstanding Achievement in Software Engineering.
  2. Tie between finalists.
  3. Tied with Guitar Hero .

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<span class="mw-page-title-main">D.I.C.E. Awards</span> Annual video game award show

The D.I.C.E. Awards is an annual awards show in the video game industry, and commonly referred to as the video game equivalent of the Academy Awards. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and held during the AIAS' annual D.I.C.E. Summit in Las Vegas. "D.I.C.E." is a backronym for "Design Innovate Communicate Entertain". The D.I.C.E. Awards recognizes games, individuals, and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry.

The D.I.C.E. Award for Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. It is given in honor of "the single game, without regard to system or delivery mechanism, voted by the membership of the Academy of Interactive Arts & Sciences that best utilizes the chosen medium to entertain users". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The 9th Annual Interactive Achievement Awards was the 9th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2005. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Hard Rock Hotel and Casino in Las Vegas, Nevada on February 9, 2006. It was also held as part of the Academy's 2006 D.I.C.E. Summit, and was hosted by stand-up comedian Jay Mohr.

The D.I.C.E. Award for Action Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles that "follow the gameplay from the prospective of the character that the player is controlling. These games feature heavy weapons use and/or involve characters engaged in combat while moving through a linear or open environment. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being GoldenEye 007 for console and Quake II for computer. There have been numerous mergers and additions of action-related games throughout the awards ceremony's history. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Call of Duty 4: Modern Warfare.

The D.I.C.E. Award for Sports Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games that "offer the user the opportunity to virtually reproduce a sporting experience: either a realistic portrayal of an actual sport or games that reproduce for the user experience of participating in an existing competitive sport". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being International Superstar Soccer 64 for console and FIFA: Road to World Cup 98 for computer. There have been numerous mergers and additions of sports-related games during the early years of the annual awards ceremony. The current version was established in 2006, with its winner being SSX on Tour.

The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally, there were separate awards for strategy games and simulation games, which simulate aspects of the real world.

The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.

The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally presented as Console Racing Game of the Year, with its first winner being Diddy Kong Racing, which was developed by Rare and published by Nintendo.

The D.I.C.E. Award for Fighting Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "titles that offer the use the virtual experience of controlling a character engaging in individual combat with another character usually from a fixed camera perspective. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally titled Console Fighting Game of the Year, before it was simplified to just Fighting Game of the Year. It is one of two categories, the other being Online Game of the Year, that is not limited to release within the calendar year but must be supported by significant new content.

The D.I.C.E. Award for Online Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award "celebrates titles of any genre with a significant portion of the gameplay experience transpiring online — collaboratively or competitively. These titles frequently offer excellent matchmaking systems, innovative gameplay options, persistent content releases that further evolve gameplay, user customization and fluidity of gameplay. Titles submitted in this category are not limited to release within the calendar year but must be supported by significant new content". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The first winner was Ultima Online at the 1st Annual Interactive Achievement Awards. It is the only "Game of the Year award" that also has been offered as a genre award and craft award.

The D.I.C.E. Award for Outstanding Achievement in Art Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Audio Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in creating a unified audio experience. The quality of the individual sound effects, voice over, music, technology, and other audio elements will be considered in addition to the overall audio mix of the title". Creative/technical Academy members with expertise as a game designer, producer, audio designer, or musician are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Game Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the title that most effectively combines interactive and non-interactive elements to create a cohesive gameplay experience. Outstanding design is exemplified by balanced system design, cohesive mechanics that relate to overall aesthetic direction, level layout, challenge flow, progression elements, interface design, and social game mechanics. This award recognizes the Lead Designer or Design Director in architecting all elements into a unified design". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Story is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a game world — whether an original creation, one adapted from existing material, or an extension of an existing property which best exemplifies the coalescence of setting, character, and plot". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award. It was first offered at the 2nd Annual Interactive Achievement Awards, with its first winner being Pokémon Red and Blue.

The D.I.C.E. Award for Outstanding Achievement in Animation is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in bringing a character or characters to life. This award will consider the fluidity of movement, and interaction with the environment in addition to contextual realism ". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Original Music Composition is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in original musical composition for an interactive title. Both the quality of the score and the integration of the score into the title will be considered when determining the recipient of the award". Creative/technical Academy members with expertise as an audio designer or musician are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Character is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a memorable character within an interactive title. Outstanding character takes into consideration the marriage of voice acting and performance, character design and execution, and writing". All creative/technical members of the Academy are qualified to vote in this category, regardless of their field of expertise. There were originally separate awards for female and male characters, but eventually merged into one category at the 11th Annual Interactive Achievement Awards in 2008.

The D.I.C.E. Award for Mobile Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes a game "for a mobile device platform such as a mobile phone or tablet. These games demonstrate a skilled usage of the device's software and hardware features to offer a unique and addictive play experience. All game genres are eligible. Mobile platforms include, but are not limited to iOS or Android". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Outstanding Achievement in Game Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "the individual or small group of individuals who are responsible for directing and driving an interactive game and its team through a combination of skills that include vision, management execution, and game design to create a cohesive experience. This award recognizes the role of the creative director and game director - in guiding all elements of a title and shaping the final outcome of a game". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

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